FoonLudum Dare ExplorerUsers → TitoMakaniJr

TitoMakaniJr

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldStar-Crossedjam2093.663.773.053.273.943.22
201637One roomVoyagejam3263.522.812.844.123.903.192.763.71100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TitoMakaniJr

LD37 — One room

Spellbound by ijzm 2016-12-14T08:02:00

I just finished up this entry and I must agree with others that the music was done well and the graphic were pretty cute. I also ran into a few issues with some unclear directions, and a walk animation that doesn't properly cycle when swapping direction. Overall I enjoyed this entry and I think the verticality of the level was clever.

PS: Go Team Ghost

Essay Writer 5000 by MrEvilGuy 2016-12-14T08:58:00

Well this sure is... a game. While I didn't finish it I appreciate the amount of work that i'm sure went into it. The voice overs are just fantastic and the idea of it is just hilarious.

Icara's takeoff by Karreg 2016-12-14T20:08:00

I really like the core mechanic of this game. I think its a rather clever use of the room space. Good job on this one!

Ball in Room - Learning Unity :( by jsonbee 2016-12-30T15:21:00

Hope you had a good time with your project. Keep up with making games and soon you will start seeing huge improvements!

Hikikomori by WarmLemon 2016-12-15T07:32:00

I've gotta say I had a hard time playing a lot of this, almost like the boxes on the usable objects were weirdly shaped or something. I also had problems with the brother falling over and becoming hard to push out. However the art style and time management aspects were both good.

Don't Break the Door by TacoTruckGames 2016-12-15T10:27:00

Really fun game and a cool concept. I thought it was pretty dang hard after the first little bit though

One Room Repair by makhovykh 2016-12-14T19:42:00

I think this could be really fun with more tools and things to do, I totally understand the time constraints though! It feels like a good base for a silly web game though. Good job with the game man!

Life.exe by wujood 2016-12-14T21:36:00

That ladder sure is CRAZY! I was digging the pixel art for sure, lol those shoes might be a little big though! Good job on the game guys!

Vengeance with Salt by PetersonGames 2016-12-15T09:58:00

I think this is a pretty good base to build something cool, the AI is pretty simple. However it makes it rather challenging later when you are straight swamped by the slugs! Anyways good job with the game dood

Code Red by oultrox 2016-12-16T05:32:00

Really enjoyed this game, it was very fast and the blood effects looked great. It reminded me of the prototype games a bit. Anyways great job on the submission man!

LudumDare OneRoom - Blackback Mountain by kptemre 2016-12-14T19:57:00

As others have said I had trouble with the aiming and capsule hitboxes. With a little more work this could be a fun little game, maybe even a heartbreaking love story as well! "I wish I knew how to quit you" BibleThump

Quipp by ModernMan 2016-12-15T07:44:00

I really enjoyed what I played! I did experience some framerate problems which seems to be due to shells which are not destroyed in a timely manner. The animations look GREAT and I really like the way the gun shoots.

O No! She's Grabbing the Mic! by youngbrothers 2016-12-15T09:12:00

Wasn't really sure what to expect but having to shoo away yoko is seriously CLASSIC! I wish I could have seen a bit more of the screen, but overall good job with the game!

The Boxing Ring by Haveachin 2016-12-30T15:16:00

I liked this one, it's pretty goofy and fun. The blocking is pretty strong and I never figured out how to k.o. anyone but its quick which makes it more exciting.

Claustrophobia by jperlin 2016-12-14T18:24:00

I'm down with any game where all the sound effects are done by a human mouth. In fact you have made me confront my weird love for that genre...... ANYWAYS! Great job on the game dood

LaBeeRind2D by GnaxProductions 2016-12-14T12:08:00

Came for a fun game, stayed for the adorable voice work

Networking™ by erikiene 2016-12-14T21:32:00

I enjoyed playing through this entry, I know exactly these feels. Also I'm not sure what going on with corner guy... "I've been here ages, there is no door" literally a wide open door right across the room. Any ways good job on the game!

SpaceBeaver by OWC 2016-12-15T06:26:00

Great job with the game guys! I really love general movement and the animations look great! I agree that the controls were a little hard to get used to though.

The White Room by Ganon 2016-12-15T07:06:00

I'm really digging the low poly style, and the animation work is fantastic! I could learn a thing or two from you guys haha. Anyways as others have said the game sort of hits a wall when you get to the cookie part. I wasn't sure if I was supposed to be delivering those things or just collecting? ALSO! If you guys are having trouble with the embed make sure you have the correct link. Go to your itch.io edit game page, click the distribute tab and then embed. There will be a link there which is the link you need to put in your ludum dare page. All in all good work with this one!

Pimp My Room by Stylo21 2016-12-15T08:47:00

As a huge fan of clickers I was hoping to find a game just like this! I'm glad to say I had a lot of fun playing it and getting all the different upgrades. The visuals are good, I only wish the bed wasn't behind the huge rock haha. Anyways good job with the game guys!

Voyage by TitoMakaniJr 2016-12-14T06:36:00

@palarus Thank you for the comment! I was worried that the art style was a bit to cute for the mood I wanted in the later half of the game.

@naivehawk Haha I hadn't really thought of it that way, but now that you say something it for sure has some parrallels.

Voyage by TitoMakaniJr 2016-12-14T08:50:00

@MrEvilGuy If only it were so simple! Thank you so much! I spent probably a day and a half making all the art, which at the end of the 3rd day I decided was way to long as I cut every corner to get a working game lol.

@ursagames I have an unused bathroom, ball, and airlock animation. I had to cut a lot of things to finish on time unfortunately, and that was just one of them.

Voyage by TitoMakaniJr 2016-12-14T09:18:00

@ijzm Sorry about that! I only put in some text about the objective when clicking on the bed, but I must admit that was a rather quick fix. Yeah I made all the object text late-ish in the last day so I was typing quiet furiously, If I do more work on it I will be sure to spell check everything... Maybe move it into word for a second haha. Anywho thanks for playing the game!

@zzapp Yeah as I said above I was very worried the tone shift would be too quick. Unfortunately my plans for the project were a bit too big for the time I had so I had to cut out a day and some interactions between Lisa and Rick which I think caused the ending to feel as though it comes out of nowhere. Thanks for playing though!

Voyage by TitoMakaniJr 2016-12-14T09:52:00

@DetectiveGame37 Thank you so much I really appreciate that!

@stupidmindlessf I had plans for more objects to be interactable which is why they were in the background but I had to disable a lot of them when I started running out of time to write the text for each day. This is my first jam so I wasn't really sure what counted as a bug or feature, but to play it safe I decided not to add any new objects after the deadline. Anyways thank you so much for taking the time to play it and letting me know about some of the errors haha.

Voyage by TitoMakaniJr 2016-12-14T10:32:00

@erikiene LOL man I noticed too late that I wasn't decrementing the rubix array properly. I made a lot of different sprites for it so I was just hoping rnjesus would be with me. Thanks for playing!

Voyage by TitoMakaniJr 2016-12-14T11:43:00

@AngrySquirrels Thanks dood.

@OWC I wish I would have had more time to put some in, the bathroom, airlock, and ball were all supposed to intractable but I had to cut them due to time restrictions. Also there were supposed to be around 6 other observable objects. Anywho thanks for the feedback and playing the game!

@rainssong thank you so much! I've been learning to make pixel art for a little bit now but this was my first big project, i'm pretty happy with how it turned out

Voyage by TitoMakaniJr 2016-12-14T12:31:00

@Pixthopher For real? This coming from the guy who made my favorite game so far! That means a lot! I went back and played more Circl, still haven't beat it but I was so close!

Voyage by TitoMakaniJr 2016-12-14T17:44:00

@rodobodolfo Haha thank you for taking the time to play it! I'm glad you enjoyed it.

@VadimIvshin I absolutely adore Gods Will be Watching! I for sure took a lot of inspiration from that game and S:S&S when finding my style.

@2Bit Thanks man! I'm glad you enjoyed it!

@marcelomori Haha I hope its good interesting...! Thank you for taking the time to play it

@DarkBloodStudios Sorry about that, I had played with making the text timer a bit longer but ended up leaving it shorter. If I make another text heavy game I will keep this in mind for sure! Thanks for the feedback!

Voyage by TitoMakaniJr 2016-12-14T18:07:00

@madlee Thank you so much for pointing that out! I didn't do any testing with a game pad, but I will look into this so I don't have a similar problem on future projects.

Voyage by TitoMakaniJr 2016-12-14T19:44:00

@UlianaGalich Thank you so much! I honestly spent about 65+ percent of my time making the art for the game so I really appreciate hearing you liked it!

Voyage by TitoMakaniJr 2016-12-14T20:31:00

@wdebowicz Thank you! This was my first time creating a walk cycle and was rather worried that it turned out a little goofy looking. Also if you spam the move keys it looks like the character is ice skating LOL.

@piwicode Yeah the game was supposed to be more about isolation and the stress of being stuck in that sort of a situation. I was hoping the passage of time would be apparent through the calander and logs, and by going to bed each day it shows that this is just a glimpse into their lives at different points of their ill-fated voyage. Thanks for taking the time to play it!

Voyage by TitoMakaniJr 2016-12-14T22:08:00

@oultrox I totally agree, the thing that really bugged me was the window which didn't line up properly. I'm not sure why I didn't just make it a separate sprite!!! I didn't even consider a pixelated font, but if I had more time that would have been very cool. Anyways thanks for the feedback and playing the game!

Voyage by TitoMakaniJr 2016-12-14T23:27:00

@Obvious_San I honestly don't know why I didn't think of that... where were you when I was writing out the text!!! Haha. Anyways Thanks for the feedback and playing the game!

- fellow randomhuman

Voyage by TitoMakaniJr 2016-12-15T08:53:00

@Asturk That is exactly the feeling I was going for! Thank you so much man!

@PeachTreeOath Oh boy I am so excited for that movie! Yeah it sure does, which is one of the few things I don't love about the finish project. I am glad you understand though!

@WarmLemon I was hoping to Shyamalan someone haha

Voyage by TitoMakaniJr 2016-12-16T04:12:00

@AlbertViader thank you I was a bit worried how the link would come out with such a small pixel area to work with but I was really happy with it.

@Stylo21 Yeah no problem, I had a lot of fun working on it so I'm glad to hear you enjoyed it!

@Nikteddy92 Thank you, I'm really happy with how the atmosphere seems to be coming across with everyone that has played! Also I'm digging your pixel protoss!

@SimonHutchinson Haha and the original story arc I had planned was even darker if you can imagine. Wow that is high praise! I wish I could even come close to making something with the same tension and dread as Dead Space. Please do! I absolutely love it, it makes creating tiles and animations super simple.

@MpowG Thank you!

@UrucaGames Thank you I really appreciate that

@JoeProgram Thanks man, I'm really happy with how it ended up. And honestly the feedback is more than I ever could have hoped for

Voyage by TitoMakaniJr 2016-12-18T01:44:00

@makhovykh Thank you! I had a few other ones before this one, but what I ended with I think looked pretty alright.

@mvieira Thanks for taking the time to play it

@Firellon I also would have loved to do something with branching paths, I think its always fun when you end up playing a game have your own unique story.

@BigCow Oh god I LOVE Ren and Stimpy. Thank you so much! I really appreciate that, I am crazy about the style of S:S&S, so I'm so happy to hear about any comparisons haha!

@ato The music came from Abundant-Music.com, which is procedurally generated (SO COOL)!

@tinyworlds Thank you, I am super happy with what ended up coming out. Haha, maybe I'll add a "Based on a true story" at the start

@axoona Thanks for the feedback, I totally agree that more interactivity would have gone a long way.

@columhiggins Unfortunately there is only one ending, but as I said I would have loved to have had branching paths.

@Angelbait Well thank you for taking the time to play the game!

One Step Back by Holofire 2016-12-14T09:12:00

I agree with everyone else that the graphics look great. I like the overall look of the game and being a huge fan of The Stanley Parable I very much so look forward to seeing what you guys end up doing with a full release! I also have some feedback, and this is just from one guy so please take it with a grain of salt! The interaction animations were a little slow, when I had to open a box or press a button the seconds of him raising his arm to press it started adding up. Also I wonder what your thoughts on voice work is? In my opinion Stanley Parable and Beginner's Guide work so well because the VO. Anywho good job on the game and good luck with the project!

Smallest Dungeon by Reuno 2016-12-14T21:18:00

Music and art are both just fantastic!

Room for Improvement by Recursiveanomaly 2016-12-14T19:32:00

This game reminded me of Crypt of the Necrodancer. I'm a big fan of these turn based movement games and enjoyed playing this one as well. It was very hard though! Anywho good job on the game dood.

Room 2106-B by jotson 2016-12-15T06:40:00

This was not the type of game I expected to find. The visuals are really well done, and discovering that you play as the son, who is fighting, instead of the dad is a great and sad moment. I personally think this perfectly captures the mood and emotions it is trying to convey. The only thing I would say is that this entry should NOT be being rated on humor.

John in the room by oab 2016-12-15T06:57:00

I really like the different camera angles, I think it is a really smart use of the room space. The ending is a bit abrupt and doesn't exactly fit the tone of the game. I mean him not killing himself wouldn't end with him being happy haha. Anyways good work on the game!

The Guy In The Room by BadPaul34 2016-12-14T18:50:00

I really enjoyed playing this! While I think the narrative was a little heavy handed while climbing the ending stairs, I thought the actual game was clever in its unique storytelling. Great job on the game!

PS: This guy was pulling down those girls and he decides to settle with a girl from the early 1900s? Haha

Room 41 by ShellfishGames 2016-12-14T20:27:00

I really enjoyed this entry. It was very different than everything else I have played. As far as being funny or cringe I think it is a situation where you get out what you put in. I enjoyed my time reading the chat and responding in my own ways. I wonder if there were other people in there with me? That would be the only thing to make it more enjoyable is to have other people actually respond to my comments since they were widely ignored haha. Anyways it felt like something you might find on an episode of Black Mirror which I for sure am down with. Good job with the game dood!

Toilet Escape Room by wdebowicz 2016-12-14T19:51:00

Man I used to LOVE these type of games! I thought this one was a nice little entry in the escape the room genre. I also really liked the destructible doors. Good job on the game!

Panic room by Smiley 2016-12-14T22:00:00

I like the pew sound the gun makes. Also is the character not wearing pants....!

The Mail(Bore)Room by Multitudes22 2016-12-14T11:18:00

Wow that got real hectic real quick! Anyways man I think its a cool idea and you saw it through to the end. Don't beat yourself up about not having the dream game you envisioned, I know its hard when it doesn't turn out how you were expecting but these jams should be more about having fun and building something. Anywho good job with the game, the models and level look great.

CircL by Pixtopher 2016-12-14T08:37:00

I loved this game! The art was great, the sound was really well done. I played it for almost 30 minutes I think. Let me just say that I certainly didn't love the movie and I can now safely say that it works much better as a game.

Also I quick question! Are the votes supposed to reset after someone dies? As it is the votes are permanent and stack for the next round.

Training Room by alhvi 2016-12-31T17:04:00

Haha I've been a wrist player all my life so I am used to high sens, but this was even a bit much for me! Beyond that it was a fun little game. Good job on the jam!

sweet dreams... by Jan Peter (jpdev) 2016-12-14T19:21:00

I would move out of that apartment SO fast

Neat (Ludum Dare 37) by HawkSandwich 2016-12-14T11:27:00

Boy oh boy is my memory not great! I like the concept of it though and the models look clean.

Storage Guy by Donar 2016-12-14T10:09:00

No need to thank me, i'm just a man doing my job! Anyways I had a lot of fun playing this game, I had to switch arms because mine started cramping up... from all the frantic key pressing! I really liked when my box count got low enough that I could start organizing my boxes into lines for quick delivery, but maybe that is just me.

Budget Mortuary by comatomatoes 2016-12-15T09:02:00

I also had a few issues with the browser window doing some weird things. Beyond that I really enjoyed the game! It was pretty hard to stack and my god were there not many funerals going on haha. I had to stack that freezer FULL. I think with some tweaks to the funeral timer this could be a lot of fun

Dot by davidcmcdonald 2016-12-15T10:30:00

I do think this is pretty fun for a game made in such a short amount of time. I really liked the music and sound effects. I felt like the difficulty either didn't ramp up or ramp up quick enough to keep me interested. All in all nice game for the short amount of time you had!

How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator by rodobodolfo 2016-12-14T11:40:00

Wow! That was really great. The art, music and general concept of the game were all just fantastic. I also really appreciate good voice overs and these ones were really well done.

Overrun Room by britzl 2016-12-15T11:24:00

I'm not sure if it was just me but the actual bullets didn't seem to want to go towards where I was aiming. I think this is a good starting point for a larger project though

Porno Tales: part 1 (Warning: NSFW!!!) by Sublustris 2016-12-15T07:38:00

I've gotta say I didn't love this entry. Rnjesus needs to be with you on the minion spawns in order to not get boned... so to speak. The movement feels too slow to be able to move out of the way of the obstacles. I can say I liked the art though.

Coffee Battle by wischutz 2016-12-14T18:36:00

Someone requisition me a beat! The timer on the dropping items is pretty rough! especially when they drop on the opposite side of you. Anyways good job with the game!

Bare Knuckle Gladiators by 2Bit 2016-12-14T08:46:00

I enjoyed playing this for sure! The music was really great and the gameplay was fun. The only downside I can think of is that the turn speed on the enemies was a little slow. I felt like a bit like Quicksilver. Anywho over all I liked it!

Ghost In the room by Cerberus 2016-12-15T06:45:00

This feels like a great foundation for a fun arena shooter, the projectile sound and screen shake makes your shots feel very powerful which I really like. I know the feel of not having enough time to put a lot of content in, but what you have could easily be built into a really fun web game. I would do some testing with what style of shooting feels best though. Personally I didn't love having to quick turn to shoot, BUT I am only one person so take what I say with a (rather large) grain of salt! Anyways good work with the game dood!

The F Revenge by Pandanymous 2016-12-14T11:11:00

Great idea! In the future I would remove any sort of rotation on the player though. Anyways I think it was really cool, and I could see a game like this being very fun with a bit more work. Keep it up man!

Gogol by BeardyBard 2016-12-15T07:55:00

I didn't really feel like I had great control over the character, and I think maybe the shots should go through the floors because otherwise its nigh impossible to shoot the hanging slimes! The art style is really great and I think with a bit of work this would be super fun. Good job on the entry!

Alone by Big Cow 2016-12-15T10:15:00

Really well executed guys! The voice acting was really great, which I suppose is what holds up the whole experience.

Defend the Nukes! by Asturk 2016-12-14T23:03:00

I had fun playing this little game. I think it works well as a small web game. I must say though the 3 cost robots are OP!!

Conduction by superjai 2016-12-15T21:28:00

I really liked the idea of this game, and actually had fun playing it. I'm sure it would have been even better with another person!

Concierge by Zarkonnen 2016-12-15T07:13:00

This really is a fun little game, everyone else is right that the trial and error gameplay is addicting. Cthulhu is truly 2 stronk.

Claustrophobia by Obvious_San 2016-12-14T20:40:00

Wow! This felt like an extremely polished game, the art was really good and the gameplay was quick and fun. It was also challenging, maybe a little too hard to come back once the room starts closing in but maybe that is by design. My only complaint is that you can get stuck against walls by some number of enemies and get straight wrecked!

After Party by saucygames 2016-12-14T07:49:00

For sure got some hotline vibes from this. Anyways I liked the dark story and atmosphere. I saw a few glitches where the pathing on the girls would send them under some objects like the table. Overall I enjoyed the game though. Great work!

PS: Shotgun dad 2 stronk, I think he's walling

Fistlinger by marcelomori 2016-12-14T12:03:00

This was pretty dang fun, I always really liked these style of games. The sounds were really well done and the guns felt powerful. The only complaint is that when you die and start over the music from the last life continues to play so you get multiple playing over each other

O.R. Escape by CookieMonster249 2016-12-15T06:35:00

I like the idea of this game, and it feels good to play. The design of the room was also well done. I did however feel that the zombie spawns were either wonky or the lighting needed to be a bit better since I would walk around and start getting hit, which means a zombie must have spawned about a foot behind my character

One RestRoom, Please!!! by mvieira 2016-12-14T19:09:00

I'm really glad Rambo saw me through to the end. Also I am never bringing this guy on a road trip again. Anywho good job on the game! The car controls were really fun. I only wish there was a bit more freedom when driving around, sometimes you could drive on the grass but not other times.

XMAS Blaster by maartene 2016-12-15T06:52:00

Well the graphics look great! I felt like this sort of game would have played a lot better with a mouse though. I love third person shooters, but the movement in this one felt a little clunky. The actual waves of enemies were good and I liked the level design.

Arena 3000 by automatonvx 2016-12-14T21:09:00

Good job on the compo man! Just a heads up I think you probably did the same thing I did at first with embedding you game. Try going to your edit game page on itch.io and go to distribute. You will see an embed tab which contains the actual link you want to embed in your LD page.

Survive by rayriver 2016-12-14T09:37:00

Wow that boss has a lot of health! Anyways this was a fun little game if not a little safe. I would have liked to see more variance in the gameplay as some others mentioned, but for a compo game this functions rather nicely. It would also be a great building block for something bigger.

OneRoom by Ace17 2016-12-14T19:36:00

I'm not sure if this happened to anyone else, but the cursor didn't lock in the screen so I could only move the camera a couple degrees. Anyways I got sort of far? in the game. I like the idea and with a could have played it the way it was meant.

Obi's Christmas Adventure by Joshsimard 2016-12-15T09:44:00

I thought this was a pretty cute/fun game. I would recommend figuring out how to make platforms passable from the bottom but not the top!

sit down by spb_Rusty 2016-12-15T07:49:00

That gets so hard SO fast! I think this game is pretty alright, I just wish I had more exact control over where the students will go, but maybe the lack of that control is by design. Overall I think this a nice goofy/fun game. Good job with the entry!

LD38 — A Small World

Small Survival by Fengol 2017-05-01T05:13:18Z

Sorry I guess like others I didn't really understand how to play. I was able to collect items and punch zombies but the crafting didn't seem to work at all.

Star-Crossed by TitoMakaniJr 2017-05-01T05:29:51Z

@spinalJack Thanks for taking the time to play my game! Maybe I should make my controls section a bit more robust. I play a lot of platformers so I am probably not the best judge of what a new player will know coming into it haha. I'm sure I will be saying this a lot but I had wanted the difficultly to be a slower curve as the player gets more used to the controls, but I ended up having to make the whole game shorter. Meaning it gets fairly hard pretty quick. Also I had never built real platforming levels before so it was just sort of a "Oh yeah this seems cool to do right here" sort of thing.

@fouralex As I said above I do apologize for the difficulty spike! I tend to think the Red planet is by far the hardest section. I even have troubles getting through it and I have played so many platformers... I guess I have always wanted to make a sort of hardcore platformer just like meat boy and Wings of Vi. Maybe a more casual jam (not calling you a casual btw) isn't really the place to do it though haha! Anyways thanks so much for taking the time to play the game! Also in your opinion how could the controls have been better? I think a lot of the values could have been tweaked a bit to make a tighter experience though.

Star-Crossed by TitoMakaniJr 2017-05-22T18:57:17Z

@daniel-conway Thank you for saying that I really appreciate it!

@eric-florio I agree with you completely. I think if I had to redo this game I would split it into levels which are much smaller with maybe one of two planets. For the most part I made the world in a very linear fashion, and as the deadline came closer I knew I couldn't really go back and balance it.

@nickzangus Thank you! Unfortunately I didn't have time to put in audio. I'm still trying to figure out how to balance everything as a solo. This time around day two I still hadn't gotten the core movement working so I sort of knew some things were going to be left out. I really wanted a few different sounds, especially for the boot thrusters!

@failedstarfish Thanks! After play testing a bit I should have added a sign pointing to the second planet... and for sure a mention of the wall jumping in my controls!

@sean-m Thank you for saying that! The feeling of the game was one of my main focuses. I spent hours and hour adjusting everything and fixing small issues I had with the movement. I suppose I'm saying that I really appreciate it!

@sheeptree I had wanted to do something like that, which is why the start has no enemies and is all just jumping around. Ideally the first few planets would have very minimal enemies, but I knew I had to condense the world somehow. I ended up going with a fairly hard middle and as I ran out of time the back end became much less populated with enemies. I suppose it was also my first time making platformer levels, and I didn't really think about how it is very hard to balance. I sort of am thinking about the path a player would take when i'm placing everything, so when it comes time for me to test it I already know what to do. It was almost like Super Mario Maker where I just wanted to make sure it was passable then moved on haha. Anyways Thank you!

Star-Crossed by TitoMakaniJr 2017-05-22T19:23:00Z

@sgstair Thanks for playing it on your stream! I really love seeing other people playing my games, and I'm sure a lot of other devs feel the same exact way!

@maximo-peach Thank you! I was really happy with how the art turned out on this one. During the early stages I decided to go with the smaller pixel size. Made all the animations much easier to make, and overall I think it looks a lot "cuter" for lack of a better word.

@theslate Thank you so much! I am pretty happy with how this one turned out.

@laguna HAHA! That's really awesome to hear. Both of my games have been pretty similar in that they just sort of start without any messages about what to be doing in game. I'm really glad you found it fun rather than frustrating because I can totally understand either reaction. I think that was my favorite thing about this game. The general equation for gravity just happened to turn out feeling really great. I only wish it wouldn't drop off quite so fast when heading back out into space. Anyways thank you, I'm really glad you enjoyed it!

@mikeware I actually think this will most likely be the end of it. I will more than likely use the same type of circular movement in a different platforming project, but making a full game out of this would be incredibly taxing. I probably shouldn't go into some huge wall of text about this but essentially with this sort of circular movement every enemy and platform has to be placed, then rotated to match the planet it is linked to. This was all done in the code, but without knowing the rotation of an object before running the scene it was extremely hard to place anything else near it. Essentially this weird sort of design ended up adding a huge amount of time onto what normally should be a fairly quick process. Also! A lot of standard level design options were not available to me. I wanted a section where two parallel platforms would get further and further apart, having the player jump between them. I found out that the platforms might start close at the bottom but very quickly end up no where near each other. This could be solved with larger planets, but it really is just one nail out of many in this coffin. I have a feeling the level design would need a complete rework, but as of right now I have no clue how it would be done haha. Anyways thank you so much for your comment and for playing the game!

@calzep Thank you so much for saying that! I really am glad you had a good time playing the game!!! Also check out what I said to mikeware on why, unfortunately, I most likely will not continue with this project...!

@papypilgrim I totally agree with you, after I released the game I had one of my friends try it out while I watched. They don't play many platforming games and I watched them struggle for a while, and that was even with me explaining the controls in depth. I guess the real issue for me is that I grew up playing platformers, and when I was designing a lot of the level I was thinking of how I might play it. I always test for a double jump/wall-sliding where I can. I think it was just a complete lack of thinking about my audience. I really do appreciate the feedback! Also the sprint is there for added control over the character.

Monolith by samlo 2017-05-02T03:05:36Z

Game was a lot of fun and did feel super fast paced. I agree with @carsen-d that the lock on felt very strange. There was not really much of a way to clear a screen without standing in the bullets. Maybe if the lock on was a bit shorter? I'm not sure, either way it was a ton of fun.

Polyville by Daniel Conway 2017-05-02T02:15:26Z

Hey man I finally got around to playing your game. Good job for your first LD. As the guy above me said it is mainly fetch quests and I ended up just cruising around grabbing everything before I talked to about half the people. It was pretty relaxing and you did a great job building out the game world. How long did it take you to place all those trees!!! Also I am super down with that cutscene at the end. I still have no clue how to make one with unity... Anyways good luck with the rest of the Jam!

SmallWorld by arg410 2017-05-01T05:16:19Z

I agree with others that the game is very forgiving, or maybe I didn't play long enough for it to become more challenging. I like the little flower asset though. Good luck with your game!

STACK by Doc ill 2017-05-02T00:31:00Z

That really was a neat little game! It was great building that massive tower and looking down at the little round planet below. Great use of the theme by the way! I do wish there was a way to turn off the music though, as the short loop started to drive me to insanity as I kept falling down my tower of chairs. Beyond that controls could be tightened up a bit. I had some issues actually climbing back up after I had fallen because the objects kept pushing me outwards as I hit their corners. All that is not to say I didn't enjoy the experience. I think for a small game jam this is great and a lot of fun!

The Epic of Gilbert by CasualMaverick 2017-05-02T04:09:58Z

That fish must have loved flappy bird...! The animations in this game were great and I liked the music/sound effects. Actually I really liked how the moving animation would speed up as you moved, maybe its not very hard to make (I'm honestly not sure) but it looked super good. Certainly a fun little game.

Food Force by Kinjin 2017-05-01T05:23:01Z

Great job on this little game! The art looks really great and the sound effects work pretty well. I like that it is all controlled with the mouse rather than the keyboard. I think it was a great decision to give the player much more control. Good luck with your game!