smithy 2018-08-15 08:37
Text in the beginning was very hard to read. Game is fairly simple but kinda fun with all the music and soundeffect. I was definitely running out of space
Foon → Ludum Dare Explorer → LD42 → NIGHTMARE
By mcarrera
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 565 | 3.01 | 29 | |
| Fun | 502 | 2.96 | 29 | |
| Innovation | 636 | 2.55 | 29 | |
| Theme | 337 | 3.61 | 29 | |
| Graphics | 518 | 2.87 | 22 | |
| Audio | 307 | 3.00 | 22 | |
| Humor | 351 | 2.38 | 20 | |
| Mood | 409 | 2.84 | 21 |
Text in the beginning was very hard to read. Game is fairly simple but kinda fun with all the music and soundeffect. I was definitely running out of space
Got the theme and finished the product in time, which is nice.
The game fucking fun but you need to fix a little thing, objects way too many times near the wall like you have less than a second to remove it. The spawn range would need to be more far from the walls. Otherwise great entry dude !
@smithy Hey Smithy, thanks for the feedback, yeah you are right intro kinda feels too fast. Should be a hotfix soon with that.
@sloyd Thanks for the feedback man, I appreciate that!
@zykroma Hey man! I'm glad you enjoyed it, and yeah thats right, in some way that makes the game harder, isn't it? Thanks for the feedback dude!
This game is pretty fun to play with a mouse. I image a touch device might be even better. :smile: The game is also unfair: too often do objects spawn directly next to the walls. I believe the game would be better if they spawned a little farther from the wall or perhaps "telegraphed" where the next one would spawn so a player would need to decide whether to go there in advance.
Lol, first few time I did not even got what killed me. Overall, good little game with good them interpretation, nice work.
I can't believe this! We almost made the same game!! Same game mechanics, same color scheme, same sfx ideas. Yours is just a better version than mine! :) I loved the art work, good job! I'm just mindblown how much this is a better version of my own game! :D
The music leads the gameplay. the popping effects are wonderful when you mouse over. The only thing i feel is missing is some sort of effect, like a screen shake or a sound effect when you hit the wall to make it really sting that much more when you lose.
Simple, but clever idea! Keep up the good work! :smiley:
@maartene Yes you are right, in the beggining I had that problem even the bubbles were spawning literally next to the wall (half of the bubble sprite was inside the wall) but fixed that with a little number, now I increased that number so the minimum spawn distance with the wall is higher, should be better now on. Thanks for the feedback!
@dumivid Thanks for the feedback I will keep an eye on the dead feel.
@gimbalock Oh!! Hahahaha no way, I will check that out for sure man! Thanks for the pretty words!
@masterkrepta Yeah! I may add something to bring that things more clear, thanks for the feedback, I appreciate it.
@stefan-jovanovic Danke my friend!
I liked it, and It was fun, Clever way of sticking to the theme!
Fun, frantic little game. Sometimes green thingies that were small didn't seem to register when I moved over them, I guess their colliders also get smaller. The music added to the hectic nature of the gameplay. Nice!
Nice!
And thanks for not asking for clicking on stuff
I guess from your comments about accidentally opting out of categories this is your first LD? Its a really solid compo entry that fits the theme - I managed to unlock the skin on my first go, but just having that as a meta-game element along with the 'skin customisation' aspect is going above and beyond for this type of game with the time limits of a compo entry imo
Nice game! I like magenta and cyan too)
Great game! I'm not sure if anyone had similar problem but there was no mouse in HTML5 version. Desktop version worked fine tho! I like how you added costumisation options and even made one unlockable. Overall, pretty good!