Trapped by PoundTheGroundStudios 2017-12-06T21:26:21Z ♥ 0
Interesting game! I did like the overall atmosphere - very hostile. Couldn't strafe? Not sure if that's a bug, or intentional, but it felt very strange.
Well done!
Foon → Ludum Dare Explorer → Users → KappaIX
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Keep It Alive | jam | 228 | 3.98 | 3.30 | 3.37 | 3.92 | 3.53 | 4.17 | 4.59 | |||
| 2019 | 45 | Start with nothing | 👥 | Gloominate | jam | 883 | 3.09 | 2.59 | 2.93 | 3.18 | 2.57 | 3.80 | 2.50 | 3.46 | ||
| 2019 | 44 | Your life is currency | 👥 | Bossman - pizza + beer = happy drones | jam | 2.50 | 2.83 | 2.67 | 2.83 | 3.00 | 2.67 | 3.00 | 2.67 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Riff For Your Life | jam | 109 | 4.00 | 3.81 | 3.68 | 3.95 | 3.58 | 4.25 | 4.00 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | SAFE ZONE | jam | 420 | 3.59 | 3.59 | 3.32 | 3.23 | 3.61 | 3.14 | 3.67 | |||
| 2017 | 38 | A Small World | ANTIVIRUS | jam | 98 | 3.91 | 4.04 | 3.30 | 3.91 | 3.78 | 3.52 | 2.68 | 3.52 | |||
| 2016 | 37 | One room | Tomb of the Glitch King | compo | 45 | 3.97 | 4.00 | 3.47 | 4.29 | 3.68 | 3.76 | 3.78 | 55 | |||
| 2016 | 35 | Shapeshift | Chameleon Candidate | jam | 182 | 3.66 | 3.66 | 3.83 | 3.63 | 3.36 | 3.00 | 4.20 | 3.65 | 81 |
KappaIX leaves an average of 28.2 feedback comments each event.
Interesting game! I did like the overall atmosphere - very hostile. Couldn't strafe? Not sure if that's a bug, or intentional, but it felt very strange.
Well done!
Interesting game - would have been great to have more visual/audio feedback to know when you are damaging enemies/crystals and the music loop is a little bit short, making it repetitive. Did enjoy kiting around a big horde of enemies though.
Well done!
On the whole I was really impressed by the depth of options and the overall quality of the writing. Few typos and rough areas, but it was an ambitious task for a Jam and I think you pulled it off.
Well done!
Thanks for sharing your game!
I really the graphics and art style - and like the shifting concept. Like others have said, I found it very hard - and I think that's mostly because it's hard to understand what form the game 'wants' you to be in at any time?
Well done!
An interesting idea! Liked the easy to grasp gameplay - but thought that eventually the difficulty ramps up a bit far and you end up shooting a lot of your own cells trying to defend them (maybe kind of the point - but I still had to try and keep them alive).
Well done, thanks for sharing!
A very interesting and original concept! I liked the core of the gameplay and i'm a sucker for chiptune soundtracks - found it a little tough to work out what I was doing wrong when trying to defend my drills/shrinkers, so a little more direction would be good.
Well done! Thanks for sharing!
I think I enjoyed this a whole lot more than I should have! The flailing ant was very fun. I particularly liked the horizontal levels with water and the lillypads - and the levels with a lot of vertical obstacles - I found you can get a lot of momentum going. The areas to improve would be sound, graphics, etc - but I genuinely had fun and played till the end.
Well done, thanks for sharing!
Like the art, music and overall atmosphere a lot. The core mechanic is very interesting, but is very punishing - I mean by that, that if the player is bad, you are then punished with no visibility, making it even harder to find what you are looking for. The 'pick stuff up to see more' thing is a good idea though.
Well done, thanks for sharing!
Interesting game - I really like the monochromatic art style, the mood/music and the 'linking' mechanic. You can see the work you put into the mechanics - but none of your big description really translates into gameplay? Ultimately, it boils down to 'click on stuff as fast as possible' with the main strategy being timing about when you click on the other orbs.
Overall a really interesting idea. Well done, thanks for sharing!
Fun entry! The bee was quite big on the minimap, and I didn't even know I had a timer - but I did enjoy flying around a bit hunting down flowers.
Well done, thanks for sharing!
Good entry, it's got a nice coherent look to it and some cool music. A bit more teaching of how to play, and some feedback when hitting the interceptor button would be great, I might be stupid, but I didn't make the connection between the blue ships and the button very quickly!
Well done, thanks for sharing!
Good entry, bonus points for a chunky gun with screen shake and knockback! Graphics and sound were fun - I think you were a bit stingy with the platforms (they're really small). Had a lot of fun blasting aliens.
Well done, thanks for sharing!
I like your ambition a lot - good looking game, nice sound and music. Found some of the gameplay a bit frustrating - you have to be really on point in the first level to stay ahead of [REDACTED FOR SPOILERS] and in the second level the spikes are really tough to see.
Well done, thanks for sharing!
An interesting idea - I also had trouble because ctrl does weird things in my browser. Got quite a big cluster of planets though! As it starts to zoom out the background made me feel a bit sick and you can't see the asteroids very well.
Well done, thanks a lot for sharing!
Good looking game with an interesting core concept! Found that I had a few problems with hitboxes on the hazards and because i'm playing with the keyboard, it would be really good to be able to restart with the keyboard when I die.
Well done, thanks a lot for sharing!
Absolutely love the vector-style graphics, as well as the music and the sound, really cool. As with others, I cheesed my way though the whole thing by hammering space - but - I did get through the whole thing because of the way it looked and sounded.
Well done, thanks for sharing!
It's a really strong core idea (and looks good). The controls are reeeeealy tough to get the hand of - it's quite hard to find the point between jumping right on the edge, and turning the corner so you fly off into space, and you're punished a lot for small mistakes.
On the whole though, really glad I got the chance to play it. With more time, you could develop it a lot.
Well done, thanks for sharing!
I actually really enjoyed this. Very relaxing. Found the controls quite weird... but you are an amoeba.
My favourite parts were the sound, particularly the little tinkling noise when eating things.
Really well done! Thanks for sharing!
Really good looking game with a fun core concept. It's probably just me, but I really struggled with the controls - not really being able to get the clouds to go where I wanted to! Great atmosphere though.
Well done, thanks for sharing!
Great looking game with a good core concept - really feel like the camera is main thing holding it back? As soon as you get out of the small circle, you can't really see anything going on (and when the enemies explode, the camera kind of pulls towards them). Liked the sound effects that were in the game a lot, a bit of music would go a long way I reckon.
Well done! Thanks for sharing!
Great looking game and fun concept.
The mouse movement is good for aiming but not so much for moving - also thought that the shooting feels a bit inaccurate? But that might just be the way the rockets fly out (which looks really cool by the way).
Really interesting. Well done, thanks for sharing!
Interesting entry! I quite liked the graphics and sound, gave me the feeling of an old PC demo disk of the front of a magazine (ah, nostalgia). I think the main area for improvement would be to try and communicate some of the mechanics better? For example, it took me a while to realise I could push rocks - so rather than trying to work out the solution to the puzzle I couldn't continue till I walked into the right area of the environment.
On the whole though, enjoyed myself. Thanks for sharing, well done!
Really interesting, simple and effective graphics and sound - good concept. Had varying success with the riddles, but on the whole, fun.
Thanks for sharing, well done!
Cute game! Obviously short, but everything that was there worked well - nice ending as well!
Well done, thanks for sharing!
Well done, very coherent and developed core idea. Managed to get all the way through, but no way I could get all the apples - too tough for me!
Well done, thanks for sharing!
The core idea definitely works, zipping around a tiny planet to get enough fuel for you ship. There's lots of stuff you could do with the idea - well done on getting your first LD finished!
Always a fan of the classic Motherload style gameplay! The first pickaxe is a bit slow, which I think makes it tough to get into at the beginning, but things pick up when you can get a drill.
Well done, thanks for sharing!
Interesting game! I was doing ok on health, harvesting and water, but I couldn't work out how to get more oxygen, so I died... Liked the graphics and eerie music as well.
Thanks a lot for sharing, well done!
Really interesting, I like the opening and the 'tilt-shift' camera type effect. Couldn't quite work out the scoring, but enjoyed watching the ivy growing!
Well done, thanks for sharing!
Cool idea! Coherent looking, I like the 'light', fun atmosphere as well. I can't for the life of me work out a strategy to get my population very high? Should I be feeding the predators? Trying to keep them away from the little ones? Not sure - but had a lot of fun trying to work it out. Like the ranking at the end as well!
Well done, thanks for sharing!
Good work for making a MP game, but I can't find anyone to play with, sorry!
Good atmosphere and stylish art. Really struggled with the controls, just couldn't get my head round them!
Well done! Thanks a lot for sharing!
Nice little world - I couldn't finish it though - just couldn't find one of the items (last on the right of the inventory?).
Either way, I was having fun exploring to see what was around - the controls remind me of Smash TV (which I played a lot of on the Megadrive) - so got the hang of it. Just the delay between hitting space and actually firing feels a little bit sluggish?
Well done! Thanks a lot for sharing!
I'm playing on my own, but played the two player mode against myself. Took me a while to work out what I was supposed to be doing - but once I got it, I can really see the game in there!
I really like the look of it reckon you could definitely build on this as well if you wanted too.
Well done! Thanks for sharing!
I really liked the way the planet deforms as it gets attacked - definitely interesting. It also takes a while to get going, but once you get some power ups, it's fun. Sometimes slightly frustrating because you can't control your aiming that well?
Well done! Thanks a lot for sharing!
Really liked it, great looking, nice sounds and great atmosphere. It was sometimes difficult to work out where I could go - but I managed to finish it.
Well done! Thanks a lot for sharing!
It looks great, really liked the music as well. Great ideas and atmosphere and I would have loved to have found out more about what was going on, but I just couldn't finish it. Couldn't find any f**l for the c******w (not too well disguised there). In that way, it's very classic as a point and click (I always got stuck on monkey island as well)!
Well done, thanks for sharing!
My favourite part was the Megadrive-esqe music which changed with each wave, very authentic. Gameplay was solid, everything worked - personally I would have like a cross-hair to line up my shots, but I understand if that was a specific design decision.
Screw those ants!
Well done, thanks for sharing!
Well done for getting something done and putting it up. Can see where you were going, would like to see more.
Thanks for sharing!
Tough game! Good graphics and sound. Like the touches like the bloodstains after you've been spiked/smushed. Would be good to have a bit more of a difficulty ramp up into the hard bits (introducing the moving saw blade things and stuff) but I understand the LD time constraints for that kind of thing!
Well done, thanks for sharing!
A very sweet game. Firstly, areas I would love to see improve - the controls are quite awkward, it would be great to have some more sound effects and some more feedback that you are hurting the knights.
Now my many compliments, it looks fantastic, animations are nice, the music was incredibly well suited, the concept is really inventive, the mood is excellent (particularly the baby's dream - terrifying, how could you!) and the simple little narrative is genuinely beautiful.
Very well done, thanks for sharing!
Interesting! I liked the way more elements of the 2nd level were introduced as you progressed through it. I didn't find it too had (but I love a puzzle platformer, even in 3d) and thought new elements were introduced at quite a good pace.
A few issues with collisions, got a bit stuck on the side of a few objects at points and it would have been good to have some more sounds.
On the whole, really good work, I had fun playing.
Well done, thanks for sharing!
Fun game! Lots to compliment, fun animations, good ramp of difficulty and escalation/variation on each obstacle before introducing the next one. Liked the animations for the different objects being switched out of the rooms and good work for having an instant respawn.
Would have loved some more sound effects, but on the whole very good.
Well done, thanks for sharing!
Really ambitious for a LD game (I approve!), all the ingredients of a fun RTS are there, loads of room to continue to develop it if you wanted.
Would be great to be able to have a bit more control over the guards (they kept wondering off), but on the whole, really good.
Well done, thanks for sharing!
Played this for quite a while, an interesting concept, pushing your luck to get as many crystals as possible then escaping, good idea.
Like the graphics and the sound.
Well done, thanks for sharing!
Fun game! Like the constraints you introduced for yourself with the constant room size. Fun graphics, good escalation of difficulty.
You could definitely continue to expand on this idea.
Well done, thanks for sharing!
A tough little game! An interesting take on the theme, definitely creates tension having the pace of the game set by the movement of the conveyor belt.
Areas to continue to work on would be the momentum of the controls (which can get a bit slippery) and the time it takes to get back into the platforming if you die (it's a bit too long).
Well done, thanks for sharing!
Thanks god, finally I am free.
I fun experiment, I actually smiled quite a bit as I explored. Definitely for me captured the confusion of trying to play an escape room game.
Would love to see even more interactions and voice lines (they were fun).
Well done, thanks for sharing!
I quite like the aesthetic of this, the sound, music and graphics make me think of some sort of lost Atari game (but with much more animations).
Some of the hit/hurt boxes can seem a bit wonky at times - and the music/atmosphere sound could get a bit repetitive - but you definitely achieved a a game with frantic melee combat - there a lot of ways you could continue to develop this (which is very promising).
Well done, thanks for sharing!
An interesting game, really good looking - clean and clear graphics and I liked the audio a lot as well.
Think I got the hang of the game eventually, I think the main are for improvement would be the AI of the opponents. They seem a bit stupid and kill themselves constantly, meaning you are playing more against yourself than them.
With a bit of refinement, it could be really good - could particularly see it working as a frantic multiplayer game.
Well done, thanks for sharing!
Damn those mice, stealing my cheese.
I liked the graphics, I particularly liked the idle pose for the cat (where it sits down), a nice touch. The music was very authentic for an arcade game. Good work also taking the time to put together an intro.
I think the area to work on would be when you get down to just a couple of bits of cheese? It's possible to just sit on them and grab the mice as they come to you - some sort of escalation at this point would be good.
On the whole a fun game! Well done, thanks for sharing!
Interesting! Good work producing an intro video as well as the game. I must admit I was a bit lost about what I was supposed to be doing... I understand that the outcomes to your choices might be a bit more complex than 'good' and 'bad' - but a bit of feedback to know that you were advancing might be nice? Or maybe not, perhaps that's the point!
Well, you definitely made me think - so good work, thanks for sharing your game, well done!
Fun game, good ramp of difficulty, nice graphics. Would be nice to have some more tools to get out of a tough spot as it gets harder, some sort of smartbomb equivalent?
Thanks for sharing, well done!
Really interesting! Found it tough to get past the title screen, after that I enjoyed myself.
You did a good job with the voice acting and the low-key music. Definitely fit the theme and I quite liked the aesthetics as well.
Well done, thanks for sharing!
Interesting idea! Is there a way to dump a drink if you've made it by accident? I did that at one point and had to play with one slot full for a while.
Otherwise, looks great, good effort on the sound as well.
Well done! Thanks for sharing!
Really like the ricocheting bullet physics and the way the guns blast you back. The graphics where consistent, but sorry I found the sound quite annoying.
Well done, thanks for sharing!
Really interesting!
First - areas for improvement - even once you've got the hang of the placing and the rotation, it's sometimes a bit tough to tell where you are placing objects, some of the colours looked a bit similar to me, and it would have been nice to have a slightly longer music loop as you could be playing for quite a bit.
That said, after I got the hang of it and reset, I actually played for quite a while longer than I intended to, because I was really having fun. It's a really good take on a tetris-like game.
Really glad I got to play this! Well done and thanks for sharing!
I actually really had fun with this! I found the controls pretty responsive and intuitive, and liked the sound.
Would love to see more enemies to mix it up further.
There's a fun game here, well done and thanks for sharing!
A different take on the theme! Clean graphics, clear goals.
Found the characters 'single step' (if you just tap a movement key) to be quite big? Could just be me - made me fall off quite a bit, but i'm willing to admit I could just suck.
Found the music loop a little bit grating, but on the whole, great effort!
Well done, thanks for sharing!
Good, creepy sound (would have been nice to have a slightly longer loop - as you could spend quite a while in the game), it was fun hunting down the monsters, but it was quite tough to find the chests.
Got a few nice tense moments, when I only had a couple of knives and the monsters are bearing down on you. Didn't find one of the chests in the end, but managed to find the code - phew, I escaped!
Well done, thanks for sharing!
Very good looking, coherent art style, good music, solid game play.
Found it very tough to follow the notes when switching to the next page and it would have been so good to have some sort of score/% of notes hit at the end of a song, so I could replay and try and do better!
On the whole though, fantastic, really well polished presentation, a complete little package.
Well done! Thanks for sharing!
I died in squalor, but screw you Quacking Jack.
Massive respect for doing something interesting (in this case coding for NES). I actually quite liked the tiny graphics - would have loved a bit of classic NES sound (though i'm asking for this with no idea of how tough it would be to implement).
Found the hitbox and jump a little bit frustrating - but to be honest, that made it feel quite authentic to me!
Well done! Thanks for sharing!
A *really* great looking game. Nice sound, nice concept, solid mechanics.
My areas for feedback would be that the 'letterbox' aspect ratio is slightly frustrating in a vertically scrolling game, would have been nice to see a bit more - I think this is what makes it so hard - can't really see enemies above you until it's too late (especially that ghost - damn him!) - or if you miss a jump, you have no time to recover because the play space is so restricted? Can make it feel ever so slightly unfair.
On the whole though, a really solid entry, you should all be very proud!
Well done, thanks for sharing!
Sorry I also got an error message that others are reporting so I couldn't play and rate your game!
Fatal Error: Can not create vertex buffer of size 98304 bytes
5676 vertex buffers allocated with total size of 971360 KB
at gml_Object_objGrid_Draw_0
###################
Fatal Error: Can not create vertex buffer of size 98304 bytes
5676 vertex buffers allocated with total size of 971360 KB
at gml_Object_objGrid_Draw_0
###################
Really interesting interpretation of the theme, liked the static graphics, made it feel like a board game (in a good way).
Found the combat a little bit confusing - overall though, great work! Well done, thanks for sharing!
I had a lot of fun with this! Very cathartic. Looks good, the time stopping mechanic is well implemented.
My recommendation: Play while listening to metal. Great for relieving stress after work.
Would have loved to be able to work towards some sort of goal, but what you have implemented is great.
Well done! Thanks for sharing.
Really liked the graphics, well chosen art style which conveyed a lot about the game without any need for direction. Also very playable!
Well done!
Very likeable and silly! Well done!
I liked the jumping worms a lot, would be great to have some animations on the character in the future...
Well done!
A very pleasant take on the concept! Liked the music and the look.
Well done!
Nice looking and sounding, fun to build a ship - would have been really nice to have more to do with your ship when you built it and some idea of if that parts do anything specific when you are constructing.
Well done!
A good effort, a good looking game with an interesting central mechanic!
Well done!
Fun shooter! I managed to spot the ammo boxes in the end, would have been really great if they were a different colour and easier to find - also if they weren't so stingy on the amount of ammo they give you...
Well done!
Nice atmosphere, nice mood and music!
Well done!
Interesting to see a different take on the theme!
Well done!
Interesting alternative history setting, not 100% sure about the link to the theme?
Well done!
Good art and a nice mood.
Well done!
Quite a relaxing flip-em-up! Felt it was quite a tenuous connection to the theme, but really enjoyed the relaxed mood.
Well done!
Liked the clean art, thought that the other shapes didn't really help me much?
Well done!
Fun memory game! Liked the idea of the setting.
Well done!
The rocks and scissors didn't want to leave their starting point... good job they didn't I would have rocked their world..
Few issues, but a strong idea, well done!
Interesting take on the theme and some fun art.
Well done!
A great start - hope you get the chance to work further on it!
Well done!
Good clean style. And the shapes do indeed shift!
Well done!
Really quite impressed with how much you got done. Big kudos on some decent tutorials. Managed to win the first map, but found the second reaaaaly hard.
Well done!
I love a good ecological game but found it quite confusing.
Well done!
Good interpretation of the theme and quite a lot of game made for the jam, with good progression. I particularly liked the art for the walking enemies.
Well done!
Good atmosphere and a strong core mechanic. The guards were a bit quick, if you're trying to take your time getting around, they roller-skate out of nowhere and you get a game-over!
Well done!
Good work, clean looking, good interpretation of the theme and some application of game design principles.
Well done!
Congrats on getting your first game out there! I found the biggest obstacle to be the camera - and i'm not 100% sure how it relates to the theme...
Well done!
Really good application of the theme, with a lot of character!
Well done!
Liked the pixel duck! Had a few resolution issues and got stuck on the furniture a bit, but made it to the end!
Well done!
Interesting application of the theme! Liked the changing maps for the different forms.
Well done!
Really ambitious in terms of the options available to you and the RPG progression. I think I get it, but I admit I found it quite confusing.
Well done!
Really liked the graphics and the concept! I had a few minor problems with getting stuck on the scenery.
Well done!
Interesting idea with a lot of character!
Well done!
A good puzzle game, nice graphics, nice audio!
Well done!
Well done, jumping on the devil tail at the end is really finicky though!
Made it to 11 after much cursing! Very interesting idea, really liked the fight going on around you while playing.
Well done!
Interesting and impressionistic? A really good excuse to be able to rate some games!
Well done!
Liked the shape-shifting action - liked the arcade look!
Well done!
Interesting! The minimalist art worked well.
Well done!
The game looks good, but i'm sorry smoreley, I have no idea what i'm supposed to be doing!
Well done on getting it in though!
Interesting concept for a top down shooter/tower defence game! My main criticism was that the towers I were dropping didn't seem to help me much, but the immortal enemies were an interesting take.
Well done!
Really interesting idea!
Well done!
Really interesting! Looked great, the blowpipe is fun, the attack pattern where it splits up is a massive pain though.
Kind of like a Mayan 'Devil Daggers'?...
Well done!
Gets pretty frantic with 3 portals, couldn't work out whether the best strategy is to let the enemies build up to shut them quicker, or try and clear the screen! These are fun decisions to make!
Well done!
Frantic! Pretty brutal difficulty-wise, managed about 2500 points, is that good? Liked the core mechanic of shape shifting!
Well done!
Very well done, great idea, all the groundwork for something amazing!
Also had some bug problems (got stuck in the stairs..and the floor...and the air) - but Game Jam! Not AAA!
Very well done!
Really got into it. Killed the boss (woop woop). My favourite bit was actually the character sprite, really liked it.
Well done!
Not 100% sure what I was supposed to be doing, so instead, I flooded the world! Mwahahahahahaaaaaaa...
Well done!
Liked the graphical style. I also had a massively difficult time actually quitting the game, had to ctrl+alt+delete to escape.
But, well done!
Nice graphics, gameplay worked, enjoyed flexing a lot!
Not sure about your alt control scheme though, z/x/c is right under WASD and a bit of a nightmare to use (big hands).
Would flex again!
Hammerspace! Not sure if i've seen it all, but the beginnings of something really good.
Well done!
Really on-theme, liked the cohesive tone of the art, tough control scheme to get the hang of!
Well done!
Really like the cohesiveness of the graphics, sound and gameplay, they all work well together.
Well done!
Aaaaaaargh! You made a game alright man... I'm going to digest this for a bit.
Well done!
Like iapc says, no data folder, can't play it! Sorry!
Well done! Good game, really playable - and love that rockin' guitar!
Thanks for letting us play your game, very soothing, but I found it massively difficult!
Well done!
LD41 — Combine 2 Incompatible Genres (9)
Amazing Blackjack by tamara188 2018-04-29T21:19:55Z ♥ 0
Definitely an interesting mash-up of genre's, I really liked the painted art as well - the game is a bit tough to play in places - but it's certainly unique.
Well done, thanks for sharing!
Mortal Keybat by dob 2018-04-29T21:10:16Z ♥ 1
Really nice meta aspect to it, and appreciate the effort to carry through the 80's aesthetic through the whole thing.
Well done, thanks for sharing!
Super Billiard Chalk by Remi Gourrierec 2018-04-29T20:43:42Z ♥ 1
Really interesting idea and a great looking game, a little oblique in places - but a solid core!
Well done, thanks a lot for sharing!
Circuitry by Jesper Fyhr Knudsen 2018-04-26T19:30:50Z ♥ 1
A really good interpretation of the theme! Liked the graphics and sound - would like to see the speed increase or something as well as the work length.
Thanks for sharing, well done!
Card Runner by sh1rogane 2018-04-26T19:25:35Z ♥ 1
One of the most interesting ideas i've seen yet. There's a great risk reward in deciding whether to hold your cards, or burn them to try and be ready for any eventuality. I'd do some more tuning to the difficulty, some graphics and sound and it could be great.
Well done, thanks a lot for sharing!
Dungeon Solitaire by Scrumplesplunge 2018-04-26T19:19:37Z ♥ 0
Really interesting idea! Loved the low-res graphics and lo-fi sound. The idea of actually trying to complete a game of solitaire in this terrify's me though - well done for doing it yourself.
Thanks a lot for sharing, well done!
MazeInvaders by Jenonator 2018-04-26T19:13:12Z ♥ 1
Definitely a solid concept, tower defence FPS certainly has legs as an idea - would love to see some more polished sound and music - and I can't quite work out why the file was so huge?
But well done! Thanks a lot for sharing!
Submerge by ectucker1 2018-04-26T19:08:20Z ♥ 0
Liked the art and music, particularly the GUI and card designs, really nice. I got a few too many powerups which made things a bit easy, but that card mechanic for picking the next challenge is really interesting.
Well done, thanks for sharing!
Torrejón Love Story by Yahialds 2018-04-26T18:37:35Z ♥ 1
Really ambitious and interesting - a few of the mini-games would have benefited from some tuning and polish, but I really respect the scope of what you were going for!
Well done, thanks for sharing!