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Pontifex

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201635ShapeshiftPolygonzojam9262.822.333.333.483.072.852.6756

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Pontifex

LD35 — Shapeshift

Gene Thief by Galan 2016-04-20T14:05:00

Minimalistic, but pretty fun.
Although close button would be really useful ;) As simple to implement as:
if(Input.is_action_pressed("ui_cancel")):
get_tree().quit()

Pursuit of Vengeance by Markus Brand 2016-04-20T13:42:00

Can't run this on Windows, hangs in main menu outputting error in console:
org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.GL13.glActiveTexture(GL13.java:122)
at util.Util.loadCubeMap(Util.java:117)
at util.Util.loadCubeMap(Util.java:107)
at util.Skybox.<init>(Skybox.java:43)
at main.SpaceScene.<init>(SpaceScene.java:119)
at main.Main.main(Main.java:19)

Clayblob by Clayblob 2016-04-20T14:21:00

The graphics didn't give me high expectations, but it's gets fun quickly and challenging soon after. Good job, you & kid you!

ShapeShape by Jin47 2016-04-20T19:57:00

Short, but interesting. Actually my only complaint is the game being too short.

Super Shift-Shaper by Jacksendary 2016-04-20T19:08:00

Not bad, surprisingly good music, but too difficult or even unfair. Some people might like it this way, but I would prefer a little bit of cheating in favor of player. As a ragequit proofing ;)

Duality by HolyBlackCat 2016-04-20T14:50:00

Still getting the same error as cheesewhiz999.

Duality by HolyBlackCat 2016-04-20T17:00:00

@HolyBlackCat Sorry, still the same issue. I've watched playthrough, though, and... man, can't wait until you fix it :) Animations are a bit lacking, music eventually gets repetitive (but still great!), everything other - amazing.

Thanks for feedback on my game. A very similar glitch appears in HTML5 version (which is why I didn't publish it), but I have no idea what might be causing it. Guess I will be using my own engine next time.

Duality by HolyBlackCat 2016-04-20T17:48:00

@HolyBlackCat Nope, it only causes texture atlas to appear on screen, then crashes again. I will take a look at source myself, but don't get your hopes up. What GPU are you testing on, btw?

Duality by HolyBlackCat 2016-04-20T17:55:00

@HolyBlackCat Hey, my own comment gave me an idea. I tried setting your game to use dedicated GPU - and it worked like a charm! It is probably a bug in Intel drivers. Try putting:
extern "C" {
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
in your code.

Duality by HolyBlackCat 2016-04-20T18:21:00

Can confirm, works now.

The Mimic by ponywolf 2016-04-19T14:46:00

Keyboard controls are just bad, also subtitles don't seem to work for me, so I wasn't able to enjoy the story. Other than that, good job!

Scrapmetalship by Four Quarters 2016-04-19T14:33:00

Nice idea, decent graphics and music, but the lengthy flight between finding anything makes it rather boring. If there is some boost, it's too well hidden.

Kingdom of Metamorphs by AinoraZ 2016-04-20T15:58:00

Gameplay is really slow, but I had a lot of fun anyway!

Shapeshifter by mikekreein 2016-04-20T17:36:00

Interesting puzzle, annoying sounds.

In Wolf's Hide by applejam 2016-04-20T17:31:00

Not a lot of gameplay, but I love the art style!

Bleeps by DinnerInTheDark 2016-04-21T17:26:00

Awesome idea and execution! How can I not approve this as a musician :)

Sneaky Sphere by RPGghut 2016-04-21T16:07:00

Enemies should be attacking at longer range. Currently they don't pose a real threat. Nice idea with their reaction shot, though. Just make it more visible, at first I didn't really know what was hurting me.

Need for Shift by aemiliu5 2016-04-20T21:27:00

I don't really like the music, but gameplay is indeed fun and challenging.

Mimic by Chaserbrown 2016-04-20T16:09:00

Great idea, but too difficult to be enjoyable.

Neural cube farming by pzeronow 2016-04-20T20:21:00

Whoa... the art is amazing.

Shape Wars by WeirdMind 2016-04-21T16:26:00

I bet it gets good once you know what you are doing. For me - it was way too complex. You should replace the shapes with something easier to associate with their attributes.
Oh, right, and blurry text.

Geometer's Folly by SpareWizard 2016-04-20T16:15:00

Cool idea, but currently difficult to say anything more.

Who Are You And What Are You Doing Here?? by Shatter Point Studios 2016-04-20T19:46:00

Great concept. Game would be fun, even unpolished, but I wasn't able to find more than two digits anywhere.

The Forgotten Weapon by Humorcet 2016-04-20T18:47:00

It's like Dark Souls with shitty graphics!
But where is shapeshifting in that?

Polygonzo by Pontifex 2016-04-20T19:37:00

@AinoraZ It's not a bug, it's a feature ;)

Okay, okay, it's not intended, for some reason I just wasn't able to test if the hammer is inside the rock, and just stuck with this behaviour. Which isn't necessarily a bad thing :)

@everyone, thanks for kind words. I agree that mouse controls would be better, I don't really have an excuse for not using them.
Collision effect (not actually hit effect itself) is calculated every frame, so the result might indeed be odd when the hammer overlaps with edges for too long.

Polygonzo by Pontifex 2016-04-24T09:07:00

@h2n Not really, I just didn't have time to implement testing if the hammer is inside the rock. But as long as you consider it a feature, it actually feels in place.
I didn't do enough playtesting as well, that's why some levels are too difficult. Sorry about that.