Foon → Ludum Dare Explorer → Users → Coauctor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | Heal The Dark Lord! | jam | 271 | 3.59 | 3.20 | 3.45 | 3.36 | 4.77 | 3.50 | 3.95 | 3.75 | |
| 2017 | 38 | A Small World | Giants Must Die! | jam | |||||||||||
| 2016 | 37 | One room | 12 Angry Tenants | jam | 211 | 3.68 | 3.47 | 3.83 | 3.55 | 3.74 | 3.52 | 2.55 | 3.51 | 100 |
Cool tutorial comments! Also, great idea with destroying balls to get additional double jump. I quit in the middle of the room. :)
Nice little game! I like how music, game play and visuals mix together.
Irritating people is fun. :D
Mouse movement is a bit sharp but not too sharp anyway.
It's look like broken something: long loading, after that "texture is not accessible" is in the console.
Playing against different enemy types is huge fun. :)
It felt a bit unfair to lose 3 health points for one shot, but not frustratingly unfair.
My score is 2628!
Everything is great as usual! I was a nice guy for the first two numbers. :3
I get this at the start for some reason (Windows 10). :/
http://i.imgur.com/Fop6QHN.gif
Simple and good idea. Excellent hit into the theme. Realization is poor, but solid.
Great job!
I like this game. Want more space for time managing. For example: increase time of some machines.
Enjoyed both game modes! This feeling of being on the edge in Shooting Gallery mode is very nice. Also, it's cool that enemies can kill you only by pushing out of the platform.
Very simple, very good. :)
Level 14 is my personal record.
Character animation is great! I also liked that monster puzzles are simple so I can go through all the levels. The soundtrack seemed out of place a little, but good job overall!
I didn't get to the final scene but enjoyed the atmosphere anyway. Great art style and color palette!
Reached day 11, really liked to to manage a hotel for animals. :)
Guest names are cute.
Good style!
Bug: I only hold space and every time win.
Stuck at level 2. The concept is very interesting though. :)
The color palette is also nice despite it's all about red.
Excellent job on visual and audio style. Interesting control mechanic, but it's not really every time working. Good concept - now I want a full game!
So creepy it's great. :)
You are kidding me! (:
Cool concept! Sometimes the sequences are too hardcore, but overall it was fun to play. :)
Weirdly fun, oddly charming. :)
Reached level 8! :)
Also, maybe found a bug (two pop-ups with level stats on double rmb click): http://i.imgur.com/984WYtb.jpg
All game assets reinforce game mechanics which is great.
The core idea is very cool. I'd like the controls to be more precise, but still enjoyed the game. Thanks!
Nice and addictive! Perks add fun and variety. My favorite is the purple one. :)
The game where you can have a baby fish called Dagon. Just great.
Nice prototype! Naked guy made my day. :D
Though it becomes less laughable when you think about real life references for this game. +1 for evoking thoughts.
Also, thanks for a great feedback!
Switching dimensions is fun, even if you just looking for a pass to a collectible item. :)
Would love to see more puzzles based on that feature.
This music is awesome. :D
Great idea and implementation. I really felt like a mortuary worker with such physics and service rules.
The only bug I had is dragging the whole game field sometimes: http://i.imgur.com/t1zqAQo.png
Big plus for the intriguing intro sequence. I also like the minimalism vibe. :)
Not sure if I understood the rules correctly, but it was fun anyway.
There should be an Awkward Silence Punch. :D
Had fun beating the enemy out of a subway carriage with heart emoticons. It would be also great to see a deeper connection between how we use words irl and fighting mechanics.
Addictive in a good way. :D
Definitely would be great to try this game on a handheld device. My score is only 5 but it was fun!
If I understood correct, new level is different each time. That's cool too!
The atmosphere (music + visuals) is great though it was difficult to recognize some objects.
I had difficulties with finding exit from the first room but managed to find the passage after 1-2 mins. I found the flashlight and activated one light source. :)
First expression was very good: great graphic, voice, story... but i can't to play it - control is very uncomfortable. Want to see letsplays!
Yes, mood is invested into making a game. :D
Had fun shipping my first one in such a way.
Kill Aaaaaaaaaaalmost Entire Humanity Simulator. Cute! :)
I failed an assassination attempt but finding the right sequence was fun anyway! Also, character art and animation are classy. :)
Great feeling of experimenting with different pots, temperature and moisture levels! I also like how the interface is made.
I also would love to grow only one plant but influencing it to see what will come in the end. ^_^
For some reason I could not stop until all bugs are dead. :D
Great feeling.
Simple, but fun! Want more humor.
For some reason I only get a dark room. :/
About collecting orbs: maybe 25 / 50 orbs would be less of a grind than 100. Interesting idea anyway!
Simple but enjoyable, also cute name. :)
The camera followed the mouse too slow few times, but it's not the showstopper.
Nice!
The core mechanics seemed a bit unobvious but overall I had fun chasing myself. :)
Cool starting effect!
Tweaking the ecosystem in such way is fun! Would love to play something like that on mobile maybe.
Art isn't easy indeed. :D
Had fun spraying aliens with color on such a mesmerizing background.
Had fun finding out the right sequence of actions! Also, showing funny comments after failing can add some more flavor. :)
Camera is a bit tricky but manageable. :)
Thanks for NY mood.
Funny idea. I want more connections between choices and consequences.
Interesting concept and great job for 72 hours. :)
On the topic of tutorial: maybe one complete line of production as an example could help to figure out basics faster.
Cool idea with chains! I was pleasantly surprised at the start of the game seeing the chained monster for no particular reason.
Despite the mechanics are too simple for me to play more than 3-5 minutes, these minutes were fun because of the movement and dynamics.
Also, the mood and audio are just what you need for this kind of game.
Cheers!
What I liked the most:
1. Great visuals and audio 2. Customers is an interesting adding to the match-3 mechanics
What confused me a bit:
1. Why can't I swap two tiles? 2. Too many customers at the start, at the end I started to swap tiles randomly
Nice game nevertheless, thanks!
Hi! Play button disabled for some reason, others unclickable, Win10: http://i.imgur.com/1HHUyIS.png
Love the visuals, audio and core loop. Building robots this way is a huge fun! Scientists in the test environment give an additional goal hehe. The funniest game I've played so far.
Like the concept! Little bit unobvious whether it's my resources or not on the top.
I realized what to do after restarting the game, but then it started to be fun! It's laggy a bit when the area is crowded. Nice idea with energy-powered batteries.
The concept is really interesting. Mimicking real device is a great idea. I didn't find all the info, but it was fun. Surprisingly, I enjoyed game over state with charging the phone animation. :)
Hope you can't beat the game just by pushing all the buttons in every app.
And yeah, art is AWESOME. Thanks for the game!
Nice platformer!
Sometimes you can stuck in the front part of an air platform. Looks like a collider thing.
It was great to use a tablet for navigating in the dark. Even when the robot killed me. :D
The prototype is very coherent. Everything resonates with the theme, especially the voice.
Would definitely play a post-jam version. Thanks for the game!
The game is stylish for sure! I enjoyed this "Soooo..." phrase at the start. Overall, I played more because of the audiovisuals than mechanics. Prefer more tense gameplay, but that would be too hardcore.
Stopped at level 3 after the first death. Thanks for the game!
Extremely good for a jam game, congratulations! Audiovisuals create a very nice mood. I enjoyed just walking around, giggling at funny banana references, hiding under the table. My motivation was too low to solve the time loop, but I got my fun. Thanks for the game!
I like the idea of height-changing platforms and the movement is fluid enough. Also, I'd prefer more tense gameplay dynamics maybe.
I did not get the goal if there was one, but it's cool and relaxing to charge the batteries listening to the rhythm. Increasing the number of batteries was oddly satisfying too. Thanks for the experience!
I beat the game, Buddy can go get some robot beer. :D
It wasn't super fun, but the mechanics are good in away that there's still a possibility to make more interesting levels using this core loop, I think. Also, a bar or something like that for energy would be helpful.
Thanks for the game!
I like the concept! The shotgun aiming is a bit unobvious though. Also, the game doesn't launch in the resolution other than 1366x768 fullscreen (Win10).
Wow, this is one of my favs so far. I just love the concept. The fantasy of being a space rescue dog is awesome. The atmosphere, visuals, sound are great. Even the game over feels so mmm piercing because you're just a dog who wants a bone.
Five-for-all. Thanks for the game!
@strega Hey, thanks! Actually, we tried to get this dynamics of collecting a lot of stuff and experimenting then. Could you please tell what has stopped you from an experimentation? Was it a time pressure?
Oh man, being old is hard. :)
I did not win and got tired on the third run. It's actually easier just to stay at the start and breathe. Not so heavily at least as when you move. :D
The art and audio feet the gameplay, reinforcing this feeling of oldness.
Thanks for the game!
It's always cool to see a game based on a non-standard action like photographing. I had fun taking pictures of girly robots and creepy aliens, but at some point, I started feeling a little bit boring. Scoring system or something like that would help maybe.
The audiovisuals are appealing and it's quite satisfying to traverse Mars like that. Thanks for the game!
What I liked the most:
1. Art style 2. Camera behavior at the start 3. Dynamics created by enemy waves 4. The base has five turrets, which also contributes to the dynamics
What confused me a bit:
1. I had a feeling that sometimes the robot sticks to a turret 2. Seems like sometimes you can't stop firing
Overall, cool polished little game with nice details!
Love the idea of controlling characters in different dimensions. It's slightly unclear whether I should defend the battery or not though. Great mood and cool inspiration!
My result is 4:04. :)
The mechanics are simple and easy to understand. It was fun balancing between building new turrets and recharge the old ones. For me, however, the game lacked dynamics at some point. It would be great to repeat some quick small actions for investing in long-term development or something like that. Say, you can build walls with scrap or upgrade the turrets.
As for the audiovisuals, it was simple but effective enough to turn on my imagination.
Thanks for the game!
I like the graphics and the idea, the one thing I'd want to see in the game is a goal. What if there's more energy rods and you need to go from point A to point B? With the scrollable screen it would be more engaging I think. Imagine different obstacles and monster formations, for example. Also, I'd prefer faster movement.
Thanks for the game!
The graphics caught my attention and I started playing shortly after seeing the post. I didn't understand how to beat monsters more efficiently though, and it would be cool to move / run faster. Also, the music is really energizing.
Thanks for the game!
The core loop is addictive, it hooked me despite simple graphics and audio. Nice. :)
My score is 1924! :)
The art is coherent with simple but addictive mechanics. I was surprised that you even managed to make the boss enemy. Also, obstacles spawning adds variety to the gameplay.
Cheers!
Quite an optimistic song for such a transformation case!
I'd prefer more dynamic gameplay, but this one is okay too. Thanks for the game!
I like the idea of sharing lights with stationary objects losing your own energy, but I don't get the premise of it. Does it reduce darkness? Nevertheless, the mechanics are interesting enough to play the game few times mostly because of the fading and shadow spreading. Cheers!
Like the graphics and mood! Gameplay was a bit unobvious at the start, but then I figured things out. Also, Terry is a bit tough. :)
I'd prefer more space for a mistake at the start of the game, but nevertheless, it's fun. :)
Usually, rhythm games are too simple, but this one differs because you need to switch between the tracks.
Thanks for the game!
The web version starts freezing the browser (Chrome, Win10) for some reason and Windows link is the same as web version. Any chance for a standalone build? Thanks!
I like that the game is based on switching between different actions! The energy bar is a bit unobvious: it's bad when it fills up or vice versa.
That was so cool. The audiovisuals serve the narrative in a great way. I like especially how different people have different beeps for their speech. Also, thanks for skip intro button.
More of that, it's good to know that I opened 3 endings out of 7. The game is small but I enjoyed it. Thanks!
I like the stylized intro. The mood is also cool! Chill, cause chaos, recharge, restart.
Hey, I'm not a loser! :D
With all this music and visual style the game shifted me into relaxing state. Good enough to spend some time and consume stars, but not too long. Thanks for the game!
At first, I thought that there are too many elements in the game (scary tutorial!) but then all them combined in an understandable mechanics. Build your path --> fight enemies / get power-ups --> scan --> get close to the exit.
The only thing I did not understand is how to actually exit the level. There was a square hinting at the location of the exit... So I need to build a path that can be prolonged right to the exit point? If yes, how do I know where to build the road from the start?
Kudos for a variety of enemies and the prototype resonates with the theme. Would play a post-jam version. Cheers!
Fighting with different enemy types is cool. My favorite is the shielded one! Also, having a transition from a game over to new game would be nice.
Thanks for this cute platformer! The spike colliders seem a little bit bigger than the sprites, so it's tricky to avoid them sometimes. Nice idea with the reducing power, though the core mechanics are too simple for me. Cheers!
So many animals killed before a viking started crying. :D
Sometimes the controls were buggy with the viking moving toward the screen border. Except that, everything was simple, fun and understandable. Oh, and eyes of the foxes made me giggle few times.
Thanks for the game!
The game freezes right after extremely cool logo. :) Any chance of a standalone version? Thanks!
129 km. :)
Asteroids look cool and also the ship (when it's big like on the promo art).
Nice work!
Got a nasty bug with a window resolution it seems (Win10, post-jam version): http://i.imgur.com/jze4qaG.png
Can't see a text so to play properly is a bit tricky for me. Aside from that, cool graphics and audio. :)
Cheers!
I didn't figure out what to do with the buildings but enjoyed the mood and audio. The game about stars, yay!
Nice little prototype you have here! Visuals and audio hooked me so I played longer than usual.
The game lacks variety, but the enemy behavior is interesting enough. It was fun luring enemies to hit rocks or collide with each other. The global timer did not matter much to me, so I didn't feel the global progression.
I'd play post-jam version for sure. :) Thanks for the game!
Despite simple mechanics, jumping and sliding are satisfying and fun. The mood got me playing through 5 or 6 levels. Also, cool idea with respawning enemies (start at point A, go to point B, return to point A). Thanks for the game!
It was cool to see how skyscrapers react to my loss of energy. The one thing I did not understand is the time limit. Should I get to the exit point as fast as I can?
Thanks for the game!
I enjoyed finding a traitor though it seemed a bit difficult because of a number of facts. The art style is cool, and there's this tension on days 4-5 which I'd like to reinforce even more. Thanks for the game!
Really cool graphics. It took time to figure things out. :)
To my opinion, the idea has good potential. The core loop feels a bit shallow, but I believe there's a space for improvement. Definitely would play the post-jam version. Also, the graphics are smooth and simple. Cheers!
Looks like I caught a bug (Win10): http://i.imgur.com/rWj73Pu.png Shortly after the game starts, the background turns red and there's strange collider thing.
Looking forward to play the game still!
Simple but enjoyable mechanics along with the mood got me relaxed for a bit, thanks! I did not understand what "tap space as late as possible" means at the start but figured out what to do after ~30 seconds. Would definitely play a post-jam version. Cheers!
Well, another AI killed me for the greater good. :D
Simple and interesting enough to play few times trying to survive through the questions. Thanks for the game! And 42.
Pretty simple mechanics but I played to the end nevertheless. Fireworks moment was awesome, just as a hint in the end of the game about saving money. ;)
And nice art, of course. Thanks for the game!
Simple but addictive. I'd prefer faster movement, but it's not critical. Also, the presentation is cool. All hail the minimalism. :)
Cool prototype you have here! The core loop is simple and addictive enough, although I wanted some global goal, like, "Destroy all spawners!" or something like that. Thaks for the game!
I was pleasantly surprised by the variety of enemies. Because of that, even with the simple mechanics, the prototype felt fun. I got to the third wave.
Thanks for the game!
Turned music louder, it's really cool! same goes for the mood. Sometimes body possessing didn't work, or maybe I didn't figure out how to do it properly.
Got the idea quickly and started to upgrade defenses and activate drones.Nice! What was unclear:
1. So the enemies attack only the base, not you? 2. There are two types of drones it seems? Those which ride left and those which ride right?
I become a homeless cat person. :D
The graphics and audio kept me focusing on choices. Sometimes I felt like there's no choice that increases parameters, however. Hope it's not like that.
You made really nice commentary on losing power. Thanks!
I did not understand how to break chairs at the start, so a text hint or visual feedback would be great. For some reason, I liked the mood of the game. The giant cookie adds to the mood for sure. :D Thanks for the game!
I enjoyed riding a boat, it was really relaxing. Especially with a clean and moody visual style like that. So cool to see a core loop based on non-standard action. I didn't get the goal of the game, however, but I got my fun.
Thanks for your work! We need more relaxing games with riding a boat.
Despite simple art, I enjoyed this game a bit because of the cannon controls. You really want to shoot those damn asteroids.
Slightly confusing at the start, but addictive and fun when you figure out the amplifying and enhancing stuff. Really cool idea with pulsation and harvesting the energy only by mouse hovering.
Thanks for the game! Psychodolphins ride on rainbows!
Really interesting idea with splitting the screen for indirect controls. The thing I did not understand is whether I need to use other chairs or not. Also, it's unobvious how to recharge energy. Graphics and audio are cool, I especially liked TITAN design.
Thanks for the game!
I like the idea and the mood but I don't get what's the difference between eating and drinking. I had a feeling that you can drink or eat or sleep with no consequences. Kudos for keeping the prototype simple though!