FoonLudum Dare ExplorerUsers → pianoman373

pianoman373

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202353DeliveryAir Deliverycompo94.324.173.384.404.504.323.384.30
202352HarvestThe Crystallographercompo324.013.784.054.414.343.843.99
202251Every 10 secondsGamma Protocolcompo863.814.002.803.463.913.552.243.25
201739Running out of Power👥Amazeing Battery Lifejam2023.703.333.384.344.383.851.844.19
201637One roomASTRIjam7712.832.652.002.913.582.761.832.8654
201635ShapeshiftShapeshifting Slimecompo24
201534Two Button Controls / GrowingTorquecompo1803.663.873.574.023.962.862.343.2869
201533You are the Monstermonster runcompo17
201532An Unconventional WeaponGravity-Guncompo9372.712.192.812.942.4428

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pianoman373

LD32 — An Unconventional Weapon

Catholic Apologetics Simulator by Kalman90Grape 2015-04-21T16:20:00

Nice job, the walking up scene must have taken awhile, I kinda wished i could have just clicked on the cheat sheet instead of having to type it in.

Also I found a way to put the game in a jar instead of using the whole .bat file and JDK and all. Just compile the game in a runnable jar, and put the resources next to the actual jar instead of in the jar. You might wanna fix that since not alot of people have JDK.

Gravity-Gun by pianoman373 2015-04-20T16:58:00

Everyone who is having problems should make sure that they have java 8, and make sure you have the resources folder right next to the .jar file or else it can't load the images.

If the game runs blank, just resize it a bit and it will load.

Also the clicking problem is some error with Java's click event system. Sometimes the event just doesn't fire, I have no idea how to fix it so i just had to live with it, sorry about the bugs everyone.

Gravity-Gun by pianoman373 2015-04-21T16:05:00

The problem with the jumping thing is lag-associated, it still thinks you are on the ground for a few ticks and makes you jump more than once. It rarely happened for me so I had no way of testing it for slower computers. It should be an easy bugfix i'll probablty have out soon.

Also anyone confused after defeating the first enemy: Spawn rates are determined by the difficulty, so if you're playing on easy there's a good chance you might be sitting around alone waiting for enemies to spawn. Also spawning occurs randomly so some games might be harder than others. Difficulty just increases the chances. So if you're bored and have nothing to do, move the difficulty up (by the way, You use the arrow keys to adjust the difficulty, i didn't have time for click events).

LD33 — You are the Monster

monster run by pianoman373 2015-08-24T01:07:00

I just figured it out and submitted the jar.
My problem was eclipse doesnt put the classpath in the manifest file so it didnt know where to where to find the jar.

That code is just needed by LWJGL so it can load it's DLL's

LD34 — Two Button Controls / Growing

Breeze by thynnmas 2015-12-14T04:38:00

VCRUNTIME140.dll is missing from my computer error

Breeze by thynnmas 2015-12-17T02:25:00

I can't get past the wall jumping part. The camera starts to go into the wall, which is somehow light blue on the inside, and then the screen goes black. No matter what way I run into the wall this always happens.

The raytracing engine is really awesome. But I was only able to run the gl3 version and I have a nvidia GTX 960M. Which I have done lots of OpenGL tests on and i'm pretty sure it can handle OpenGL 4. So i'm not sure what's going on with the OpenGL 4 code here, but I hope the collision detection can be fixed.

Growing Spaceships by Lasty 2015-12-18T05:29:00

This could certainly turn into a great game. But it didn't seem like it had enough gameplay features. I think the missiles need recharge since they're more powerful also. It would be cool for it to develop into a huge world where ships are more spread out and you're not under constant attack. And will actually go to another ship to get parts from it instead of constantly being under attack. this would allow your ship to grow and have more time to organize your building.

Two Way Dungeon by Jordan Kniest 2015-12-18T06:01:00

Man, I think you could have really turned this into a winning entry if you had polished it a bit more. The idea is just genius. If you had turned it into a sort of two-button sword fighting game, that would have been awesome. I think this came out to be a little too slow though.

Not sure what the potatoes were all about though... lol.

Switcher by coywolf 2015-12-18T06:33:00

It will occasionally create some impossible scenarios. Such as putting two opposite colors in the same space. One time there was only one color gate.

Chaintanks by ProjectX593 2015-12-14T21:09:00

Just awesome. A post-compo with 8x8 online teams or something would be amazing. I know that would be hard though.

Arc by ChuiGum 2015-12-14T05:25:00

I'm in firefox and running from the LD website. Can't move.

Arc by ChuiGum 2015-12-15T01:02:00

Thanks for fixing the firefox bug. This is an awesome game approach and is pretty addicting. Although I wouldn't say it fits the theme, using 4 buttons.

Voidbound by disdanes 2015-12-15T02:48:00

The windows link isn't working and the web link progress bar is frozen. Looks like an awesome game though. I'd love to try it.

Voidbound by disdanes 2015-12-15T03:41:00

Interesting. I don't see many storylines in LD.

Orbital by OldPeculier 2015-12-14T18:16:00

Amazing game. I lost about 5 hours in the beginning of my compo trying to do an orbit-based game, failed, gave up, and made a different game. You really nailed it.

CICP : the Center for Interplanetary Pest Control by Robber 2015-12-15T03:22:00

Super polished game, but the gameplay is kinda slow.

THE BRAKES!!! by chikun Dev Team 2015-12-14T18:02:00

Great music. This would be great as a multiplayer game with two colors. Just filling stuff in and no real way to lose made it kind of boring. I do think the controls are a bit unresponsive.

Light Drifter 34 by Thought Reactor 2015-12-18T05:38:00

Awesome. I wish instead of a 3-2-1 when you die. just have a 'press any button'.

Fifi's Space Program by MintArcade 2015-12-14T21:37:00

One problem is if you constantly go down you eventually cant go anymore. But pickups still spawn beneath you. And then you have no real idea where vertical=0 rotation is.

Space Mitosis by thelasthour 2015-12-18T07:02:00

Nice little game. Wish there were some progress bars for picking things up.

The Rocket Mistake by ajayajayaj 2015-12-18T07:12:00

Really nice considering you only used java and no libraries (I know what that's like.) You should really look into using a physics engine like JBullet though. It would have saved you time on your physics.

Need For Seed: Undergrowth by RhythmLynx 2015-12-18T06:47:00

Nice arcade theme. The font is kinda hard to read though.

Snek - A modern snake clone for millenials by ahmeni 2015-12-20T01:00:00

Graphics are really cool. The levels are insane difficulty though. And there's a weird bug where it doesn't clear the player from the screen when you die.

Hypernova by Efuvex 2015-12-19T06:41:00

Whoa. Really amazing.

Guardian by TheMeorch 2015-12-18T04:39:00

Pretty cool puzzle game. I think the controls are kinda confusing though.

Rotate And Match by pcmaster 2015-12-16T20:59:00

What is lacking in polished game content is made up with great programming here. It's crazy how you made a margin of error like that. Definitely looking at the source code for this one.

Two Finger Platformer by pedrocb 2015-12-14T04:50:00

Interesting game. The moving platforms in one of the levels don't seem to be synchronized, making it either very hard or unbeatable.

Colony XG-29 by juxipolo 2015-12-17T03:11:00

This is a really awesome jam, one of the best i've seen. This could very well be a full game with better art.

Sushi Roll by adsilcott 2015-12-21T06:11:00

Really fun. It actually took me awhile to figure out I can inflate more than once lol.

Dizzy Skies by ploy 2015-12-14T22:24:00

Very interesting. Could have been great if finished.

Torque by pianoman373 2015-12-14T05:12:00

Yeah I was literally designing levels in the last minutes. I only added sound in the lasst 15 minutes before the deadline. So i just didn't have enough time to design more levels or audio.
The levels themselves take a ton of planning to get it to work as a puzzle, so they took a big chunk of time out. Also with them being 3D.

Torque by pianoman373 2015-12-14T17:52:00

Huh, I cant really see a problem with the arrows. A goes clockwise and D goes counterclockwise.

Torque by pianoman373 2015-12-14T18:18:00

I'm definitely gonna add more levels in a post-LD update sometime soon.

Torque by pianoman373 2015-12-14T23:10:00

Ohhhhhh, now I see how it could seem inverted. That took a long time for my brain to see it that way. Man that is so weird how it can be taken two ways like that. It's not really inverted, they could be switched and still make sense. I guess one way or the other is more intuitive for some people.

Torque by pianoman373 2015-12-20T00:32:00

Uploaded a post-compo version. It only has two new levels though.

Rosebud (Growing) by cynicalmonkey 2015-12-14T20:53:00

I definitely see where you were going with this, but I think it's way too easy. I just kept going on and on and on until I got bored and just let myself die. And even then without me touching anything it took quite awhile to die. The music also gets really annoying really fast. If you had only not added the up/down controls you could have done both themes.

Blobitronica by crucknuk 2015-12-20T21:25:00

Whoa! Awesome job! Best jam i've seen yet!

Down2TheCore by Sparked99 2015-12-19T06:31:00

Yeah the game design is just too complicated to really be enjoyable.

Lightreach by cadaeibfe 2015-12-14T17:02:00

Nice game. It's awesome that you were able to do both themes.

Two Button Ripple by qwetro 2015-12-18T04:42:00

Can you change the download file to a zip? windows only supports .zip and you'll allow more access to people who don't have 7-zip.

NanoBit by Weeping Rupee 2015-12-19T06:23:00

Ultimate rage game. I love how you flipped growing to become a bad thing.

Accretion Disc by tgrehawi 2015-12-14T21:22:00

This is just plain awesome.

Insight by gmatsura 2015-12-17T03:30:00

Pretty dynamic game, although I think the water and tree animation was way too low on framerate.

Growth Control by Akhera 2015-12-14T04:33:00

You need a tutorial, or an explanation of the individual parts. I have no idea what to do.

Growth Control by Akhera 2015-12-16T20:36:00

Very nice strategy game. Reminds me of risk, but a lot less random. It does take some time to learn and a tutorial level would be great and maybe easier to understand icons.

Asteroid League by mlepage 2015-12-14T06:26:00

I love the double thruster idea. I think the rotation is a bit sensitive though.

Switchies by SwitchTeam 2015-12-21T05:54:00

Maaaaaan these levels are haaaaard. Mega rage game, amazing work.

Lumi by AwfulMedia 2015-12-14T05:18:00

Well done. I feel like there should be a bit more margin on the beams though.

Squares by Piepenguin1995 2015-12-14T05:56:00

Awesome game. The leaderboard is an awesome addition. Although I was kind of confused about the controls and how the GUI worked at first. Maybe a description in the menu or on the game page?

Abyssal Zone by Leddev 2015-12-18T05:14:00

Man this is a really challenging puzzle. Very, VERY well done!

Pig Game by knason 2015-12-16T20:51:00

Nice job for your second ever game! I'm pretty sure though, you didn't make those pig dying sounds (i've heard it in like 20 movies). It's not a big deal, but i'm pretty sure using pre-made sound effects is against the rules. other than that, nice job on the physics and 3d graphics. Although I wish there was a score or some way to win or lose.

FloppySnake by zguerrero 2015-12-19T05:48:00

Great graphics, but lacks some gameplay features.

Survive 120 by flakoflak 2015-12-14T21:44:00

I think this could be a good game if the people just weren't so impatient, and you can see each floor. But I definitely see it being a sushi-rush type game with some polishing.

Astro Cat Saga by Astro Cat 2015-12-16T21:22:00

Super nice. Only problem is there's something wrong with the input. It takes too long to take effect.

Roll-Ball by mukult 2015-12-14T21:01:00

I've seen games very similar to this before, but it fits perfectly for the theme. Also, you should either modify the html file unity generates to make it and change the dimensions so you don't have scrollbars in the embedded frame. Or fix fullscreen.

Spinny Whale by burntcustard 2015-12-14T21:14:00

It took me awhile to realize I was moving left and right from the air-drag. There should be a better background that lets you know you're moving horizontally.

The Climbers by NirabazGAMES 2015-12-20T21:17:00

It's ok but it gets boring pretty fast. I kinda wish the characters had something on them that designates which one as being space and enter. I kept getting confused on which one was which. A really great use of the theme though.

World Muncher by Deineri 2015-12-16T21:06:00

I kinda wish there was a health bar. And for a jam, the art should have been much better.

LD35 — Shapeshift

Polydrone by graebor 2016-04-18T23:10:00

Really great concept, fun and fast paced, and top notch graphics. My only complaint is i wish it had mouse support.

BOT RACE by NickZangus 2016-04-20T19:15:00

I think the game could have been much better if you had only assigned the inflate button to a different key than jump. Other than that this is an excellent entry.

Paperchase by DragonXVI 2016-04-18T04:57:00

Man.... this is such an awesome entry.... One of the best I've played actually.

One of those games that makes you check twice to make sure it is in fact a compo...

Doppleshifter by Kalman90Grape 2016-04-19T02:42:00

Too bad you couldn't add game mechanics. The music is really nice,

Beat the Boss by ParkerMc 2016-04-19T02:52:00

Kind of confusing to play, I wish there was some sign that showed me I was actually attacking. The boss looked pretty cool though, and had some decent AI.

Helium-4 by mountainstorm 2016-04-19T23:35:00

Man, I've always wanted to try and make some kind of nerdy particle physics simulator/game.... and you just did it.... This must have been an absolute blast to code. While this is extremely cool though, it lacks on game-playability. But I know that really doesn't matter for something like this.

I kind of wish there was a gui showing what combinations were which elements, and which elements were desirable. Without knowing what elements are good, you just wanna spam click and watch the show.

oh yeah... and the audio is AMAZING! It's probably a coincidence (or programmed in which would be awesome) but, when I was playing my first round, the music completely changed after I hit a certain score and everything was getting hot, and really matched the pace of everything. It was just so awesome.

LD37 — One room

Watchers by Roffe71 2016-12-13T17:24:00

Congratulations on finishing your first Ludum Dare. I would say consider changing the camera to 3rd person. In first person things can get pretty disorienting up close.

By the way you should probably make a Linux and a Mac build also. Since you use Unity there's really nothing you need to change except changing the build platform to the target OS and then rebuild. I was able to get it working in Linux with wine but it might not work for everyone.

UNH4CK3D by Tkachov 2016-12-13T15:16:00

This is just an amazing entry even if it doesn't really fit the theme. I love the idea of having to deal with a limited OS where you can't even store files. It makes room for a whole backstory (maybe in the future all OS's are purposely limited and web based, and you have to get around the limits). I can't wait to see where this game goes.

QUARK by pfirsich 2016-12-13T17:13:00

Simple yet hard to master. I'm not so sure about the time limit part and having to shoot robots to get more time. I think having the robots shoot you and just trying to get to the end of a puzzle might work. Just my opinion.

Toy Box Metropolis by SecondDimension 2016-12-13T15:37:00

I love the polish on this game. The soundtrack is great. My only complaint is gameplay. 10 turns is a lot and you have really big area to work with. After a few turns it just feels like you're placing buildings over and over. I would suggest making the turns a bit smaller to shorten the game up a bit. That way every building really counts. And also it would be great to be able to see the stats of buildings before you place them.

Non Euclidean Room by NuSan 2016-12-13T16:43:00

Really love the style here. This has to be the best use of the theme I've seen so far. I agree with Infinitycore that the controls might need some tweaking, but nothing that serious.

STEREOJO by ChuiGum 2016-12-14T20:26:00

Good idea. Wall jumping seems a bit unpredictable though.

Downside Up by oh_cripes 2016-12-13T06:27:00

Can't play you need more downloads for systems like linux.

ISS - Infuriating Space Simulator by Scruffy 2016-12-13T17:41:00

Good graphics, good sound, good gameplay. While short this still feels like a finished game.

ASTRI by pianoman373 2016-12-13T04:25:00

This is a known bug right now, we're working on getting an updated build out.

ASTRI by pianoman373 2016-12-13T15:43:00

The reason the crates don't lock in place is because it was originally planned to have other walls move up when buttons are pressed so you might have to put the cube on the button for part of the puzzle and then move it off to continue further, just to add a whole new level of complexity to a normal sokoban puzzle. But we ran out of time and weren't able to implement near all the features we planned on.

ASTRI by pianoman373 2016-12-13T17:29:00

If you get stuck you can always press 'r' to reset to the beginning of the level. We thought we fixed the crate bug but I guess we'll look into it again.

ASTRI by pianoman373 2016-12-13T19:41:00

Update 1.2 is now uploaded to fix the bugs.

ASTRI by pianoman373 2016-12-15T19:22:00

We just released another bugfixed version. Hopefully everything should be smooth now.

FIIL Mark 37 by martincohen 2016-12-15T05:03:00

I can confirm it running perfectly on Linux.

WOW this is just amazing for being done in C. I will definitely be checking out your engine, I'm sure there's a lot to learn from it. The game itself is just about as polished as 2D games get and the gameplay is very challenging. Well done.

Bat Cave by schizoid2k 2016-12-13T05:24:00

Pretty Good. You really need to work on those sounds though, they kind of hurt. I do like the stalagmite concept that makes this game unique.

LD39 — Running out of Power

Amazeing Battery Life by ParkerMc 2017-08-01T05:58:11Z

@death-is-cold Wow that's interesting, without a flashlight the cave should be 100% black without any torches nearby and should be practically impossible to navigate. I have a feeling you might have run into some sort of graphical bug. Also the map uses far too much battery power to allow you to reach the end in time so it should be reserved for use every now and then.

Saturnalia by graebor 2017-08-01T14:42:03Z

I really expect this game to end up in the top 10 in the graphics category because this game is _very_ polished. When it comes to the puzzles, they're okay. It seemed like the best way to get through them was to systematically go through each combination and see which one works. I wasn't quite sure what I was supposed to be doing but the atmosphere and graphics made up for that.

As for bugs, when I finished the puzzle on the right side I was able to see the final puzzle way out in the distance and actually went awhile trying to solve it but barely being able to see anything. Eventually I found the button to zoom in on it though. Also it seems like the Linux version is somewhat broken. For me the custom mouse pointer was super large and was going invisible and back very rapidly. This is probably a bug on Unity's part but maybe the ability to run in Windowed mode may fix it?

Space Warrior by Pio 2017-08-01T06:14:38Z

Really nice job. Gravity based arcade games are always really fun. I also am not hearing any sound though, I was using the webGL build so maybe it's related to that. The physics is balanced very well and can be really fun to play around and create slingshots with. I think that the enemies' or the projectiles' hitboxes are waaay too small. With such small hitboxes it starts to feel more like luck than anything else which seems to contradict the fun physics based combat.

Mad Trax by boats 2017-08-01T05:51:41Z

Really great game and concept. Could be a really nice mobile game. The only problem (with me at least) is that the grid + fast movement can really strain the eyes. I know there isn't much of a way to get around this and still keep the 80's style but it does affect how long you can play.

Lamplight by Wheffle 2017-08-04T20:50:57Z

This is a really nice concept! Feels like minesweeper mixed with RPG. I think the tutorial didn't explain everything. For instance one of the abilities was skipped over and there were some new enemies that I didn't know the rules of. The art style is good but I had a hard time figuring out what some of the objects were (such as the ghosts' trails). Music was definitely great.

However the Linux port didn't work for me, I got this error: "error while loading shared libraries: libcurl.so.4: cannot open shared object file: No such file or directory" Which doesn't really make sense since I have libcurl installed. It isn't a big deal though since most people will just go with the web version anyway.

Overall I really like the concept and I think it was executed really well.

The Light City of Karola by davidcollado 2017-08-04T20:30:07Z

Great game all around! Platforming is solid and the graphics are beautiful. Even more amazing that you made this in your own custom C++ OpenGL engine!

Number Station by maxr00 2017-08-01T05:40:44Z

Absolutely superb atmosphere in this game. My only complaint is that the player keeps repeating the same voice lines over and over. It seems like it would have made more sense for the player to only say them once. Overall very polished and the theme fits very well into the gameplay. Really had to double check to make sure this wasn't a jam. :thumbsup:

LD51 — Every 10 seconds

Gamma Protocol by pianoman373 2022-10-05T03:07:58Z

@infinitycore @bukkaketears Yeah I unfortunately added in the movement debuff in at the very end and didn't test enough to realize it was a bit too high. 50% is definitely too unforgiving, I wish I set it to something like 75%.

Gamma Protocol by pianoman373 2022-10-05T23:56:55Z

@lesinvisible The auto lock feature is needed because the engine I used: pico-8 is essentially an emulator for a fake console and uses a controller with only a d-pad and three other buttons on it. Its to keep the games simple and able to be played on any controller. There is still a workaround to access the mouse so I could have done manual mouse targeting as an option but wasn't able to add it in time. I'll probably get around to adding it if I make a post compo version of the game.

Time Surge 3: A Giant Leap Too Far by HitchH1k3r 2022-10-04T02:54:07Z

Wow this was way longer than I expected any jam game to be! Some of the puzzles were really well thought out and stumped me for a good while. Excelent job!

10 Seconds To Avoid Death by jk5000 2022-10-08T00:45:13Z

This says a lot about society. Truly one of the games of all time.

In all seriousness great job on the voice acting and funny vibes of the game.

DRILL BILL by Aurel300 2022-10-11T17:11:41Z

Really well thought out and polished entry. The core mechanic of the game was very thoroughly explored and some of the puzzles really surprised me in the ways they utilized the color mechanic. The sheer number of levels is also not something I see often in game jams. I do feel like the first half of levels were much more thought out than the second half though. It felt like the difficulty increase between each level rose at a steady rate, but at a certain point the levels started to feel more like bonus levels. Not really a bad problem to have in a jam game though, usually its more common to have too few levels in a puzzle game.

Overall a really clever and polished entry that I could easily see being turned into a much larger game.

Spacemine Defense by Jimbly 2022-10-11T03:59:51Z

Wow that was really great. I'm not usually in to strategy games but I really like factory builders and this seemed like the perfect blend of both. I can't think of any problems with the game at all. It really felt like a fully realized game, complete with even a leaderboard.

Residence Among The Stars by tigerfinch 2022-10-11T00:08:09Z

Great graphics and I like the visibility mechanic of having to hide in the shadows. I'm not sure if its just me but the difficulty is really high. I tried over and over but couldn't get very far. The visibility cones are so high that the robot from the next room would always notice me. I really liked the gameplay and wish I could make it further into the game.

Sub-scured by infinitycore 2022-10-06T01:20:55Z

I know the whole concept of sonar in games isn't anything new, but the way you implemented it here is so new and original. The way the terrain goes from blocky to triangular when you get really close just blows my mind. The music is nice too, I happened to get a collectible right as the beat drop so it felt great lol.

Tenjutsu by deepnight 2022-10-10T23:49:50Z

Top notch art and presentation. I had to double check this wasn't a jam entry. Overall the gameplay feels solid and the enemy variety is really great. I found the kill marks system to be a little more frustrating than it needs to be. Losing unused killmarks between each timer loop felt really unsatisfying. It might have also been better to never waste killmarks on a bigger enemy until you have enough to kill them completely. Other than that this is an extremely well polished compo entry.

Tecton Inc. by notnasiul 2022-10-05T03:05:25Z

Really creative idea! The core loop is solid and the game feel is really polished. The lava is great and isn't an effect I've really seen much in pico-8. I definitely feel like taking a look at the source code to see how you pulled it off.

Cold Coffee in 10… by Elastiskalinjen 2022-10-04T18:11:39Z

Amazingly polished for a compo entry. It’s very simple but addictive and feels complete in every way. Definitely my favorite compo entry so far!

Crazy Ball by Lawrence 2022-10-03T04:38:44Z

This has no business being so juicy. It feels really satisfying to play. I feel like the theme could have been integrated into the gameplay somewhat to make it more unique.

1000 Meters to Shade by PBG 2022-10-08T01:57:50Z

The graphical style really makes this. I've never really seen anything like it before. Very creative!

Bug Out by wavertron 2022-10-04T00:47:36Z

Great take on the theme! I feel like shifting the exit every 10 seconds was a bit frustrating though.

Beardadette and the Eternal Hiccup by Honest Dan 2022-10-04T03:43:58Z

I really like the art style and sounds the character makes. I did have a lot of trouble figuring out the puzzles. It always felt like I had to cheese them or I just had to happen to get lucky with the timing. I ended up getting stumped by the puzzle with the two lizards and the pillar that goes up. No idea if its just about timing your hiccups to line up with theirs?

Dodge48 by thesnide 2022-10-07T23:47:51Z

Really unique take on dodgeball! I really like the ability to slingshot the balls around using the dash key. Seems like it could have a really high skill ceiling once two players really get competitive into it.

Groceries Please! by natpat 2022-10-09T17:02:04Z

Really charming entry. I enjoyed the story and the gameplay was very fun. I love how rage inducing the customers can be. I had a customer walk in, spill a drink, and immediately get mad I wasn't at the counter while I was cleaning it up.

The Hardly Fair by pegasys 2022-10-10T23:25:33Z

Great take on the "10 second minigame" concept and good creepy/humorous atmosphere. I encountered a bug though where the pop-up mini games would take a good while to load when the timer started, sometimes giving me only 3 seconds to solve them.

Bug Zapper by Diego Escalante 2022-10-08T00:01:51Z

What a unique idea. The core gameplay is solid and it gets really hectic trying to find all the targeted bees in time. I think the difficulty curve as the waves go up was a bit inconsistent, some of them being way too easy too far into the game. I think the hitboxes could also be bigger to put more focus on visually identifying the targets instead of having precise aim.

Untitled Cat Game by sliphtrex 2022-10-06T02:30:13Z

Really fun puzzle concept. I also had trouble realizing you could get out of bed diagonally but after that the puzzles were smooth from there.

Machine Learning by tylerstraub 2022-10-03T04:28:04Z

I really like the creative use of backtracking through the level after gaining an upgrade to reach new areas. The puzzles were clever and left me wanting more levels. The platforming did get a bit frustrating at times, and the area right after getting the boots felt nearly impossible. Great game nonetheless!

Choo Choo Crossing by Hydezeke 2022-10-04T03:08:39Z

Just wow. This has got to be the most complete and polished Ludum Dare game I've ever played. It really felt like a level of a fully released indie game. The art and visual design is amazing and the music fit perfectly. Absolute 10/10 entry.

Cursed Kingdom by Majadroid 2022-10-08T01:08:24Z

Really fun puzzle game. Some of them were pretty challenging and I did get stuck on a later puzzle, but they're definitely really well designed and made me go "aha" whenever I solved them.

Anxiety by lesinvisible 2022-10-06T02:05:21Z

Wow what an eerie but atmospheric game. Very artistic both not just in the art itself but the story. The world portayed is disturbing but intruiging.

The Internship by MrBamboo 2022-10-04T02:26:46Z

The art and atmosphere is just top tier. I really liked it overall.

Hourglass by WooshDUde 2022-10-06T00:21:46Z

Good concept. I feel like it could be explored more if the game was developed further. The 10 seconds aspect does a good job at sticking to the theme but doesn't really have any function as it could just be an instant button press.

Potat-OS by JMad 2022-10-06T00:51:42Z

Very creative set of minigames! The overall vibe is on point and funny. It did take me a bit to realize the arrow keys move the champagne bottle until I saw the gifs below on the itch.io page. Those gifs really help if someone is stuck.

Atomic Finder System by CallofAS22 2022-10-08T00:09:52Z

I really like how the matching system works. I didn't get it until I read the hint on the page but after that I started getting into the groove.

Swamp Wizard and the Fight for Wizard Swamp by Bea 2022-10-06T00:40:40Z

I love the classic adobe flash game vibes this game is giving me, even the music reminds me of old web games. Simple gameplay but great mood.

Cute Little Spider by BukkakeTears 2022-10-04T01:11:25Z

Wow I had to double check this wasn't a jam game. The visuals and audio are so high quality for compo.

Hostile Climate by Roboolet 2022-10-07T19:35:06Z

I think graphics and game feel wise this is super solid and you definitely nailed how to implement good game feel in Pico 8. The UI feels especially slick for a Pico 8 game. I agree that deaths can feel pretty sudden and unfair but knowing the upcoming event would have gone a long way. Oversights like that happen a lot in compo and doesn’t detract too much from the core experience. And if you ever want to take the game further you’ll already know what works and what doesn’t.

Rush Hour by SephoWepho 2022-10-11T03:20:53Z

Really nice art! It was just the right amount of stress trying to count up all the ingredients. The only feedback is that its hard to keep up with the number of customers and they just continue to pile up.

Shuffle Hustle by mgmarlow 2022-10-04T00:30:39Z

Very creative concept! You should really add a leaderboard. That would really boost the competitiveness.

Geometrical Clock by Locke8 2022-10-10T23:18:21Z

The bullet patterns were very nice and didn't feel unfair. Sometimes the color changes would make it really hard to see the bullets and overall strained my eyes a bit. Not really a factor on the gameplay but the shooting sound is kind of ear piercing. Overall its a good, fun entry.

It's balling time by Linus Szokody 2022-10-06T01:02:15Z

Neat take on Arkanoid. The random modifiers all felt great although I wish gravity had just a little less gravity so it could still go higher. I think adding a very small window of slow motion when the modifier changes would give the player time to react especially when it changes to the fast version.

Stoked by Alexzoin 2022-10-04T05:04:35Z

Very good atmosphere. The art, story, and sounds are all simple but effective. Gives me Journey/Monument Valley vibes!

Microgame Mayhem by Hawke Games 2022-10-06T01:09:27Z

Excellent interpretation of the mini game formula. The juice in each of them really makes the game and the transitions feel so good. I only wish there were more minigames.

Birdwatching by Iguanana 2022-10-04T00:22:48Z

Oh my gosh why are bird names so hard to type lol. I liked the random facts between birds, very charming educational game.

10 Seconds, 9 Lives by Joe Bevis 2022-10-08T02:06:58Z

Very nice implementation of the mini-game format. I especially liked how the rocks minigame gives you a heads up when one is about to fall.

The Ariadaeus Run by Deepfreeze 2022-10-08T00:30:18Z

Nice and simple arcady game! Dodging the lasers is definitely the best part. It's challenging but once you get the timing down its satisfying. Not to mention you still have to keep your eyes on the road so that you don't hit a rock when you boost.

10 Second Testing by Triangle Point 2022-10-04T03:50:19Z

It funny.

Slime cat! by Sofy 2022-10-04T00:59:22Z

I love the art, music and level design a lot in this one! Only feedback is the movement speed as others have said, and a reset button would have been helpful on a few levels, but other than that this is a really solid game.

10Flap by PlanetBluto 2022-10-04T00:37:47Z

Wow the music is so groovy. I love how well it synchronizes with the visuals and getting to hear the second verse after surviving a wave is so satisfying.

I'm not sure if there's a mechanic that I didn't figure out but to me the flapping felt inconsistent. I would sometimes have to press spacebar quite a few times before even taking off from the ground. Not sure if this is a bug or some hidden cooldown.

Snowy-Drive by Zykino 2022-10-04T04:45:21Z

I really like this take on the theme! Really neat seeing the concept of windshield visibility applied to 2D. Also I was able to embed my PICO-8 game fine on the Ludum Dare website so I don't think it should have any issues with blacklisted calls. You may have put your html file inside a folder inside the zip which would keep the site from finding it. The html file needs to be at the root of the zip file and not inside a nested folder.

ITTTNOALTSFATWWAMPTJBANCKSUE10S! by Fenrei 2022-10-11T00:43:26Z

Very unique and interesting entry. I actually enjoyed listening to the lecture story. I agree that there should have been more feedback on serving the customers though.

LD52 — Harvest

The Crystallographer by pianoman373 2023-01-11T19:19:25Z

Thank you everyone for the amazing comments and feedback! I’m glad everyone is having fun with the game!

@johnnysix I agree that the randomness can be frustrating. I had to make a trade off by adding some randomness to keep the replayability up and avoid players from optimizing too much. This also is what makes some tiles better than others.

@vidarn Oh I should have thought about designing it for color blindness! Thank you for pointing that out. I’m thinking of doing a post jam update so I’ll definitely try to texture them differently in that version.

@zimny11 Yeah the more I play it myself the more I’m realizing the button overlap can cause problems.

@caranha Congrats on getting such a high score! I was wondering when someone would find the strategy of rolling the seeds.

The randomness of the seed spreading is tough but it can be mitigated by using tiles that are surrounded by others. The first tip in the description still applies, it just might not seem like it immediately because seeds can land on dry ground or there may not be enough open adjacent spaces for all the shards to be placed.

Also the key to getting the Pico 8 embed to work is making sure that the HTML and JS files are at the root of the zip file. Zipping a folder will usually put the files inside a folder inside the zip so you have to move them up a level after zipping them.

'Arr-vest by ThePelranthean 2023-01-10T02:21:49Z

The cannon upgrades are my favorite part. You could have just made them shoot more in the same direction, but the different spread patterns make shooting interesting. The number of enemies got chaotic really quick but I was able to make it to 68 kills before dying. My only main complaint is the camera is a bit dizzying and an audio bug caused the music to keep restarting every time I shot. Other than that, pretty fun entry!

Super Plant Farm by superpokeunicorn 2023-01-17T03:05:55Z

Really great job on the effects and overall feel of the game! Everything feels really satisfying overall and the gun variety is really great.

Grow Golf by torcado 2023-01-11T06:35:57Z

Wow this is a really great concept! It's definitely very challenging but addictively so. The art and sound are also really well done and overall feels like a fully polished entry. My only minor nitpick is how hard it is to get a good match rolling. It might have been easier to start with more than one golf ball. Or maybe have that as a difficulty option.

It was all for the Tuna by rosypenguin 2023-01-18T02:41:33Z

Really top notch art direction! Everything just felt really consistent and cozy. The reeling mechanic might be the best I've seen in a game but it was only used to its full extent in the early game. Big fishes were unintuitively the easiest because you can get right up next to them and catch them instantly. I would have liked to see the upgrades compliment the reeling system rather than giving speed boosts which lets you cheese around it. Besides that , the gameplay really had me hooked (pun intended) until getting to the end.

Adelie - Water Under the Bridge by Meep 2023-01-10T07:07:01Z

Really great job on the art! The title screen and the intro cutscenes are all great especially for being in pico 8. The gameplay was straightforward although definitely pretty unforgiving.

Pomodoro Panic by pkenney 2023-01-09T05:46:21Z

Wow this was super fun to play. Level 4 took me a few tries before I narrowly made it. I can't see how level 5 could be possible. It was so difficult. The frantic gameplay was very fun and addictive though. I really liked trying to figure out ways to go faster.

Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T20:31:21Z

I really love the amount of polish you put into this game! The title screen intro is especially slick. I was only able to make it to 49 points. It really does get hard near the end!

Cake Sweeper by johnnysix 2023-01-12T03:31:39Z

As others have said the art is great. It did seem hard initially but lining all the cakes up and pushing them all off the edge together made it really easy. The isometric perspective made it hard to tell exactly what tile a cake was on though, and I would frequently miss them or misalign a row of them.

Strange Garden by Gunturtle 2023-01-18T02:07:07Z

Really innovative idea! And great effects and music! The visuals and feel of the game seem as complete as they could be. Really impressive for a compo game. It did take me a few tries to realize that "next to" meant the 8 nearest tiles instead of 4. After that I was able to understand the strategy much better.

HarvesTurnip by Colisan 2023-01-11T06:03:34Z

Really nice game! The art style and mechanics are great. I like how you were able to achieve such a high skill ceiling with only a few basic mechanics (some of the scores on the leaderboard are insane).

Hortirata by Szieberth Adam 2023-01-12T03:48:28Z

This was definitely really hard to wrap my head around. A good tutorial or a better description of the mechanics could probably make it much more manageable.

Agent 001 by Maytch 2023-01-10T06:41:57Z

Ooh I'm a sucker for these 3D pixel art games. I absolutely love the aesthetic. The weapon modification feature was cool but never felt entirely needed. It just felt a bit tedious swapping out components. I really like the idea though and hope it gets expanded.

Druid's House by LuizGT 2023-01-12T03:16:42Z

Wow I'm really impressed at how addictive this game becomes once you learn it. I really like figuring out different ways to move to maximize the scythe damages. Getting more and more overpowered also felt great. The only issue is that the early game when you have only one scythe isn't quite as fun. The enemies feel like they have way too much health for one scythe to manage. After getting the second scythe everything is fine, but that took me a couple tries to get to. Overall I think getting the second scythe is the point where the game gets really really good and it should be a bit quicker to get.

Space Harvester by Cobear25 2023-01-14T02:35:38Z

The movement combined with the goal of slingshotting around the planets is really satisfying and fun. I found the enemies a bit too difficult to fight though. I eventually figured out that you can let them chase you, slow down and flip around to shoot them which felt super fun and satisfying. The only problem is it only takes one missed shot and its over. I think if the player had more health it could let them figure out this srategy of fighting the enemies.

Gun Harvester by The1 2023-01-11T06:25:32Z

Great art style are overall game feel. Shooting felt satisfying and the gun upgrades kept me playing for a good while. The mechanic of planting plants you then harvest is a great idea but in practice felt a bit grindy. You can farm roses very easily because of their consistent attack pattern. This combined with the gnomes not being much of a threat made it feel more like a grind to get as many points as possible. Other than that everything else felt really polished and it did manage to keep me hooked for a good while.

DeadLyft by JoshH 2023-01-16T18:59:53Z

I really enjoyed the writing in this. Some pretty emotional stuff learning more and more about Mike and seeing him realize he's dead at the end was really well done.

Big Aussie Harvest by Enad96 2023-01-15T06:42:57Z

Of all the things I was expecting to see this jam, Australian Outer Wilds was definitely not one of them.... Very surreal and humorous. I'm definitely impressed with how this was pulled off in 72 hours. I was able to beat the game, the only trouble I had was figuring out how to fly the motorcycle. The directions the keys move you just seemed to not line up with where they should be sometimes. Overall very funny and bizarre.

THE HARVESTING by BorderDestroyer 2023-01-14T02:55:15Z

Really fun reversal of the common tropes of this theme. Overall an enjoyable little wave shooter. The movement mechanic, when used right, really adds to the experience and feels like much more than a gimmick. There are a few bits of information in the game that are hidden from the player though that probably shouldn't be. Namely the cooldown for moving again, and how strong an enemy is. Enemies seem to have random amounts of health and some visual way to distinguish a 3-hit enemy from a 2-hit enemy would be great.

Plantome by Danyclockworker 2023-01-12T03:58:58Z

Really chill game with a great atmosphere. The mechanics took a little bit to figure out but after that everything was straightforward.

The Circular Reaper by greenphox 2023-01-09T18:59:32Z

I really like this idea, nice way to shake up the bullet-hell genre. I agree that more feedback when hit would have been nice. And maybe a different button to harvest instead of pressing E, or just have harvesting be automatic. The tutorial was really well done and not something most people have time for in a compo. Well done!

Moon 2023 by Ladymarengo 2023-01-09T18:36:46Z

Simple and well executed! I liked being able to swing by each harvester to collect resources quickly. The breaking mechanic was also a great idea. I only wish there was more content!

Inked Garden by Haotian Chen 2023-01-14T02:46:21Z

Wow the animations on the character attacks are so well done! The scythe harvest animation is just amazing. Good presentation and pacing overall. The only part I felt was a bit clumsy were the attacks themselves. Felt a bit weird having them lock you in place.

Real Harvest or not??? by Poietic Ruby 2023-01-09T05:18:06Z

Great job on your first Ludum Dare! The art style and player animations look really nice. I think the interact button would have been more convenient on a mouse button though.

URSA MAIOR by ekaktusz 2023-01-10T01:47:19Z

Really cute little game! I haven't really seen a short story game like this in pico 8!

Barn Game by Zach Hsu 2023-01-09T05:27:44Z

Great idea about moving the barn around to protect it! The potatoes attacks are perfectly suited for this mechanic. My scarecrow ended up dying way more than the barn though. I kind of wished the scarecrow had infinite health and all you had to protect is the barn.

Last Harvest by resevoir 2023-01-09T18:48:02Z

I really like this concept. Really creative take on the theme, and well executed. My only issue was that the difficulty was far too low and the game ends too soon. I was able to win a match without placing any turrets at all which doesn't seem right. I think all it needs is a higher number of watergrass that you need to collect to win. I would really love to see an expanded version of this with more levels and higher difficulty.

Thrown Harvest (for LD52) by matimat 2023-01-12T04:06:36Z

Nice concept! It's pretty straightforward and was simple to understand. The only thing that took time to figure out was needing to press up arrow to throw. I was thinking it would just be spacebar.

Nesting by HypernoodleJon 2023-01-10T01:57:07Z

Really nice movement system! The animation change when you carry too much was a nice touch. Just wish there was something to signal that you beat the game. I was kind of confused at the end.

Power Spud Harvest by Pojo79 2023-01-10T02:08:46Z

Cool little game! I thought it was funny how the music stopped whenever the player did.

LD53 — Delivery

Air Delivery by pianoman373 2023-05-08T01:30:30Z

@joao-marcello thanks for the great feedback! I don’t think what you ran into was a bug. The top right indicator counts how many letters you have found, but not how many you delivered. Since you were carrying one more that means there was still an NPC out there you needed to deliver too. That’s definitely intentional though. Delivering all of the letters is more of a completionist task than one that’s expected for everyone to do.

Elite Delivery. Pizza Dangerous by boddiul 2023-05-01T21:21:49Z

I really like the fancy almost 3d effects you pulled off in Pico 8! The gameplay hook was really nice and the shooting mechanism was a unique take to prevent mindless button mashing. The only part I had trouble understanding was the range at which you’re too close to the planet to continue delivering pizza. It felt way too soon and for a while I thought some other mechanic was prematurely ending the round. Other than that it’s a solid little infinite arcade game.

IceCream Van by notnasiul 2023-05-02T05:22:31Z

Another charming and straightforward Pico-8 game! Gameplay wise it's simple and accomplishes exactly what it intends to. The water effect is really awesome too.

LD53: House Delivery! by burnedkirby 2023-05-01T17:22:20Z

Nice aesthetic! Really fun but simple gameplay too. I do wish the difficulty increased more as time goes on though. Definitely a chrome dinosaur sort of game.

The Pigeon Post Principle by cassowary 2023-05-01T04:51:39Z

Screenshot 2023-04-30 234735.png

That was tough! I was able to make it through every level though with some persistence. Every level felt really well thought out. I was surprised none of them felt like throwaway levels which is very common in LD puzzle games. The music is probably some of the best I've ever heard in a LD entry. While I was playing I was thinking to myself "Wait, does this music ever loop?"

Bundle Dumper: Florida Edition by cheesepencil 2023-05-01T17:58:12Z

Lol the random Florida theme makes this hilarious. The way the alligators just swoop in just looks comical to me. The gameplay is absolutely tough as nails though. I really struggled just to get to level 4. Great job on your first Pico-8 entry!

Space Delivery by Kirbloid 2023-05-01T05:43:54Z

Great game! I liked how delivering in the wrong order was allowed but just cost you points. I think the skill ceiling could be raised a lot by adding a line showing the initial trajectory (not any of the bounces though). The shape of the ships matching up with the package order was a really neat attention to detail too.

Time for Lunch by zep 2023-05-02T17:28:34Z

Such a unique spin on platforming having to protect the basket! Just the right amount of difficulty and a cutely animated owl!

Seedling by TwoWolf 2023-05-01T06:22:22Z

Very relaxing gameplay. I felt like I could just chill playing this for a good while. I was able to get all the upgrades and made it to about 47,000km. I really wanted to see how high you could go. I think the birds make falling back down more of a waiting game. I'm not sure why you collide with them going down but not up. The intro cinematic combined with the music was really well done too.

Freight and Furious by robinfaury 2023-05-02T03:24:56Z

Wow this gets super chaotic super fast, and that's a good thing. The rails adjusting to your input is honestly a really novel approach.

Deliver the Cube by peterfiftyfour 2023-05-04T17:24:27Z

A really innovative idea! I really think you should take it further. I really love factory-builder games and having a factory builder where you make a travelling factory is a super cool concept. The only part that made getting started confusing was the use of conduits. I think just having a global energy pool for the entire cube might have been more intuitive.

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-03T17:38:59Z

I really liked this! My only feedback is that the game itself needs more feedback to make it more clear what's going on. Early on it was hard to visualize what everything was doing and the enemy moves in particular. Since this is a compo game though I totally understand there wasn't any time for that. The card synergies felt really well thought out and coming up with a deck to beat the final enemy was really fun. He seemed almost unfair at first since he doesn't ever have resting turns but it made figuring out a strategy much more fun.

Here's the deck I used in the end. My strategy was to sacrifice health on the first few turns in order to draw lots of cards and build up mana. Once I had enough cards, I kept using lightning strike, channel and preparation to keep the king permanently stun-locked Screenshot 2023-05-03 123802.png

Overall I really enjoyed the strategy in this!

Crystallium by MikoziQ 2023-05-01T17:32:28Z

Nice game! I liked the incorporation of the crystal drop-off system and the score being on the car itself. It did take me a while to piece together how it all worked though. Some more feedback when you gather/drop-off crystals could have helped or some tutorial hints.

Cassie The Carrier Pidgeon by haselkern 2023-05-01T06:02:29Z

I really got hooked to the core game loop. I was able to make it to 1039 points with autofire and I think 6 fire rate upgrades. At first I thought it was a bug that such insane numbers of enemies spawn at the edge of the map but once I grinded enough upgrades I was able to push closer to the edge and complete those hard delivery routes. I really liked the sense of progression gained from getting closer to the world edge.

The Envelope by DzejPi 2023-05-08T17:15:50Z

I think you definitely succeeded with the atmosphere. I was actually pretty spooked the whole time. The dialogue was a bit longer than it needed to be, and the mechanic of hitting the monster felt a bit clunky but that's all understandable for a 3D compo game. Overall great job especially for a compo game!

demaker.s game by Kent Lizardo 2023-05-02T04:48:26Z

This is an incredibly original concept! I think gameplay improvements can be made as others have said but the core idea and aesthetic is really something special!

Stork Exchange by Payaosito 2023-05-04T17:34:18Z

Cool concept. The momentum when you drop the baby added a bit of challenge. My only feedback is that it's too common to get a pattern that there isn't a house for.

Machine Meltdown by Stefan Funke 2023-05-02T04:12:26Z

A nice bossfight! And the story setup was really high quality and humorous. I played on a controller so no complaints with the controls. I think taking damage from just touching the boss didn't feel quite right. It did pad out the difficulty enough to take me many attempts to finally beat though. The overall aesthetic and art is all really top notch!

Mt. Deliverest by QwillaK 2023-05-01T17:41:58Z

I really like the climbing mechanic a lot in this. I think a game like this could benefit much more from pre-made levels though. The random placements were sometimes borderline impossible to traverse. The falling rocks could also have a bit more of a warning window. They always took me out in the end.

Spirit Mail by Fabian Denter 2023-05-09T02:08:06Z

Definitely the best art I've seen in a compo. I have no idea how you made it all from scratch in such a short time. Really impressive!

Isles Express by Cinterre 2023-05-02T05:10:48Z

Great job on your first Pico-8 game! I can't really think of any flaws with this one. It accomplishes exactly what it set out to do. It's extremely difficult but that definitely seems to be the intention. It's cool how with enough practice I was really able to develop much better control of the movement.

PARCEL ROCKET by Braveskin 2023-05-02T18:02:41Z

It took a bit to get used to but after lots of practice, the drone controls actually become really enjoyable! I agree with the other comments that the lighting is too dark. It actually took me quite some time to realize there's more stuff up above. I just kept delivering to the first green pad and thought that was it but I'm glad there was more!

Delivery Witch by kgurniak91 2023-05-08T17:41:25Z

Congrats on your first game jam! The solution to the puzzle is pretty clever and I definitely could have seen the mechanic being expanded on if you had more time. Good job and jiji!

Pixel Stranding by campalans 2023-05-08T17:30:16Z

Works pretty well as a rage game actually! I was able to make it to level 5 before giving up.

Octo Arms Deliverance by KarlTheCool 2023-05-02T04:57:10Z

Really stylish aesthetic! The whole octopus thing with being able to hold lots of guns is a great concept. I don't really understand why there are invisible walls though. That was really the only issue I ran into. Other than that, great entry!

Pack It Up by thomaspixelart 2023-05-02T03:55:36Z

You guys should absolutely publish this as a mobile game. The control scheme is perfect for it. The art and animations were 10/10, I especially liked the particle effect when you jump, it just was so well animated.

My only bit of feedback is that these particular sorts of wall jumps with spikes on the walls felt unfairly hard compared to the much better feeling platforming in the rest of the levels. Lining up the jump height perfectly with them was more trial and error than anything.

Screenshot 2023-05-01 225341.png

Overall an excellent concept and execution I would love to see turned into a full game on mobile.