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Room for Improvement
Room for Improvement
By recursiveanomaly
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 309 | 3.38 | | |
| Theme | 473 | 3.54 | | |
| Overall | 476 | 3.29 | | |
| Innovation | 496 | 3.00 | | |
| Humor | 545 | 2.29 | | |
| Graphics | 565 | 3.21 | | |
| Mood | 608 | 3.00 | | |
| Coolness | 893 | 46 | | |
Comments
ggg01
2016-12-13 03:40
Hey, we would love to review this game! We will do a run through of your game and we will also give you feedback. All games will be video reviewed, written reviewed, or game played and the content will be available on the GameGrape Gaming YouTube channel and GameGrape Gaming website. We will even Tweet and share the games we like the most on Twitter! So what are you waiting for? Get Your Game Reviewed Now!: http://gamegrapestudios.com/gamegrapegaming . If you would like to be placed in the randomly picked group then sign up here (you are not guaranteed to get a review with this option though): https://goo.gl/forms/1JArGP4uiCJa71DP2 . We can’t wait to play your game! See you there!
Nice game, interesting idea. You should add how to kill the monsters in your description (I am not sure how I killed them, but some were turning into grave stones.
Loved how the levels were generated, but the random placement of enemies made many levels feel impossible.
Turn based mechanics were also pretty great
This game reminded me of Crypt of the Necrodancer. I'm a big fan of these turn based movement games and enjoyed playing this one as well. It was very hard though! Anywho good job on the game dood.
kappaix
2016-12-14 19:32
Really interesting interpretation of the theme, liked the static graphics, made it feel like a board game (in a good way).
Found the combat a little bit confusing - overall though, great work! Well done, thanks for sharing!
Nice graphics and a novel idea.... liked it a lot
Awesome game! I love how the doors work and it really makes you think about your next move. The room getting bigger every time you find the right door is really cool. Some sound would be nice but otherwise this game is perfect.
quiv
2016-12-14 19:40
Awesome idea of having enemies that can flat-out kill you, but giving the player the maneuverability to get around them. I liked having to figure out how to get around and either kill everything in the early levels or ensure I could test every door in the later levels. Nice work :)
Good game which reminds me the lats HitMan project. I love the simple aesthetic. Great mood. Well done ++
Love roguelikes!
And you found an easy and simple way to make it fun. It reminds me of boardgames and I love it.
korvexx
2016-12-18 00:43
I like the random level generator for each level, that's kinda nice. I wish there was a way to know where the door would teleport you before you entered. Also, make sure to tell players they can kill enemies by walking into them. Graphics were nice and I enjoyed myself. Good game.
ping78
2016-12-18 03:13
Cool game, cool idea. Liked the procedural level generation, art, mechanics of the game and animations. Well done.
pierrec
2016-12-18 11:12
Not very innovative but a good yet simple roguelike! thank you