Foon → Ludum Dare Explorer → Users → BrainSlugs83
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Space Zoo | jam | 3.27 | 3.19 | 3.31 | 2.50 | 2.92 | 2.92 | ||||||
| 2016 | 35 | Shapeshift | Mike Rand in Fantasy Land | jam | 898 | 2.86 | 2.97 | 2.06 | 2.91 | 2.64 | 71 | |||||
| 2014 | 30 | Connected Worlds | Dungeon Blaster (Unfinished Demo) | jam | 629 | 2.81 | 2.92 | 2.42 | 2.30 | 2.30 | 2.19 | 2.53 | 2.90 | 48 | ||
| 2013 | 27 | 10 Seconds | Click Click Boom! (Unfinished Demo) | jam | 20 | |||||||||||
| 2013 | 26 | Minimalism | Venture Ville! (Multi-player) | jam | 562 | 1.65 | 1.23 | 1.83 | 2.55 | 2.43 | 1.69 | 41 |
BrainSlugs83 leaves an average of 13.0 feedback comments each event.
"I'M ALIVE!" -- Very cool. I love that it's not just still images, but everything kind of jiggles and bounces around a little. -- It wasn't clear to me at first that you had to eat the bugs, I thought you had to avoid them and was trying to figure out what to eat! 😅 -- Overall great entry. 🙂
Right mouse button doesn't seem to work in the web version. Hope you're able to fix it! -- I like that it feels like dungeon keeper for ants. -- I didn't like that pressing 'r' by mistake threw out all my progress without even thinking about it. Also the inventory for the ants was confusing to figure out, and trying to click on things at the bottom and having it mess up where my view was was frustrating. -- Very cool entry overall though. 👍🏻👍🏻
It has a lot of problems with key presses being honored (like especially right before a battle, the keyboard is unresponsive for a bit -- in later battles they just kill you before the keyboard starts working), and sometimes the playback of the clones is wrong... -- Also it would have been REALLY nice to see some gamepad support. -- also I experienced a lot of random perf issues (I'm on an 8700K @ 5GHz with a GTX 1080... there should be no room for perf issues in a game like this.) -- Cool art and neat idea though; I liked that she has a little tail, and bows on her helmet horns.
Hmmmm... would have been neat to see some different arcs* -- like to have a choice about the gun, etc. -- neat bit of polish to be able to look around; though I would have liked to see it used in some puzzle where you can notice something and pick it up, etc... -- Overall pretty cool though. -- (*:like that potato game awhile back, with all the different endings!.... this one: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44153 )
It's a neat game... but, I guess you can just load everyone on the ship and just go straight to the top and everyone survives? lol :-)
It's not really clear what is going on in this game; the gameplay is okay, but it's a perfect candidate for gamepad support, seems like it would be an okay dual stick shooter -- I can't game with a mouse for very long without hurting my wrist so I'll have to pass for now. Good luck. :)
Says it doesn't work in chrome. I tried it in Firefox, but it doesn't capture the mouse, so you end up with your mouse all up in other windows interacting with things it shouldn't (like email, etc.). -- So, only able to face one direction, I wasn't able to play or rate it. Sorry.
Not bad. Seems like all the keys are hard coded, so it just ignores what you put in the config. Having "R" completely delete your "program" was very annoying, and with no real gamepad support (it ignores most of it in the config, and the program part requires mouse usage), it made things really confusing, and sometimes you try to jump on the robot, but forget which key to use and hit "R", and have to start over... Kind of annoying. Otherwise, neat concept.
Forces you to install to play; the default controls kind of suck, and the config interface always forgets the last control you bound, so you have to configure one twice. -- No gamepad support, and the UI was just painful... -- Meanwhile, the easy mode literally spams you with hundreds of guys, and it's not super balanced... -- There's no item pickups or even anyway to regain your health while you're being spammed with tons of guys..., none of the shapes can attack fast enough or do enough damage to keep them in check... -- and there's no clear goals or win conditions... -- No offense, and apologies if I'm coming off as harsh, but these are the things that got in the way of me enjoying your game.
I like the cthulu-esque monsters. Controls are a little slugglish though. I stopped playing at the first gameover. Cool concept though.
Headache inducing game mechanic is evil. Add to that, upside or spinning tutorial text, and browser pop-ups. I can't even...
That was fucking awesome. Not to mention beautiful. Thank you for supporting the gamepad, btw. :-)
The level difficulty had a really steep curve. I would tone that down a bit, and reserve the difficult parts for bonus areas / late in game stuff. Taking time limitations into account it's a very solid entry. Though, I'm a little sad that there was no fullscreen / gamepad support (doesn't unity give you those things for "free"? -- like effort wise, I mean...).
Had a lot of trouble trying to figure out how to play this. The game didn't explain itself very well IMO. Controls are all fine and good but not knowing how the game works makes it kind of un-fun.
That was pretty solid. I really liked the crisp vector font, by the way. -- Way easier to play with a joystick than without, had some fun but the gameplay got a bit repetitive / actionless after a while. -- One hit kits with visual shields might have spiced things up...
Could use a bit more polishing and responsiveness, but otherwise it was pretty good.
The game bugs out when you maximize it. You can't see the whole play area. It's hard to play it in a window since you have to click around a lot, and the window constantly loses focus.
I was really excited when I saw this. But then I played it, and the movement was really choppy, and you can't actually do anything. Space and gamepad buttons do nothing, so you just wander around until you die. Makes me sad. :-(
Your game gave me blue balls... Also green plungers. :-P
Couldn't figure out Level 3, the mechanics there seem fishy to me. Also, would be good if the levels noticed you beat them and took you on to the next level.
Doesn't run. Also, please name your game something. -- I can't have a whole folder full of rar files all named "LudumDare.rar", it's too hard to keep them straight.
Download link is broken.
I really liked the over the top blood and gore when you got yourself smashed.
Has issues in full screen mode -- game gets cut off at the top. Had to run it in windowed mode.
Seemed fun. I really liked the way the bad guys shape shifted. The controls were a bit sluggish and kind of crazy (why not just Z, X, C -- or gasp, a gamepad?) -- I would have kept playing, but I jumped and rolled as I killed the last ceiling dude, to position myself to kill these floor guys, and then I got stuck in a wall. I was sooo disappointed! https://i.imgur.com/6rv3sB9.png
I really liked this game. Some of the bigger levels had me wishing it had mouse support (like maybe it could highlight the ground you're selecting and when you click, he starts walking there, and maybe use the right button to pan, and the wheel to zoom [within locked bounds]). -- Overall though, I thought this was awesome. Nice work, man!
That was fun. Some constructive feedback: The sword swinging animation was great, but the shield blocking one could use some work. -- I really liked the pixel art levels, it looks like you made them in paint brush (maybe you did, and if so, that's a pretty cool hack). -- Also the loop in the music would be fine for a short game's title sequence, but for actual game play, it loops too soon. -- I wish you could shape shift into other guys (like maybe the last one you killed or something -- esp. if the skeletons had a different "special" action). [I know time was short, you did a great job, this is just some constructive feedback, I hope it's helpful. :-)]
It was intuitive to me that the enemy's runes were at the top (next to him), and the goal must be to kill him (like MTG or something -- btw, don't swap the order, that's crazy.) -- but... beyond that, I still have no clue man -- I don't know what the turn structure is or how to cause damage -- Even reading the runes ins't that helpful, every now and then the other guy just shoots me without using any runes (it seems), and none of my runes can directly cause damage, they all just do stuff to other runes. -- It looks like it could be fun, but maybe use cards with the runes on them that just say what they are, etc. (So that you don't have to click each one.)
I liked the art. Cool!
Cool game! Wish it was longer. :-) RE:@toastedgames, you can maximize it using the regular windows button. It makes it much more playable.
Neat game, I really liked the intro. I didn't really like the difficulty ramp up (it was extremely steep), and trying to go full screen crashes it.
Hahaha! That was awesome. :-) -- I really liked the garbled speech. -- You should do Hillary next! XD
I liked this game, it wasn't bad. Some constructive criticisim: It would have been nicer if it ran in full screen, and if the game zoomed out as you got bigger. -- When you got so big that you took up half the screen, it became really hard to play.
It looks interesting, but even after the start screen there's just a thing that says "Click me" and when you click it, it takes you to a store. And you can't buy anything, and there's no way to exit. What are you supposed to do? -- WASD, clicking, etc. don't work there. :-/
When I start the game, there's a thing that says Click me, and it opens up a shop screen from there -- I'm not sure what to do next or how to get out of it.
1.) I think this sentence in your description might need some rework: "Security camera footage has shown the victims of these crimes to be the victims themselves." -- Maybe you meant one of those "victims" to be "perpetrators"? -- Otherwise, it doesn't really have any meaning.
2.) I tried the updated version. It eventually crashed with this message: "Unbalanced surface stack. You MUST use surface_reset_target() for each set." -- Also, the game kept dumping me out of full screen mode (especially with all of those damn pop-ups).
3.) Finally, the controls and UX could use some work. Having to turn on num lock and use the number pad is not very friendly. And if you make the user use WASD *and* the arrow keys, then it's more intuitive to let them move using the arrow keys.
What do I have to do when I navigate to chrome://flags/#enable-npapi ? -- There's like 50 options on that page, and none of them have the text "npapi" in them.
Looked neat, but I got stuck. I couldn't get the flying one to work. I was mashing my keyboard hard and fast enough that I think it may need some recovery time, and I still couldn't get up there.
Clicking, pressing enter, mashing the keyboard, etc. etc. did not work. -- It just sat there at a weird title screen with a swinging lamp. :(
Linux only? Oh well.
Was there a level 2? -- The game just kind of glitched out and killed me at the end of the level.
The art was cool. -- Full screen didn't work right for me, it cut off the right most section of the picture, but it showed the whole thing in windowed mode.
Cool spring animation. -- I didn't really get why you have to hold space. Maybe you had some additional mechanic planned?
Cool art. I was excited when I saw an option to use a joystick but when I tried it, it doesn't seem to work. -- Is it a bug? -- Also, usually clicking to shoot only makes sense if you can actually aim with the mouse. -- Finally, you should give users more "padding" room for jumps -- but then throw stuff at them (like bad guys flying at them or shooting at them, etc.) -- then they have to use that wiggle room to avoid the obstacles. -- but forcing the user to make maximum distance jumps for no reason never feels that fun in a game. -- Good luck on the Windows Store!
That was awesome. I have to admit I'm a little bit biased (team potato), but my favorite ending was the one where you become the potato king. :-)
Not bad over all. Some constructive criticism: jumping could use some work, and the hit boxes didn't seem very fair (you can end up taking damage without actually touching a mob). -- I couldn't really tell if the weapons behaved differently or just looked different. -- And the controls were a little annoying. Usually I only want to attack with the mouse if I can also aim with the mouse.
COOL! I MADE IT TO THE MOON!! -- Only bad thing about the game was the birds in the opening and closing scenes -- they sound like nails on chalkboard -- everything else was spectacular. Good job man!
Very cool game. But I'm pretty sure those are lady bugs and not pirates; also the wizards are jelly fish wizards... ;-) -- would be nice if it was 1.) a little less buggy (with the messages), 2.) had a fast forward button, and 3.) had better menus/in game options (like you can only build during the build phase and not the march phase..., etc.)
I like that the game was kind of like a top down spelunky but it was waaaay to hard to keep me interested, also the options of what you can do (move + jump) just seemed kind of limiting. No bombs or whips or anything, and the same level over and over...
Neat. -- I'm sure you had a lot you didn't get to, but one of the things that really stuck out to me was the flatness of the background in the space flight part -- would be cooler if the stars moved at different speeds (I usually just give them all a float and assign them a value between .1 and .7 or so -- the larger the number the brighter they are, and you just multiply that number by the player's negative velocity each frame add it to their coordinates, and they'll scroll in that direction, it ends up looking pretty nice).
rar, really? -- also what's a "strart" (you know it's okay to fix spelling errors right?) -- also the bat file is a bit annoying, since it leaves up an unclosable console window -- just tell people to double click the jar file...
Game freezes shockwave flash on start-up, locks up the browser. Had to end the process.
Most LD games say they're malicious -- because "they're not commonly downloaded". XD -- would be cool if the maximize for this game worked right (and scaled it up, of course). But otherwise, this is pretty cool. I don't hear any sound though, is there supposed to be sound or was that a joke?
Wow, 200 MB, and it's so short! -- Good audio, okay graphics, not really much game to play yet -- also LOTs of dialog (probably want to proof some of it since a lot of doesn't fit on the screen, or has silly errors like "roll" instead of "role", etc.)...
Game is pretty darn hard/frustrating. Sometimes you die even if the guys aren't really touching you (are the collision rectangles too big?) -- also was hard to control it with just up/down/left/right -- would be cooler if it had support for analog joysticks (like the 360 controller, etc.)
The controls were a bit gnarly -- didn't feel like I actually had a say in what the train did... also are you supposed to be able to fly into suns like that?
The web version freezes up at a black screen for me. -- The logo slides in and out (and leaves a trail of dirty pixels behind it), but that's it.
I really like the heavy use of ASCII characters for the graphics; but FYI: it seems to glitch out on higher settings -- putting it on anything but "Good" (even higher), seems to have lots of articles or otherwise make the game unplayable.
That aside, I really liked this entry, but holy crap is it hard!
Web version definitely does not work. Says invalid data file. I wonder if there is a version mismatch with the latest player? (I didn't have the player installed until I clicked the link to download it.)
Was able to drop a few turrets and survive a few minutes -- I liked the game in general but couldn't really figure it out, and the controls were kind of painful...
Download link does not work.
Wow. This is incredibly frustrating -- can't really move the guy well, and the screen is so tiny! -- also... what's this "love.exe" thing you included?
Holy crap this is tiny... Is there anyway to make it bigger? I can't play it as is. :-/
It's really small, can't really see what's going on, is there anyway to maximize it?
man, time to get a DropBox or SkyDrive account...
Same here, just a blank screen -- also -- if it's an .swf why did you label it as Windows only?
Actually I got the black screen and it was because some chrome extension I had was blocking one of your javascript files saying it was untrusted. So I had to manually go in and trust your site.
Can you explain the physics behind why and when cascades happen? The animation usually happens too quickly for me, so I haven't been able to figure it out.
What, no Potato?? Also, looks like the scoring for the basic mode isn't working -- both score boards look like they just display the scores for the unlimited mode.
I *really* liked this. I wish there was more too it. Bad guys, or moving parts or things. Maybe a goal. Love the idea anyway, could make for some really awesome puzzles.
Anyway, I wanted to explore more than what was possible (for me, at least) so I wrote this little hack of a javascript (I only tested it in chrome), it lets you click on the level to re-position your dude (for example, so you could make it past really hard / frustrating jumps, or untrap yourself or even to teleport to impossible locations): it's all one line, so just copy & paste it into your F12 debug console. :D
var __mouse = { x: 0, y: 0 }; window.onmousemove = function (e) { __mouse.x = e.clientX; __mouse.y = e.clientY; }; window.onmousedown = function() { player.pos.x = __mouse.x; player.pos.y = __mouse.y + 5; player.ctx.clearRect(0, 0, player.ctx.canvas.width, player.ctx.canvas.height);};
@pvwradtke: Linux has a case sensitive file system right? I bet he's using a different case to load the resources than what the files are actually named. Maybe you could try running it from a FAT32 partition? (Like a thumb drive?)
Really wanna play this... but not building a hackintosh just for that.
In the menus, most places you can press enter or space but some of them only allow space -- when enter didn't work, I thought the app had frozen -- I tried a bunch of other keys before it occurred to me to try space!
Man, that took a while to figure out the optimal path to get all the best items/upgrades. Very cool. Beat the dragon once barehanded, but not on challenge mode. Loved this game.
I wish the UI had been a little easier at first. Also the fading is way too slow. But after a while you get used to it. :-)
p.s. also couldn't run the browser version, had to download the .jar file.
Nice entry. Can't figure out what to do after the "yield" (don't want to ruin it for others) part.
From the screenshots I anticipated the graphics to be a lot better. But still not bad.
I liked the game over all. Could use a few improvements. Not going back to level 1 every time you died would be a start.
Also the weird bug where just about any random event (being pushed into a wall for example) can randomly cause it to max out one of my cpu cores and I have to end process on the game.
NOOO!!! I GOT STUCK IN A WALL! http://i.imgur.com/3XSfyiI.png
So... I finished the first level, and it said I got a new page -- I hit space, saw a slightly different version of the first page -- and then nothing. If I hit space again, back into the first level. Looks like you have more than 1 level and more art -- I must be doing something wrong?
Yeah, no idea how to play this. I saw that I could put guys out, and reverse them with "Z" and kill stuff. No idea where the prism is because the graphics are WAY too small (they looked awesome in the gifs, but at 1:1 it's almost not playable).
Also, eventually when I click only bats come out, and they seem useless. I have no idea how to get my dudes back or what I did to cause that.
Always seems to happen though. Instructions would be AWESOME.
LD56 — Tiny Creatures (4)
Tinysaurs by v1ris 2024-10-08T05:32:19Z ♥ 4
Looks like the download link is broken, played it in the browser. Fun concept. 🙂
Frog Force: Jungle Invasion by ScrivenerOfLight 2024-10-08T05:26:43Z ♥ 0
Wow, my girlfriend and I had a lot of fun playing this game. The puzzles were fun, and it was nice that it had a completion state. The animation at the end was a lot of fun. 🙂
Firefly Girl by good.enough 2024-10-08T04:42:15Z ♥ 0
The download isn't working for me. When I try to run it, I get an error message that says some files are missing. It seems maybe a .pck file needs to be zipped up with the .exe fie?
--------------------------- ALERT! --------------------------- Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
--------------------------- OK ---------------------------
HareBnB by LunacyEcho 2024-10-08T04:37:52Z ♥ 0
Is there a build of this game to play?