@qzqxq Woah, that's really long and constructive comment, I appreciate that you took your time to write it! Proper in-game tutorial as well as time stop in shop will be added first if I start working on post-jam version, so the first playtrough will be much less stressful. As for the issues:
1. As I said it is already planned to be added to propably all difficulities as I don't see reason why it shouldn't. 2. I would like to change red tiles into something less but I don't know what would work for "still a tile, but in danger". I couldn't think of anything that would also be possible for me to do so I just changed the colour. 3. That's strange, I have never experienced that bug myself. Game just checks if your mouse is over the X and if you pressed LMB, so I have no idea why that would bug out. 4. There technically already is shortcut for exiting shops, all you need to do is just to move your character and the menu will automatically close (And to be honest I used that all the time to exit the shop so you propably have the point). Shorcuts for buying seed is great idea tho! 5. Again, there is already something like that but I guess it wasn't telegraphed enough. When your cursor is out of range, it will turn opaque. It also turns red if you move your cursor over house or plant but that is pretty obvious so I think that red cursor would fit better for "out of range".
About crystal tulips, I think that is actually really interesting because in my successful hard playtrough I only used bushes and heathers but my friend took a completely different approach and used orchids and tulips only. I like that different people have different ways of solving problems. If I were to expand game in features, I would like to add different terrain types and random generation. Examples would be sand, only bushes can grow on it and it is more likely to fall during landfall than grass. Or for example water tile which boost growth of nearby plants but none of the plants will be able to grow on it (Unless I add some water plants).
I will say this again, I greatly appreciate your response, it has a lot of useful constructive criticism and I have now better idea what to focus on!