Growing Sakura by ripatti 2015-12-16T08:57:00
I love puzzle games like this. Unique, easy to learn, but very challenging in later levels. Great use of both themes.
Foon → Ludum Dare Explorer → Users → Akhera
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Growth Control | compo | 388 | 3.35 | 2.98 | 3.71 | 3.35 | 3.86 | 3.02 | 100 |
I love puzzle games like this. Unique, easy to learn, but very challenging in later levels. Great use of both themes.
The controls are atrociously tedious for the sake of fitting the theme. I don't think that's the way things should be done. However, the art style and music are magnificent.
Looks nice, but it isn't much of a game, unfortunately.
Awesome idea and great execution. Nice job. Can't beat it, but I just have to keep trying.
Sorry, but this game needs a lot more polish to be presentable.
At first I had no idea whether I was moving - there was nothing around to tell by. The background sound is just noise - is that intended or is it a bug? It's quite annoying. I'm also not sure what the right mouse button is supposed to be doing.
Very polished for a LD game, especially the animations. However, I feel like the gameplay is lacking. Most importantly luck plays too much of a role. Also, the cards are not very well differentiated, which means I can't remember what's in my deck and can't make an informed decision about what to buy next.
Love the concept! And the execution is great as well. I feel that damage is a bit inconsistent, though - sometimes small bumps take much more health than larger bumps.
Great concept, too bad it's so short. I'd love to play an extended version of this.
Interesting concept. A lot more could be done with it, though, it's way too short.
According to Microsoft Security Essentials, this game contains a trojan. I'm not touching it.
@sP0CkEr2 - I'm on Windows 7 and this didn't happen with any other games I rated.
Awesome concept. However, I'd like if I was able to see how the platforms will move without actually moving them. Also, it would be nice if the physics were a bit more consistent.
Nice idea. I like the music, but the sounds are really annoying.
Nice graphics and audio. The game plays well, although, as was mentioned, the hit detection isn't perfect. Loved the terminal. I could see the plot twist from mile away, but I still liked it.
Not much of a game, but the atmosphere is relaxing.
Fun for a while, but there isn't much to it. The music is nice.
Great overall mood, the graphics and music are awesome. However, it's pretty difficult to control on keyboard and only slightly easier on a controller. I'd say it would be a lot easier if the plane didn't try to automatically straighten itself up.
Maybe it's because I player CMDR LR before this, but I feel the controls are exactly the opposite of what they should be. But other than that, nice concept and great art.
The concept sounds good on paper, but in practice it's quite boring. Most of the time I'm just staring at the screen not really being able to speed things up in any way.
Ok concept, but lacks a goal and is in need of polish. Because prices go up, growing feels meaningless. Kudos for including a tutorial.
The combination of objects moving fast in one direction and changing colors is really hard on the eyes. I had to stop playing at level 12 before it would give me a headache.
Not very innovative, but the gameplay is solid and the controls are nicely implemented. The graphics and audio are nice too.
Also, is that a spherical cow in a vacuum? I thought they were just hypothetical.
The art and music are awesome, but the controls are just horribly unintuitive. I have to think all the time to do what I want. I can't get very far because of that.
The camera is way too slow. I have to either wait for it or die venturing into the unseen. Also, I'm not sure how it implements either of the themes.
Fun for a while. I felt that hitting ships was mostly up to chance.
Simple relaxing fun. I love it!
Great concept, the chat made me laugh out loud several times. It's also just as long as it should be. Nice job.
Lots of potential. Too bad, it has so few levels.
SHMUPS are always fun. The music is quite repetitive, though and starts getting annoying really fast.
Good concept, although it feels like you can get into situations it's impossible to get from a bit too often.
Personally, I'd prefer if the controls were up and down arrows instead, because this way I sometimes forget which button is inwards and which is outwards.
I love the art style and mood, but the gameplay is just way too cryptic for me.
Thanks for the feedback! I don't think there's enough time to implement a full-fledged tutorial, but I added a few more lines to the instructions, which will hopefully explain some things better.
Thank you all for the feedback! I understand that not making a tutorial was a great omission, so I at least made a tutorial video. Link in description. A tutorial is now surely the first thing I'll do if I decide to continue development.
@roninfight - Yeah, the AI is stupid, which is why it has to start with so much territory. However, the hard AI should be a lot more difficult as it specifically targets your connections instead of just shooting randomly.
Doesn't work. MSVCP140.dll is missing
Good concept, but the difficulty ramps up way too fast. Also, is it just the sound or are the shots slightly delayed?
Is this one of those games where the only way to win is to stop playing? If it is, I won.
The concept is good, but the controls really need to be more responsive. Nice music.