Don't Pull It Out by Shin0nome 2021-05-01T14:08:01Z ♥ 1
A unique spin on the theme! Gameplay was fun, voiceover was a good choice too. Overall, great job! π
Foon → Ludum Dare Explorer → Users → mrosegreen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Unstable | jam | 2.83 | 1.83 | 2.83 | 2.83 | |||||
| 2021 | 48 | Deeper and deeper | Void | jam | 1512 | 3.14 | 3.06 | 2.86 | 3.56 | 3.39 | |||
| 2020 | 47 | Stuck in a loop | Quota | jam | 1076 | 3.32 | 2.86 | 3.24 | 3.35 | 3.83 |
mrosegreen leaves an average of 10.3 feedback comments each event.
A unique spin on the theme! Gameplay was fun, voiceover was a good choice too. Overall, great job! π
Fun game - nice work on the graphics and sound design. If the player was slightly faster, I think I would have been able to avoid some of the less forgiving spike placements.
Overall, good job! :)
Wonderful aesthetics, nice gameplay and a clever take on the theme - great job! :)
Really enjoyed this game! Nice graphics and addictive gameplay - honestly could've kept playing for much longer!
Great work! :)
A simple concept with wonderful execution! Great graphics and handling of the controls. The leaderboard made the game that much more addictive.
Nice work! :)
Graphics, sound and gameplay were all brilliant! Also, it figures that the toughest ones to beat are the IT specialists! π Excellent game - nice work! π
Challenging game that I found pretty addictive!
Sometimes I thought that the block placement was a bit unforgiving, as there were no real avenues to avoid them. Also, a high score counter would have kept me playing even longer.
Love the voice clips - made the game feel more unique.
Overall, great job! :)
Fun concept :)
Nice presentation and challenging gameplay!
Having the mouse on the right of the screen when starting a game would result in an immediate game over, as the character starts to move before the terrain can be seen - there could potentially be a three second timer before the game starts?
Overall, a fun experience - nice work! :)
Unfortunately couldn't run the game - I select "Play" and the objective appears but the menu stays on screen. Looks like others were able to play and enjoy the game, just posting this in case a recent change has caused this bug. Hopefully it's just my set-up π
Interesting to see the game randomises the controls on each playthrough - my "left" key was more on the right than the "right" key, so it really had me thinking about my movements! Didn't run into any major bugs, though the ladder-type objects sometimes didn't allow me to go through the top platforms if I wasn't angled properly. Overall, enjoyed the experience - great job! :)
Really enjoyed the angle this game took - great job! :)
I enjoyed the atmosphere of the game. Also, the enemies felt challenging. I would agree with @2bitcrook that hold-down fire would improve combat. A fun experience - nice work! :)
The amount of control required to hit the goal made it quite challenging but it felt rewarding to successfully evade the enemies.
A good idea very well executed! The leaderboard is a nice touch too - great work! :)
Fun concept well executed - I got a score of 6! Bit hard to control - the movement takes a while to build momentum and reach an effective speed. Other than that, great work :)
Nice work on the solo game! Fun mechanic and good art style. Bugs are always expected during a jam so no worries on that front - only issue that may affect playability is the screen size, which crops the game on the HTML version. I'm glad that you've said that you would return to this project - it would be interesting to see this idea expanded upon. Good job :)
I really enjoyed this one! I can see this type of gameplay being pretty addictive and the presentation of the game is very clean :)
If I had to mention anything that could be improved, it took me a while to realise that I could place solids - I think it's because I didn't read the fix notes above and couldn't find an explanation of the placement mechanic in-game. Maybe it could be added to the instructions on the first level?
Other than that, great work on the game π
Nice work on the short solo game! Only issue I would highlight is that the black screen before the credits were a bit long - made me think the game had broken for a moment! Other than that, everything else was well executed :)
Fun idea! Thought I had timed a few of them well when they were registering as misses, but overall an enjoyable game - nice work :)
Fun "Rube Goldberg machine" mechanic and nice aesthetic, especially in the intro - how can I not enjoy a game with magnetised eggs?
Had fun playing this game! Maybe you could make the tutorial optional by adding a button on the Level Select to read the instructions? Couldn't process all that information when I first loaded the game, so I had to refresh the game after a while to read it again. Other than that, nice work :)
An interesting mechanic well executed - great job!
Really enjoyed this game! Looks great, fun to play, clever take on the theme. If I had a suggestion, it would be to allow the player to remap the controls - sometimes I went to hit "E" on my QWERTY keyboard and ended up restarting the level. Other than that, terrific job!
Really engaging graphics and fun gameplay! Could be expanded with a difficulty setting? Good job :)
Good effort for your first try! I would start adding more challenge to the level design and tweak the speed a bit, but overall nice work - congrats on completing the jam :)
Really like the idea of solving puzzles with your time clones. Visuals are also great :)
LD49 — Unstable (2)
Can you help me ? by Pythorogus 2021-10-17T21:52:22Z ♥ 0
An interesting concept well executed - good job! π
UR TNT by ADerpyChickenStudios 2021-10-17T21:43:24Z ♥ 1
Had a blast (pun intended π )! Well done on your game π