Copy-Paste by nicoplv 2016-12-13T22:08:00
Why would a computer leave an office? (Just kidding)
I love the eyes of all these objects, and the copy past concept is very nice.
Thanks for making this game. Best escape room of the Jam for now!
Foon → Ludum Dare Explorer → Users → piwicode
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Room Loop | jam | 35 | 4.14 | 4.00 | 3.59 | 4.41 | 3.59 | 3.70 | 2.77 | 3.82 | 66 |
Why would a computer leave an office? (Just kidding)
I love the eyes of all these objects, and the copy past concept is very nice.
Thanks for making this game. Best escape room of the Jam for now!
I remember this game of the Ludum Dare 35. It is still a good one today. Thanks for sharing it.
Mindblowing :)
The writing is great and acting is a real plus. The work on sound mixing and music is humbling. I fact this is the music is what impresses me the most. Corinne and Brian, congratulation this is great art!
Very nice.
I like the gameplay, it's nice to play!
Coherent graphics except for particles.
Why not the keyboard also as a control?
The sound is nice and you feel very well the shock of the shots.
Very nice.
It's dynamic and addictive.
The horizontal movement is too fast and not necessarily useful in the game.
The music is nice.
Fl studio power !:
Thank you !!:))
I like the game-over sequence showing a silent flash in deep space. I saw it many times, and I can tell I know the first enigma by heart now. I died mostly by surprise, and I realised that maybe the threat was more impressive to me than the actual game-over. I have to do the first puzzle 4 times and make possible to turn back the pipes with the right button could help.
I like the fact that tools are floating, and I wonder how we could have make the player floated as well without ruining his sense of orientation.
Self-sacrifice is very powerful theme, and reminded me `the beginners guide`, a great game that I would recommend to every contestant. At that point I did not expect the class to break. Maybe we could ask the player to make a decision: either save himself, or save his three companions and die of the depressurisation.
Thanks for sharing this game.
It did not managed to kill the neighbor. I would have like to send him back the grenade.
If you want to the what is happening behind the wall you can give a try to 'A cats life' in this jam.
The gameplay revealed to be strategic. For instance it is better to let the zombies break into the room before killing them to collect grenades and turrets.
Also, Zombies don't avoid the crates which is convenient for the player; but I felt like I was cheating. Maybe you could try to implement a potential field around the player and the turrets, and use it to move the zombies to the closest enemy.
This is very interesting to see all the variations of zombie survival created for this jam. The turret is definitively a plus in the game play. They help a lot when placed in the middle of the room, otherwise they start to shoot the wall. The devastating power of frag grenade is pure fun, I would like my gun to be as efficient. I wonder more powerful weapons and deadly zombies would make the game more nervous.
I had several bug causing the my main character to walk in a direction on its own, and at some point it left the screen, but otherwise it works well.
Thanks for making this game!
Nice idea
That is original. It is soooo good when a chain reaction happens. Maybe you could try to accelerate at every step and count the number of combo.
The sound played at every turn was a bit annoying, and maybe would could make it happen only when there is a chain reaction. Also you could play a sound on victory to `reward` the player.
A very nice game, well done!
We should try to create a stronger AI for this game :) The current one does the job but I won 6 rounds easily.
That is a creative answer to the theme!
Cute graphics and sounds, the game is fun to play.
Maybe I would reduce just a little the size of the bounding box: non one want to die for one pixel.
Thanks for making this game!
I like the concept very much, it's so fun and original.
The pixelated graphic style is very nice.
+1 for the cat.
Thanks for making this game!
As said previously great game. I just had an idea that you may be interested in: you could pre-process the sounds with binaural audio plugin. It would makes possible to hear the sound on the left, right, top and bottom. Using a low pass filter could help to simulate the adsorption of the wall.
Artworks and sound design are awesome. Action is a bit repetitive but I definitely like phases interrupting gameplay (speeches / connecting to internet...). Music choice is aligned with the game spirit, offbeat. That's good !
Talking about the madness that can result in being stuck in a room is interesting. The fact that we have to go do bed establishes put the emphasis on the repetitiveness of such a life. Fortunately the have a panoramic view with something to see.
I like the pixel art, animations are ok. The writing is nice too.
Thanks for making this game.
I like the music, and the fact that we have to use throwing weapons.
Surprisingly the game made me feel sick, maybe this is because there is no texture on the ground.
Throwing weapons is nice, and I like the shop too.
The fact that there are multiple kind of enemies makes the game more interesting.
Well done! and thanks for making this game.
Very clean art with subtle effects. Gameplay is enjoyable. It is very satisfying to push stuff away.
Nice song, lovely graphics. This is fine art!
I didn't know really how to pick wisely the items.
I will play it again because it's fun.
Congrats to the team!
Fantastic game.
The sound is very addictive, the idea is admirable.
I have finished it and it is of a magical accuracy.
Thank you very much for all this talent !!
We've been working on a game a bit in in the same idea if you want to test.
Bravo for the gameplay timing.
Bravo for graphic art very fair
Congratulations for the sound, poetry and animation just right it too.
My favorite for now
Marc
My friend told me about this game. I love the music and gfx design. Is the game happening in one room, or is it teleportation? Anyway, comments are dithyrambic and this is well deserved.
Maybe you can make the jumps control less demanding by allowing the player to press the jump key a few frames before being standing on a platform.
Congrats & thanks for making this game.
By the way, how do you transform your lua into an executable?
(piwicode team member no2)
Lovely graphics, the concept is nice and reminds me good old games. It's requires concentration and is quite fun. Thanks for making this game.
Tough! I like the sound of the gun, and the graphics are nice and consistent. It is nice to have different enemies. I felt quickly overwhelmed before being able to learn how they move. Maybe it could be rewarding the add a few simpler waves to warm up.
Nice game, thanks for making it!
It's hard to be the Emperor. Texts are well written, and thee music is also very nice, graphics are OK.
I had popups showing the outcome of each decision which makes the game easier, I reached a score of 128 before stopping.
At some point I had multiple musics playing at the same time.
Maybe you should give a try to bare HTML + JS (or so) for this management games; it would help you to reach a wider audience.
It would be so nice to have the sources, so that we can see how you made it. Thanks for making this game!
Kill kill kill. I like being able to move an shoot in a different direction.
The splash screen and graphics does the job pretty well.
The reload takes time which forces the player to dodge between the zombies, which is nice.
Zombies goes in straight line without avoiding the wall. It helped me more than once.
You may be interested in implementing path finding based on a potential field to make the game harder.
The game has potential; it would be interesting to add some variety in the enemies. Some could run at the player when too close. Or stand and jump, forcing the player to dodge.
The sound is a bit repetitive, but helps to established the ambience. FYI the game crashed in the second level.
This is a classical shoot them up, with multiple levels.
It would be nice to have the sources of your game. I only found `.class` in your archive.
Thanks for making this game!
The enigmas are nice and typical from an escape room with codes and hidden keys. I wonder who is the secret friend that took time to write the safe code, but I'm glad someone did it :)
The sound is a bit oppressing, and I spotted many graphical glitches. But I had a good time. Thanks!
Thanks for making this nice arcade game!
I played all most of the level of difficulties. I like the fact it requires self-control: at the beginning of a level I turn around the two rectangles to meek momentum and intercept as may bubble as possible. Then I switch to slow => precise => fast to destroy the last ones.
Graphics are minimalist, background animation is nice and particles makes it look vintage. Adding sound would be so nice (no sound for me). I want to feel speed, and add to satisfaction when crushing a bubble (bing, bing, yay!), and reward when reaching an objective (applause)
At some point I wondered what is this trail, tracked by a line and why I would crush those nice bubbles.
The game could benefit from some story telling. Adding a sense progression would keep the player interested: it could get more and more difficult as time pass, there could be special bubble the clears a zone of the screen, rectangle could move if one manage to press the buttons on the sides is a short amount of time an crush what is in between. There could be a final enemy that we can't touch without bumping on it, or there could be an object to protect from bubbles.
BTW: it makes me think about `boogaloopers`, you should try it!
I survived, don't give up!
This game made me feel something, stuck in a room, facing an unavoidable threat.
And I tried to move everything around in despair, soon the room was a mess, and soon it was to late. The narrator caught my attention about a second chance. That is interesting!
I would rework the sounds in a DAW to cut the high frequencies because it is aggressive with earplugs. You could add slow tempo violin, ad basses to hightlight the drama. The exit door is a important object in the composition and maybe you could record yourself banging and shaking a door.
There is no sense of making progress, at some point I was a bit bored because I did not know if I was missing something. I looked behind all objects, I dropped them out of the window. When the second attempt came I was reluctant to play, and closed the game. Finally I came back an completed the game. Maybe it is a bit too slow.
I don't know what to think about the narrator that teaches me life. Ok, and I didn't do anything to deserve surviving, or to deserve to die.
To conclude this game creates emotions, well done.
Thanks for making this game!
Very nice game, a little pain in the eyes after a few minutes.
The idea is very nice.
The platform style is well playable but the bonus movements are placed bizarrely to be enjoyed.
It will be worth finding more interest in history than in the jumps.
I loved the universe anyway!
I love the way you twisted the theme and conformed to it at the same time: `room one`. Awesome.
This is pretty impressive for 1.4 KLOC of java.
The graphics and writing put me in a good mood. I was excited to see the result of upgrades, and I like very much the representation of time.
As the 30rd of the month was coming, I started to feel anxious, and waiting to the next day is a plus.
Finally they fired me, but I don't give up, I'm going to play again! Thanks for making this game.
Well done! Graphics, sounds, music everything is coherent.
Each enemy has it's own moving scheme, and requires a bit of training to be efficiently defeated.
The gameplay is nervous, but precise. I spotted small graphics glitches due to the lack of padding between sprites in the sprite sheet. I'm impressed by the fact this game is `only` 2.2K Loc of java on top of gdx.
Some times I would have like the hitbox of the player to be smaller, but once you get used to it that works well.
It fits well the jam theme, it's a fun classical shoot them up.
The game is difficult, but I would come back to it with pleasure to see if I can beat it, and that is great.
Thanks for making this game amigo.
81/5000
I liked the universe and the dark atmosphere
The sound is nice is nice too.
Robot inertia and the fact that it has a minimum turning angle makes the player plan a
path which is nice!
Searching the bomb inside crates could have be frustrating, but I have been lucky and it's fun to
discover the santa-bomb.
Maybe the sound of the robot could benefit from a high shelving filer (-6db), to reduce the high frequencies and make it smoother. The music is a nice contribution to the ambiance.
I had a few glitches when the robot is tangential to a cloud, and I had hard time destroying a box
when in contact with the corner.
Connection with the theme is subtle, but overall the experience is nice, and that is what matters the most. Thanks for making this game!
That is the first time I play something like this, and it's refreshing!
The story telling is nice, and it's really fun to guess the numbers. The bar charts are nice.
Thanks for making this game!
A little while to understand the concept.
Then a very addictive game when you start playing.
The graphics and music maintain a steady rhythm. I'm trained to work in a night club!
Thank you
Great story telling. I started to feel anxious, because you never know what to expect. Graphics works very well and this is reinforced by the sound design, which plays an important role in the oppressive atmosphere.
I fits well the theme and was fun to play (I had the bad end, but a glimpse at the code source told me there is a way out). I like the fact that it has a conclusion.
Well done! Thanks for making this game.
Game failed to start because of missing 'api-ms-win-crt-runtime-l1-1-0.dll'. Installing .Net 2015 or Universal C Runtime did not fix the issue.
Maybe you want add a download URL to point at the prerequisite downloads.
I like the music. Unfortunately, I didn't find the needle in the haystack. Maybe you could add a map, but then where is the point right?
I like the feeling of being trapped in a making with moving pieces. For some reason the main character looks to consent, and keep pushing the red button :)
The player has to learn the sequences by heart, because it is very dangerous to improvise.
Sound and music are coherent with the graphics. It is quite fun to play, thank for making this game!
I loved it, very addictive
I finally found what it was wrong in my life, I do not sleep enough; ))
Thank you for this moment of relaxation.
Everything is very coherent and enjoyable to play
Captivating, good idea.
The graphics are fun, minimalist sound and enough difficulty to start playing again.
Very good athmosphere
Thank you
The retro look and feel of this game is charming.
The fact that the player has to dodge and move the spaceship at the same time makes the game original, and also difficult.
Thanks for making this game.