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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Carrots | jam | 583 | 3.22 | 3.10 | 2.92 | 3.67 | 3.05 | 3.21 | ||||
| 2018 | 42 | Running out of space | I'm TOTALLY not a clicker! | compo | 358 | 3.38 | 3.51 | 2.80 | 2.73 | 3.26 | 3.55 | 2.27 | 3.06 | ||
| 2017 | 38 | A Small World | UFO in a box of bricks | compo | 307 | 3.22 | 3.09 | 2.50 | 2.54 | 2.81 | 3.95 | 2.33 | 3.09 | ||
| 2016 | 37 | One room | XMAS Blaster | jam | 676 | 3.00 | 2.75 | 3.08 | 3.13 | 49 | |||||
| 2016 | 36 | Ancient Technology | Angry Bullets | jam | |||||||||||
| 2016 | 35 | Shapeshift | Shape Running | compo | 67 | 3.87 | 3.70 | 3.70 | 3.74 | 4.00 | 3.70 | 46 | |||
| 2015 | 34 | Two Button Controls / Growing | Tail Power | compo | 602 | 3.10 | 3.48 | 2.80 | 3.24 | 3.05 | 3.33 | 2.94 | 41 |
unfortunately, I can't play the game because it's multiplayer only. too bad, because the idea looks quite promising. perhaps you could add online match making?
very pretty game. the objectives are a little unclear though. anyway, good game. should translate well to mobile also.
Clicking the web link opens a blank page (in Safari 9.02 / OSX El Capitan). Note: other WebGL games seem to be working fine.
excellent usage of the theme, great mood (the level names really help) and great visual design.
eating food doesn't seem to let me grow my tail. Maybe I'm doing it wrong or there is a bug? Anyway, I won't rate for now.
very cool! great mood. also very nice that you can play any way you want.
my only complaint is that on a mac (single mouse button track pad), zooming out doesn't work. perhaps you can add a quick "+"/"-" zoom alternative?
a bit difficult to control. also, I had to use the "D" key as "B" button.
I want to thank you all for your constructive feedback. I'm currently working on a post-compo version that will have more responsive controls (including controllers), improvements to rendering, online high scores and audio volume sliders. ;)
Note: I've added a post-compo version (standalone player only). It has improved rendering, more responsive controls, online high scores and audio volume sliders. Note: I'm still working on controller support. Unfortunately, I only have a PS4 controller, so can't test with the more common XBOX controller.
Amazing that you were able to create this in under 48 hours! This is a complete game, great polish, lots of depth. An inspiration to us all.
Cool game. Liked how much different upgrade types there were.
Found the ship difficult to control. The physics based inertia combined with the relative controls (W = forward instead of up), made I want getting the hang of it.
Nice looking and good sounding.
But... pretty difficult. If it was a little easier, I would probably play this a bit more.
Best use of the theme I've seen so far.
hmmm. the movement seems to stick. I.e. I press "W" for a bit. I start moving after some time. But when I let go, I keep moving in the same direction, even after changing where I look. Basically, I move like a spaceship. This makes it very difficult to control (in a first person game). Is this intentional?
Too bad, because from the screenshots the game looks really REALLY good. And the audio is well executed too.
(I didn't rate this game, as I was unable to play enough of it).
Great game. Best one I played so far.
Cool new control scheme. Should work well as a mobile game also.
I didn't really get the idea of the changing shape. What was the point there?
Well done in getting so much content in so little time. The usage of photo's of real scenery gives the game a real unique look. Very cool! Would work well as a mobile game too. Perhaps try and release it?
The first game I completed. Although it's not very challenging and indeed you don't really need to change shape, I did have fun.
Also it looks (the neon graphics and effects work very well) and sounds very well. And I might just steal your maze generation code... :)
Note: one way to make it more challenging/strategic could be to make it that you can't move with the wrong shape type over another shape. So you would need to look at the sequence in which you move the various shapes, to prevent blocking yourself in.
BTW, my first 5-star audio game.
Cool concept! I like how sometimes the paddles really speed up.
Unfortunately requires a second player to get the most out of. Playing solo is a bit strange.
Note some people remark that this game has no tie to the theme. I tend to disagree: you are indeed *shifting shapes* around.
Man, I thought I'd have seen anything there is about match three puzzles. But this twist really makes it quite different. Especially as the typical strategies don't work here.
Anyway cool game!
Kind of like my own game! (http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=63679) But executed differently.
In particular I like how the difficulty ramps up by introducing extra shapes over time.
Looks well, plays well, sounds well (the speed-up audio is a cool touch),.
Clever game! The rock-paper-scissors mechanic actually adds some strategy: do I accept the suboptimal shape if it means less "switching"? I could only play this game single player. I believe online high scores would help with single player. As it currently stands I have no idea how well I'm doing.
Cool game. The first one that actually made me laugh. In particular because of the "almost, but not entirely like" matching of shapes.
Great mood (graphics, effects, music), but very difficult. The delay with the (non-skippable) title screens makes it hard to maintain focus.
Interesting take on the theme. Quite a bit of content.
I would like a "run" button. Perhaps also a bit of music to set the mood?
Unfortunately, I can't get the game to run. Firefox gives this error message: Firefox kan geen verbinding maken met de server op 88.191.44.124:12345.
Are you sure the link is OK?
The four elements usage of the shapeshifting theme is cool. I did find it quite difficult because you need to simultaneously look at the type of enemy that comes along AND keep an eye on where the spinning wheel is. The game isn't slow you know. In the end I end up missing the correct element.
Still, looks good, sounds good, plays well.
Interesting game, but I found it quite hard. It's very crowded and unpredictable. Perhaps with more direct (WASD) controls it would be easier?
I like it. It's simple and could be fun in two player mode. I like the graphics and music.
Only gripe I have is that a single player mode would make it more fun for me.
BTW: I didn't give a high score on theme because I don't really see the shape shifting theme. Looks more like last time's "Growing" theme.
Looks great, especially the morphing effects. Didn't really got into the gameplay though.
Fun game. The way the environment reacts to the music is pretty cool.
However, I don't understand the relation to the theme in this game.
Couldn't play this, so didn't rate it.
The mouse is not locked to the screen, meaning that it will eventually hover out of the game window. After that, it no longer gives input to the game. This makes it impossible to really look around.
worms with babies!
excellent little puzzle game. Mobile candidate? I can already see the in-app-purchasing options: extra bomb! retries! more levels!, etc.
nice modelling of the environment and great music.
a bit light on gameplay, but the concept is really good.
I like the idea of a rhythm game and the way you interpreted the theme. Unfortunately, the fact that the audio didn't sync properly takes away from the experience a lot. I think it needs more polish, or perhaps use a readymade engine that helps with the technical stuff.
Rage quit! (loved it :))
The idea of a 3D BreakOut is awesome and a nice twist on the theme. What I find difficult is trying to actually feel in control, i.e. use the paddle. I was only seeming to be able to launch a ball and destroy it. Not hitting one. So I think great idea that needs work on becoming a real game.
man, good game. :D could use some sounds and a graphics pass, but very well composed mechanics wise!
nice variation on the theme. some knockback or stun when you hit the enemies would probably make it less a war of attrition.
cool that the same room has a small twist each and every time. mouse controls only worked well in full screen mode. that is something to note.
very good game, best one I played so far! I really like the Santa model and that they beat Santa up when found out. Best thing about the game off course is the "merry christmas" sound when you deck the tree. keep up the good work.
awkward to control. why am i both using a mouse and keyboard for this control scheme where just a keyboard would be enough?
Cool game and the first one that make me laugh. I had a bit of difficulty aiming with the main character because I'm playing on a laptop with only a trackpad (no mouse).
Love the concept. But, man this is HARD! I tried several strategies, but still get overwhelmed quite quickly. Perhaps you can add some basic (beginner) strategy (a video perhaps?) on how to actually perform well at this game?
Still very good and original submission. Best use of the theme so far.
I like the originality of this game and that you can enter control your experience by controlling the random seed.
best use of the theme I've seen.
Very nice looking pinball table that 'feels' good. The salt shaker sound must be my favorite in the game.
Cool and original game. Does one thing and does it well.
Nice to use all those movie trailers. It was actually quite a bit of wikipedia-ing to find all the answers.
best graphics so far. I love the hand drawn environments and animations. shooting was a bit unresponsive on my PC making this a very hard game, can't explain why, movement was smooth.
I second that 5/5 for innovation! Fun too. Could very well be a mobile game.
I like the pixelart graphics in this game. I'm not a bit fan of time limits though: like to look into every nook and cranny of a scene. good job though.
Man, what a game! And what an amazing accomplishment in 48 hrs. The best part I think is the way you handle ammo. I love the "regenerating" bullets. Wish I took that approach in my game...
I think this is a very impressive strategy/resource management game. I would just have liked a little more UI polish:
1. mousewheel click is not possible on a macbook (can't scroll view); 2. scrolling dropdown (i.e. choose recipe) also zooms in/out on Macbook; 3. a "cheat sheet" for crafting recipes / legend for icons would have been helpful.
I do understand that this type of polish really takes a lot of time and I am very impressed with how much you were able to deliver in such a short time. I hope you will keep working on this game and perhaps expand it further!
Finally, the "emergent music" is a very cool addition. Its a very natural feedback that you are making progress in the game.
At first I thought "what a basic twin stick shooter", but after a while I found some clever innovations: 1. you shoot through walls (i.e. just like a photon) which makes for asymmetric gameplay; 2. you don't see your bullets, only the light bouncing of other objects.
One thing: it looks like enemies are teleporting towards me. Is that intentional behavior?
So to sum up: solid entry.
First off, thanks for taking the time to write such an extensive tutorial. That is really helpful for this kind of game. I think it's a nice start for a strategy game, but I think it would have been better as a purely turn based game.
I like the low poly aesthetic. But the game is difficult to control. It was sluggish (on a good gaming-PC) and also the AD keys to turn isn't as intuitive as just turning in the direction you are controlling. As an alternative, perhaps "click to move" would have been better.
Ragdoll physics! This one really worked. The controls are suitably cumbersome for this type of game: accurately positioning limbs is quite hard. Anyway, it looks, sounds, plays and feels really well. Too bad you opted out of the HUMOR category, would have given you 5 stars. Great job!
For me the following stand out in this game:
1. feel of flying the plane is executed well: it's nice and smooth, but direct enough to always have a sense of agency; 2. smart how you indicate where the targets are. I guess thats required because they can be on the other side of the planet; 3. Very clever how you were able to create such a nice looking helicopter with just cubes (yes, I downloaded the source project to see how you did it).
One thing that I didn't like about the game is that you die after just one hit. It feels a bit too random sometimes when a missile hits you. A regenerating shield or something to soak up the first hit would have helped me a lot.
TL;DR: Smart game!
Awesome! Breakout meets Pong. 'nuff said.
What a cute little game! :heart_eyes:
1. I like that I only needed a few buttons to play (easy to pick up); 2. the jumping feels really good. It also feels very expressive due to all the combo's; 3. Which I couldn't memorize, but happened very naturally; 4. Sound/visuals work well for the game, good mood.
Especially the second point is impressive. Many LD have platformer/jump mechanics, but they are only as much fun as their jump mechanic. This one nails that aspect.
The two things that would help improve the game for me would be 1. slower introduction of new features; 2. stages (i.e. target score), to improve the flow of the game.
So to sum up, good entry.
Nice take on the "program your character" game type. I actually pressed space on several occasions which translated to a busted turn. Perhaps mouse based input would have been better? BTW: it took me a bit of time to figure out that the order of actions in turn was based on the order of actions chosen. Perhaps that could have been more explicit in the UI. Definitely one of the better entries I played.
The controls are the main issue of this game I guess. If they were a little more intuitive then the game would be much better. And a little pizzaz would go a long way:
1. some explosion/effect when you destroy a block (explosions are cool!) 2. some physics when you destroy a block so blocks on top of it would fall down?
My suggestion would be to spend some more time tweaking this game, its controls and the core gameplay loop some more until it feels really good.
Keep at it and see you next LD!
Very good game. It's an innovative take on the puzzle platformer. What I really like here is that you went into the trouble of creating several very simple levels that ease you into the controls and the rules of the game. Where each stage adds an aspect such as portals or doors/switches. Even though graphics are simple, they are very effective: you immediately understand what is happening. The lighting and music help with the mood. I'm truly impressed with this entry. Will you expand on this game?
I'm not sure whether I got this game to work correctly. I think I was missing graphics: sytlanta.png Is this intentional? Should I be doing something else? (WebGL build in Safari / macOS 10.12.4)
Note: I didn't rate the game just yet.
@gundatsch Thanks, I'll give it a go later today.
Was finally able to play the game (the new Mac build). By golly, what an amazing game! Best game I played so far. I'd say: some more polish and then an iOS/Android build and put it on the App Store. Note: I know I played a post-Jam build, so I won't be scoring. But I do want you to know I really like this game.
Nice first entry. The game was a bit too difficult for me though: was unable to get a score even after several tries. Note: this might say more about me than about you. :head_bandage:
Nice take on the theme. I like the minimalistic graphics and sound. Even though they might have been born from time constraints, I feel they add to the mood of this game. Personally, I'm not a big fan of survival sims and become board after a day or too. But I guess that is in some way intentional for this game. I rated theme, innovation and mood high for this game. Thanks you for this entry. GG :wink:
Honestly, this game didn't really work for me. I didn't feel in control playing the game and didn't really had an idea what I was doing and why I was doing it.
Good first compo entry. The game is fun to play, visuals are simple but easily to interpret. Slow down instead of damage is a nice mechanic when time is scarce. Nice music. I have two main issues (tips for next time):
1. Unity defaults to Left-Control as Fire1, however on MacOS pressing this key together with arrow keys is a shortcut to switch screens. In this type of game, you press both keys together a lot, meaning switching screens a lot. That makes playing the game very difficult. Easy fix: bind Fire1 to a different key, especially if you don't have many action keys; 2. Asume limited vertical resolution. I had to change screen resolutions to see the entire game field. It was only then that I could see the timer ("now I know why I'm getting game overs every time!").
Anyways, keep it up & hope to see you next LD!
Nice game that gets quite hectic very fast. Note that it is impossible to remember all power-ups just from the help screen. This game might work well as a mobile game. There you could gradually add power-ups (and have people buy them using IAP :money_mouth:
Really nice pixel graphics in this game (first 5 star game I come across). The many power-ups keep it fresh. Nice music. Excellent game.
I really like this game. It's easy to pick up, easy to understand what is happening. Sound/graphics are effective. And the RNG can be appropriately brutal for this type of game (bit rogue like). A bit more strategy would have been nice, luck is a large part of gameplay now.
this game looks amazing in 4K. Wow! Solid gameplay executed marvelously. Quite difficult though.
@rvenson that's too bad. I chose WebGL because you can play it on many different systems. I tested on Windows 10/Chrome and macOS/Safari and macOS/Firefox. What OS and browser are you using?
Haha, I run out of health WAYYY before I run out of space. Anyway, good game. You are your GF are a good team. :v:
Such a complete game: multiple stages, great graphics, excellent music and sound, screenwipes, man you though of everything and implemented everything. Driving around is also great fun. If I can fault anything it's that it's easy to paint yourself in a corner. It would have been cool if there were more ways of saving yourself, for instance using a jump. Still definitely one of the best games I played. Congratulations!
Cool puzzle game. The introduction texts add a cool flavor to the game (or should I say universe).
Those ascii walls are amazing. Adds a lot of polish to the game. Too bad it's a Jam entry, so I can't look at your source code. :wink:
Really cool puzzle game! Best I player so far. This would be fun as a multiplayer/mobile game also. I hope you develop it further.
the HTML5 link seems to be broken? screenshot.png
The game has potential, but in the current state is pretty rough. Case in point: suddenly it was over: I had no idea what I was doing well or not. It looks like the game has quite some content already (impressive in a game jam) and simply requires time to polish. Especially pacing and UI.
Somehow I could not find the third bin (only read about it in the comments), even if I maximize the game. I also did not saw any GUI/HUD to indicate whether I was doing a good job.
Amazing game. Best one I played so far. The game is fun, especially because of the weird shapes that add a great twist to the base building/tower defense gameplay. What I find especially impressive is the consistency in artwork, audio, music and mood that really elevate this game to another level. Please expand this game further.
@rvenson I experienced the same issue @simplepotential had (WebGL version). Nevertheless, the concept of the game is simple, concise and clear. Which are good things in my book! And it shows how much working being a computer actually is. :smile:
pretty game! I like how the instructions are part of the game instead of just a wall of text on a main menu or panel. I agree with @tednesday that audio feedback would be nice when disposing of the boxes. Also, when dragging the big boxes, they occlude your view. Perhaps make them semitransparent when dragging?
Nice simple puzzle game, although I found it more quick input than puzzle (deliberately choosing where to step next). I did notice that when I step on certain "space" tiles, I don't fall down. As if there is an invisible floor. Is this a bug?
@rafael-endo it was the last level. Note: as per the rules you are allowed to fix this bug and resubmit the game.
Cool time management game with very good graphics (especially for a combo game). Music and more sfx would have been nice. If I'd have to name one thing I miss, it would be the big explosion when I eventually mess up! :boom:
I'm impressed with the AI in this game. Game is quite difficult though.
This game is pretty fun to play with a mouse. I image a touch device might be even better. :smile: The game is also unfair: too often do objects spawn directly next to the walls. I believe the game would be better if they spawned a little farther from the wall or perhaps "telegraphed" where the next one would spawn so a player would need to decide whether to go there in advance.
It's a very simple game with only really one mechanic. It could use some upgrades / different Chrome types to diversify the gameplay more. Screenshake = +1
The controls make this game different, but also difficult and frustrating to control. Why WHY would you point your gun inward, when your threats come from outside? Why orbit the sun if you want to protect earth? It just doesn't make sense to me.
hmmm. I really like rhythm games, but I feel the learning curve here could use some work. Tempo is pretty high and you need to keep track of a lot of things on screen at the same time. And not just time, but also move around/aim. I would probably like it better as a pure rhythm game. So I didn't play for a long time. Too bad, because the game sounds and looks extremely well. And the main menu just oozes polish.
based on the content warning, I decided to skip this game. But I do want to thank you for including one. Very much appreciated. 🙏
Looks very nice and sounds like a lot of fun to play. However, on my MacBook (Intel integrated graphics, yuk), it's too laggy to really play.
OK. So I spent way too much time playing this game. (I have hundreds of hours clocked in Factorio). Anyway, this is one heck of a game. It looks good. It plays well. It's easy to control and easy to understand (not an obvious thing for many strategy LD games). I knew from the start the spaghetti would come. Well, judge for yourself...
This one created LUDUMDARE Schermafbeelding 2023-01-22 om 20.48.05.png
YES! Schermafbeelding 2023-01-22 om 20.48.17.png
What I miss the most is audio: music and sound effects. I believe the latter would help make the game even better. From a design point of view: what's keeping me from deleting everything and focussing only on the word to make? Perhaps, somehow the existing routes need to remain for some reason?
Cool game. The harvesting of the trees for saplings provides a nice risk-reward choice early on. However, after I filled every spot with one of the advanced tree, what do I do? I just watch them demolish every wave coming in. Even the final boss does not offer any interaction.
@mohamed-dkd I hope you keep improving this game. Great basis for a tower defense game.
I don't understand what to do.
most innovative title I played so far. great twist on the theme and very meta.
this is the second "twin stick melee" game I'm playing and I like this one better. Controls feel tighter. Cool music (especially if you dial the SFX volume down a bit) and visuals. Remind me again why I'm being attacked by zombie reindeer?
I'm really frustrated now. This game has by far the best atmosphere of any I played so far. But I just don't get it. It says I need at least as many positive as negative thoughts for a soul to pass on. But even when I have MORE positive than negative, it still says the spirit can't move on. I can't seem to progress any further after the 3 seeds you get after the tutorial. This is really irritating me BECAUSE this is exactly the type of game I like the most in a game jam.
I'd pay for this game. Nuff said. Only downside if the music. If you create/source some tension increasing music over time.
Yeah! Love that we have a Kart game in the Jam. Great music also.
man, those tomatoes are scary! :smile: the core game loop is there. but what I notice is that I only tend to use one or two patches, because the time it takes to refill the bucket, is enough for the crops to grow. Maybe it would be interesting if it took them longer to grow and/or you would need to defend the patches in the mean time?
So, it's a simple collection game. But I'm not playing it for 3000 seconds. I'd say, increase the speed a bit, give it a tight deadline and it becomes a nice highscore chaser.
I'm confused. When someone asks for a white rose and I bring a white flow (apart from color, they all look the same), something good should happen right? I don't know. No feedback, so I'm assuming I'm doing it wrong. Too bad, the idea is solid, the usage of the theme great, excellent visuals and good choice of soundtrack.
Original twist on familiar themes: a twin stick melee fighter. Requires quite a bit of skill as timing of the scythe is important. My biggest suggestion would be: what if pickups were automatic?
Cool little game. Especially once you start understanding how it works. I did get overwhelmed pretty quickly though. The gradual introduction of the various items is pretty cool.
Link seems to be broken?
Cool and complete game. Impressive that you were able to add multiple plaths in such short time window. Will you continue working on this game?
will I get other updates other than just thrust? I would like to increase the rotation of the ship? otherwise, indeed a cool start of a game.