Super Powerup Dash by ETHproductions 2019-05-21T19:18:04Z ♥ 0
It is very short, but the platforming works well and there's an impressive amount of variety in the upgrades and the different types of obstacles. I wish it was a little faster overall though. It's definitely a good start to a game. Good job getting something done!
LD45 — Start with nothing (19)
Slime Slayer by ZachZ 2019-10-27T23:12:02Z ♥ 1
It feels pretty good and I like how the unlocks all change things visually.
I was confused by clicking 10 times at the start. I also was using shift to attack, but this stopped working when I picked up the sword. Not a big deal though.
Good work!
Untitled Robot Game by Roitchie 2019-10-27T23:05:27Z ♥ 2
This is definitely a great start! I really like how some of the different items have multiple uses (in inventory vs placed on pedestals). It might be a bit too easy since every pedestal can only have one type of thing in it so you never have to experiment.
Good work!
There's only Dark and you're a Cube (TioDayaaC) by scsc 2019-10-27T22:54:27Z ♥ 2
The lighting effects make it feel pretty unique from other maze games, so good job with that. I sort of wish that there were more batteries or the enemy shots didn't get rid of all of your light, since I ended up just spending most of the game totally in the dark. Good work!
The Chronicles of Stênio by UnidayStudio 2019-10-27T21:18:37Z ♥ 1
This is a really solid jam game. My one complaint is that the combat felt bad. I think adding some knockback on the attacks and lowering the enemies' health would improve it a lot, since I only beat one enemy and then never bothered with it again.
The controls for everything else felt really good though, and, even though the level had a complicated layout, I never felt like I was lost and couldn't make any more progress. Really impressive graphics and music too.
Great job!
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (twenty six blanks) by 888 2019-10-27T20:35:27Z ♥ 0
I got H and A to show up on a path(?) of Gs and I think I figured out how to move the A, but, like everyone else said, it takes like a full second before the screen updates and moves the A a tiny bit.
TwT by OddballDave 2019-10-25T18:24:26Z ♥ 1
This is really good, and I like how chaotic it got trying to manage lots of places in the late-game. I also love that you unlock more mechanics as you go with the research and PR systems. One big complaint is that I really wish it always showed you the cost of your next unlock, since it's hard to tell what your goal should be. I got the moon base, but should I keep playing?
Great work!
Pie Witch by jandourek 2019-10-25T17:21:35Z ♥ 1
It's really cute, and it could definitely be a good start to something more fleshed-out. The pie-making system works really well and it was a lot of fun to explore the world.
If you do want to expand it, maybe NPCs could place orders where they want pies that match a specific flavor profile, like with the system @jandourek described. If the NPCs are monster or cloaked figures, it would make sense that they might want something nasty.
Great work!
Sluggish Grind by Catusfelony 2019-10-25T17:03:51Z ♥ 1
It's really cute and I like the progression and level design but the movement is so slow. Based on the game description, I assumed that you'd be able to buy speed upgrades too. Still, everything else was great, especially for a jam. Good work!
Nothing to Say by celia14 2019-10-25T16:49:44Z ♥ 1
That's a clever interpretation of the theme and it turned out really cute. Great job!
Goblin Keeper by Darkmax14 2019-10-25T16:30:17Z ♥ 0
Really impressive graphics and audio, but I couldn't really figure out the gameplay. How do you give commands to the other goblins? I also couldn't tell what the pumpkin building or fire pit did.
Race of time by Darkwing00Duck 2019-10-22T21:37:39Z ♥ 1
I like the idea and the risk/reward system of trying to find good parts, but the execution isn't there. I got very confused at first since all parts had the engine icon on them, so I couldn't tell which were which. Then, I couldn't find any trunk parts in the dump so I couldn't get started. When I restarted the game again and managed to build a car, I just fell off the track and got stuck. I also don't like the tank controls. Again, the idea is cool and I liked how snappy the car felt. I think with more time this could be pretty fun.
Unfinished: The Game by jondalnas 2019-10-22T21:21:52Z ♥ 0
The climbing animation looks pretty good, but I can't figure out how to make it work consistently. Even though I'm holding shift, she usually doesn't grab onto the arms after a jump. Am I missing something?
FYB by herinque 2019-10-11T21:39:35Z ♥ 1
The atmosphere is cool but it's sometimes too dark to see, especially in the air ducts, and the fixed angle on the camera during the part where you're the optical sensor usually made it harder. I also didn't realize that I had to open the door at first. Maybe add a UI prompt when the player can interact with things?
Girl in a Dungeon by Phoenix Fireflower 2019-10-11T21:10:55Z ♥ 1
This is great! I love the art and the controls are really solid for a jam game.
My only complaint is that I wish the player was a little faster overall, since some of the levels felt too empty.
Really great job!
Rag Racer or: How I learned to stop worrying and love the bump by CaptainDreamcast 2019-10-11T20:52:21Z ♥ 1
I like the bit with the coin, and I did actually put a dime on my PC.
I finished the game, but I never felt comfortable with the controls at all. It did look pretty authentic though.
You found nothing. by atraxgames 2019-10-11T17:53:24Z ♥ 1
It's like A Dark Room but rude. Like everyone else said, I wish the text was faster, but it's still pretty compelling to see what else you'll find. Is there an end state to it? I got the shop and bought and drank a bunch of beer, but then it seemed to stop. Did I miss anything?
NSFB: Not Safe For Bugs! by wolfybytes 2019-10-11T17:47:13Z ♥ 1
I couldn't figure out the controls at first. Why did you decide to only allow the player to move on green tiles and only after being attacked? I think it might have been more fun if it played more like a normal strategy game and the player could freely move (maybe capturing the tiles they land on) and attack enemies. It felt like all I should do was move the bugs back and forth and they'd never die. The visuals and audio are great though. Everything looks really cute and charming. Good work!
Quest about... Nothing? by NinjaCatz 2019-10-11T17:39:47Z ♥ 2
I really like the cute graphics and music. They work well with the lighthearted story. I wish there was a way to skip through dialogue. It got sort of frustrating to try and get more endings, since I'd have to mash through all the text I'd already read. Good job!
GeoKill by Felipe Guimaraes 2019-10-11T17:17:45Z ♥ 1
It's short, but it is fun all the way through. I really liked the idea of getting to use the gun that the boss uses, but I guess the triangle's is too powerful for that. Good work!