Don't Mess With Totems by winesays 2015-12-15T23:40:00
Very beautiful game! It seems a bit broken though, Around 6 or 7 I always seem to get a vine I can't avoid.. If you fix that bug you'd have a perfect game!
Foon → Ludum Dare Explorer → Users → tgrehawi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | Roguelike One | jam | 56 | 4.00 | 3.88 | 3.12 | 3.76 | 3.80 | 3.60 | 2.19 | 2.59 | |
| 2016 | 35 | Shapeshift | No Turning Back | compo | 129 | 3.71 | 3.61 | 3.48 | 3.71 | 3.93 | 3.08 | 3.92 | 37 | ||
| 2015 | 34 | Two Button Controls / Growing | Accretion Disc | compo | 218 | 3.59 | 3.58 | 3.19 | 4.12 | 4.09 | 2.48 | 3.04 | 59 |
Very beautiful game! It seems a bit broken though, Around 6 or 7 I always seem to get a vine I can't avoid.. If you fix that bug you'd have a perfect game!
Everyone has to play this game. I love the silliness of the concept and the beautiful execution; the last level had me trying over and over until I beat it and it was so satisfying when I did. Amazing job!
Well done!
Very well done!
This is one of those games I've been waiting to play since I saw the first post of it and went "wow". Super simple and well polished. The timelapse effect is an amazing touch; perhaps a little too flickery but otherwise really well put together.
Cool idea! It can be kind of tricky sometimes to tell which way the snake will move with up/down but it still controls nice
Very challenging and nicely polished!
Solid game! Got stuck on level 7.
Very challenging! Rocket assisted landings are always fun. My only problem is that it seems a little inconsisent how much speed will destroy the block youre placing; sometimes when it seems I am placing it gently it blows up anyway. It would also be nice to see your score on the game over screen. Other than that, great job!
Title is a pun. 8/8 m8
Seriously though, this is super creative and well put together. Good job!
As I was playing this I thought to myself how cool it would be if it was multiplayer. Then I found out that it was! Love what you did with a such a simple idea. It would be cool to see who's blocks I was stealing, though :P
Sound is a little weird and I got stuck in a platform, but I like the idea and it seems well executed!
Little hard to understand and more power ups would be nice. Otherwise good job!
Love it. Pico 8 is really charming (though I must curse you for introducing me to a new way to sink my time with Lua) and the lawnmower reminds me of duck hunt dog with its frustration induction. Great work!
Very confusing. I'm not really sure what to do D:
Beutiful art and sound. Love the exposition and consistent style. It was kind of hard to gauge progress, but otherwise wonderful job!
Clever movement. Kinda feels like stunt flying; stalling your engine and tumbling before restarting it mid flight. It's kind of hard tell yourself apart from the enemy planes though, and some sort of health indicator would be nice. Otherwise, nice work!
Super short, but very promising! I'd love to see a post compo version with more levels and mechanics.
I feel like an idiot because I can't get over the ledge after the pit you get wall jumping from... otherwise nice concept!
Controls are a bit challenging; I only have me so I can't really try it out with more than one person but it seems like it could be fun!
Good music and gameplay. Fun little game!
I have no words
Love the aesthetic! My only criticism is difficulty curve; the levels get a little too hard a little too fast; a really quick fix would be to add checkpoints as dying later in a longer level can be very frustrating. Other than that, great job!
Once you get used to the controls, flying around is pretty fun! I'm impressed that the camera is decent (a lot of flying/third person type games have problems in that area) and I love the animation of the wings. The only major problems were that it wasn't obvious that I had 2 minutes to get as many rings as possible, and that my mouse started wandering away from the center of my mousepad and i had to keep moving it back. Other than that this is a pretty satisfying flight mechanic! If you do a post compo version, I'd love to see some more diverse levels with obstacles and maybe some sort of simple combat. Great job!
Amazing polish! I don't know what to do, though
I love the vision effect! Great little game
Perfect short puzzle game! Definitely needs more levels
Beautiful game! a bit buggy at times, otherwise I love the mechanic!
I fell thorugh the floor exiting the max ;~;
time: 3:12 kills: 808
Easily one of the most polished games in the jam; the audio is great and everything looks beautiful! Miner's deaths have never been more satisfying...
Integrating the cooldown indicators into the UI was a great touch; I'd love to see you turn this into something bugger post-jam!
I love the camera controls and the in-world menu! Great concept and cool modular cube models. I think if you had some sort of sound or flash when the timer is low (15 seconds maybe?) it would be so jarring when you suddenly can't pick anything up, and towards the later levels it seems as though its really rare to find two matching pieces
@ghostbomb thanks so much for the feedback! my first task for the post jam will be luftrausers style controls; I agree I think that will work well