FoonLudum Dare ExplorerUsers → BrainSlugs83

BrainSlugs83

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveSpace Zoojam3.263.193.302.502.912.91
201635ShapeshiftMike Rand in Fantasy Landjam8982.862.972.062.912.6471
201430Connected WorldsDungeon Blaster (Unfinished Demo)jam6292.812.922.422.302.302.192.532.9048
20132710 SecondsClick Click Boom! (Unfinished Demo)jam20
201326MinimalismVenture Ville! (Multi-player)jam5621.651.231.832.552.431.6941

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by BrainSlugs83

LD26 — Minimalism

Swatch by madlee 2013-05-01T07:42:00

I *really* liked this. I wish there was more too it. Bad guys, or moving parts or things. Maybe a goal. Love the idea anyway, could make for some really awesome puzzles.

Anyway, I wanted to explore more than what was possible (for me, at least) so I wrote this little hack of a javascript (I only tested it in chrome), it lets you click on the level to re-position your dude (for example, so you could make it past really hard / frustrating jumps, or untrap yourself or even to teleport to impossible locations): it's all one line, so just copy & paste it into your F12 debug console. :D

var __mouse = { x: 0, y: 0 }; window.onmousemove = function (e) { __mouse.x = e.clientX; __mouse.y = e.clientY; }; window.onmousedown = function() { player.pos.x = __mouse.x; player.pos.y = __mouse.y + 5; player.ctx.clearRect(0, 0, player.ctx.canvas.width, player.ctx.canvas.height);};

Swatch by madlee 2013-05-02T23:37:00

(^@madlee Thanks, it wasn't nearly as hard as hacking Nova Jump. :D)

Nova Jump : A Space Adventure by savethejets1 2013-05-01T08:18:00

Actually I got the black screen and it was because some chrome extension I had was blocking one of your javascript files saying it was untrusted. So I had to manually go in and trust your site.

Nova Jump : A Space Adventure by savethejets1 2013-05-01T11:07:00

Giving you a 5 on "mood" 'cause this game scared the crap out of me. 5 on audio for the same reason -- this was pretty well done, yo'!

That being said, I couldn't beat it without cheating. Only tested this in chrome but if you guys get tired of getting smashed and want to be able to teleport, paste this into your debugger console (all on one line):
var __mouse = { x: 0, y: 0 }; $("#gameCanvas").mousemove(function(e){ __mouse.x = e.offsetX; __mouse.y = 400 - e.offsetY;}); $("#gameCanvas").click(function() { var scene = cc.sharedDirector._runningScene._children[0]; var plr = scene.player; var tileMap = scene.tileMap; plr.desiredPosition.x = plr.position.x = (__mouse.x - tileMap._position.x); plr.desiredPosition.y = plr.position.y = (__mouse.y - tileMap._position.y); });

Pixel Dust (LD26) by swizzcheez 2013-05-01T08:05:00

What, no Potato?? Also, looks like the scoring for the basic mode isn't working -- both score boards look like they just display the scores for the unlimited mode.

Tamawatchi by rykounanba 2013-05-02T23:54:00

Same here, just a blank screen -- also -- if it's an .swf why did you label it as Windows only?

At Least I'm Alive by DangerPenguin 2013-04-30T09:42:00

From the screenshots I anticipated the graphics to be a lot better. But still not bad.

Other Space by GarethIW 2013-04-30T10:08:00

Nice entry. Can't figure out what to do after the "yield" (don't want to ruin it for others) part.

Dwalk by Joritan Cety 2013-05-01T01:41:00

In the menus, most places you can press enter or space but some of them only allow space -- when enter didn't work, I thought the app had frozen -- I tried a bunch of other keys before it occurred to me to try space!

Pivot by meat_popsicle 2013-05-01T08:09:00

Can you explain the physics behind why and when cascades happen? The animation usually happens too quickly for me, so I haven't been able to figure it out.

Pivot by meat_popsicle 2013-05-01T08:10:00

also, the two numbers at the bottom left -- what do they represent?

Small Tale by hitchh1k3r 2013-04-30T10:49:00

Man, that took a while to figure out the optimal path to get all the best items/upgrades. Very cool. Beat the dragon once barehanded, but not on challenge mode. Loved this game.

I wish the UI had been a little easier at first. Also the fading is way too slow. But after a while you get used to it. :-)

p.s. also couldn't run the browser version, had to download the .jar file.

Venture Ville! (Multi-player) by BrainSlugs83 2013-04-30T01:36:00

You can watch your friend's walk around? (It's multi-"player"!)

Again, super unfinished. I picked the wrong time to learn a new technology stack. Though, now that I'm past the growing pains I'm super excited about it going forward. :D

Also you can attempt to translate the text on the logo for humor value. ;-)

Venture Ville! (Multi-player) by BrainSlugs83 2013-04-30T01:36:00

friends*

Venture Ville! (Multi-player) by BrainSlugs83 2013-04-30T09:47:00

@swizzcheez haha, Yeah.

Anyway, the game was originally supposed to be a cross between Legend of Zelda and Farmville -- I probably would have done better if I'd started on Friday, or known about "Warm-up Weekend" -- but hey, I'm de-virginized now, so, maybe next time. :D

Also, still trying to figure out this "#TeamPotato" business, very interesting community you guys have here. XD

Venture Ville! (Multi-player) by BrainSlugs83 2013-05-01T06:30:00

Thanks @madlee! I'm new here and all, but I'd be surprised if this *wasn't* the first MMO anyone's attempted to write for Ludum Dare -- let alone one that mets the Minimalism theme! XD

I finally got around to attaching the source code by the way, if anyone wants to screw around with it, have at. :D

Project Status: Abandoned by CrazyNate 2013-05-01T01:54:00

@pvwradtke: Linux has a case sensitive file system right? I bet he's using a different case to load the resources than what the files are actually named. Maybe you could try running it from a FAT32 partition? (Like a thumb drive?)

Project Status: Abandoned by CrazyNate 2013-05-01T01:56:00

Ran fine for me on windows 7 x64 -- but it ran way too fast -- are you not timing your logic loop? And you can also jump forever (just hold down the up key) -- or maybe that's intentional (flying robots?), can't really tell since the animation happens way too fast on my machine.

Soul Harvester: The Haunting by initials 2013-04-29T23:26:00

Yeah, no idea how to play this. I saw that I could put guys out, and reverse them with "Z" and kill stuff. No idea where the prism is because the graphics are WAY too small (they looked awesome in the gifs, but at 1:1 it's almost not playable).

Also, eventually when I click only bats come out, and they seem useless. I have no idea how to get my dudes back or what I did to cause that.

Always seems to happen though. Instructions would be AWESOME.

a-mazing TowerDefense by Zelosfan 2013-04-30T09:34:00

I liked the game over all. Could use a few improvements. Not going back to level 1 every time you died would be a start.

Also the weird bug where just about any random event (being pushed into a wall for example) can randomly cause it to max out one of my cpu cores and I have to end process on the game.

This Place by FelixNemis 2013-04-29T23:37:00

So... I finished the first level, and it said I got a new page -- I hit space, saw a slightly different version of the first page -- and then nothing. If I hit space again, back into the first level. Looks like you have more than 1 level and more art -- I must be doing something wrong?

Long Live the King by Dax 2013-04-30T01:31:00

NOOO!!! I GOT STUCK IN A WALL! http://i.imgur.com/3XSfyiI.png

Long Live the King by Dax 2013-04-30T01:31:00

Also anyone who says this isn't minimalist is nuts -- I loved how simple the gameplay RPG was -- the game is loads fun.

Long Live the King by Dax 2013-05-01T01:35:00

@Dax I was trying to see if it would let me grab the potato on the other side. XD -- I won't be trying that again. A few times though I did get a little bit stuck in walls during normal play but I was always able to get back out. -- it would be awesome if there was an enhanced version with a "suicide key", so that when this happens you didn't have to quit and lose all your progress. :(

Rook, Troll, Scribe by tacograveyard 2013-05-01T01:50:00

Really wanna play this... but not building a hackintosh just for that.

LD27 — 10 Seconds

10 Seconds to Save the World by HacksawUnit 2013-08-26T22:57:00

Holy crap this is tiny... Is there anyway to make it bigger? I can't play it as is. :-/

Switch by Deep Water Games 2013-08-26T22:45:00

man, time to get a DropBox or SkyDrive account...

Click Click Boom! (Unfinished Demo) by BrainSlugs83 2013-08-29T23:19:00

Absolutely. I just didn't use my time effectively -- by the time I had the player able to climb the ladders and worked out most of the weird bugs (you can still dance on top of ladders if you hold down the up button XD) it was 4 am on monday -- and I had to work in the morning.

Right now it's basically a limited engine. But, I plan to turn it into a game *eventually*.

Origin Within by FanFan 2013-08-26T22:50:00

It's really small, can't really see what's going on, is there anyway to maximize it?

LD30 — Connected Worlds

Omnis by bytegrove 2014-09-03T01:39:00

Is this 2.5D? Looks cool. I like it.

Olympus Reunited by jujule 2014-08-26T03:32:00

I really like the heavy use of ASCII characters for the graphics; but FYI: it seems to glitch out on higher settings -- putting it on anything but "Good" (even higher), seems to have lots of articles or otherwise make the game unplayable.

That aside, I really liked this entry, but holy crap is it hard!

Quest of Untitled by firstbass 2014-08-26T01:58:00

Wow. This is incredibly frustrating -- can't really move the guy well, and the screen is so tiny! -- also... what's this "love.exe" thing you included?

ComboTwin by c023-dev 2014-09-04T09:32:00

Heh... heh... "Click to play" in the screenshot is a little misleading. XD

ComboTwin by c023-dev 2014-09-04T09:37:00

This was honestly one of my favorite entries so far though... it looks like after about 30 or so the music quits out (is it not on loop?) -- shortly after the music dropped off I lost interest -- probably would have pretty soon anyway since the game is so repetitive and such... but I mean no, that's a pretty great start to a fun game. :)

Timehop by Lord bobyness 2014-08-26T03:03:00

Download link does not work.

Crece-above-Clouds by Solifuge 2014-08-26T03:17:00

Was able to drop a few turrets and survive a few minutes -- I liked the game in general but couldn't really figure it out, and the controls were kind of painful...

Dungeon Blaster (Unfinished Demo) by BrainSlugs83 2014-08-30T11:25:00

Thanks guys, that's the most positive feedback I've gotten on an LD; yeah, I wanted to do a lot more (and have been working on it a bit lately), but for several of the "cop-outs" I just went "meh, if berzerk can get away with it, so can I." -- I haven't seen Robotron 2048, I'll have to check that out, thanks for the tip!

Dungeon Blaster (Unfinished Demo) by BrainSlugs83 2014-08-30T11:28:00

@jomomomo -- I wish -- It uses XNA's 3D routines and HLSL for parts of it, so it's too much for JSIL. I'm evaluating switching to another platform. Not many appealing options for .NET though. (Not a huge fan of Unity or Silverlight, and JSIL isn't really mature at this point...) -- are there any good options for web game development with C#/.NET? ~sigh.

Convergence by skyr 2014-08-30T12:08:00

Very cool game. But I'm pretty sure those are lady bugs and not pirates; also the wizards are jelly fish wizards... ;-) -- would be nice if it was 1.) a little less buggy (with the messages), 2.) had a fast forward button, and 3.) had better menus/in game options (like you can only build during the build phase and not the march phase..., etc.)

Convergence by skyr 2014-08-30T13:07:00

Also the mechs are totally really just part of a larger hive mind centipede... gives me an idea on how to render a bad guy in my game. :D

Dimension Hopper by dkkarate 2014-08-26T03:35:00

The web version freezes up at a black screen for me. -- The logo slides in and out (and leaves a trail of dirty pixels behind it), but that's it.

Cluster Struck by RaysAndLazors 2014-08-30T10:58:00

Game freezes shockwave flash on start-up, locks up the browser. Had to end the process.

Between Worlds by Alaxe 2014-08-30T11:05:00

rar, really? -- also what's a "strart" (you know it's okay to fix spelling errors right?) -- also the bat file is a bit annoying, since it leaves up an unclosable console window -- just tell people to double click the jar file...

Between Worlds by Alaxe 2014-08-30T11:09:00

Interesting game -- I think you and I might use a similar maze generation algorithm. -- Kind of annoying to control the dude though, he seems to get stuck in the walls a lot.

Eat!Live!Kill!Win! by jgthespy 2014-08-26T03:20:00

Web version definitely does not work. Says invalid data file. I wonder if there is a version mismatch with the latest player? (I didn't have the player installed until I clicked the link to download it.)

Waterfly Octus by gillenew 2014-08-26T04:10:00

Game is pretty darn hard/frustrating. Sometimes you die even if the guys aren't really touching you (are the collision rectangles too big?) -- also was hard to control it with just up/down/left/right -- would be cooler if it had support for analog joysticks (like the 360 controller, etc.)

Game of Endings by Kain.Oborin 2014-08-26T04:22:00

Wow, 200 MB, and it's so short! -- Good audio, okay graphics, not really much game to play yet -- also LOTs of dialog (probably want to proof some of it since a lot of doesn't fit on the screen, or has silly errors like "roll" instead of "role", etc.)...

Color Wheel by Robot Souls Games 2014-08-26T04:32:00

Most LD games say they're malicious -- because "they're not commonly downloaded". XD -- would be cool if the maximize for this game worked right (and scaled it up, of course). But otherwise, this is pretty cool. I don't hear any sound though, is there supposed to be sound or was that a joke?

Galaxy Train by biscuitWizard 2014-08-26T03:43:00

The controls were a bit gnarly -- didn't feel like I actually had a say in what the train did... also are you supposed to be able to fly into suns like that?

Galaxy Hunters by Konste 2014-08-30T11:23:00

Neat. -- I'm sure you had a lot you didn't get to, but one of the things that really stuck out to me was the flatness of the background in the space flight part -- would be cooler if the stars moved at different speeds (I usually just give them all a float and assign them a value between .1 and .7 or so -- the larger the number the brighter they are, and you just multiply that number by the player's negative velocity each frame add it to their coordinates, and they'll scroll in that direction, it ends up looking pretty nice).

Trappy Tomb by jimmypaulin 2014-08-30T11:51:00

I like that the game was kind of like a top down spelunky but it was waaaay to hard to keep me interested, also the options of what you can do (move + jump) just seemed kind of limiting. No bombs or whips or anything, and the same level over and over...

Jeru's Tower by ncannasse 2014-09-04T11:03:00

COOL! I MADE IT TO THE MOON!! -- Only bad thing about the game was the birds in the opening and closing scenes -- they sound like nails on chalkboard -- everything else was spectacular. Good job man!

Jeru's Tower by ncannasse 2014-09-04T11:05:00

Oh yeah, as others have said (and i was thinking it but forgot to type it): Reminds me a *lot* of the Adventures of Lolo series on NES. Still, super fucking cool, yo. :-)

Jeru's Tower by ncannasse 2014-09-04T11:10:00

Here's a fun screenshot I threw together on the boomba level: https://i.imgur.com/S7y6oKU.png

LD35 — Shapeshift

Xeno Crisis by savethejets1 2016-04-20T01:22:00

Seemed fun. I really liked the way the bad guys shape shifted. The controls were a bit sluggish and kind of crazy (why not just Z, X, C -- or gasp, a gamepad?) -- I would have kept playing, but I jumped and rolled as I killed the last ceiling dude, to position myself to kill these floor guys, and then I got stuck in a wall. I was sooo disappointed! https://i.imgur.com/6rv3sB9.png

Booba Loomba by josemwarrior 2016-05-08T22:36:00

Headache inducing game mechanic is evil. Add to that, upside or spinning tutorial text, and browser pop-ups. I can't even...

Mike Rand in Fantasy Land by BrainSlugs83 2016-04-19T05:44:00

@Peter1992t That's why it's not in the voting categories for this entry. Since it's not a hard requirement, I opted out of following the theme. :-)

(According to the rules page, the theme just there to help you with the "Blank Sheet of Paper" problem. I didn't have that problem, so I didn't use the theme.)

Mike Rand in Fantasy Land by BrainSlugs83 2016-04-19T05:46:00

@dcolgan Thanks, I'm glad to hear it's running and working well for everyone. I was really worried that there was going to be some start-up bug that made it unplayable or never load or something. Glad to hear it's working well. :-)

Mike Rand in Fantasy Land by BrainSlugs83 2016-04-20T01:29:00

@Hyoga-3D thanks for noticing! -- I had a lot of fun making that cover. :D -- did you find the double jump power and the hidden messages? :-)

Mike Rand in Fantasy Land by BrainSlugs83 2016-04-26T20:57:00

@Freank sure, I'll give it a shot.

Mike Rand in Fantasy Land by BrainSlugs83 2016-04-26T21:07:00

@Freank, I added the link to indie expo. Take a peek.

Mike Rand in Fantasy Land by BrainSlugs83 2016-05-08T23:49:00

@danbolt, yes up/down attack are planned. -- The jumping physics are basically the same as any modern platformer, the longer you hold the button, the further you jump.

Mike Rand in Fantasy Land by BrainSlugs83 2016-05-08T23:51:00

@danbolt -- one of the things I'd like to do, is change the direction of the attack with the mouse / second stick -- could work well with items too, like wands and stuff -- but I'd have to redo how the spriter models are imported...

Mike Rand in Fantasy Land by BrainSlugs83 2016-05-09T21:53:00

@toastedgames it's all good -- it was a solid entry. Just some things that kept me from enjoying it to the fullest (the "painful" part was fighting with the settings, they weren't taking, and some things seemed to not be intuitive or work as you would expect). -- I know the time limits can be pretty harsh, and cause some of this stuff too -- but hopefully my feedback is helpful to you in some way. :-)

Heavy Water by Kep 2016-04-22T04:57:00

Download link is broken.

Shape Thief by frogcheese 2016-05-08T22:39:00

I like the cthulu-esque monsters. Controls are a little slugglish though. I stopped playing at the first gameover. Cool concept though.

Find the Bird by Gaspard_ 2016-04-19T04:05:00

Linux only? Oh well.

Mazelessness by mikeware 2016-04-22T06:47:00

Had a lot of trouble trying to figure out how to play this. The game didn't explain itself very well IMO. Controls are all fine and good but not knowing how the game works makes it kind of un-fun.

Sub Dragon by deepnight 2016-05-08T22:29:00

That was fucking awesome. Not to mention beautiful. Thank you for supporting the gamepad, btw. :-)

Ludumdare #35 by Robert 2016-04-22T05:02:00

Doesn't run. Also, please name your game something. -- I can't have a whole folder full of rar files all named "LudumDare.rar", it's too hard to keep them straight.

A Worlds World by Hippieshaman 2016-04-22T05:14:00

Your game gave me blue balls... Also green plungers. :-P

Paperchase by DragonXVI 2016-05-08T22:06:00

The level difficulty had a really steep curve. I would tone that down a bit, and reserve the difficult parts for bonus areas / late in game stuff. Taking time limitations into account it's a very solid entry. Though, I'm a little sad that there was no fullscreen / gamepad support (doesn't unity give you those things for "free"? -- like effort wise, I mean...).

BrainRequired by Geckoo1337 2016-05-09T22:01:00

Says it doesn't work in chrome. I tried it in Firefox, but it doesn't capture the mouse, so you end up with your mouse all up in other windows interacting with things it shouldn't (like email, etc.). -- So, only able to face one direction, I wasn't able to play or rate it. Sorry.

Eyesplosion by iMer 2016-04-22T05:25:00

The game bugs out when you maximize it. You can't see the whole play area. It's hard to play it in a window since you have to click around a lot, and the window constantly loses focus.

The Lone Druid by leddkire 2016-04-19T06:29:00

Cool game! Wish it was longer. :-) RE:@toastedgames, you can maximize it using the regular windows button. It makes it much more playable.

ANTI-VIRUS by Kitty553 2016-04-19T05:16:00

It looks interesting, but even after the start screen there's just a thing that says "Click me" and when you click it, it takes you to a store. And you can't buy anything, and there's no way to exit. What are you supposed to do? -- WASD, clicking, etc. don't work there. :-/

When I start the game, there's a thing that says Click me, and it opens up a shop screen from there -- I'm not sure what to do next or how to get out of it.

Polygon War by SmallPhil 2016-04-22T06:40:00

That was pretty solid. I really liked the crisp vector font, by the way. -- Way easier to play with a joystick than without, had some fun but the gameplay got a bit repetitive / actionless after a while. -- One hit kits with visual shields might have spiced things up...

Altered Beard by gillenew 2016-04-19T04:04:00

Was there a level 2? -- The game just kind of glitched out and killed me at the end of the level.

Doug's Existential Potato Paradox by Ryan Kline 2016-04-19T03:24:00

That was awesome. I have to admit I'm a little bit biased (team potato), but my favorite ending was the one where you become the potato king. :-)

Weaponshift by The Vall 2016-04-19T02:46:00

Not bad over all. Some constructive criticism: jumping could use some work, and the hit boxes didn't seem very fair (you can end up taking damage without actually touching a mob). -- I couldn't really tell if the weapons behaved differently or just looked different. -- And the controls were a little annoying. Usually I only want to attack with the mouse if I can also aim with the mouse.

Weaponshift by The Vall 2016-04-19T02:48:00

I should mention the idea to use sound cloud for background music was pretty nifty. :-)

Flow by flummox3d 2016-04-22T06:30:00

Good job. All fives, that was awesome. The only thing that would have been nicer is if there was full screen and gamepad support. Still, very awesome.

Ludo's Shifty Adventrue by LordKawaii 2016-04-19T04:55:00

Looked neat, but I got stuck. I couldn't get the flying one to work. I was mashing my keyboard hard and fast enough that I think it may need some recovery time, and I still couldn't get up there.

Rectomancer by mike.cullingham 2016-04-22T04:45:00

I really liked the over the top blood and gore when you got yourself smashed.

Reptile Randall by ItsYourPalMike 2016-04-19T06:20:00

Neat game, I really liked the intro. I didn't really like the difficulty ramp up (it was extremely steep), and trying to go full screen crashes it.

Shift and Run by Sota 2016-04-19T03:49:00

Cool spring animation. -- I didn't really get why you have to hold space. Maybe you had some additional mechanic planned?

Runeshift by demogorgon 2016-04-19T09:16:00

It was intuitive to me that the enemy's runes were at the top (next to him), and the goal must be to kill him (like MTG or something -- btw, don't swap the order, that's crazy.) -- but... beyond that, I still have no clue man -- I don't know what the turn structure is or how to cause damage -- Even reading the runes ins't that helpful, every now and then the other guy just shoots me without using any runes (it seems), and none of my runes can directly cause damage, they all just do stuff to other runes. -- It looks like it could be fun, but maybe use cards with the runes on them that just say what they are, etc. (So that you don't have to click each one.)

Starliege by Kudanaman 2016-04-19T21:55:00

After downloading the 140 MB java framework to play this, I can tell you, the ESC bug is still not fixed. I can get past the first screen if I hit it like 7 or 8 times, but on the second screen where you have to press it again, it gets way stuck.

Tangram Cookie Factory by Folztarg 2016-04-19T03:57:00

The art was cool. -- Full screen didn't work right for me, it cut off the right most section of the picture, but it showed the whole thing in windowed mode.

WaLeFi by Strike 2016-04-22T05:57:00

It bugs out a lot, and the controls are a bit messed up (up goes down and versa vice -- kind of makes it impossible to play very long). Also, I would remove the link to the embedded web player since it doesn't work right in full screen (it cuts stuff off).

Wlobbie (Demo) by HeliosStudio 2016-04-19T04:58:00

What do I have to do when I navigate to chrome://flags/#enable-npapi ? -- There's like 50 options on that page, and none of them have the text "npapi" in them.

No Turning Back by tgrehawi 2016-04-19T21:27:00

I really liked this game. Some of the bigger levels had me wishing it had mouse support (like maybe it could highlight the ground you're selecting and when you click, he starts walking there, and maybe use the right button to pan, and the wheel to zoom [within locked bounds]). -- Overall though, I thought this was awesome. Nice work, man!

No Turning Back by tgrehawi 2016-04-19T21:29:00

Oh, by the way, was there another way to exit, besides ALT + F4 at the end? -- I couldn't figure it out, but ALT+F4 worked for me.

Slime Mold Revenge by Benjamin-L 2016-04-22T06:09:00

Could use a bit more polishing and responsiveness, but otherwise it was pretty good.

TRANSFORMATION ACTIVATED by lucia 2016-05-08T23:45:00

Not bad. Seems like all the keys are hard coded, so it just ignores what you put in the config. Having "R" completely delete your "program" was very annoying, and with no real gamepad support (it ignores most of it in the config, and the program part requires mouse usage), it made things really confusing, and sometimes you try to jump on the robot, but forget which key to use and hit "R", and have to start over... Kind of annoying. Otherwise, neat concept.

TRUMP: Political Shapeshifter by Brice 2016-04-19T06:00:00

Hahaha! That was awesome. :-) -- I really liked the garbled speech. -- You should do Hillary next! XD

Inner Beast by 4B 2016-04-19T04:21:00

Clicking, pressing enter, mashing the keyboard, etc. etc. did not work. -- It just sat there at a weird title screen with a swinging lamp. :(

The Fable of Gina by danbolt 2016-04-22T05:19:00

I was really excited when I saw this. But then I played it, and the movement was really choppy, and you can't actually do anything. Space and gamepad buttons do nothing, so you just wander around until you die. Makes me sad. :-(

Who Are You And What Are You Doing Here?? by Shatter Point Studios 2016-04-19T05:10:00

1.) I think this sentence in your description might need some rework: "Security camera footage has shown the victims of these crimes to be the victims themselves." -- Maybe you meant one of those "victims" to be "perpetrators"? -- Otherwise, it doesn't really have any meaning.

2.) I tried the updated version. It eventually crashed with this message: "Unbalanced surface stack. You MUST use surface_reset_target() for each set." -- Also, the game kept dumping me out of full screen mode (especially with all of those damn pop-ups).

3.) Finally, the controls and UX could use some work. Having to turn on num lock and use the number pad is not very friendly. And if you make the user use WASD *and* the arrow keys, then it's more intuitive to let them move using the arrow keys.

Oops! My Dear is a Deer by Remdiky 2016-04-19T06:37:00

I liked the art. Cool!

Soulshifter by toastedgames 2016-05-08T22:58:00

Forces you to install to play; the default controls kind of suck, and the config interface always forgets the last control you bound, so you have to configure one twice. -- No gamepad support, and the UI was just painful... -- Meanwhile, the easy mode literally spams you with hundreds of guys, and it's not super balanced... -- There's no item pickups or even anyway to regain your health while you're being spammed with tons of guys..., none of the shapes can attack fast enough or do enough damage to keep them in check... -- and there's no clear goals or win conditions... -- No offense, and apologies if I'm coming off as harsh, but these are the things that got in the way of me enjoying your game.

Morph Man by Leroyii 2016-04-19T04:15:00

That was a cool game mechanic. It took a bit of getting used to. Would be better if the levels kind of ramped you up to it slower with more examples.

Push Putty by joezeng 2016-04-22T05:06:00

Couldn't figure out Level 3, the mechanics there seem fishy to me. Also, would be good if the levels noticed you beat them and took you on to the next level.

Super Soul Sword by MandolinQuinn 2016-04-19T20:53:00

That was fun. Some constructive feedback: The sword swinging animation was great, but the shield blocking one could use some work. -- I really liked the pixel art levels, it looks like you made them in paint brush (maybe you did, and if so, that's a pretty cool hack). -- Also the loop in the music would be fine for a short game's title sequence, but for actual game play, it loops too soon. -- I wish you could shape shift into other guys (like maybe the last one you killed or something -- esp. if the skeletons had a different "special" action). [I know time was short, you did a great job, this is just some constructive feedback, I hope it's helpful. :-)]

Mass Squire by BattleReadyGames 2016-04-19T03:43:00

Cool art. I was excited when I saw an option to use a joystick but when I tried it, it doesn't seem to work. -- Is it a bug? -- Also, usually clicking to shoot only makes sense if you can actually aim with the mouse. -- Finally, you should give users more "padding" room for jumps -- but then throw stuff at them (like bad guys flying at them or shooting at them, etc.) -- then they have to use that wiggle room to avoid the obstacles. -- but forcing the user to make maximum distance jumps for no reason never feels that fun in a game. -- Good luck on the Windows Store!

Pluto's Tears by kestrelgames 2016-04-19T05:38:00

I liked this game, it wasn't bad. Some constructive criticisim: It would have been nicer if it ran in full screen, and if the game zoomed out as you got bigger. -- When you got so big that you took up half the screen, it became really hard to play.

Pluto's Tears by kestrelgames 2016-04-19T05:39:00

By the way, the meme faces were great. :-)

55 Days by V4lesti 2016-04-20T00:57:00

Nice. Would be cool if you had the ability to rotate, and maybe a few additional game mechanics (like event cards or something), but this is a great start. I even enjoyed playing it as is.

Kitsune Quest by KitsuneQuestDev 2016-04-22T04:24:00

Has issues in full screen mode -- game gets cut off at the top. Had to run it in windowed mode.

LD42 — Running out of space

Rocks Fall, Everyone Dies by unnamed1334 2018-08-16T05:36:06Z

It's not really clear what is going on in this game; the gameplay is okay, but it's a perfect candidate for gamepad support, seems like it would be an okay dual stick shooter -- I can't game with a mouse for very long without hurting my wrist so I'll have to pass for now. Good luck. :)

She is helmet by Stegobubbles 2018-08-16T07:48:00Z

It has a lot of problems with key presses being honored (like especially right before a battle, the keyboard is unresponsive for a bit -- in later battles they just kill you before the keyboard starts working), and sometimes the playback of the clones is wrong... -- Also it would have been REALLY nice to see some gamepad support. -- also I experienced a lot of random perf issues (I'm on an 8700K @ 5GHz with a GTX 1080... there should be no room for perf issues in a game like this.) -- Cool art and neat idea though; I liked that she has a little tail, and bows on her helmet horns.

Mother Ship by Whismirk 2018-08-16T06:13:50Z

It's a neat game... but, I guess you can just load everyone on the ship and just go straight to the top and everyone survives? lol :-)

Astrum Dare by Astralore 2018-08-16T07:39:18Z

Hmmmm... would have been neat to see some different arcs* -- like to have a choice about the gun, etc. -- neat bit of polish to be able to look around; though I would have liked to see it used in some puzzle where you can notice something and pick it up, etc... -- Overall pretty cool though. -- (*:like that potato game awhile back, with all the different endings!.... this one: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44153 )

LD46 — Keep it alive

Antourage by GuyUnger 2020-04-21T09:47:00Z

Right mouse button doesn't seem to work in the web version. Hope you're able to fix it! -- I like that it feels like dungeon keeper for ants. -- I didn't like that pressing 'r' by mistake threw out all my progress without even thinking about it. Also the inventory for the ants was confusing to figure out, and trying to click on things at the bottom and having it mess up where my view was was frustrating. -- Very cool entry overall though. 👍🏻👍🏻

Space Zoo by BrainSlugs83 2020-04-21T10:27:02Z

@minusc correct -- my main entry is the worse of the two, and fits the theme worse overall. 😅 -- I was really excited for Space Zoo though, if I had been this far along 1 day earlier, I think I might have been able to make it happen. Derp. -- Thanks for the kind words though. 🙂

Lifeline by mlkvr 2020-04-21T10:44:22Z

It never crashed for me, but occasionally clicking an option didn't do anything. -- Good game overall. It left me wanting to try the next mission! Nice work!

Cutie Chowdown by Aaiko 2020-04-21T10:35:31Z

"I'M ALIVE!" -- Very cool. I love that it's not just still images, but everything kind of jiggles and bounces around a little. -- It wasn't clear to me at first that you had to eat the bugs, I thought you had to avoid them and was trying to figure out what to eat! 😅 -- Overall great entry. 🙂

LD56 — Tiny Creatures

Firefly Girl by good.enough 2024-10-08T04:42:15Z

The download isn't working for me. When I try to run it, I get an error message that says some files are missing. It seems maybe a .pck file needs to be zipped up with the .exe fie?

--------------------------- ALERT! --------------------------- Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

--------------------------- OK ---------------------------

HareBnB by LunacyEcho 2024-10-08T04:37:52Z

Is there a build of this game to play?

Tinysaurs by v1ris 2024-10-08T05:32:19Z

Looks like the download link is broken, played it in the browser. Fun concept. 🙂

Frog Force: Jungle Invasion by ScrivenerOfLight 2024-10-08T05:26:43Z

Wow, my girlfriend and I had a lot of fun playing this game. The puzzles were fun, and it was nice that it had a completion state. The animation at the end was a lot of fun. 🙂