Unhoarded by Andreas Roschal 2022-04-06T00:44:47Z ♥ 2
This is a solid entry. I liked the main game loop and adding the ability to upgrade your skills between losses was a nice touch
Foon → Ludum Dare Explorer → Users → jimmothysanchez
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Pits and Bricks | compo | 89 | 3.66 | 3.63 | 4.08 | 3.00 | 3.45 | 3.43 | 3.15 | 3.11 | |||
| 2024 | 55 | Summoning | Pokdemon-Brimstone | extra | ||||||||||||
| 2022 | 50 | Delay the inevitable | Life's the Wurst | compo | 190 | 3.65 | 3.55 | 3.43 | 3.85 | 4.55 | 3.33 | 4.38 | 3.35 | |||
| 2021 | 48 | Deeper and deeper | Deepest Darkest Double Bogey | compo | 480 | 3.42 | 3.42 | 2.85 | 2.88 | 4.10 | 3.07 | 2.50 | 3.61 | |||
| 2020 | 47 | Stuck in a loop | Prayer Circle Peril | compo | 216 | 3.58 | 3.05 | 3.74 | 4.00 | 4.05 | 3.82 | 2.57 | 3.56 | |||
| 2020 | 46 | Keep it alive | A house without a fire | compo | 835 | 3.06 | 2.47 | 2.86 | 3.64 | 3.61 | 3.36 | 3.69 | ||||
| 2018 | 43 | Sacrifices must be made | The Sacrificial Liam | compo | 99 | 3.74 | 3.66 | 3.42 | 4.21 | 3.58 | 3.33 | 4.28 | 3.53 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Foos Fight | compo | 495 | 3.15 | 3.21 | 3.14 | 3.30 | 3.34 | 2.79 | 2.81 | 3.11 | |||
| 2017 | 39 | Running out of Power | The Problem with Putties | compo | 2.67 | 1.67 | 2.50 | 3.67 | 3.33 | 2.00 | 3.00 | 2.00 | ||||
| 2016 | 37 | One room | Roomba Fight Club | compo | 326 | 3.26 | 3.36 | 3.29 | 3.71 | 3.38 | 2.94 | 3.28 | 3.00 | 97 | ||
| 2015 | 34 | Two Button Controls / Growing | Safe or Sorry | compo | 363 | 3.38 | 3.26 | 3.65 | 3.64 | 3.75 | 3.23 | 2.47 | 3.36 | 86 |
jimmothysanchez leaves an average of 13.4 feedback comments each event.
This is a solid entry. I liked the main game loop and adding the ability to upgrade your skills between losses was a nice touch
This is really cool. I really dig the aesthetic and the gameplay is fun. I recommend adding some more instructions to the page though. The rules aren't self apparent.
This is a great entry. Probably the most fun game I've played this LD.
Wow that was definitely a concept I hadn't seen before. It's really clever and I think you did great things with it.
Great game. Great art. I think you did really well with this one. My only complaint is that there needs to be a little more feedback to the player. As the player if a shield is down, and my ship is on fire it's impossible for me to prioritize one over the other as I have no idea which is more important. I also feel like I'm doing things around the ship to improve the duration of my survival, but it's never really communicated back to me that what I did made any real difference.
Cool game. The art style is nice and feels reminiscent of older 8 bit games. My only complaint would be with the controls. I feel like you intentionally made it a little difficult to turn around to help add gameplay difficulty, but due to that it's nearly impossible to look at an enemy without flying towards it. That mixed with a small screen size makes a lot of inadvertent collisions with things you are trying to shoot at. Overall though I think the game is really good.
This is great. I love what you did with the theme. Game is super hard. Personal highest score was 77.
Great game. Adding a leader board was a really nice touch. This is an amazing entry for a compo submission.
This was a really interesting take on the theme. I liked it a lot. My main complaint though would be on user interaction. The scrolling of the text was way too fast if I clicked on the handle on the right and way too slow if I used the mouse wheel. It made getting through large amounts of text really cumbersome. Other than that though great job!
This was a fun and original game mechanic teamed up with a great art style and decent execution. Nice game and good job!
This is great man! I played this for quite a while. It's a really clever take on the theme. I loved the everything crashed message when I attempted to use a beta version. My only real complaint is the snapping on the zoom. Maybe my mouse is garbage, but getting zooming in and out became a bit of a chore, and at one point my window got stuck at the most zoomed out level and refused to zoom back in so I had to restart the game. That being said though these are small complaints on a really cool game!
Your art is amazing. I really liked the shirt parachute mechanic. I only wish that the difficulty ramped up a little bit more as you got further down. I barely touched my controls and made it to the bottom with all of my hearts.
That was a really clever game. I enjoyed the key binging mechanics. It kept things from getting stale. Nice entry.
Hey I think My comments are going to echo a lot of the comments you are getting. The game looks great and plays well, but the controls feel pretty off. I'm not sure what the reason was for mapping the turns like you did, but it seems unintuitive. Also the mouse look feels really floaty in a unappealing way. But I will say that those flaws are overshadowed by the good qualities in the game and that this is overall a really decent entry.
Hey looks like this is your first Ludum Dare. Don't get discouraged by bugs. Your game plays pretty decently for a first time entry, and you finished within the time limit which should be celebration enough in it's own right. Congrats on entering and good luck with your future games!
Nice game. I'm really impressed that you made the engine. The art also fits it well. This seems like a lot of work for a compo game. Congrats on finishing.
Congrats on getting that done in PICO8. I'm sure it was no easy feat. The game was good, and I really liked the opening montage.
This was great. I really like the art style and the game-play felt juicy.
This is really clever. I genuinely enjoyed it. I didn't make it very far though. It's decently difficult.
That was a pretty cool game. I noticed there's a glitch when a balrog attacks where it says it's going to remove some miners but it never does. Also I was able to work out what did what, but it might be nice to have a little description of how the game works on the LD page.
This an interesting idea for a game. Really nice implementation. I also went with a looping cultist theme.
Great game! really funny
This was great! One of the most fin games I've played. I love how simple the concept was. One thing that I think would be really cool to add would be a counter for the number of failed attempts or maybe even a score multiplier for getting it in the red zone after bouncing it off the end.
This was a really cool take on the theme. I wish I had thought of it. The post process effects were also a really nice touch.
This is a cool concept, but it seems a little too easy to wind up in no win scenarios based on how quickly you lose momentum, and it seems like based on how the map generates there are some levels that just start unwinnable. Maybe I'm just bad at it though. It would be really cool if there were some sort of mechanic that allowed you to re-build your momentum.
This is a really cute game. I like your take on the theme. I couldn't really figure out what the advantage was to any one room over another, or what affected the score. Are you supposed to match certain people with certain rooms? Also I couldn't figure out what the combo meter at the bottom was supposed to do. Cute game but it could use some instructions.
Good game. A couple things that I think could help would be an indicator the day before that states specifically if someone is going to die the next day. If you fail to feed a frog it let's you play 1 more day before it ends the game for you and there doesn't seem to be anything you can do in that time that would change that outcome. Also it would be nice to be able to skip to the next day once you are done planting and buying instead of having to wait for a clock to count down. That having been said it was a fun little game.
Excellent game. I just blew an hour playing this thing. My only complaint is that it's not super obvious how to set up the conveyor belt. I accidentally set mine up taking the wood away from the furnace the first time.
This is a great little game. Good work!
Good game. If I had one suggestion it would be to feed information to the player over time. The first screen hist you with a bunch of buttons that you have to memorize for skills that it doesn't appear that you start with, and no information on what those things are other than their key binding. Might be easier for the player if you start small, say just move and shoot, and then gradually introduce plant, heal and grenade in later waves.
I like that the flashlight give you an idea of where the ghosts are but is there anything that let's you know where the broken things are, or a visual queue to let you know what is broken?
This was a legitimately fun game to play. One of the best I've seen so far. Good job guys!
Is the goal to save the people or to sacrifice the people and save the penguins?
This was a great entry. I really liked the nightly events and the ticking clock. Good job.
Very cool game. I'd recommend either adding a late game mechanic or adding a win condition when only the buildings are left. There does not seem to be a way to lose in that scenario.
You did a nice job on the slime. Looks great.
Very cool, well polished game. I noticed a couple of bugs though. If you stand facing a wall and throw a buddy he goes through the wall making him unreachable. Also if you stand on your organs you can't jump, making it really difficult if you dies a couple times in the same location. All in all though a great entry.
Very cool. Just a heads up I had to rename the data folder in order to get it to play correctly.
This game is super clever. I love your take on the theme!
This is a great idea with excellent execution. Nice job!
Great game. I found it oddly relaxing. Its a great basis if you ever feel like going back and adding more variety to the weapons, plants, or ,monsters
Very well done. I agree with the other comments that you've found a great way to combine both the genres in a way that improves them instead of detracts from them. My only advice is that it's a little hard to see the power up against the background, and that pressing esc doesn't quit the game. Other than that great job.
Really clever concept. I found it a little frustrating that my towers could knock the ball closer to the cup as well as away from it. I'd also have to agree with some of the other comments that the game would be much improved with les of a straight shot map, but otherwise a good job!
It's a really nice touch that the enemies can pick up weapons. This game is fun but it would really benefit from the addition of a minimap.
It's really hard to throw the food to the people. Is there a trick to it?
It's a cool concept. I think it might work better turn based. As it stands now the best strategy just seems to be to play cards the fastest.
Most charming game I've played this jam.
Nice little game. Game gets a little difficult because you have to rely so heavily on random chance. I think it would be really cool if you added a Super Mario Bros 2 style lifting and carrying mechanic for the presents.
On one of my play-throughs I was able to create an state where the game got stuck. I quickly boxed in the expanding shape with minerals. It kept making the spawn noise but had no place to spawn. Game just kind of got stuck there. Other than that good game.
This is a beautiful and well polished game. Really like the art style. My only complaint is that it there isn't more of it to play.
Very cool game. Is there a way to tell if people will like each other?
I agree with some of the other posters, that the brown land being safe is really confusing. I was trying to avoid all the brown obstacles coming at me and couldn't figure out why I kept dying.
Amazing game! Loved how the map evolved each round.
Amazing game. My only complaint is the second boss's one hit kill attack. It made him harder than the end boss for me.
Arghh there was a secret letter?!! Good game that was pretty tricky.
Great game. I really liked the aesthetic. One of the more beautiful games I've seen here.
Very clever little game. god job.
Ha I went with a roomba game as well. Good game. I liked the trail effects after running through dirt or water.
Very clever and well executed. I enjoyed that a lot.
Beautiful game. I loved the tentacle monster.
I like the style of your game. A 2d game projected on a 3d wall is a cool take on the theme. The game is pretty hard which is fine, but if you make a game difficult you should streamline the process to get back into the game. For instance only make the player read the intro on the first load.
Good game! I'd recommend putting the controls on your LD page. Also I got the game into a state where I was no longer able to upgrade or buy anything regardless of how much money I had.
This is a great game. It took a really long time to figure out though. I can't decide if that's a good or a bad thing though.
This is a pretty crazy concept. I feel if you had had more time this could be great.
Wow I love the art style.
Cool game. The main character looks a lot like some of the enemy sprites though. With the screen shake, I lost him a couple of times.
Excellent game. Amazing levels of polish on this one.
I love how everything was place or removed by those mechanical arms. That was a great idea well executed.
This is a cool idea but having to switch back and forth between windows is a little clumsy. It would be nice if the enemies didn't start attacking until the window received focus.
hey, f doesn't seem to do anything. Can't get past the first stage.
Ha I made a Roomba game as well. I really like the approach you took on yours. Great character designs on your enemies!
Nice idea for a game. Seems a little imbalanced. I'm probably doing something wrong, but it seems nearly impossible to get the entire weapon forged before the customer loses interest, and there doesn't seem to be a way to stockpile weapons before a customer arrives.
Nice game! The controls are interesting. they felt clunky at first but I warmed up to them quickly.
Cool entry. I liked the weapon choices. It would be cool if there were short pauses between waves for the player to regroup.
Awesome game. Really enjoyable. I feel the mechanics and puzzles were well thought out. Great job!
Cool game. Nice aesthetic. Floating cans seem to always disappear before I can get to them. Escape button does not exit game.
Cool game. It would be nice if I didn't have to click a second time after throwing a stone to grab a second stone. I realize this was probably a design choice, but it feels a little clunky.
Really cool game but it needs some balancing. It's crazy hard.
I feel dumb, but I can't get to the orb on the first level. I got to the top of the couch and couldn't make the jump to the shelf. Maybe I did it wrong.
ha ha This is a great game! I feel like you really captured the Ludum Dare experience.
Cool target game. It would be good to put the red/blue scoring mechanic you mentioned in the comments up in the description of the game. Ran into a glitch where some of the target were unclickable. other than that good game.
Great game. It's a really cool take on the theme. Only real complaints are that it could really use some sound and a cross-hair. But great game.
Cool idea for a game. Well polished.
Wow, that was crazy. I loved the art style.
Good game, my only compliant is that the grid based movement felt a little clunky to me for a platformer.
This a really relaxing little game and I really like the mechanics in place. I feel if you had more time you could really build on them and create something pretty cool.
That was really cool. I don't think I've seen a game before that used two separate tabs. My only complaint is that it wasn't longer but there's only so much you can do in 48 hours.
This game is hilarious. I loved your take on the theme. Also the music is super catchy. It makes waiting to get all the messages enjoyable.
I really liked this one. Is there an end state though? I think I found all of the things there are to find but it never gave me a message saying so. Maybe I missed one?
It would be nice if you didn't need to go back to menu every time you need to place something. It, could for instance remember the last thing you picked and continue placing that item on click. Would be really useful when building walls of worktables.
Good game. It would be nice if the game gave you some sort of indicator how close you were to the end.
Having to switch between attack and defense modes is a little clumsy. It fits within the theme but kinda wears on the gameplay.
One of the prettiest games I've played on here.
Super well polished game. The aspect ratio makes me feel like I'm going to see this on mobile any day now. Good luck with it.
"L : Tap to jump and remain airborne. " - No matter how quickly I tapped it I always fell right back to the ground. Is there a trick to it?
Hey, congrats on finishing your first game and entering it. Everybody had to start somewhere. One suggestion I might have though, would be to let the user know the rules of the game or the controls, maybe even on this page in the games description.
That was brilliant. It would be cool to see if there is a way to expand on this concept.
Wow that was awesome! Amazing job guys.
It took me a while to figure out how it was played but once I did I really liked it. A small amount of text explaining the game could be really useful.
Interesting game. The difficulty is fine but it should ramp up to the level it's at, not start there. give the player time to get used to the rules of the game before you try to punish them.
This was a very clever game. I liked the idea, and I loved the art. But I felt like I wasn't in control of my character though. It made me feel like how well I did was totally random.
This was great! Reminds me a lot of classic puzzle games. I enjoyed it a lot!
A simple good game. I like it!
This is a surprisingly well polished game for a game jam.
Definitely one of the more interesting submisions
That was pretty clever. The invisible sharks get pretty hard.
Ha ha That was pretty great! I loved the random attributes that got added as you played.
LD57 — Depths (10)
Plundersea by Hugimugi7 2025-04-24T03:27:10Z ♥ 3
Interesting take on a minesweeper game. The color based mechanic was interesting and forced me to take chances I would have otherwise not taken. I think you were a little too generous with the extra lives but that might just be personal taste. I thought the audio really took this game to the next level though. good story telling through a minesweeper game.
The Cleaner of the depth by Egor Iv 2025-04-14T23:35:08Z ♥ 5
This is one of the most aesthetically pleasing game jams games I've ever played. It took me a minute to figure out that the sounds were key in determining if a tooth was safe or not. I got to a point though were I felt like I had tried every tooth at least twice and cleaned all the safe ones but nothing happened.
Depths of Hell by GabrielGameDev 2025-04-10T00:38:32Z ♥ 1
This is pretty cool! Nice degree of challenge, good and consistent visual aesthetic, and well done audio. It felt really polished for a game jam game.
DOWN INTO THE DEPTHS by red 2025-04-10T00:24:37Z ♥ 1
This is a simple concept executed really well. The little mechanics such as the time it takes to reload, the fact that you don't immediately stop when you quit falling and way the light reacts to the ledges really sell the game. You can tell that it's been well though out. Great job this is a really nice entry.
Cinderseed by val.ociraptor 2025-04-08T02:54:10Z ♥ 3
This one was a lot of fun. Took a few tries to win. The Cinderseed is extremely fickle in what it's willing to eat. The art is great and I really liked how the music helped convey the sense of urgency. Well done!
5K to Mars by ruthiepee 2025-04-08T02:42:00Z ♥ 3
This is fantastic. I thought it was a good game but when I realized that there's multiple puzzles that took it up a notch. Are the puzzles procedurally generated? It's got a lot of character to the game. I played through 3 rounds and it took me longer than I would like to admit. Great job!
One thing of note though is there seems to be a bug coming out of dialog where runners can get stuck on top of each other and can't be moved after that. Capture.PNG
Nailed It! by Rachenite 2025-04-08T02:13:34Z ♥ 1
This is a great entry! The take on the theme is really novel. I love the art it looks great!
Ludum Dare 57 Depth Of A Phrase by Beebster Games 2025-04-07T22:00:35Z ♥ 2
@beebster-games I think there may be a bug with how you are getting mouse location. Might have to do with different screen resolutions? If click on the puzzle nothing happens but if I click in the area to the left of the puzzle letters start changing color.
Dig Down by Rustywolf 2025-04-07T19:18:23Z ♥ 1
This is pretty cool! Took me a bit but I eventually found the win screen. Is there any way to lose?
Minersweeper by vegasword 2025-04-07T19:03:23Z ♥ 1
Neat game. I found the audio cues helpful, but a more detailed explanation of the rules might be useful.