Foon → Ludum Dare Explorer → Users → infinitycore

infinitycore

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 seconds👥Sub-scuredjam6223.483.123.723.553.603.932.273.70
202250Delay the inevitable👥The Longest Commutejam7253.503.183.633.903.893.723.183.42
202148Deeper and deeper👥VRtigojam5273.753.673.553.903.633.192.533.44
202047Stuck in a loopJanky Marblecompo4733.102.982.833.983.273.692.443.23
202046Keep it alive👥Keep Awayjam5763.773.853.813.813.713.673.833.42
201841Combine 2 Incompatible GenresZumasterjam7283.323.233.273.963.373.043.14
201739Running out of Power0|0|0|0compo2733.413.312.553.073.893.302.232.85
201637One roomCave Injam2523.613.873.273.453.033.613.5065

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by infinitycore

infinitycore leaves an average of 13.2 feedback comments each event.

LD52 — Harvest (1)

YO, HARV! by KyMakesGames 2023-01-08T23:45:04Z ♥ 2

Bravo!

LD51 — Every 10 seconds (19)

Every 10 seconds by ache games 2022-10-11T04:58:04Z ♥ 1

Overall it was fine, though not very original. Wasn't that hard, but that isn't an issue at all, I'd rather something be fun than hard any day. My biggest complaint is with the sound. First, it's buggy; whenever you restart or change scenes, there are always music glitches. Second, if the gameplay loop is going to be 10 seconds maximum, either your music needs to loop and not restart or you need 10 second long songs. The variety is fine, but you never get to hear anything more than a few seconds of each because you are constantly respawning or changing scenes (either way restarts the music).

BORDERLINE by Perrin 2022-10-07T23:13:50Z ♥ 0

this looks awesome, but I don't have a SNES, nor am I willing to download an emulator for just a jam game. You should definitely send it to some LPers to try because I would totally watch.

Resonance by Mediflect 2022-10-07T09:41:56Z ♥ 2

Only real complaint is that the intro cutscene takes entirely too long.

10 Second Mixtape by Scott Steffes 2022-10-06T10:18:40Z ♥ 3

ok, that was pretty cool, albeit a bit laggy

Lil Trash Friend by Lowkey Interactive 2022-10-06T05:52:30Z ♥ 3

great art style. Control scheme is a bit weird. Also, ran into a bug on the first level when getting the last item which made me unable to complete the level (it counted the item but also didn't, which led to me aimlessly wandering the level with the countdown clock continuously going non-stop, same thing as @oakhardt I would imagine). Until I went back and read the controls on this page, I thought the first level was actually unwinnable; some sort of tutorial would do wonders.

Terminal Velocity by mhorth 2022-10-05T09:33:19Z ♥ 0

What it is isn't very original at all, but it is very well done, I might actually come back to this after the jam is over.

Salmon Run! by werdnalt 2022-10-05T09:07:45Z ♥ 0

This ain't Splatoon?!

Very fun, a bit frustrating at the end.

It's a Sliding Puzzle by acdimalev 2022-10-05T07:43:00Z ♥ 1

"Please do not load it onto a flash cart (yet)." You can't tell me what to do >:P . It worked fine. That being said it's, as you say, a sliding puzzle. just a sliding puzzle. made even more annoying by the 10 second refresh of where the empty bit is. 10/10 for coolness of making a .gb game, but other than that, it's a sliding puzzle

The Goose Bureau by Tricky_Fat_Cat 2022-10-05T07:14:56Z ♥ 2

Better than a 72 hour "Portal clone" (ok, maybe that was a bit harsh, what can you expect from white rooms with buttons) has any right to be. Very well done. The level design is impeccable, though level 2 could probably use a checkpoint before the jumping section.

EX SOMNIUM by GuitarBro 2022-10-05T06:58:28Z ♥ 2

I love the brutalist aesthetic, wish I had time to explore it. Also, quite possibly the best VA in a LD game that I've heard. With some play-testing and level design tweaks, it could be absolutely incredible.

Also, you can soft lock yourself if you fall down the pit with the lamp in it without activating the stairs first, just FYI.

Grim Light by Forik 2022-10-05T06:38:53Z ♥ 2

You forgot to turn off "enable VR" in the UE project settings.

TENTEN JUMP! by SuperGamersGames 2022-10-05T06:34:26Z ♥ 0

The controls are just on the verge of being too sensitive. Beyond that though, it plays well.

Alfred, Coffee Pot [WIP] by fosf0 2022-10-05T06:30:48Z ♥ 5

I don't like the control scheme, specifically that you have to keep tapping the buttons to move, having a more challenging level design with actual platforming mechanics would have made it more fun. Otherwise, it is a unique take on Red Light Green Light.

Waves by RiptideStudio 2022-10-05T06:22:36Z ♥ 3

congratulations on the single best use of radar/sonar as a mechanic that I've played in the jam so far (and this is coming from a team who's game used radar/sonar as a mechanic). That being said, the controls could use some work, and I wish that getting all three batteries would turn the power back on to where you could explore the ship without the radar view.

Slime cat! by Sofy 2022-10-05T06:03:41Z ♥ 1

I wanted to like this game, I like the art and cats will almost always get me. However, the controls are WAY too damn sensitive to the point where you feel like you have none. The levels are well designed, but the sticky walls, the boxes that move at a baby's breath, the hit-or-miss jumping, and the random death panes from getting what seems to be random locations away from the boss make more than half the deaths feel un-earned and unfair. BTW, you can fall out of the world at many locations and soft lock the game, which is triply annoying because not only do you have to restart the level, you have to restart the game, and there is no quit button (ALT+F4 should never be the only way to exit a game).

All that being said, once again, it looks very nice and the music is good, and on a lighter note, it is far from the worst platformer I have ever played.

Six Shots Per Minuteman by MikeSalyh 2022-10-05T04:33:01Z ♥ 1

USA! USA! USA!

this is hilarious, I do wish it was easier to see the reload animation, especially since you are dodging around so fast that it makes it that much harder to see. The weakest part is the music; would have been cool to have some revolutionary war tunes (I need that pennywhistle, stat).

It Hunts! by arkinrev 2022-10-05T04:12:23Z ♥ 0

Sounds like the alien has a serious case of indigestion.

In all honesty though, it would be nice to have some indication of where the generator room is, especially when every room and corridor starts to look exactly the same.

Pincolour by Haydads 2022-10-05T04:02:05Z ♥ 1

It is a very well made pinball game. I think the orange might be broken, it almost seemed to make the ball less bouncy. My only real complaint is the music, and I don't mean to sound harsh, but I wish there was a way to turn it off.

Gamma Protocol by pianoman373 2022-10-04T21:12:49Z ♥ 1

It's good, but some of the random effects seem to make it literally unwinnable (slow made it impossible to escape from an enemy).

LD50 — Delay the inevitable (8)

DOWN the DUNGEON by renrok 2022-04-16T00:52:18Z ♥ 2

It's good, it could use a reticle for aim (it gets incredibly hard to see the mouse in all of the chaos). Also, I find myself so focused on dodging and shooting that I can't read the powerups when I get them; it would be a better idea to have the text appear either in the middle of the screen or just above the players position. Finally, I like the idea of every floor being more procedural based upon where you fall down, but what is keeping you from just falling through every floor to the boss without bothering to fight the other enemies? I'm not sure the upgrades are enough of an incentive to not do this when the enemies are too small to reliably hit or take too many hits to not get hit in the process. Maybe instead of infinite waves on each floor, you have a single wave that if you beat them all, you get a more substantial upgrade, but if you don't, they fall through the floor as well, adding to the chaos (even falling to the boss floor); this would provide enough of a reward to avoid falling as long as you can while also providing enough of a punishment for rushing through the game.

Large Number Collider by Shigor 2022-04-10T07:55:32Z ♥ 1

just a few niggling issues, otherwise good: sounds get really annoying really fast, many times the balls don't combine when directly colliding with another that is the same color and number, and many other times they don't behave as they should when you shoot one (sometimes they just stick, other times they knock the other balls around). Also, the game over felt incredibly arbitrary, I could understand if it ended when/if you literally couldn't shoot any more, but for a certain number of particles, it just felt a bit cheap (especially because I could swear that I had more than that at one other point and when it was bleeping, I brought it back down but the bleeping didn't stop).

T Knight againts the Hydra by Becher 2022-04-08T21:04:51Z ♥ 1

controls very well, is fun to play, could use sound and a better camera

Ready... Set... SLOW!! by Birdwards 2022-04-08T09:28:30Z ♥ 2

It controls very well. I imagine that it would be much more fun to play 2 player, but I don't have anyone to play with. It fits the theme (we had a similar idea, but a different way of doing it) very well in a different way. That being said, I can definitely see why racing games are better fast. Multiplayer would lead to shenanigans that would be very fun, but alone it gets pretty tedious waiting for the computer to finish a race.

One idea to add would be to make both players interact with both snail trails. Whether it be that both provide boosts or that the opposing trail slows you down, it would give an extra bit of strategy and chaos to the situation. Also, the game looks great (I've never seen anyone do superFX-style 3D in Pico before), but going with the snail trails, why not make the players snails? could give the game just a bit more charm.

Decontamination by KenForest 2022-04-05T08:54:48Z ♥ 1

It's a very good start. For now, it isn't what I would call a "game;" there isn't any way to fail. With a bit more polish in the story and gameplay, it could be something special. Very pretty, mood is spot on.

Rat King by noisemaker 2022-04-05T08:25:28Z ♥ 2

Best game I've played so far. Fun, funny, plays well

Electro Rush by Giardi 2022-04-05T08:04:51Z ♥ 1

will have to try it again later with controller. Controls nice, level 2 is an instant difficulty spike. I'm assuming the mouse camera is tied into your dpi, because it was virtually unusable (not to mention inverted, ugh).

otherwise, it controls better than most LD games, not to mention 3D Platformers.

Carrot by Loic Blumgi 2022-04-05T07:45:17Z ♥ 1

a swing animation would have been nice

LD48 — Deeper and deeper (12)

Gurk's Tower by monkeybit29 2021-05-08T04:52:20Z ♥ 0

~~Are you supposed to be able to collect the coin? It wouldn't let me. I could even jump on top and stand on it. Nothing else happened.~~

never mind, figured it out. it should probably be a button or a pick up to make the floor break rather than having to destroy a coin. Attacking doesn't have enough feedback; I don't really know when I'm hitting enemies and when they are just exploding when I get close. Could use more balance like that, but otherwise it is a good start.

Teh Man and the Sea by Plepletier 2021-05-08T04:42:58Z ♥ 1

It's a bit grindy at the beginning. Maybe have the first upgrades be cheaper so you aren't going after the same chest day after day until you can get an O2 upgrade (and/or a speed upgrade). Needs more balancing in that regards. I don't like how the music restarts with every dive; I get it, but it would be nicer if it just continued, maybe make the music a sort of day timer and then force the player to go back home at the end, though that would mean that the player would need more of an incentive to dive for longer which goes back to the balancing. Finally, I don't like that you instantly game over if you run out of oxygen. This would be ok if O2 upgrades weren't so grindy, but until you can buy one, you can't get down far enough to a second chest without running out of air in the process, even if you do a second dive. Then this continues for each next chest after you get the next upgrade.

Otherwise, it is very fun. Looks and sounds good.

Drilbert by wheybags 2021-05-06T22:45:07Z ♥ 0

WHY IS THE FILE SO HUGE???

Aquarius by XOREAXEAX 2021-05-06T20:46:29Z ♥ 1

Not really a game, but looks very nice. The music was also good, however you might want to change the scale of the descending quarter notes in the background from a major triad to something that is more in line with the rest of the music. It isn't dissonant per se, but it doesn't mesh with the rest of the song and tends to stick out like a sore thumb. Just a thought.

Post Ghost by Luizamuller 2021-05-04T17:16:01Z ♥ 2

ok, thoughts:

- game looks and sounds nice - interesting idea - whereas most games have no acceleration to the movement, this has too much. It feels like trying to sprint and change direction in molasses. - the ghost moves like it wants to use tank controls (left turns left, right turns right, up is reverse in this case, down is forward), but the buttons work like normal directional keys which ends up kind of confusing. probably just make the ghost turn to the pressed direction a bit faster (maybe just turn the sprite to indicate what direction it is "moving")

Tripus's Very Deep Adventure by Kornel 2021-05-03T18:00:52Z ♥ 2

It's a bit easy, but I like it

Mine Rescue VR by Szymski 2021-05-02T01:07:15Z ♥ 1

Glad to play another VR game (glad we weren't the only ones). It seems fine. didn't really know what to do. Picking things up was a bit faulty.

Antrum by killthealias 2021-05-02T01:01:43Z ♥ 1

It's very good, could use a bit of conveyance or at least give the player some idea of what they are doing.

Dive & Dig by andrewkennedy 2021-05-01T09:55:37Z ♥ 1

good gosh the dialogue is WAY too intrusive

Vertigo by Rolph 2021-05-01T09:44:11Z ♥ 3

the knockback and stun is a bit much considering the attack radius and speed. Otherwise it is an interesting idea.

The Root by Gao Ming 2021-05-01T09:40:45Z ♥ 0

a bit easy, otherwise I've never played anything like it. If you can run out of water, you might want to have some sort of non-intrusive yet clear way of showing the player how much longer they can grow.

Sblaaf!! by Thob 2021-05-01T09:24:47Z ♥ 0

Diggy diggy hole

LD47 — Stuck in a loop (18)

Exolvuntur by towergame 2020-10-26T10:37:00Z ♥ 0

two minor complaints, otherwise it is good:

1. If the game is always full screen, make sure there is a way to quit out besides Alt F4 (or any other hard exit).

2. If you're going for a top down voxel aesthetic, make sure that your main character isn't taller (in 3D space) than they are wide. If all the player sees is the top of the head, then you lose any extra details and work that you might have put into the sides. I don't know if you were going for a fish with a gun in its mouth, but that's what it ended up looking like because all you see is the blue voxels on top.

Time Crunch by Riley Miller 2020-10-26T10:28:31Z ♥ 0

Thank you for not making up jump. That being said, the movement is far too jerky, particularly for playing on a keyboard, it needs some acceleration and deceleration, and probably to just be toned down in general.

Otherwise, looks nice and has fine audio (music is a little repetitive, but oh well). Good job.

minotorus by AceArcher 2020-10-22T05:19:34Z ♥ 0

It is a good effort for a LD, however the mouse sensitivity is excruciatingly low, whenever I tried to turn, it would take at least 2 mouse resets to actually get the camera to where I wanted it, and by the time I made it to the minotaur, he killed me before I even saw him. This could be easily solved by having the mouse act more as an axis to where moving to one side keeps the camera moving in that direction rather than moving a fixed amount.

As for level design, you should try to avoid mazes as much as possible, as by design they keep the player from knowing where they need to go, which ends up getting frustrating and feeling like no progress is being made. This usually makes players resort to certain methods of getting through them causing them to forgo any and all story beats or other useful things that they might find. For example, in this kind of maze, all a player has to do to make it to the end is to pick either the left or right wall and follow it without skipping any (potential) dead ends or turns. In this sense, not only are mazes not very good level design, but they are also pretty hard to actually design in a way that isn't easily defeated by a cheap strategy.

Otherwise, good job

Beyond Death by Trypants 2020-10-07T22:05:58Z ♥ 6

The opening VO reminds me of A. the MCP from Tron and B. Prostetnic Vogon Jeltz from the TV version of Hitchhiker's Guide to the Galaxy

Sir Fishbottom and Also Head's TIME MOB by TyrusPeace 2020-10-07T07:26:09Z ♥ 1

This is great. Levels could have a better difficulty curve, but otherwise awesome.

Grave Juice by Firebelley 2020-10-07T02:39:10Z ♥ 2

Very interesting idea and punishing as heck. So far, one of three downloadable games from the jam that I am not instantly deleting after playing, sorry to the others.

DISTORT by SuperGamersGames 2020-10-07T02:31:12Z ♥ 1

Very well done, don't necessarily know how it fits the theme other than the levels each being very similar to the last. My only issue was that I suck at platforming using a keyboard.

Evaze by zappablamma 2020-10-07T02:24:16Z ♥ 1

This is super freaking clever. If I have anything that could be "improved" would be its simplistic graphics and its lack of music, but I don't think at actually needs either of those. More complex graphics might even do it a disservice. Very well done.

HONK II by Tricky_Fat_Cat 2020-10-06T10:17:18Z ♥ 1

Has nothing to do with the theme but oh well it was fun.

Emile's Journey by qui 2020-10-06T10:14:03Z ♥ 3

Took a while to figure out what was going on, just fiddling with the buttons at random until things happened, but it oozes charm and character.

Loop Frogs by Rolph 2020-10-06T10:08:12Z ♥ 3

Frog kept getting stuck and not actually following the loop I set. Other than that it worked well and was fun.

Survive the Temple by Duckonaut 2020-10-06T09:41:27Z ♥ 0

Plays very well. Could use music.

Ribbon by 100th_Coin 2020-10-06T02:50:42Z ♥ 2

Wow. Please make more of this.

Kosmosrunda by patetfisk 2020-10-06T02:36:55Z ♥ 1

Very well done. I was hoping someone would do a game about orbitals and escape velocity. Very early-PlayStation-esque; quite trippy in the best way possible.

John & Terry by cleitoneldorn 2020-10-06T02:25:24Z ♥ 2

Do you ever catch the mouse?! It seemed that once I got close enough the mouse matched the cat's speed.

Cake Factory by flyingbear 2020-10-06T00:51:30Z ♥ 0

Well, as it looks like it was made in old school Game Maker and is a random downloadable .exe, my computer and antivirus will not let me play it. Shame, based on the thumbnail, it looked like a minigame from one of my favorite computer games growing up (Buzzy the Knowledge Bug: Let's Explore the Airport, Lost Luggage).

Sushi for Robots by ludipe 2020-10-05T22:38:58Z ♥ 1

Very nice, reminds me of a combination of the games Rush and The Cat Machine

Electron the Electrical Engineer by xilentor 2020-10-05T22:20:40Z ♥ 1

Very well done, my brain hurts. Got stuck on lv 19.

Could use music and sound effects and possibly a better level curve.

LD46 — Keep it alive (4)

Apocalyp Snow by keln 2020-04-25T23:52:09Z ♥ 0

Very good looking and sounding and an interesting core concept, with one minor flaw in execution, while the idea of using randomly dealt cards to move is interesting (I have dabbled with it myself), having only three cards and requiring the player to use all three means that more often than not, the game essentially plays itself as you cannot choose an end point to the moves (on a 2D grid, ^<> has the same result as <^> and ><^ or any other permutation) and any obstacles don't really do anything to change that. It could also help to give extra incentives to try and get, though it would require fixing the aforementioned problem.

Man Scape by TxL 2020-04-21T03:11:16Z ♥ 2

Link is broken

jumpgolf by torcado 2020-04-21T02:47:39Z ♥ 0

Yay! I love golf games. This one is infuriating in the best way possible. Very much "Getting Over It"-y.

Aftermath by xeno-software 2020-04-21T02:24:06Z ♥ 0

Fix the camera, there is no reason in a platformer for the camera to lag behind the main players movement. Otherwise, it works fine and is enjoyable enough.

LD41 — Combine 2 Incompatible Genres (34)

Restructive by tcstyle 2018-05-03T10:28:22Z ♥ 1

It would have been nice if you had added a secondary option for the mom's text if you don't destroy anything before talking to her.

Escape from... something by Oxygenium 2018-05-03T10:22:17Z ♥ 1

I broke it by falling off the edge in the second level

RogueFarm by jmw327 2018-05-03T10:17:12Z ♥ 0

All that I would say to fix would be to have the player move faster than the enemies. They either out-maneuver you when you have enough space to turn to face them or you don't have enough room to do so. This makes combat a pain in the butt.

Dungeon Typist by the_noffs 2018-05-03T10:13:32Z ♥ 1

The monsters have WAAYYYYY too much health, I was beginning to wonder if I was even doing damage. It ended up being a better strategy to just run away. Otherwise, it was very fun.

Funk Escape by Rolle 2018-05-02T20:40:16Z ♥ 1

It's incredibly hard to focus on both sides of the game. I can't say whether the music is funky enough (I am a musician who loves funk) because I can't get far enough into the game. Is there a place I could listen to it?

BU113T-H311 by gontzalve 2018-05-01T05:22:02Z ♥ 0

Wow that's hard

Trites by ZhangZhibin 2018-05-01T05:14:23Z ♥ 0

There's some pretty significant input lag that makes rotating and placing blocks a pain. Other than that, it's an interesting concept in theory, but basically all you've done is remove the difficulty from Tetris. If it weren't for the aforementioned lag, it would be very simple. Otherwise, it is good.

Flight Photo by zogingu 2018-05-01T05:07:57Z ♥ 0

I couldn't get it to control at all

Gun&Volleyball by DanteWang 2018-05-01T04:54:36Z ♥ 0

You should really make this work with controllers so that it can be twin-stick, otherwise it's great.

Jotunn Trivia by Thirsty 2018-05-01T04:42:15Z ♥ 0

Thank you Marvel

I got stuck in the wall a few times. You might want to add more visual feedback to getting hit.

SmackTalk! Live by forlorn79 2018-05-01T04:38:47Z ♥ 0

All I can say is that the grammar needs some work. Usually, this wouldn't be a problem, but in a typing game, that's almost kind of the point.

Claustroom by Wendel Scardua 2018-05-01T04:24:29Z ♥ 1

It's very interesting, but probably needs a little more to tell the player what to do. You should also add a way to deselect a block

Candy! by Ratstail91 2018-05-01T04:13:47Z ♥ 1

too short, you should add more levels

TetriShooter by MilkShake 2018-05-01T04:06:25Z ♥ 0

The block physics need to be reworked, otherwise it's good.

Transcribable Survival by Wugbor 2018-05-01T03:59:13Z ♥ 0

I couldn't figure out how to break stuff to gain resources. It is a good idea that is in dire need of some sort of tutorial.

CACOGOTCHI by Sophie Mallinson 2018-04-25T21:27:34Z ♥ 0

I got bored, very true to tamagotchi Why include three types of egg if they all have a normal cacodemon inside?

Unojo temple by Korteh 2018-04-25T21:20:44Z ♥ 2

needs a little more platforming

Doesn't Add Up by Virtual Window 2018-04-25T21:15:52Z ♥ 1

I can't comment on anything besides graphics because have neither the capability nor the hardware to run this (don't have a powerful enough computer for a Vive and don't have a Vive anyway)

Divine Dungeoneering - A roguelite godgame by Tmvant 2018-04-25T21:07:51Z ♥ 0

was moving too fast to read the flavor text

FastMath by HOPgames 2018-04-25T21:02:28Z ♥ 0

It's hard to tell who wins, you might want to say which character corresponds to which key, instead of right or left

Snack & Slash by Gumboot 2018-04-25T20:56:58Z ♥ 1

It is WAY too hard. It either needs more time per recipe, quicker attacks, or attacks that have an AOE. Otherwise, great concept, very fun

Ludum Dare Review Meta Game by mrPenguin 2018-04-25T20:51:22Z ♥ 1

Wow, this is the first time I have seen a physical game in a LD before. You've got balls my friend. Very meta, good job

Furry Debugging by DRDivider 2018-04-25T20:37:56Z ♥ 0

Doesn't necessarily fit the theme, but that's ok because it is incredibly enjoyable and a fresh take on the genre

Celauss - An Epic Realtime CCG Space Battle Game by theslate 2018-04-25T19:26:19Z ♥ 1

It was fun. https://ldjam.com/events/ludum-dare/41/zumaster

Jump N' Shoot Man Ludum Dare 41 by jessefreeman 2018-04-25T19:20:58Z ♥ 1

I would rather start over at the very beginning when I die than right where I died. Controlls should be more obvious than "x" and "c". You run out of shots WAY too quickly, and then enemies take multiple hits to kill and are not likely to drop more energy. This means that you run out of shots without killing anything, thereby not getting more energy to shoot more. As that is a main mechanic, it might as well just be called "Jump Man" at that point.

It does play well otherwise and is as fun as any other infinite runner.

A Fistful of Shrooms by gdort 2018-04-24T00:09:16Z ♥ 1

the gun is a bit laggy, and the enemies go off-screen too fast, but otherwise fun

RPG Clicker by MercuryBD 2018-04-24T00:01:35Z ♥ 1

It's great! needs sound options and a better way to heal

Super Turbo Fishing by funisfun8 2018-04-23T23:56:11Z ♥ 1

Absolutely amazing!!! needs sound, and either cpu opponents or multiplayer. The title isn't formatted right

A journey of the block by TomekS 2018-04-23T23:47:23Z ♥ 0

It's fun, but very hard, also laggy which doesn't help

A Puzzling Combination by Noa Calice 2018-04-23T23:38:21Z ♥ 1

I got 69

very fun

Sheriff of the Nile by deshipu 2018-04-23T23:21:38Z ♥ 0

link?

Hedge-Hop by Juutis 2018-04-23T23:18:02Z ♥ 1

It's good. It reminds me of https://www.youtube.com/watch?v=KBb9wFP7uZM

It could use some shading to help with depth perception, and there is one jump in the first level after defeating two hedgehogs that is nearly impossible to make.

a game by matharoo 2018-04-23T19:32:58Z ♥ 0

BEST GAME EVER!!!!!!

Escape by Gamekrazzy 2018-04-23T17:06:35Z ♥ 1

congratulations, you have stumped me. I haven't been this frustrated in a long time (no, that is not a good thing). Just because a puzzle is so obscurely difficult that only 1% of the players will succeed, doesn't mean that you have succeeded. If anything, it shows you've failed in that, for an early puzzle, you expect too much from the average player, and they will give up rather than press on to continue. Stop being cocky and address the issue. Multiple people in this thread have gotten stuck here, and it wasn't for lack of trying. Sorry for ranting; It's fun, but needs work.(spoilers?)

Of course, this is assuming that the hints after each sign are for the second code door (in the bottom of the third room). I went through all the possible permutations of 1, 2, 3, 6, and # (0-9 inclusive) that followed the rules laid out and the door didn't open. those permutations were #6132, 6#132, 61#32, 613#2, 6132#, #6312, 6#312, 63#12, 631#2, 6312#, and #1632. I scoured the rooms and couldn't find any other hints; there was no sign saying "6 is the solution" and even if there was, it would not help. What am I missing? Do I have the wrong door? Did I interpret the hints wrong? Again, it's a fun game, but it is marred by the fact that this door is WAY too hard to open.

LD39 — Running out of Power (18)

Mission Power On by FuriousWitch 2017-08-22T06:48:12Z ♥ 1

First the bad: It needs more feedback in all areas, I couldn't tell whether my shots were doing anything at all; I ended up getting stuck to a wall at one point and it took the game a few seconds to fix this; the controls definitely need work

But these are really minor issues for what I assume was a one-person project, and with more time I'm sure they can all be easily addressed. What matters is that the game works and is fun, and you have pulled these things off nicely.

My suggestion for next time would be to focus on your mechanics and polish with less emphasis on story. Story is nice to have, but a game without mechanics and polish is at best unoriginal and at worst broken (please do not take this as a condemnation of your game for being unoriginal, Heck look at mine, it's just another twin stick shooter like yours), whereas a game without story can still be amazing. This especially rings true, if the story has no actual weight upon the gameplay itself. A good story takes time, and in a game jam, time is not a commodity that can be spent willy-nilly. For a game jam, I would much rather see a game that is interesting and takes risks than one that plays it safe (again, not saying that this is bad, I played it safe this time too).

Just some food for thought. Great job!

Energy Switch by Cshow 2017-08-13T06:33:15Z ♥ 0

This is very impressive for your first game. The controls and movement could use a little work. Also, it needs better level design. Otherwise, very good job.

Existence = Pain by Melonai 2017-08-13T06:25:32Z ♥ 0

Positives: +looks great +has sound +with a few tweaks it would be very fun

Negatives: -the controls are abysmal, they really need tweaking to make the game even playable -the difficulty spike is instant, I couldn't get past level 2 due to the aforementioned controls and a jump that would be hard even if the controls were good

Power Hungry by Sigf 2017-08-13T06:15:52Z ♥ 0

It's a bit touchy with collisions and floaty with controls, other than that it's good.

The Problem with Putties by jimmothysanchez 2017-08-12T03:32:46Z ♥ 0

I love the art style

Ack & Dac by BoliBerrys 2017-08-12T03:19:53Z ♥ 1

First: instructions =/= story, if you want to tell the story in the instructions, that's fine, as long as you still include the actual instructions; I finally figured out what to do after a few tries, but it shouldn't take that long.

Second: I couldn't find a way to even get to the second lever and died repeatedly. The core concept is sound, but there should be a different way that the characters die instead of falling off the screen (partially because it doesn't fit the theme and partially because the characters just don't move fast enough with enough clarity to get around the screen). Another problem is that it seems like Ack always goes through doors and Dac always opens them; if you want this to be more involved in teamwork, then Ack needs to be able to do something that allows Dac to progress as well. Considering that your characters are named based on AC and DC (at least that's what I'm guessing), how about making Dac have to control stuff on screen that's powered through direct current, and Ack control stuff through alternating current, all while having to get to a goal. And when the two are separated and have to use their abilities they have a limited amount of power or else they die, and it's game over. Just something you could do.

Overall, it is a very good start and commendable for a one person project especially for your first game jam, but it just needs more.

Solar Digger by Rialgar 2017-08-03T01:36:02Z ♥ 0

Have you ever played SteamWorld Dig? It's basically this

HELL TRAIN in RETURN TO PLANET MONSTER by 01010111 2017-08-03T01:03:38Z ♥ 1

I wish the music had the "woo woo" part.

Outside by gelisam 2017-08-03T00:59:02Z ♥ 1

Solved it on my 5th try. I wish there were more levels. Good Job.

Space Rover by wdebowicz 2017-08-03T00:54:17Z ♥ 0

ALL THE BLOOM!!!

BatteRun by octopusinvitro 2017-08-03T00:01:41Z ♥ 0

I got stuck on level 1. A little more of a hint would be nice.

Mr JumpyMan's Adventures in Jumpyland by Johnswart 2017-08-02T23:36:21Z ♥ 0

It's a good start, but it needs more. It is way too easy. Also, what is the purpose of the jump taking 5 energy if nothing else takes less? Why not just make the player start with 2 energy and have the jump take 1?

Race To The End by nam 2017-08-02T02:37:13Z ♥ 0

controls a bit awkward and there is no way to quit if it is fullscreen (at least none that I could find). Otherwise, it is fun.

RobotiLab by afendar 2017-08-02T02:28:24Z ♥ 0

I got stuck in a pit and no menus would pop up.

Cardiac Assault by Charlie_Bror 2017-08-02T02:23:50Z ♥ 1

Not enough is explained. Took a few tries to get what is going on, but after that it was fun.

Yard Pals - Ludum Dare 39 by Amidaes 2017-08-01T21:32:43Z ♥ 1

Can confirm itch link is now working

Lil' Digger by CF207 2017-08-01T21:21:54Z ♥ 1

While it is cool and laudable that you made it for the NES, it does work against you in this case as most people do not have both an NES and a flash cart and are not willing to download an emulator just to play a ludum dare game (which I did do just because everyone deserves at least one vote for their hard work). It is a shame because the game is quite fun. I just have a few suggestions. The jumping and movement is a little janky and takes some time to get used to. Sound would also be nice, but considering that this was made for an NES, it's understandable that music and sound might be hard to make for it.

Battery Thief by PixelSplash 2017-07-31T19:10:12Z ♥ 1

You should add images (and video) here and on itch. Otherwise, no one knows what to expect or anything.

LD37 — One room (5)

Professor Killalot by Ourson 2016-12-13T06:59:00

I like it, but it's basically just "Super Crate Box"

RailStand by salyon 2016-12-13T05:42:00

I had no idea what to do

Spell Bear by torcado 2016-12-12T06:30:00

nice, fun game, music is a bit repetitive, when you don't have any upgrades, the enemies have WAY too much health, but by the end it seems to balance nicely

One Room Dungeon by Trasevol_Dog 2016-12-12T05:09:00

really good, but controls could use work, as well as a better tutorial

Non Euclidean Room by NuSan 2016-12-12T04:35:00

Really cool, love the shader, just have two minor issues. One, the controls were a bit wonky and required tweking in the Unity boot menu, and two, after I beat it, there was no way to quit; I even tried hitting Esc and that didn't work.