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Akhera

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201534Two Button Controls / GrowingGrowth Controlcompo3883.352.983.713.353.863.02100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Akhera

LD34 — Two Button Controls / Growing

Growing Sakura by ripatti 2015-12-16T08:57:00

I love puzzle games like this. Unique, easy to learn, but very challenging in later levels. Great use of both themes.

Personal Valley by Backterria 2015-12-14T18:51:00

The controls are atrociously tedious for the sake of fitting the theme. I don't think that's the way things should be done. However, the art style and music are magnificent.

URBO by hadesfury 2015-12-16T18:54:00

Looks awesome! The concept could work, but the player really needs more information to make their decisions and more feedback so that they know what their decisions actually did.

FEED ME! by Transmit 2015-12-14T15:07:00

I have to agree. With a goal or some kind of enemies, this could be really great. Now it's "just" good.

Thought Garden by batzerk 2015-12-30T13:11:00

Looks nice, but it isn't much of a game, unfortunately.

Tower to the Stars by ianh 2015-12-14T08:21:00

Awesome idea and great execution. Nice job. Can't beat it, but I just have to keep trying.

Chillfish got the munchies and hates squids by SpectreNectar 2015-12-14T21:26:00

Sorry, but this game needs a lot more polish to be presentable.

At first I had no idea whether I was moving - there was nothing around to tell by. The background sound is just noise - is that intended or is it a bug? It's quite annoying. I'm also not sure what the right mouse button is supposed to be doing.

Rocks, maps, scissors by Split82 2016-01-03T21:53:00

Very polished for a LD game, especially the animations. However, I feel like the gameplay is lacking. Most importantly luck plays too much of a role. Also, the cards are not very well differentiated, which means I can't remember what's in my deck and can't make an informed decision about what to buy next.

CMDR LR by timtipgames 2015-12-14T09:20:00

Love the concept! And the execution is great as well. I feel that damage is a bit inconsistent, though - sometimes small bumps take much more health than larger bumps.

Sanctuary Station by Joror 2015-12-16T19:37:00

Great concept, too bad it's so short. I'd love to play an extended version of this.

BaseExt by Tyler 2015-12-14T18:27:00

The concept is fine, but it's a bit unpolished. For example, the enemies take variable amounts of hits to kill but there's no way to tell how much. There are also some serious bugs like tooltips not showing or being able to get into negative values for money.

Run for shelter by psychomonster 2015-12-14T16:05:00

Interesting concept. A lot more could be done with it, though, it's way too short.

AutoInvaders by Sri Harsha Chilakapati 2015-12-14T21:00:00

According to Microsoft Security Essentials, this game contains a trojan. I'm not touching it.

AutoInvaders by Sri Harsha Chilakapati 2015-12-16T09:15:00

@sP0CkEr2 - I'm on Windows 7 and this didn't happen with any other games I rated.

Vitality by lastninja2 2016-01-01T15:54:00

Awesome concept. However, I'd like if I was able to see how the platforms will move without actually moving them. Also, it would be nice if the physics were a bit more consistent.

Petal Hill by fishbrain 2015-12-14T07:31:00

Nice idea. I like the music, but the sounds are really annoying.

S.E.N.T.I.N.E.L. by rnlf 2015-12-14T16:48:00

Nice graphics and audio. The game plays well, although, as was mentioned, the hit detection isn't perfect. Loved the terminal. I could see the plot twist from mile away, but I still liked it.

Ludum Vitae by Slothmachine 2015-12-16T21:38:00

Not much of a game, but the atmosphere is relaxing.

Docker life simulator 2015 by Ayte 2015-12-14T12:12:00

Fun for a while, but there isn't much to it. The music is nice.

Parse The Sky by dustyroom 2015-12-30T12:40:00

Great overall mood, the graphics and music are awesome. However, it's pretty difficult to control on keyboard and only slightly easier on a controller. I'd say it would be a lot easier if the plane didn't try to automatically straighten itself up.

Aliens Are Stealing My Potatoes by edriavw 2015-12-14T11:38:00

Maybe it's because I player CMDR LR before this, but I feel the controls are exactly the opposite of what they should be. But other than that, nice concept and great art.

A Mold's Life by vrld 2015-12-17T21:25:00

The concept sounds good on paper, but in practice it's quite boring. Most of the time I'm just staring at the screen not really being able to speed things up in any way.

World Grower - Growth of the civilization by rhebsgaard 2015-12-16T12:51:00

Ok concept, but lacks a goal and is in need of polish. Because prices go up, growing feels meaningless. Kudos for including a tutorial.

Stem by Yamzho 2015-12-14T17:51:00

Good concept with nice art, but does the difficulty increase at all? If it does it's way too slowly. I had to lose on purpose to end it. Having a score counter during play would be nice too.

Color Dodge by Abominas 2015-12-14T07:56:00

The combination of objects moving fast in one direction and changing colors is really hard on the eyes. I had to stop playing at level 12 before it would give me a headache.

No Space For Cows by concalf 2015-12-16T16:41:00

Not very innovative, but the gameplay is solid and the controls are nicely implemented. The graphics and audio are nice too.

Also, is that a spherical cow in a vacuum? I thought they were just hypothetical.

Stellar Ninja DX by eruiz00 2015-12-14T14:54:00

The art and music are awesome, but the controls are just horribly unintuitive. I have to think all the time to do what I want. I can't get very far because of that.

Rocket by thecord 2015-12-14T14:13:00

Can't say it's innovative, but the graphics and music are really nice.

Castle Hassle by realbogart 2015-12-14T15:31:00

The camera is way too slow. I have to either wait for it or die venturing into the unseen. Also, I'm not sure how it implements either of the themes.

Planet Grower by lanza 2016-01-01T16:25:00

Fun for a while. I felt that hitting ships was mostly up to chance.

spin-circle by Modoc73 2015-12-14T15:13:00

Simple relaxing fun. I love it!

FLOW by Romixal 2015-12-16T20:24:00

If you want players to follow a sound, you need to make the stereo effect way less subtle. Pretty much the only way I could follow anything was by taking off headphones from one ear and then the other to be reliably able to tell where the sound is coming from.

Speed by Niphram 2015-12-14T12:30:00

I like the theme, but the controls are way too sensitive. It's almost impossible to keep the bus on a road.

Hyperdemocracy by Dreyan 2015-12-16T18:15:00

Great concept, the chat made me laugh out loud several times. It's also just as long as it should be. Nice job.

Torque by pianoman373 2016-01-03T17:21:00

Lots of potential. Too bad, it has so few levels.

Air Crusader by Jakylgamer 2015-12-14T09:30:00

SHMUPS are always fun. The music is quite repetitive, though and starts getting annoying really fast.

Disphere by TerraCottaFrog 2015-12-16T11:41:00

Good concept, although it feels like you can get into situations it's impossible to get from a bit too often.

Personally, I'd prefer if the controls were up and down arrows instead, because this way I sometimes forget which button is inwards and which is outwards.

Solstand by bloomingbuds 2015-12-18T20:24:00

I love the art style and mood, but the gameplay is just way too cryptic for me.

Growth Control by Akhera 2015-12-13T20:43:00

Thanks for the feedback! I don't think there's enough time to implement a full-fledged tutorial, but I added a few more lines to the instructions, which will hopefully explain some things better.

Growth Control by Akhera 2015-12-15T23:22:00

Thank you all for the feedback! I understand that not making a tutorial was a great omission, so I at least made a tutorial video. Link in description. A tutorial is now surely the first thing I'll do if I decide to continue development.

@roninfight - Yeah, the AI is stupid, which is why it has to start with so much territory. However, the hard AI should be a lot more difficult as it specifically targets your connections instead of just shooting randomly.

Bay Col ! by Blake_Lead 2015-12-14T08:55:00

Doesn't work. MSVCP140.dll is missing

The Tree by razveck 2015-12-14T07:43:00

The idea is fine, but the controls are a bit frustrating. Also, I got stuck in the jumping animation several times

Matsoj's Planet Defender by matiz982 2015-12-14T15:41:00

Good concept, but the difficulty ramps up way too fast. Also, is it just the sound or are the shots slightly delayed?

Soup by utgarda 2016-01-02T22:02:00

Love the concept. I had a lot of fun. However, I don't like how a lot of the action is happening off screen. I don't have much of an idea how my collectors are doing until I recall them.

TRONZO by Tykev 2016-01-03T20:26:00

Great concept. I had a lot of fun with it.

Melissa - A Game of Choice by Imagos Softworks 2015-12-20T00:04:00

Is this one of those games where the only way to win is to stop playing? If it is, I won.

Astro Cat Saga by Astro Cat 2015-12-17T20:55:00

The concept is good, but the controls really need to be more responsive. Nice music.