I bet it gets good once you know what you are doing. For me - it was way too complex. You should replace the shapes with something easier to associate with their attributes. Oh, right, and blurry text.
Enemies should be attacking at longer range. Currently they don't pose a real threat. Nice idea with their reaction shot, though. Just make it more visible, at first I didn't really know what was hurting me.
Not bad, surprisingly good music, but too difficult or even unfair. Some people might like it this way, but I would prefer a little bit of cheating in favor of player. As a ragequit proofing ;)
Minimalistic, but pretty fun. Although close button would be really useful ;) As simple to implement as: if(Input.is_action_pressed("ui_cancel")): get_tree().quit()
Can't run this on Windows, hangs in main menu outputting error in console: org.lwjgl.opengl.OpenGLException: Invalid enum (1280) at org.lwjgl.opengl.Util.checkGLError(Util.java:59) at org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:122) at util.Util.loadCubeMap(Util.java:117) at util.Util.loadCubeMap(Util.java:107) at util.Skybox.<init>(Skybox.java:43) at main.SpaceScene.<init>(SpaceScene.java:119) at main.Main.main(Main.java:19)
Nice idea, decent graphics and music, but the lengthy flight between finding anything makes it rather boring. If there is some boost, it's too well hidden.
LD35 — Shapeshift (20)
Bleeps by DinnerInTheDark 2016-04-21T17:26:00
Awesome idea and execution! How can I not approve this as a musician :)
Shape Wars by WeirdMind 2016-04-21T16:26:00
I bet it gets good once you know what you are doing. For me - it was way too complex. You should replace the shapes with something easier to associate with their attributes.
Oh, right, and blurry text.
Sneaky Sphere by RPGghut 2016-04-21T16:07:00
Enemies should be attacking at longer range. Currently they don't pose a real threat. Nice idea with their reaction shot, though. Just make it more visible, at first I didn't really know what was hurting me.
Need for Shift by aemiliu5 2016-04-20T21:27:00
I don't really like the music, but gameplay is indeed fun and challenging.
Neural cube farming by pzeronow 2016-04-20T20:21:00
Whoa... the art is amazing.
ShapeShape by Jin47 2016-04-20T19:57:00
Short, but interesting. Actually my only complaint is the game being too short.
Who Are You And What Are You Doing Here?? by Shatter Point Studios 2016-04-20T19:46:00
Great concept. Game would be fun, even unpolished, but I wasn't able to find more than two digits anywhere.
Super Shift-Shaper by Jacksendary 2016-04-20T19:08:00
Not bad, surprisingly good music, but too difficult or even unfair. Some people might like it this way, but I would prefer a little bit of cheating in favor of player. As a ragequit proofing ;)
The Forgotten Weapon by Humorcet 2016-04-20T18:47:00
It's like Dark Souls with shitty graphics!
But where is shapeshifting in that?
Shapeshifter by mikekreein 2016-04-20T17:36:00
Interesting puzzle, annoying sounds.
In Wolf's Hide by applejam 2016-04-20T17:31:00
Not a lot of gameplay, but I love the art style!
Geometer's Folly by SpareWizard 2016-04-20T16:15:00
Cool idea, but currently difficult to say anything more.
Mimic by Chaserbrown 2016-04-20T16:09:00
Great idea, but too difficult to be enjoyable.
Kingdom of Metamorphs by AinoraZ 2016-04-20T15:58:00
Gameplay is really slow, but I had a lot of fun anyway!
Duality by HolyBlackCat 2016-04-20T14:50:00
Still getting the same error as cheesewhiz999.
Clayblob by Clayblob 2016-04-20T14:21:00
The graphics didn't give me high expectations, but it's gets fun quickly and challenging soon after. Good job, you & kid you!
Gene Thief by Galan 2016-04-20T14:05:00
Minimalistic, but pretty fun.
Although close button would be really useful ;) As simple to implement as:
if(Input.is_action_pressed("ui_cancel")):
get_tree().quit()
Pursuit of Vengeance by Markus Brand 2016-04-20T13:42:00
Can't run this on Windows, hangs in main menu outputting error in console:
org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:122)
at util.Util.loadCubeMap(Util.java:117)
at util.Util.loadCubeMap(Util.java:107)
at util.Skybox.<init>(Skybox.java:43)
at main.SpaceScene.<init>(SpaceScene.java:119)
at main.Main.main(Main.java:19)
The Mimic by ponywolf 2016-04-19T14:46:00
Keyboard controls are just bad, also subtitles don't seem to work for me, so I wasn't able to enjoy the story. Other than that, good job!
Scrapmetalship by Four Quarters 2016-04-19T14:33:00
Nice idea, decent graphics and music, but the lengthy flight between finding anything makes it rather boring. If there is some boost, it's too well hidden.