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Who Are You And What Are You Doing Here??
Who Are You And What Are You Doing Here??
By shatterpointstudios
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 75 | | |
| Innovation | 402 | 3.23 | | |
| Humor | 509 | 2.50 | | |
| Theme | 530 | 3.37 | | |
| Audio | 662 | 2.31 | | |
| Mood | 804 | 2.74 | | |
| Graphics | 821 | 2.85 | | |
| Fun | 826 | 2.76 | | |
| Overall | 842 | 2.93 | | |
Comments
Seems like a great concept. I got stuck in several places, unable to get out of a screen or dialogue. I liked the combination of a top-down map and the illustrated scenes for looking for clues. Wish I could have gotten further. Congrats on what you created!
1.) I think this sentence in your description might need some rework: "Security camera footage has shown the victims of these crimes to be the victims themselves." -- Maybe you meant one of those "victims" to be "perpetrators"? -- Otherwise, it doesn't really have any meaning.
2.) I tried the updated version. It eventually crashed with this message: "Unbalanced surface stack. You MUST use surface_reset_target() for each set." -- Also, the game kept dumping me out of full screen mode (especially with all of those damn pop-ups).
3.) Finally, the controls and UX could use some work. Having to turn on num lock and use the number pad is not very friendly. And if you make the user use WASD *and* the arrow keys, then it's more intuitive to let them move using the arrow keys.
Think with more time and polish you potebtially created a really good indie game...Great work!
@BrainSlugs83
Fixed the typo, thanks! Regarding the controls and message boxes, we made a lot of choices that were supposed to be temporary, but in the chaos of trying to get it done in 72 hours were left in. Our plan is to hopefully make some tweaks and release a "post-jam" version that is a little more user friendly.
Thanks for the feedback!
I got stuck on a point+click adventure style-screen, the popups at the beginning of the game could be a screen themselves, but the gameplay did seem pretty interesting, art was okay!
ketura
2016-04-19 20:10
Kind of a buggy mess; it crashed on me once and not knowing the backspace button I thought it had frozen. The controls that you have listed on this page need to be listed within the game itself...and some of them are nonstandard at best. Why can't I hit esc to exit a screen? The answers to questions should have been answerable with the mouse, I mean, you obviously had hit detection in for the full-screen scenes.
Not a bad premise for a game, but I would have played up the different identities and abandoned the security questions altogether...why are the guards grilling members of the household?
glitchu
2016-04-19 20:16
I can see alot of work has been put into this. With some time and polishing this could make a very interesting game. I like the detective work that you give the player to work out but I feel like you could just memorise the answers and use that for the next run. Overall good job :)
yword
2016-04-20 15:03
Really interesting and great idea! Well done for your first game jam!
cowa
2016-04-20 19:10
It's hard to know what to do sometimes. But wow, there must be a lot of work put in it. Good job :)
pontifex
2016-04-20 19:46
Great concept. Game would be fun, even unpolished, but I wasn't able to find more than two digits anywhere.
Interesting idea. I like it! Some sounds would improve a lot the game. Good work overall!
seems like i'm hitting a bug where i can't scroll through text as well. Let me know when it's patched and i'll try again! won't rate until It's fixed!
Aww, I wanted to try this! the characters at the top left have very cute portraits. I get stuck in the screen at the back of the house, so I can't rate it yet -- shapeshifting doesn't seem to work for me :) Will be good to see after bugs are fixed :)
nlbi21
2016-04-21 03:30
Good game concept and gameplay like me, I think if polished a little more and add a few more things would be great. Good job guys :D
napoleon
2016-04-21 19:22
a bit weird with graphics.
namrog84
2016-04-22 05:08
well done!
Had trouble with a couple things. couldn't answer questions even after I found out the buttons were 123. (putting a number next to the answer would have solved my confusion there). The graphics made me feel like I was playing my Atari again. If this is what you were going for, remember pixel art is best when it is precise and consistent. (this is Aaron BTW)
Awesome job!!! I love Game Maker games! This idea is different than any of the other games I've played this past week which is awesome!!!! Nice work on combining adventure with puzzles!!!
Yeah, I'm sorry. I tried 4 times, but I got stuck on the first courtyard point-and-click style screen. I did like what I saw of the graphics, but unfortunately I could not play the game.
terryg
2016-04-28 22:34
The graphics look great and the concept is nice. Got stuck in a room with some flowers and other stuff.
Pretty cool :) Trying to get out of rooms left me just mashing the whole keyboard lol - I should've read the instructions better! But yeah, cool concept
Interesting, but I found the point-and-click to be a little jarring. Also when I went into the area with the fountain, my character spun backward into infinity and when I left the room he was no where to be seen. Hrm. Some stealthy music would help add to the mood, also.
buddydoq
2016-05-06 00:19
Lovely concept, but it does need a bit more polish. The overhead navigation had too many areas that were blocked that just didn't look like they should be blocked. I love how you really do need to ready and study each room before moving on.
thecain
2016-05-08 06:05
Cool idea. This is the type of thing that should be expanded upon.
2016-05-24 04:02
I had a fantastic time playing this and can't wait to see how it develops! Thanks for letting me cover it on The Daily Fandom's channel!
https://www.youtube.com/watch?v=RJlc_TV2arM