Wow, great concept, I really like it. Mixing a dungeons crowler and a rogue like works very well. The gamefeel is ok, it would have been nice to be able to attack in 360°.
The ability to get blueprints by killing monsters is a very good idea, same for the rewards in the chests.
The 15 second timer is very "stressful" because you are focused on the fight and the LD, not on the timer or the different floors that are collapsing. The feedback is good, maybe add a sound for the last 3 seconds, that would help us to understand better the time left.
The animations are efficient and match perfectly with the DA, great job it's very clean.
LD48 — Deeper and deeper (1)
Crumbling Caves by Andreas Roschal 2021-04-30T10:30:05Z ♥ 3
Wow, great concept, I really like it. Mixing a dungeons crowler and a rogue like works very well. The gamefeel is ok, it would have been nice to be able to attack in 360°.
The ability to get blueprints by killing monsters is a very good idea, same for the rewards in the chests.
The 15 second timer is very "stressful" because you are focused on the fight and the LD, not on the timer or the different floors that are collapsing. The feedback is good, maybe add a sound for the last 3 seconds, that would help us to understand better the time left.
The animations are efficient and match perfectly with the DA, great job it's very clean.