Gene Thief by Galan 2016-04-20T14:05:00
Minimalistic, but pretty fun.
Although close button would be really useful ;) As simple to implement as:
if(Input.is_action_pressed("ui_cancel")):
get_tree().quit()
Foon → Ludum Dare Explorer → Users → Pontifex
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Polygonzo | jam | 926 | 2.82 | 2.33 | 3.33 | 3.48 | 3.07 | 2.85 | 2.67 | 56 |
Minimalistic, but pretty fun.
Although close button would be really useful ;) As simple to implement as:
if(Input.is_action_pressed("ui_cancel")):
get_tree().quit()
Can't run this on Windows, hangs in main menu outputting error in console:
org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:122)
at util.Util.loadCubeMap(Util.java:117)
at util.Util.loadCubeMap(Util.java:107)
at util.Skybox.<init>(Skybox.java:43)
at main.SpaceScene.<init>(SpaceScene.java:119)
at main.Main.main(Main.java:19)
Short, but interesting. Actually my only complaint is the game being too short.
Not bad, surprisingly good music, but too difficult or even unfair. Some people might like it this way, but I would prefer a little bit of cheating in favor of player. As a ragequit proofing ;)
Still getting the same error as cheesewhiz999.
@HolyBlackCat Sorry, still the same issue. I've watched playthrough, though, and... man, can't wait until you fix it :) Animations are a bit lacking, music eventually gets repetitive (but still great!), everything other - amazing.
Thanks for feedback on my game. A very similar glitch appears in HTML5 version (which is why I didn't publish it), but I have no idea what might be causing it. Guess I will be using my own engine next time.
@HolyBlackCat Nope, it only causes texture atlas to appear on screen, then crashes again. I will take a look at source myself, but don't get your hopes up. What GPU are you testing on, btw?
@HolyBlackCat Hey, my own comment gave me an idea. I tried setting your game to use dedicated GPU - and it worked like a charm! It is probably a bug in Intel drivers. Try putting:
extern "C" {
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
in your code.
Can confirm, works now.
Nice idea, decent graphics and music, but the lengthy flight between finding anything makes it rather boring. If there is some boost, it's too well hidden.
Gameplay is really slow, but I had a lot of fun anyway!
Interesting puzzle, annoying sounds.
Not a lot of gameplay, but I love the art style!
Awesome idea and execution! How can I not approve this as a musician :)
Enemies should be attacking at longer range. Currently they don't pose a real threat. Nice idea with their reaction shot, though. Just make it more visible, at first I didn't really know what was hurting me.
I don't really like the music, but gameplay is indeed fun and challenging.
Great idea, but too difficult to be enjoyable.
Whoa... the art is amazing.
I bet it gets good once you know what you are doing. For me - it was way too complex. You should replace the shapes with something easier to associate with their attributes.
Oh, right, and blurry text.
Cool idea, but currently difficult to say anything more.
Great concept. Game would be fun, even unpolished, but I wasn't able to find more than two digits anywhere.
It's like Dark Souls with shitty graphics!
But where is shapeshifting in that?
@AinoraZ It's not a bug, it's a feature ;)
Okay, okay, it's not intended, for some reason I just wasn't able to test if the hammer is inside the rock, and just stuck with this behaviour. Which isn't necessarily a bad thing :)
@everyone, thanks for kind words. I agree that mouse controls would be better, I don't really have an excuse for not using them.
Collision effect (not actually hit effect itself) is calculated every frame, so the result might indeed be odd when the hammer overlaps with edges for too long.
@h2n Not really, I just didn't have time to implement testing if the hammer is inside the rock. But as long as you consider it a feature, it actually feels in place.
I didn't do enough playtesting as well, that's why some levels are too difficult. Sorry about that.