Thank you everyone for the amazing comments and feedback! I’m glad everyone is having fun with the game!
@johnnysix I agree that the randomness can be frustrating. I had to make a trade off by adding some randomness to keep the replayability up and avoid players from optimizing too much. This also is what makes some tiles better than others.
@vidarn Oh I should have thought about designing it for color blindness! Thank you for pointing that out. I’m thinking of doing a post jam update so I’ll definitely try to texture them differently in that version.
@zimny11 Yeah the more I play it myself the more I’m realizing the button overlap can cause problems.
@caranha Congrats on getting such a high score! I was wondering when someone would find the strategy of rolling the seeds.
The randomness of the seed spreading is tough but it can be mitigated by using tiles that are surrounded by others. The first tip in the description still applies, it just might not seem like it immediately because seeds can land on dry ground or there may not be enough open adjacent spaces for all the shards to be placed.
Also the key to getting the Pico 8 embed to work is making sure that the HTML and JS files are at the root of the zip file. Zipping a folder will usually put the files inside a folder inside the zip so you have to move them up a level after zipping them.