FoonLudum Dare ExplorerLD39 → The devil works in an open space

The devil works in an open space

By greet, Raiponz, Atom, QuentinDonnaint, Zessirb and Maximilien

View on ldjam.com

CategoryRankScoreCount
Overall6493.0244
Fun6202.8344
Innovation7362.4744
Theme6793.0444
Graphics1834.1145
Audio3983.0021
Humor2452.8742

Comments

2017-08-01 17:15

Solid 5/7

greet 2017-08-01 17:45

Add Screenschot to the MainPage :D

webster 2017-08-01 18:12

The graphism are very good, sound design too !

But i have some problem with the design of the game

The demon see his life decrease with time, and the player have to destroy object and blue demon to stay alive, by increasing the life gauge.

The problem is that you must implement spawn of blue demon ! because if you will them all, you don't have any difficulty to won points. You shall reward killing a blue with more points too.

And implement a score limit to finish a room, because i trully can walk to the door and ending the game :p

and you shall b carefull with the A.I because it never stop when collide with the player, and then it push me out of the area :

2017-08-01 (3).png

rapter 2017-08-01 21:03

Good Design , Graphics , good idea !! Thanks for type of this game!! Congratulations 5/5 !!! Good Luck ^..^

kungkras 2017-08-01 21:32

I absolutely loved the look of this game. However I missed the lack of audio feedback from the punches and the punching animation was a bit ambiguous.

nekonemo 2017-08-01 21:33

Good game! Impressive graphics, love the blue guys :) Sound design is great too even with a lack of punch noises. A bit to easy to win with all the stuff to break but still nice! If I may, the congratulation screen comes a bit brutally. Good work in any case!

hairaz 2017-08-01 21:47

Graphics, sound, many things in the game feel really cool, but I'm a bit disappointed with the design. There isn't really a combat mechanic, so every time I was fighting a demon I was losing more health than I gained. I ended up running around and breaking furniture to stay alive until the end and gain some points, which is a not very fun winning strategy. :(

gamesplusjames 2017-08-01 23:57

I really like the models and sounds in the game, they were great! It was a little hard to hit the enemies but destroying furniture was a lot of fun :) Great job!

ursagames 2017-08-02 10:19

Outstanding artwork! Love the character designs and set pieces. Destroying the environment was an odd way to replenish energy, but it was fun to smash everything! I did get a few collision glitches while doing that where desks would go flying through me. And I agree with the others, more feedback for hitting / getting hit was needed to make the combat feel beefier. Great entry all around though!

raiponz 2017-08-02 11:46

Don't forget to read the description, the game story is told on the top just behind the title

mrxedac 2017-08-02 13:06

Nice :) wp folks

vehem 2017-08-02 13:56

Beautiful graphics and enjoyable destruction. A few tweaks to hit detection/combat feedback would make this a solid foundation for a larger project/release at a later time - this is something that you should definitely consider working on further after the jam. Nice work.

herniewise 2017-08-02 14:12

Couldn't stop destroying workspace 10/10

eternal 2017-08-02 15:23

Awesome graphics and I kept searching and destroying things all around. I kept using the right click always as left click didn't seem to do any significant damage. It would be better if left click also has some good purpose to use. Overall nice fun game

coauctor 2017-08-02 16:03

Quite an optimistic song for such a transformation case!

I'd prefer more dynamic gameplay, but this one is okay too. Thanks for the game!

raiponz 2017-08-02 16:20

The music was generated automaticly by https://www.jukedeck.com. That provide custom musicfree to use.

zessirb 2017-08-02 16:47

Fast attack only destroys one element, whereas the strong and slow attack can destroy everything on its path ; try it out on multiple objects !

mordokay 2017-08-02 17:09

Great graphics and animation. Love the cartoon style. There wasn't that much difference between the left and right click atacks. Also, the player didn't really have to be in front of the blue enemies to atack them.

The game isn't very replayable since once you know the exit and win you know exactly what you needd to know afterwards.

Still ... I had lots of fun playing it and what I did see I liked a lot. Congratz

librorumque64 2017-08-02 18:20

I wish there was a build for 64-bit linux too. Love the screenshots ;)

majamiltu 2017-08-02 19:00

Fun game. Really liked the graphics. Good job!

foxroxracer 2017-08-02 19:59

Really nice graphics, like the cell shading on the models, fits the demon theme :) As for gameplay, attacking the demons was a bit hard to get right. Maybe adding an energy powerup somewhere to increase the playtime would help :) But all in all good game, with very nice graphics :)

jannes-nagel 2017-08-02 20:10

Need. To. Beat. Up. Everything. And. Everyone.

mspawa 2017-08-04 00:27

The end is a little abrupt the and I kinda miss some soundFX when you punch someone or something. Sometimes the music get stuck and it makes a weird sound. And you can pass the game by only destroying the furniture and not fighting with the other demons so maybe you must put a counter or something that challenges you to kill them xD

srolfe657 2017-08-04 21:06

Loved it! Although, gameplay fell short due to clunky combat mechanics and controls. If I were able to pick my facing direction with the mouse it would have felt a lot better. Either that or use some keyboard keys for either of the punches. The sound track also fits the your demon theme pretty well. Like everyone else, I loved the graphics, the edge shaded look really makes everything pop.

knowledge 2017-08-05 18:14

Nice game though it was a bit too easy. Also enemies aren't affected by tables and chairs and bookshelf is not destroyable.

randomphantom 2017-08-06 09:07

The 3D models and graphics are really impressive in this entry, the music is pretty good too. I'm not sure if I'm doing it right but I end up running out of power really fast even if I kill the ogres, so it seems like slowing down to kill them doesn't really help much. Edit: Ok, didn't realize you were supposed to punch stuff to regenerate power. That was a bit counterintuitive. Would be great with better controls and some sound FX.

blk-dragon 2017-08-08 15:41

Sorry for being harsh, but as long-time fan of fightings and beat-em'ups I can't stay silent about some stuff : * player attacks are way too slow * there is no any hit-reaction when your attack connects (a simple flash/particles will do) * enemy doesn't seem to react to your successful attack (hit-stun would be nice) * fast and strong attack doesn't really feel any different

Visuals are really nice though -- that's why I'm so critical about combat :)

nuthen 2017-08-10 01:21

Interesting little game. The art is nice. I think it would have felt a lot better with sound effects.

rixud 2017-08-11 21:25

What i like: - Background Music - 3D Models / Art

What can improve: - Sound Effects Feedback - Difficulty

Good Job! :thumbsup:

valphera 2017-08-14 17:01

Amazing entry! I really like how good looking this game is, and it's obviously really satisfying to destroy the whole place! The enemies should have an animation for when they take damage (same for the player actually), it just missed some signs and feedbacks to be a really cool game, good job. Also i've been confused at first with the score and the energy bar, i thought that my score was the energy left for me, maybe you should seperate the two infos a bit more:)