FoonLudum Dare ExplorerUsers → Zinkler

Zinkler

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Summoned to Serve jam3093.823.624.204.384.254.003.623.90
202047Stuck in a loop👥STUPORjam3.853.653.603.504.403.202.853.83
202046Keep it alive👥Containerjam23892.782.052.763.503.212.692.94
201945Start with nothing👥La incroyable vie de Skjewich Sciktosjiy Pswkeskek, le vice-roi en l'ebanissmentjam7273.272.923.322.723.373.373.50
201944Your life is currency👥Partially Wantedjam3.503.002.752.753.253.252.502.75
201843Sacrifices must be made👥Of Gods And Rainjam1163.943.603.333.694.283.894.15
201841Combine 2 Incompatible GenresJust Like The Day We Metcompo3183.433.203.303.503.343.273.51
201740The more you have, the worse it isMister Presidentcompo4883.092.793.363.293.343.253.103.17

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zinkler

LD40 — The more you have, the worse it is

Click by Porcus_Pie 2017-12-08T11:35:42Z

That's an extremely good game for a jam! You got me here really quick and really deep. Maybe I just have a spot soft for such games after Guitar Hero, but this is the first game at LD40 I really enjoyed playing and had to turn it off to stop playing. There are definitely some flaws, but boy I'm sure you're aware of every single one of them, and the time was your only enemy. Keep it up!

LD 40 - Aliena Raptum by masterkrepta 2017-12-17T03:59:32Z

I wish I was able to bring down the helicopters by my own. Nice idea though!

Bit Swapper by Galan 2017-12-09T04:48:25Z

Assuming that I've only got the half of the experience, that was a very nice half. A great idea!

ICE RINK RALLY by japes 2017-12-17T02:55:06Z

I also need some friends for that sweet multiplayer. Also, that's one of those racing games, where I inevitably suck in the global high scores. Nice little idea.

Calorie by Terryd98 2017-12-04T12:12:29Z

Ok, now I hate hamburgers.

The Prison Maze of Ozxu by MrPhil 2017-12-05T01:49:16Z

Here I am, spamming totems everywhere I go. Some simple sounds would benefit the game tremendously.

The Prison Maze of Ozxu by MrPhil 2017-12-05T05:54:48Z

@mrphil Nope, not in my playthrough. They are spawned more often, that's true, but killed instantly by the wall of projectiles.

Dodge X by cogcomp 2017-12-14T11:45:06Z

So, uhm, the first small wave is supposed to show where the real attack will hit, right? If so, then it never worked for, except for like two of three attacks in stage 3. The shaking is also quite bad, couldn't really go past the level 4 for these two reasons.

L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots by piscythe 2017-12-13T10:13:51Z

That's a genuinely great game, nothing less. One of the few games here that made me willingly replay it till I beat it. I love the strategies and combinations that were created by the game itself - for the first half of my second game I decided to build only regular polygons, so that a beam could only hit no more than two characters at a time. However, each time when a wheel came near, the whole structure needed to be rebuild. So for the second part of my playthrough I added a green decoy guy, so just ran around distracting the enemies while the rest of the gang gunned them from afar. I love it when such patterns emerge from the game. The music is great, reminded me of LISA. Also, the subtle choice of words is perfect: a prison wheel, for example - I love it, it's so self-describable and unique. Two small tweaks that I'd suggest: grant each new character a second of invincibility, because sometimes they spawn right in another wheel that happened to hide between the big one, and attacking the enemy should stop the character from moving. Maybe also a progress bar. But those are small details. The game, again, is pure gold.

Money Dungeon by Mathiouza 2017-12-15T14:56:39Z

Ok, so I just dropped it when I got to the damn plants, and I don't even feel guilty - they are way too over-powered. Enjoyed the first two levels though.

The Beforlorne Wander by pvtroswold 2017-12-11T08:42:15Z

An actual finished game? At LD? Are you kidding me?

This is just great. Too bad it doesn't fit the theme though.

Takomakase by Zambini 2017-12-13T10:20:54Z

I also agree that the game shouldn't fall back whenever you break a combo. Doesn't really allow for a lot of practice the way it is now. Also, there's this problem where no matter how octopus-y your fingers are, the keyboard won't press more than 4 keys at a time.

Puzzle Progress Prototype by saucygames 2017-12-13T11:58:23Z

Interesting concept. I wish it was a little bit more responsive though. I'm spending too much time thinking about every move instead of just feeling the way it works.

Power Overwhelming by Pecolyte 2017-12-13T11:18:30Z

If only it was possible to actually plan your actions instead of trial-and-erroring them all the way down, I would really love the game. The power levels are so unpredictable - for sure we know that 7 is bigger than 2, but exactly by how much?

Space Oddity by mar3k 2017-12-16T13:41:35Z

Oh yes, I love this game. You hit my soft spot for all those stackable-upgrades games like Binding of Isaac or Risk of Rain. Took three attempts to beat the game, and I proudly finished it as a glass cannon - 7 huge damn projectiles per shot and probably would die if hit at least once. This is a nice game, that's for sure.

Happy Father by savinvadim 2017-12-14T11:10:54Z

UI is a little bit weird, but I love the idea. Can become an interesting game after some polishing.

Fight Cart by terryg 2017-12-11T07:14:03Z

So, this asshole has the square that I want in his cart. How do I get it? Whenever we fight, we just switch the four-squares-thing back and forth, and nothing else happens. Can't really progress.

Radioactive Cavemen by deathray 2017-12-12T09:40:32Z

Nice art, but the game definitely lacks a proper gameplay.

Lice Hard by cptalbertwesker 2017-12-04T14:18:54Z

So-o-o, I just played a game about head lice, right? I need to reevaluate my life for a second. Meanwhile, the wall of text is just unreadable. A few simple tutorials would solve this in a moment. Love the attitude though.

Just Fishing by ruthiepee 2017-12-10T06:20:01Z

While the graphics and the sound are nice, I don't really get any mechanics and I totally can't see how it fits the theme. On the contrary, we're looking for a bigger catch here.

Pirate Cat by valkyrie 2017-12-09T04:41:24Z

Evading the cats is one hell of a job, pretty much impossible, especially with them only spawning not too long before you actually can do something to change your direction. A funny idea though.

Collector by octanewt 2017-12-10T06:35:17Z

Double that - a nice first entry. Aim for the sky!

BattleTennis DX Ultra Super by toestee 2017-12-12T11:17:26Z

A great game. Took me a while to get used to the controls, but that wasn't of any kind of trouble, more like a natural learning process. Great job!.

Ecstasy of Gold by thiagofr 2017-12-04T12:22:52Z

A visual representation on magnets getting stronger with each new coin would be nice. I wouldn't get it if you didn't explain it in advance. The animation style is nice.

Winter Break by shrapx 2017-12-08T12:53:08Z

The game becomes easier with each snowman after the third one - by this time it's quite easy to just hit the snowballs without even aiming anywhere. The snowballs anyway land on children or a new snowmen on their own. The game doesn't feel to be harder. The mood, the graphics and the audio are great though!

Potdemon by RockhopperGames 2017-12-15T13:23:39Z

Is there a winning condition or something? I couldn't really figure out how to use demon's abilities, if those are actual mechanics, of course. And yeah, being softlocked here and there takes out some amount of fun from it. The visuals are fantastic!

Bee Rush by FDR 2017-12-09T04:57:01Z

Should have definitely named it Rush Bee :) An interesting idea. The game would definitely benefit from the control adjustments, still.

Area 51 by jondalnas 2017-12-16T13:05:30Z

I love the Hotline Miami + a new cool mechanic feel to it. Still, I don't think that slowing down with each new bullet is a successful mechanic, since the movement at the beginning is too fast anyway, and whenever you get too much bullets you can just shoot them away to gain your speed back. Polish it, and call all of us to play it again - we definitely will.

The Harsh Life of Terry the Homeless Dude by lautregars 2017-12-08T12:22:47Z

A great entrance for your first LD. So much good stuff about it.

Tuftles by Zirrrus 2017-12-16T13:21:54Z

Well, I spawned the whole board of them, so that there was no place for another one. They started shaking, and dying quick enough for me not to bother with it anymore. That's a nice take on the theme, but maybe it could be a little bit more challenging or have a clear goal. Also it would definitely benefit from some cute sounds. Other than that, a great entry!

Factory Panic by Chronosv2 2017-12-08T11:18:45Z

A great idea. I don't think that having a dozen of alloys to choose from actually benefits the gameplay though. The player just doesn't have enough time to react and change the strategy - the list is too big.

Shooter Guy by sirikan 2017-12-11T08:59:28Z

What about the theme? Couldn't make any connections to it, except for the obvious fact that the more the enemies, the harder it's supposed to be (it's not since they shoot each other).

COIN MANIA by Ayushman 2017-12-16T13:45:02Z

A game over because I was standing near a flag and picked up too many coins? Come on, I still want to be greedy! Nice take on the theme.

My Alien Life! by muromets 2017-12-05T03:41:28Z

If it beatable? I tried it multiple times, even used exploits like sliding during the healing, but still couldn'y get everything done before the time ran out. The idea is great though. I think there's a potential for another Octodad-type game here.

Hangover by gimbalock 2017-12-16T13:11:11Z

That's a nice little game, and it definitely benefits from those abilities and sound effects. Keep it up!

Sanguinite by Wheffle 2017-12-12T10:09:57Z

That's extremely good! I love everything about it - the gameplay, the style, the subtle narration. You actually got me to give another try after a game over and complete it, which itself, I believe, is a great achievement for a LD game!

Nano Life by primitive-concept 2017-12-05T00:57:52Z

Seriously, how do they grow? Sometimes it's enough to drop some bacteria directly on the nanomachines, and they grow. And sometimes I'm left with unplayable field where nanomachines die wherever I put them. Are they also a part of the Life?

Battle on the frontier by GroverTheGrovekeeper 2017-12-17T05:00:04Z

If it wasn't for @sparewizard, I wouldn't even notice the presence of other players. I still doubt their existence even now, because the market seems to just be changing a bit each turn, without any signs of AI planning behind that. I assume that this is a project that started too ambitious, and you didn't have enough time to implement the map and the AIs. I do like what I see though.

Greed Weighs you Down by nate_wec 2017-12-08T10:52:46Z

Nice. I wish the movement was a little bit more responsive, maybe more dynamic. A great idea though!

Alphabet Delivery Service by staircase27 2017-12-04T15:30:11Z

That's kinda nice. Maybe add some extra visual clues about packages vs destinations and the amount of packages carried.

Golden Valkyrie by JOZGames 2017-12-12T10:50:10Z

A nice game and a nice implementation of the theme. I one hundred percent appreciate the fact that you opted-out of the music category.

Intruder alert by Falk Bruskeland 2017-12-04T11:48:14Z

The green aliens definitely need another type of movement, as they are sometimes impossible to dodge. The sound would benefit from a pitch randomizer, maybe turn volume down a little bit. The exp progression is tedious and the health power-ups would be of great help. I like the art though.

A simple man by edmond00 2017-12-09T05:42:38Z

I'd love the hell out of this game, if it wasn't for three major problems for me: 1) The jump sound is just horrible. I'm asked to jump all the time, and it hurts my ears. 2) Slopes. One pixel elevation stops you deadly, asking for yet another painful jump. Just make those one-pixel slopes walkable without a jump. 3) The distances you have to cover in the end of the game. Also, I loved the music at the beginning, but grew tired of it at the end. If it was me, I'd do an artsy thing - each time when the map grows, add a new instrument or a track to the existing melody - that would definitely do the trick and benefit the story. Other than that, I loved every single bit of it.

Confusing Blade Hunter by PaterJosch 2017-12-04T15:24:22Z

I definitely like the dynamic of this game. Too bad that it doesn't have any sounds - even a simple collision sound for a sword hit or being attacked by enemy would help a lot.

The explorer by Stepan Shabalin 2017-12-09T05:13:40Z

Sorry, I just can't get myself into it. The click doesn't work properly or I can't understand when I'm allowed to click and when I'm not. I can't measure my jump even approximately and a lot of times I'm trapped in situation when I can't help but lose - for example, landing too far from the edge to be able to correct your future jump, or getting stuck under a step. The idea is nice, but please fix the controls.

Reversed Negativity by RNGSilvercraft 2017-12-08T12:38:09Z

Extremely good! The music is good, and the timing idea is just perfect - please correct it a little bit, it goes for a small increasing delay after each loop. Again, a great game!

Danmaku Burp by trabitboy 2017-12-08T11:59:06Z

Couldn't actually finished, tried 10+ times. The powerup is too big, and I still don't understand why wouldn't I just ignore it at all? It doesn't really helps (everyone is insta-killed, except for the boss, and the points are counted mostly off-screen), more like harms the player. Why do you encourage the player to go up the ranks?

Crapbag by acoto87 2017-12-11T07:09:00Z

That was a nice game. If you really wanted the player to have exactly the number of hearts needed to finish the level and not even one more, you should have probably put it into interface. I still don't know why though, because if the game is harder with more hearts, but still solvable, you should go for collect-everything approach. Still that was nice.

Stand your ground by GistNoesis 2017-12-12T10:56:21Z

Obviously the controls aren't any suitable, but forget about. I only came here to say one thing - this is the first game in ~40 played during this LD that receives 5 stars for the Music. It's just perfect. Can I get it somehow?

Stand your ground by GistNoesis 2017-12-12T23:14:09Z

@gistnoesis - are you sure that you didn't forget to provide the source code? Both links seem to have the same address, and I can't find the way to get the source code from that page.

Junk by jjjjason 2017-12-13T10:59:42Z

A very nice idea. I feel like it would be very nice to have a visual representation of it outside of the actual game, e.g. a map of the current situation, because I personally sometimes can't see the consistency between the games. Sometimes it is there, sometimes it's not.

Basher Builder by Noxbuds 2017-12-04T14:33:57Z

The battering ram gameplay is like a becoming true for me. It would be even more so if I had a chance to swing that thing at the gates, but hey, a man can dream. I like the general idea of it.

Metal Fear by LMB 2017-12-05T01:10:48Z

Just a bug that I think I should report: restarting the game (at least under Win-64 version) leaves you with no health to die from the first hit. Other than that, I think that the alarm rises too quick and also shouldn't be rising when there's no enemies on the screen.

Cosmiring by Dumivid 2017-12-15T12:52:22Z

Ok, I don't have to read the rest of the comments to know that you've already got two main issues pointed out - the game is too damn hard and unforgivable, and the absence of map doesn't help. When I got a glitch and became invincible I just went with it instead of restarting the game, because it was quite obvious that I'd die like a million times each few steps otherwise. That's a great game though, I really love your take on the theme, and some minor details of it.

Information OVERLOAD by GeorgeBGreen 2017-12-04T14:04:27Z

Getting smarter gets you more sarcastic. Boy I love the sound. Why the hell isn't it an option?

AdBlock Doesn't Work! by talisra22 2017-12-05T00:38:11Z

Both frustrating and hilarious.

Pacific Parkour League (PPL) by alexpritc 2017-12-05T01:38:01Z

It would be nice to have some aerial control. Not too much of it, because I understand that the momentum is the theme of the game, but at least some.

Penti by DogSquad 2017-12-05T01:44:18Z

The real problem is that whenever you are too close to the enemy you kill, you get trapped in the wall. Most of the time can't even shoot out of it to defend yourself.

ImpScape by Arvydas Zemaitis 2017-12-04T15:18:25Z

Too bad I don't have someone to try the multiplayer mode with. Do they have like separate fields of view for each player? A great style, to be sure.

Christmas Present by Jons games 2017-12-04T12:33:38Z

Wow, that's actually really cool. It's great to see innovative interfaces here.

Bazooka Arms by DrFallos 2017-12-04T14:57:06Z

Same as above - getting the right color is frustrating.

Mister President by Zinkler 2017-12-17T14:50:40Z

Ok, 50 ratings received, time to close this up. Thank you everyone who played my game and reviewed it! I started up typing you personal gratitudes, but then I felt silly, and I'll just say again: **Thank you for your feedback and your time with my game!**

@mruniverse Oh yes, the options most certainly don't match the outcome sometimes. I implemented them too late, and in a horrible way - as three separate string arrays and a bunch of switch clauses - no wonder they are a complete mess.

@thiagofr The most important part of the game, the inflation rate, haven't found its way to the final build. It's still there, but isn't visible to the player. Whenever you print money, your next turn is going to be worse than usual. However, with the poor balance of the final version, you could print more than enough to cover any negative consequences for your actions.

@oliverlevay There's actual goal in the game - finish your presidential term of four years. I forgot to add it to the description, and updated it after your comment, so thank you for that. I also do like the games to have progress, that is.

@arputikos Yeah, apart from my game, I'm kind of surprised that I haven't seen any games about inflation out there on this LD. The theme is like natural for it. And since I played like 60/2800 games, I still believe there are some.

@drfallos The current balance sucks, that's for sure, but I intended it be full of uncanny decisions - like, you won't last long as a pure evil dictator, but once in a while you'll have to kick someone in their nuts to get everything working.

@goloso-games Oh yes, the problem of being overambitious. The electoral campaign was also meant to give you some starting perks, both positive and negative; the countries were supposed to have an impact on the game, and there were also major events each year - all of them, of course, cancelled because I decided that drawing five separate maps is, for some reason, more important than the gameplay.

@mrphil @thomas-higgins @spacewarp Thank you! I hope to finish it in a month or so.

@muromets That's "shish", not a "shishka". Still the same kind of pun, though. Thank you for your kind words!

@blinkeye Yes, that was totally going to happen - a UI with outlines and more comprehensible windows - but was left out due to the deadline.

@edmond00 The capital was supposed to help with that, by showing you some of the math behind the scenes - inflation rates and such - but I wasn't able to complete that in time. That's why the capital is clickable, but unusable.

@antti-tiihonen Nah, doing a solo take for Jam on my first LD would be way too much. This experience was great for me.

@ithildin Never actually played Democracy, and, yes, Papers Please were a huge inspiration here.

@tinis-games Even if so, had I a chance, I'd do completely the same. I think I wasted too much time on the graphics (especially those that aren't really needed, like a separate map for each province) and the music (my first time with the FL Studio), so I think that if it wasn't for that, I would be able to finish it in 48 hours.

@amras0000 You know, I'm actually happy someone broke the game. At least you were able to beat it, and I hope you haven't developed a carpal tunnel syndrome, have you? Thank you for playing and leaving your feedback!

@rockhoppergames The core of the mechanic was supposed to be taking hard decisions about printing more money vs risking your ratings. Of course that wasn't supposed to be a clicking simulator, that's just me not being able to balance stuff in time. Thank you for your massive valuable feedback, I enjoyed reading it and I will sure use it to polish the game.

@pecolyte Thank you! That's great to know that someone sees my game this way!

@dumivid Again, you know, I wouldn't trade it for anything else. I really think that had I more experience I'd be able to finish it in time, and it was 100% worth of it.

@billeclipse Thank you so much! Great to know someone actually enjoyed playing the problem child of mine!

To the other side by cosarara 2017-12-15T15:14:36Z

Instakilled myself with a bubble that takes four hits to kill a minor enemy. That's a nice game, I'd say.

Flight of the Shaperate by Skibisky 2017-12-04T14:39:21Z

Online scoreboard! A fabric of dreams. It would be nice if controls were a little bit more responsive, but I enjoyed playing it nonetheless.

Xenon Xenophobia by Chartman 2017-12-10T06:40:25Z

Great! I definitely love this one. The music hits home, the gameplay fits the game just right. I'm sure you're well aware about which parts of it may need some polishing, so I won't waste your time with that. Again, good job!

Bob White Shirt by Netherlab 2017-12-14T11:36:57Z

Took me a while to understand the mechanics. The game is definitely fun, but I'm also sure that hitting the car door from the side isn't supposed to flatten me out. What I'm saying here is that the road is too hard to pass even being completely sober and not in hurry, not to mention the harder conditions.

Financial Burden by FalseIncarnate 2017-12-17T03:44:52Z

So, um, is there a goal to it? After a hundred rooms discovered and being able to approach the speed of light, I don't really know what to do. There's also that bug, where after a while you stop landing on the exact center of a tile, and land near the edge.

The Party by JackIsaacs 2017-12-04T14:50:43Z

The first one? Man, that's a good start!

Open the Moon Gate by professor 2017-12-15T15:04:16Z

I actually enjoyed even though I beat it on the first try without ever having to use the Crystal Blast. It fits the theme quite well, and I enjoyed your choice of words. "The Moon Gate has been destroyed, and you must restore it before toxins destroy the world" - how amazingly crazy is sounds! Great job.

Mi Ammunitióre by TommyN4tor 2017-12-04T14:12:14Z

Couldn't find a door on, I believe, fourth level? The tune is great!

Shape Invasion by RonanRory 2017-12-12T11:26:04Z

That's a nice entry - the first one, right? I do have a question: have I suffocated because of the timer, or was I able to prevent it somehow?

CoinCase (Ludum Dare 40) by Billeclipse 2017-12-14T12:02:51Z

Congratulations with your first game!

POLAMI by Faloon 2017-12-09T05:07:08Z

I have an issue with the game balance. Due to its nature, it inevitably only becomes challenging when the player's react time reaches the speed of new blocks appearing. For me it was before 130 points. Therefore, everything before it is kind of boring, when I have to cool it down, without clicking all of the boxes, and after that it's a practically inevitable lose situation. I'd say that it would make more sense to add a little bit of variety to the speed - for example, it's always generally increasing, yet sometimes it falls down in a predictable manner, so that the player can get greedy and risk it all. And some sound would be great too.

Mo Money Mo Problems by Oivin F 2017-12-14T11:21:20Z

Boy, I never thought the controls may be such a huge problem. It is a very nice game, I love the idea, love the execution, but the drag-n-drop and hitbox issues are giving me headaches. Publish a post-Jam version of that, and I will surely be back to play it.

Birty Land by FelipeDev 2017-12-17T05:15:14Z

I played for 10 minutes and quit afterwards. I like the idea in general, I just with it was more challenging, or at least not endless. I enjoyed the two moments when new types of enemies began to spawn.

LD45 — Start with nothing

Dumpy's Endless Quest for Crap by Budaniel 2019-10-26T16:40:40Z

Same problem here - keyboard controls pretty much don't work. If you keep right arrow pressed, character makes small moves to the right once in a while, rendering the game unplayable. The music znd graphics are nice though, I wish I was able to plat the game in an intended manner.

Terra Incognita : Dusk of Primitive Technology by SoKette 2019-10-26T13:25:04Z

Fun little idea, loved the graphics. Jumping side panel felt too shaky, that should have been static and put on one side of the screen. I kinda wished there would be more to exploring side of the game. Loved the style and the primitive technology idea behind the game!

Cube Roller by dankar 2019-10-26T17:29:11Z

Great idea, but lot, lot of bugs. Tried playing it three times, encountered game-breaking bugs three times. Also I have a feeling that the puzzles are too hard too soon, probably there should be a better learning curve, if you plan to continue with the project after jam. Really like the general idea!

Zilch by commanderstitch 2019-10-28T22:03:28Z

You know what, I absolutely love it! I wished there was an option to restart a failed level instead of returning to main menu, but the amount of stuff happening in the game is astounding. Please, never stop making gems like these! And wow, I remember playing Kelly's Marvelous Adventure during that jam!

Aggressive Realtor by Pete 2019-10-26T12:02:53Z

Something clicked for me (no pun intended) with all of this place-a-building-yourself idle clicker, I wished there was some kind of a system to it, a grid maybe, or a pattern. Gradient color does a trick too, though.

empty canvas by pragmascript 2019-10-28T22:09:57Z

Loved the environment, and then the black void under the skybox kind of ruined it for me :) Really loved the idea, but I wished brush controls were a bit more responsive, and there would be some kind of feedback for completing the characters. Great idea though!

Many Mini-Minions by juxipolo 2019-10-26T12:42:16Z

Great take on pokemon theme, enjoyed it. UI is especially good! The autochess mechanic works impressively well. Wish there would be more to the game balance though, in its current state it's too easy.

Moroi by kothead 2019-10-28T21:33:31Z

The art is fantastic! Could not actually figure out was non-building cards do, but had a great time spawning minions and battling enemies. I hope you would take your time to continue with this project.

Gifts Of Fate by dcrdro 2019-10-28T21:55:44Z

I loved the general concept, but I wish there would be more polish to it. For example, implementing a fair distribution of objects, showing the next object in queue, showing where exactly object would fall, a winning condition. I was going to make a similar game, so this one really resonates with me :D

The Kidnapping by aemiliu5 2019-10-26T16:35:05Z

Couldn't found where to use the key from the second room. Also the grate of the bottom of the hall disappeared on my second try, you might want to look into it.

From the Void by oillen 2019-10-28T22:23:55Z

Beat it on my third try, nice little game. Really wish you put some polish and additional economy in it, would make a nice little sim-city builder.

From Nothing by foodzilla 2019-10-26T17:42:01Z

Nice take on agar.io genre, nice idea, but there is a lack of challenge - I only lost once because I really tried to.

Inkblot Shade by PTSnoop 2019-10-26T11:58:19Z

Loved the music, loved the way shapes change. Kinda wish for more fluent ink transition, but there is definitely a nice vibe to the way if shifts now. Game really asks for an agar.io style, but with ink.

Devilish choices by Drauthius 2019-10-26T11:51:08Z

Wasn't able to open the .exe file, the game crashes immediately.

The Chronicles of Stênio by UnidayStudio 2019-10-28T21:48:57Z

Reminds me of early 00s games, such a nostalgic hit. Great game guys, I especially loved the sound design, it was nice and fitting to the game mood.

Roomba Rumble by Markus 2019-10-28T22:46:07Z

I, for one, welcome our new robotic overlords! Great game, really love the idea of building a modular robot, a great take on the theme.

...and to Nothingness Return by philomory 2019-10-28T22:40:05Z

Fantastic idea, didn't expect to get a sokoban puzzle after that intro. Loved The Langoliers vibe, the sound design is nothing short of great, and the game is very nicely polished!

Totally Safe Space Systems by Tim Eriksen 2019-10-28T21:24:00Z

Great UI usage, totally loved it, especially the fact that my browser gave me an option to remember the login/password info. I wish there was at least a "press space to scan" hint somewhere in-game, so that I don't have to find out the main mechanic from the game page. I also was hoping for some kind of resource management with getting more electricity and oxygen during the game. Great job putting this together in two days!

Timed Cave by DrDolan 2019-10-26T13:14:22Z

Nice timed digging game mechanic. Two things I'd like to see there - a better cost/fee balance, and a clear display of being able to use the bombs multiple times in one run, as it was something I learned not from the game, but from the comment section.

Kruzhok by Lamossus 2019-10-26T17:46:47Z

I really enjoyed the evasion-based gameplay, haven't played a game based on it in a while. Cool concept, I would really like to see a more complex version of it, with better balancing and additional challenges. Oh, and the music is dope, too!

Bandit Crossing by Magnega 2019-10-28T22:31:19Z

Great entry! I really loved the diversity of enemies and buildings, the difficulty curve is great too, so is the music. There really should have been a gunshot sound though, the screen shaking was asking for it!

Modular Mayhem by Dovakla 2019-10-26T17:03:14Z

Great concept, but I wished controls were better. I spend much more time spiraling in despair than playing the game. Please, please fix the controls and continue with this project, this is something I would definitely play.

Never Ending Entropy by CodeKoto 2019-10-26T15:33:28Z

This game in three days? Are you kidding me? Fantastic job guys! As others mentioned before, grinding 1000 complexity was the downside of the game, other than that it was a fantastic complex journey. Kind of wanted to match the observer after becoming Chaos though, but hey, still a great game!

Tyler by zkusand 2019-10-28T21:38:42Z

Great entry! Really loved the animation, and the main puzzle mechanic I wish there was a space button related hint in-game, and a bit more fluidity. I hope you'll make an extended version with extra mechanics, there is a potential to this game.

Race of time by Darkwing00Duck 2019-10-26T17:20:08Z

Funny idea, but a jarring result. All of the parts are marked as engine, so it takes you an awkward amount of time to understand what exactly you need to do, and the race controls/physics are very unresponsive.

Garden Breeden by Rhiannon 2019-10-28T22:16:39Z

Could not get past trees, if there was any more content. I really loved the music, @Peppsen, my respect! The concept is great, really wish there would be more to it.

Mitosis by MediocreMonty 2019-10-26T15:58:44Z

Loved it! Great concept, solid entry, totally enjoyed it. I'm kind of curious about how it happened that I caught exactly one last peace of food on screen to complete the mitosis, that's some nice balancing, if it was one. Didn't understand the concept of bad food, didn't see any drawbacks from eating eat. Great game!

House of Volans by benk 2019-10-26T16:07:46Z

Sweet little story, art and overall style are great. Very Woody Allen-esque

Goblin Keeper by Darkmax14 2019-10-26T12:25:18Z

Great sound and music design, enjoyed those a lot. I don't think that enemies did anything to my goblins, apart from standing menacingly in the woods. The concept is nice though, and it would benefit from having a camera zoomed out at the beginning, more clear controls, and a final goal. Absolutely love the way goblins wander around gathering stuff.

Stealing is Theft by Jeremy Daffix 2019-10-26T17:52:45Z

Wouldn't understand that I need to get back to the fitting room to put on the stuff, if it wasn't for comment section here. I like the overall idea of the game, but I wish controls would be a bit more responsive, and challenge a bit more fair.

Defective by CafeLovai 2019-10-26T17:12:53Z

The music is great, but the controls are tight, and the enemies do not feel fair at times, especially when you get instant damage just by walking into a new room.

LD55 — Summoning

Conjurers Catacomb by xilentor 2024-05-03T20:55:14Z

A wonderful sokoban, being able to walk through one block really does the trick. I got completely confused on the second Clone level, the one with three gates on the right, can't really wrap my head around it. Always cool to see something new in sokoban genre, at least to me!

Isekai Hussle by Shess 2024-05-03T17:38:50Z

Great idea, but might have a become a bit too complicated. There are too many gifts to keep track of, and it always feels like you race against the clock and don't have time to read the perks, even if in fact you might be able to. Downtime between arrival of new souls seems a bit dull, and the worlds' dynamics are not clear at times. I would absolutely play a simplified version of it, along with a pause button and an option to buy more souls using currency. Great art and wonderful idea though!

Summoning Song by Paul Nadan 2024-05-03T17:29:30Z

Absolutely wonderful, we had a blast mimicking all the birds. The sounds are great and the idea is amazing!

Late Night Summoning With The Boys by bbaf 2024-05-03T17:46:13Z

Yep, just like my usual late night summoning with the boys, completely accurate. The sounds are great and the music loop adds the atmosphere. The shuffled Simon Says gameplay is quite cool, but I wish there were any hints that the player could use - an option to replay one or two sounds per round, or maybe visual clues on the characters, that would help to form the connection. Great entry!

Summoned to Serve by Zinkler 2024-04-16T16:48:46Z

@shanzhai You know what, we did just that! Thank you for your suggestion, I was afraid of the web version completely messing up the UI, but it stood strong, and the only victims were arrow controls and some performance. Thank you for your kind words, there's definitely a ton of polishing, tutorials included, that we didn't have enough time to complete.

Elemancer by Tomssuli 2024-05-03T19:28:46Z

A bit clunky, but very cool. I guess the biggest problem is completely not being able to move while controlling a summon, this could have easily been a nice twin-stick bullet hell. Because of this the easiest way is to just run through the enemies without fighting them at all, just to make a quick summon before the obstacle and pray you're not getting hit three times during it. The animations are wonderful and the sound design is dope. I suggest you scale down a bit, and work on overall dynamics. Great entry, really enjoyed it!

Bad Rooms by kjscott 2024-05-03T18:51:57Z

Great little game, very fun to play even against CPU opponents. I really like projects like these that make a simple yet highly functional game. The game would benefit from some simple UI for example for spell icons or cooldowns. Overall, great work!

🐛Centibleed & The Necropods🩸 by MEGA Marlon 2024-05-03T21:09:02Z

Simplistic but fun. I wish there would be a bit more gameplay than buying the cheapest upgrade the second it becomes available, maybe some controls over the units or strengths and weaknesses system? Still, had a lot of fun, the style is superb

Tremblewood by Hawkin 2024-05-03T18:04:59Z

Also loved it, and also would've easily spent much more time in it. Love these crowd control destruction games, love playing as a villain. The balance requires some tweaking though, the first time I got completely overwhelmed by an army of knight, and the second time I completely steamrolled everything. I wonder what could have been done about that - adding more enemy spawning points, maybe some time-critical locations that need to be destroyed fast, maybe an ability to call the nearby skeletons to come closer? Great entry!

Mobius by Jerem Watts 2024-05-03T20:31:56Z

I can't believe this was done in 72 hours. Wonderful, beautiful game that I can see myself paying for. Strong vibes from Wrought Flesh and Echo Point Nova. I understand that the level was designed to impress with the scale, but some parts of the starting location felt too distant because of this, and nearly bore me before I've got to the really cool obstacle course. The sound design is beautiful. I've got just a bit of my immersion broken when I've found and played a previously obtained dramatic tape for the second time. I think even disabling remaining tapes altogether after you've heard them all would work better for the immersion, because the player have already jumped through some hoops for these. Great game, looking forward to see more from you

Grave Crave by lildyll 2024-05-03T21:03:01Z

I like the general idea of it, summoning a limited amount of units with limited uses and different strengths, but this would benefit from polishing. I can't target a table most of the times, and the clients aren't particularly helpful about if they need an assistance at the moment. I love the vibe though, nice game

Game of the Name by kaliuresis 2024-05-03T20:04:52Z

First of all, loved it! Still, I've given it four runs and didn't win a single one, no matter how much I've tried to buff myself and debuff the boss. Either there's a balance problem, or I get overwhelmed by the amount of info I need to keep track of.

I really like the idea, giving the power to the name, showing this difference between giving a letter name to people or a glyph name to a monster. I had this awesome experience of writing a glyph name so long that it didn't fit into the screen, but we kept chanting, until we found a name that granted him a low hp value.

I suggest you go for some simplification, maybe finding a way to somehow show the Levenshtein distance (if I understood its' usage correctly) directly to the player, for example by coloring the last letters based on it, maybe switching from letters to syllables. I think this would be great as an arena game, where you summon the demons stronger and stronger still to stand against your squad of better and better optimized characters, maybe with a leaderboard or a story progression. Really like it

Dreambound Metal Fan by apoly 2024-05-03T19:07:31Z

Wonderful, I really like it, really reminiscent of old school rogue-likes.I would totally play a more polished and balanced version of it, with our zone of influence visibly growing, other fractions attacking us and forming alliances, maybe bonuses for closely located portals. Sadly the spawning sounds completely obscured what seems to be a stylish atmosphere, I suggest you add some pitch randomization between them. Again, really liked the game

Bowl n' Bawls by Silliest Goose 2024-05-03T20:44:56Z

Very sweet game. I'd argue that the bawls shouldn't collide with the player character, and maybe some bounciness would be nice to include some more controlled chaos, but I still had a great time with the game!

Elves & Skeletons by Loukpro 2024-05-03T17:18:05Z

Congratulations with finishing and submitting an entry, this is always a great feat! I know that the turrets are supposed to shoot, but I actually had some fun just running around and building a wall around the skeletons - maybe that might be a mechanic as well?

Summon or Salmon by Derpmeowmeow 2024-05-03T17:53:03Z

The game called me a noob for clicking on feces that were under a piece of salmon that disappeared in 0.3 seconds. 5 stars (not really, but still funny)

How To Rob A Bank (as a Wizard) by petitcoke 2024-05-03T17:49:38Z

Congratulations for submitting the entry, this is a great feat by itself! The gameplay is lacking, I would love to see some additional controls and interactions, but still, good job making it done

LD41 — Combine 2 Incompatible Genres

FRUIT-TYPE by voxel 2018-05-13T13:30:07Z

Great game and an interesting idea. I wish your ship wouldn't be instakilled with literally everything around, at least three health points would be nice, especially with an option to fix your ship. The sounds are great, and the graphics are satisfying, especially the minimap. Totally enjoyed playing your game!

Universe Savior Ultra X by impiaaa 2018-05-03T07:24:28Z

The transition screens are my favorite in here, there was definitely a serious job done. Dare I say that you may have probably spent too much time on them? Anyway, good job, and thank you for your entry!

Deck Shooter by Jimbly 2018-05-02T21:43:29Z

Oh boy, here goes one of those games where I can't stop playing until to the first place in the leaderboard. Well, second place here, by mere 40 points. This kind of interest I get every once is a while is something I treasure in game like this one. The ship controls don't feel too nice, and I ended up making a deck for a stable protected ship, but I like the customization of it anyway, I just don't believe that in such a bullet hell those movement cards will do any good. Great game, totally enjoyed playing it!

Cryptarch by juxipolo 2018-04-27T07:45:26Z

Graphics are great, and the mood is just perfect. You should take your time and make it a full game. Combat system is to stressful in the beginning and too easy by the end, try and work with the balance. Great job, I totally enjoyed playing your game!

Spaz by mrwillowb 2018-04-24T08:23:24Z

Thank you for your entry! I love the general idea of it, but it still looks way too raw. The upgrades don't really work the way they should, and it's hard to actually progress in the game. Also the animations are too rough. Still, nice job and happy (late) birthday!

Simon Shoots by Crown Games 2018-05-13T13:46:32Z

I still question the usage of Simon here - the visibility of walls to shoot kind of ruins original gameplay, and if we consider Simon lights as a visual clue for the wall to come, left and right walls are still visible way earlier than top and bottom ones. Reminds me of Undertale Undyne fight. The visuals are nice though, and the game is pretty much fun to play. Good job!

Matching Towers by sky_fighter 2018-04-24T08:13:38Z

A great game! Loved it, played it twice. Got myself a perfect setup on my second try, everything's just being annihilated at the first two segments of the road. Went to wave 60 and stopped there. That being said, the game may need some kind of a difficulty curve or a better balance. Great job on the theme!

Excessive 2: Excessively Incompatible by moonlightbomber 2018-04-27T07:58:14Z

So yeah, the main and only complain here is the absence of gameplay. Add some interaction, there are plenty of wonderful ways to do so not only without hurting the story, but enriching it. The story itself is great, and I especially loved the use of repetition.

Typistry by mahalis 2018-04-27T07:43:44Z

Great take on the theme. Maybe you should have distinguished a "powerful" word from ordinary ones, because it's not really clear in the game that they are supposed to be different. Other that that, good job!

Big Business Clicker by alobker 2018-05-13T12:00:21Z

Some of the cards aren't actually doing any good - getting a any bonus card seems like a joke when you're making hundreds on your second minute and trade-off is only profitable under $100/s. Synergies, however, are great, and they also beat multipliers quite soon. I can't actually think of this game as a combination of two genres, more like a clicker with an extra feature. Still, it's a nice clicker, and I enjoyed playing it.

Forkbite by irwatts 2018-05-07T09:09:03Z

The graphics are amazing. There's not too much gameplay to it, the forks are predictable and other meatballs are apathetic and noncompetitive, but I definitely like your take on the battle royale genre, the compass made me chuckle. Great job!

KartVania by tifu 2018-05-04T09:30:26Z

Great game, totally enjoyed it! I desperately needed an option to rotate the camera with the right stick, it would help a lot during wolf/dracula fights, some audio would be great, and, of course, you start off too slow. Other than that, a great idea, a worthy implementation, and I'm sincerely baffled by the fact you've been able to accomplish that much in mere 48 hours. Great job!

Run from the hangman (Renegade) by jshaffer94247 2018-04-27T07:52:01Z

The concept is great, I love so much. The actual implementation, however, isn't that good. My two biggest complains are poor controls and rare letters. How about an option to manually type the word in once you know it? Still, thank you for your entry!

Between Dimensions by lautregars 2018-05-03T08:02:57Z

Took me several tries to beat the game. The 2D-platforming feels a bit clumsy, I wish the controls were more responsive. The ever watching camera in 3d is horrifying, and I love that. There are few bugs here and there, you should probably make a post-jam version with those in mind. Other than that, great idea and a worthy implementation!

Arbust's Revenge by sirikan 2018-04-24T10:39:12Z

The camera is definitely rotating too fast, but other than that, a great game. It would be nice to see any other cards played by the wizard, except of spawning the minions, so that it look like an actual card game, but I totally enjoyed what is implemented there already. Oh, and the wizard impersonations are great btw!

Point & Shoot by Temmy 2018-04-23T12:43:50Z

Oh my, that is perfect! I'd love to see a full game based on this, I'd even pay money for that. The humor is wonderful, thank you for making my day better!

Black Horizon by Kristian David 2018-04-25T06:42:44Z

I can see a gameplay mistake in here - it's not that hard to come first, and therefore no zombies are ever present on the map, and even when they appear, they come in small numbers, so until you're actually looking for zombies, you most probably won't find them. Good job on the AI, it's not ideal, but it works. What I personally enjoyed most are the huge buildings that are actually a part of the playable map. And, of course, the controls could have been more accessible. Thank you for your entry!

Marco Polo by microwerx 2018-04-26T08:26:55Z

Great take on the adventure genre! I wouldn't really call it a combination of incompatible genres, but it plays great. Oh, and also the improbable scenario is not that improbable, I've got it thrice or something. Good job!

Pseudonarrative Dissonance by Baby Dino Herd 2018-04-30T10:17:24Z

It's a pity this wasn't made into a full game, at least a small one. I'd love to see actual plot implemented through it. There is a sense of purpose, one essentially important for the detective/noir genre, and it is left unsatisfied. The visuals are stunning, and the music is great. Fantastic job!

Boring RPG by Number6406 2018-05-02T20:56:21Z

I won't actually say that there is a combination of two genres in here - it is in its core a pretty standard clicking game with upgradable parameters. It definitely gets too slow on level 4, and the upgrade/parameters don't really affect the game in any visible manner. I wish there were some additional levels to it, and some better balance. Still, it makes a nice clicker, and I totally like the music. Thank you for your entry!

Fluff Piece by PUR3 2018-05-13T12:09:20Z

That was short, I really wish there was a longer plot to it. The original entry really lacks some music, good to know you've fixed it post-jam. The graphics and cutscenes are great though. I had fun playing your game, and I really like where post-jam versions have taken you.

Red and Black Wordly by ludum1118 2018-04-24T10:15:39Z

I'd actually say that any word guessing game is already a puzzle, but nice idea anyway. Still a little bit too hard to understand and keep everything in mind, including two players' red and black tokens, the everchanging values, and the words themselves. I can see the amount of work behind that, and I respect that a lot.

Card Racer by madxmd 2018-04-30T09:49:02Z

The idea itself is nice, I like it. I do believe though the car should be moving by default, with the cards altering its speed and general movement. I'd recommend you to take your time and continue with this game, as I can see a potential in it.

DragTypist by Slashee the Cow 2018-04-26T08:50:34Z

Seriously, it's kind of hard to balance between the speed and the additional mechanics. Maybe I'm just a casual, but the speed gets way too fast for me to keep pushing buttons until the expected explosion, I just lose my streak earlier. So, maybe, a bit too hardcore for us slow typers? Anyway, a great game, I used to play something similar and I love the idea!

Age of Spires IV (Text/Console + RTS) by David Greene 2018-04-27T07:49:52Z

I have a real problem with the amount of soldiers I need. If I make to many of them, they starve to death way faster than I can deal with this problem, and I have no idea about the amount of soldiers I actually need. Maybe add an opportunity to check your enemies' status? Nice idea, neat game!

Datingvaders by R2D48 2018-04-25T07:38:19Z

Can't really see a 2 genres game here.

Rhythm-Based Twin Stick Zombie Survival Shooter by Niker107 2018-05-13T07:50:43Z

Great game, totally enjoyed playing. There were some performance issues that naturally affected the game rhythm, and I just wish there was some final goal for the game, but it was still a fun to play. Oh, and I absolutely love the logo. Great first submission, keep it up!

Just Like The Day We Met by Zinkler 2018-04-23T13:05:58Z

@Faloon Specifically, left control, forgot to mention that. Thank you for commenting that, lemme fix it quickly!

Typographythm by Radnyx 2018-04-30T10:03:25Z

By far the best game I've played in here. I absolutely love the humor, the gameplay, the visuals. I wish there was a better way to tell which of two modes is being played at the moment. The game is still playable in winnable, it's just that that info would save some frustration. Maybe differently colored letters for two modes, for instant recognition? Anyway, fantastic game!

Real time Reversi by thesnide 2018-05-13T08:12:01Z

Never played reversi before, so I had to google the rules. You're supposed to surround enemy row with your color for the colors to swap, right? If so, then the game doesn't always work properly, changing the rows in some strange ways. I wouldn't say that there is a lot of gameplay in this particular game, but I love the idea of real-time chess you had. I hope to see you here again in August, next time with full 48 hours!

Eat Your Ammo! by CiaranW 2018-05-03T07:06:43Z

Nice one. I wish there were more feedback to it, like enemies healthbars and some sort of immediate response whenever a seed is planted. Also it looks like eating corn doesn't use any of it. Also, some sounds would make it so much better. I still enjoyed the hell out of it, great job!

Point-defense Hell by PolyHatSteve 2018-04-26T07:56:23Z

I have a huge problem with the controls - I don't think that bullet hell games are supposed to have acceleration in the controls. It makes it harder to control the ship if you have to constantly deal with the momentum. I was able to build a layout where I never had to deal with pretty much any bullets since they were all slowed down and destroyed before they reached me, and then I lost to the FPS that dropped to like 5 on ~23rd wave. I love the general idea, and the gameplay is quite solid, good job!

Realtime Strategy Dating Sim by Scott R Howell 2018-04-23T10:14:45Z

I love the general idea behind it - your date sponsoring your war. Of course, the game would benefit from a deeper dating system (three questions is definitely not enough), better balance (I only need tanks for all my needs) and smarter AI. Thank you for your entry!

Circuit Racers by SeaHam 2018-04-25T08:40:21Z

Took some time for me to figure out on my DualShock controller. This could be a solid game if it had single player mode, or an ability to control one or both players via the keyboard. The music is great!

Trophy Defense by August1413 2018-04-26T09:21:55Z

The whole restart thing really bugs me off. The game would be great if I hadn't to restart it every time I hit a wall, or at least if the turret was controlled by mouse. Still, a good idea, thank you for your entry!

Underground Tractors by Aerosavior 2018-05-10T10:51:50Z

Day 1 - I'm anxious to move my tractor too far on the field because I'll spend too much fuel. Day 10 - I bet and easily win $10000.

Great game, totally enjoyed it. Few things that I wish to be in it: better balance, as the game gets too easy quick enough; victory condition; and some additional information about your enemies, because sometimes you start a race without any idea about your chances to win - and having any thoughts on that would make the betting process much more interesting. Great mix of genres, great take on the theme, thank you for your entry!

5ive 4 me, thr3e 2 u !1 - a turn-based platformer! by alferbayter 2018-05-07T10:20:25Z

Level 2 is pure evil, I can't imagine why you'd build it with the controls you had in mind. Finished it the last one. I definitely enjoyed the game, and I really love your audio solution. I think it would be better if you had a depleting timeline instead of three or five segments, maybe with additional white marks to separate the individual seconds. Anyway, great work, a lot of gameplay implemented in a simple, enjoyable game. And I absolutely love the title!

Talking Bullets by Bentekiller 2018-04-30T11:16:47Z

I like the music, I definitely do. It would be a bit better if there was any kind of penalty for shots or wrong accusations, or at least finite amount of ammo. It could have been a nice detective game, if there were some additional clues. Thank you for your entry!

Indirectris by Synedraacus 2018-04-26T09:16:32Z

Two small glitches that bug me - the collision physics aren't great, because sometimes blocks just hang between two other diagonal blocks without touching any of them (which is understandable for physics that complex, but it's still disappointing when I land what seems a perfect straight line shot, and it's ends up being stuck in the air), and also I sometimes lose for no obvious reason, way before I should. Other than that, I love the idea of once again successfully re-imagined Tetris, and I believe there's a potential for this kind of a game. Good job!

Need for Coin: Island Hoppers by saoi-games 2018-04-23T13:03:33Z

Nicely done. Still would benefit from reverse and overall better controls. I also like the way you put assets from different sources altogether to create such a vivid picture

Papa Mazai by WalkDiGidong 2018-04-23T12:08:22Z

So, the wall of text and concepts at the beginning have reminded me of that time in Undertale where Papyrus explains his extremely complicated puzzle to you. I wasn't able to find the optimal strategy here - gathering resources is too slow, I can't actually have any cats working, because they are out of their cages all the time. Also, as mentioned above, the game could really use some sound. Still, a great entry!

Siege Of The Cloud Empire by HailBurns 2018-04-24T09:56:43Z

Just wow. The graphics are great, the gameplay is solid, but the best thing about your game in opinion is the AI. I just love the way things are getting done without me having to micromanage them. A great entry, and a great take on the theme!

monoPlatform by TheGreenMan 2018-04-25T08:57:58Z

Jumped on my own semitransparent trap and got this. You might want to look into it. Untitled.png

I love the general idea of it. It would be cool if the players had more tokens to use, and the tokens would upgrade tiles to even harder versions. I had fun even playing it alone (still consider adding an AI though)

Frogs vs. Cats by cincodenada 2018-04-25T08:26:50Z

So, I was skeptic until I checked the description and found out that the game is winnable and saw the hint. For some reason, the small details really get me - the catsle, the contents of the chest and the credits. Great job!

RealTimeStrategy-Racing Game by Lecalat 2018-04-23T11:48:14Z

The third level is pure evil, you should have switched it with the fifth. Still, thank you for making that three cars instead of four. A great idea and a worthy entry. The graphics are just wonderful.

It's a Date Then: Multiplayer Crab and Moai Head dating simulator by veztron 2018-05-03T06:28:35Z

Too bad I don't have someone to play it with me, so I can't actually get past the umbrella section and see where the game ends. I love the general feeling of the game, and how the gameplay is based on human interaction. Great job, you should totally make it a full game.