Ok, 50 ratings received, time to close this up. Thank you everyone who played my game and reviewed it! I started up typing you personal gratitudes, but then I felt silly, and I'll just say again: **Thank you for your feedback and your time with my game!**
@mruniverse Oh yes, the options most certainly don't match the outcome sometimes. I implemented them too late, and in a horrible way - as three separate string arrays and a bunch of switch clauses - no wonder they are a complete mess.
@thiagofr The most important part of the game, the inflation rate, haven't found its way to the final build. It's still there, but isn't visible to the player. Whenever you print money, your next turn is going to be worse than usual. However, with the poor balance of the final version, you could print more than enough to cover any negative consequences for your actions.
@oliverlevay There's actual goal in the game - finish your presidential term of four years. I forgot to add it to the description, and updated it after your comment, so thank you for that. I also do like the games to have progress, that is.
@arputikos Yeah, apart from my game, I'm kind of surprised that I haven't seen any games about inflation out there on this LD. The theme is like natural for it. And since I played like 60/2800 games, I still believe there are some.
@drfallos The current balance sucks, that's for sure, but I intended it be full of uncanny decisions - like, you won't last long as a pure evil dictator, but once in a while you'll have to kick someone in their nuts to get everything working.
@goloso-games Oh yes, the problem of being overambitious. The electoral campaign was also meant to give you some starting perks, both positive and negative; the countries were supposed to have an impact on the game, and there were also major events each year - all of them, of course, cancelled because I decided that drawing five separate maps is, for some reason, more important than the gameplay.
@mrphil @thomas-higgins @spacewarp Thank you! I hope to finish it in a month or so.
@muromets That's "shish", not a "shishka". Still the same kind of pun, though. Thank you for your kind words!
@blinkeye Yes, that was totally going to happen - a UI with outlines and more comprehensible windows - but was left out due to the deadline.
@edmond00 The capital was supposed to help with that, by showing you some of the math behind the scenes - inflation rates and such - but I wasn't able to complete that in time. That's why the capital is clickable, but unusable.
@antti-tiihonen Nah, doing a solo take for Jam on my first LD would be way too much. This experience was great for me.
@ithildin Never actually played Democracy, and, yes, Papers Please were a huge inspiration here.
@tinis-games Even if so, had I a chance, I'd do completely the same. I think I wasted too much time on the graphics (especially those that aren't really needed, like a separate map for each province) and the music (my first time with the FL Studio), so I think that if it wasn't for that, I would be able to finish it in 48 hours.
@amras0000 You know, I'm actually happy someone broke the game. At least you were able to beat it, and I hope you haven't developed a carpal tunnel syndrome, have you? Thank you for playing and leaving your feedback!
@rockhoppergames The core of the mechanic was supposed to be taking hard decisions about printing more money vs risking your ratings. Of course that wasn't supposed to be a clicking simulator, that's just me not being able to balance stuff in time. Thank you for your massive valuable feedback, I enjoyed reading it and I will sure use it to polish the game.
@pecolyte Thank you! That's great to know that someone sees my game this way!
@dumivid Again, you know, I wouldn't trade it for anything else. I really think that had I more experience I'd be able to finish it in time, and it was 100% worth of it.
@billeclipse Thank you so much! Great to know someone actually enjoyed playing the problem child of mine!