merotar 2018-04-23 14:43
Unfortunately the game does not run properly on my pc. The window opens but then nothing happens. Would have loved to take a look at the game.
Foon → Ludum Dare Explorer → LD41 → Boring RPG
By number6406
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 653 | 2.69 | 25 | |
| Fun | 690 | 2.13 | 25 | |
| Innovation | 675 | 2.41 | 25 | |
| Theme | 606 | 2.93 | 25 | |
| Graphics | 593 | 2.58 | 25 | |
| Audio | 322 | 2.89 | 25 | |
| Humor | 366 | 2.57 | 23 | |
| Mood | 542 | 2.61 | 24 |
Unfortunately the game does not run properly on my pc. The window opens but then nothing happens. Would have loved to take a look at the game.
@merotar I'm sad to ear that, but glad you tried and informed me about this :/ Can you tell me more about it ? Are you running on Windows ? Have you installed Java (I think so, else it wouldn't run)... Have you tried full-screen [F] ? Maybe you could try to run it from a command prompt, so it could display some errors ?
``` java -jar boringrpg-0.1.2.jar ```
Thanks for the information anyway, it will maybe help me to solve a big problem ^^
I tried running this on Windows 10. Running it from the command line also does not work. My installed Java Version is 1.8.0_171. Since the window is not responding, full-screen does not work either. I hope this information is helpful, but maybe other users are more lucky.
@merotar Thanks for the feedback ! So, their is nothing displayed in the prompt when you run it in command lines ? No stacktrace at all ? :thinking: This is very curious. I tried to run the game either on my Linux laptop and it was alright... By "not responding", you mean the window title is "Boring Game - 0.1.2 (Not Responding)", like when a program has difficulty to process ?
Yes, this is the window title. The command line output is:
Mon Apr 23 19:50:59 CEST 2018 INFO:Slick Build #237 Mon Apr 23 19:51:00 CEST 2018 INFO:LWJGL Version: 2.9.2 Mon Apr 23 19:51:00 CEST 2018 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz Mon Apr 23 19:51:00 CEST 2018 INFO:TargetDisplayMode: 1280 x 720 x 0 @0Hz Mon Apr 23 19:51:01 CEST 2018 INFO:Starting display 1280x720 Mon Apr 23 19:51:01 CEST 2018 INFO:Use Java PNG Loader = true WARNING: Found unknown Windows version: Windows 10 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
@merotar Well, this seems like a normal output for Slick2D... I have no clue why it's acting like this... If someone comes with an idea I'll try to inform you. Thanks for trying anyway ! I'll test your game when I'll have some time for that :smiley:
Runs perfectly on my computer! It is quite a boring RPG, but it's really not that bad! That's actually the kind of game I'd be willing to play all day if it was more polished (with the sound off though XD)!
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.
The interesting part of idle games is when you unlock new game features and need to determine how they work and min/maxing. As far as I could tell nothing new ever unlocked, and there was no information about what anything did to allow for min/maxing.
Thank you for your comments !
You're right @saoi-games , this entry is a bit messy, but I put too much time on some details since I started it, so many things I planned to do didn't appear in it :/
Ooh, a fellow java dev! I shall check out your source code ;)
I liked the sound effects and the simple, clean graphics. I think the animations may look better if the bobbing was a little more subtle.
The core gameplay worked well, but could've really done with more content - buying upgrades didn't appear to do anything, so there wasn't much progression besides the stats. There didn't seem to be any way of finding out what each stat did. The game had a solid foundation with a lot of room to grow into something interesting.
Quick question - what does 'PV' stand for?
If you have all those stats, you're going to need to explain what they do.
An Idle RPG is actually a pretty cool idea. Honestly, that sounds more interesting than half the RPGs I've seen.
It looks like you didn't have the time to make very much content in terms of gameplay or story. If you want this idea to be a compelling game, you'll need both.
This is a pretty good start. It would be nice to know exactly what the stats/upgrades do. So far I found the fairly obvious that strength increases damage and dexterity decreases time between auto attacks. Nice job!
XP and Gold requirement for upgrades scaled a bit too much in my opinion and stats aren't explained, but besides that I think it was pretty good! Could do with more content but still nice given the time frame.
Yeah probably the most lacking thing here is instructions on what the different stats do. You could add that to the game description if you wanted!
I experimented a little by opening/closing the game but it seemed like strength was the only thing worth investing in really. I think this game needs more balance in terms of making the different options worth choosing and giving people enough choice to experiment with the different options.
Hi everyone, and thank you all for your feedback !
Apparently all of you pointed out and agree on the same issues concerning the game : lack of information, and not enough actions to perform (upgrades etc.). If I make a post-mortem version of this game (which is not planned atm), I will take care about this. Anyway, I didn't have the time to implement all the features I wanted to during the Jam. At the beginning the game was supposed to have way more options in the shop, special attacks, dungeons... (yep, it was a bit ambitious)
@cheesey-bob : Much thanks, fellow Java dev ! I'll take a look at yours then :) You shouldn't look at this code, it is pure crap :laughing:, but if you're adventurous you can try ! I agree with you, the animations only have 2 frames, that's a bit short. The upgrades in the shop allow you to hit stronger, it was like a sword upgrade in my mind. I wanted to display the character's stuff evolution according to it's upgrade level, but bad timing didn't allow me to come up with this.
Concerning your question, I think I was too tired to notice I didn't translate "PV" for "Points de Vie" (in french) into "Health Points"... ^^"
@alans-antics : Thank you for your advices, I take note ! :smile:
@smiling-cat-entertainment : Thanks ! I honestly tried to mix-up the use of the stats in order to get something longer to get the next level (maybe too much). You are correct concerning the strength and dexterity. The luck was maybe less obvious, because it increases slowly your chance to hit critical damage. I wanted to implement other mecanics like dodge and defense, but had no time :/
@jakupf : Thanks ! :) I tried to use exponential computation for what you need to spend, and to apply logarithmic damage, but apparently it doesn't work well together...
@jezzamon : I thought it was a good idea to let the user experiment a bit, and not giving him all the keys to an easy win. But apparently it's obvious strength has to be nerfed. As @smiling-cat-entertainment said, dexterity is supposed to be useful when you want to use the idle part of the game :) Thank you for all the advice !
Cool idea :) I think that the idle attacks need to be more frequent, I felt like I was clicking too much. Once I reached level 4, I had to click too many times for the next upgrade, so I gave up. It would be interesting to see the effect of the different player stats.
@vasco-freitas thanks for your feedback ! :) Yep, the "dexterity" perk use to lower the time to wait between every idle attack (1ms per point), but it seems like it's not enough ^^
@number6406 Oh, I didn't realize that dexterity affected the time between idle attacks, I would of put that higher otherwise :)
@vasco-freitas yeah, but as level-up growth sloooooowly, you would only get few improvements. This game definitely needs more balancing, like all the one I created for LD40 :)
I won't actually say that there is a combination of two genres in here - it is in its core a pretty standard clicking game with upgradable parameters. It definitely gets too slow on level 4, and the upgrade/parameters don't really affect the game in any visible manner. I wish there were some additional levels to it, and some better balance. Still, it makes a nice clicker, and I totally like the music. Thank you for your entry!
@Zinkler And thank you for you feedback ! :)
The game is true to it's name, it's really boring. It doesn't feel like I'm doing anything other than clicking on the slime. The RPG element is just not really there, stats feel almost completely useless. The shop also really confuses me. What does the upgrade do? It just says "upgrade", how am I supposed to know what it actually does.
Really hoped to see something interesting happen, but gave up after I got to level 5.
@ShiMapleLeaf Sorry to ear that ! Thank you for your feedback, any of them is good to take :) Upgrades just give you a buff, I wanted it to be implemented as items you can buy, but I've got no time at the end of the Jam.