Connecting LD30 to the Real World by Will Edwards 2014-08-26T08:58:00
Really nice idea ... but where can i invert the mouse wheel? :D
Foon → Ludum Dare Explorer → Users → concalf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Blob | jam | 246 | 3.73 | 3.75 | 3.65 | 4.34 | 3.81 | 3.05 | 3.06 | 3.27 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Cow Snake Tower Defense | jam | 98 | 4.02 | 4.21 | 4.18 | 4.15 | 3.76 | 3.85 | 3.63 | |||
| 2017 | 39 | Running out of Power | Wind, Sun and Power | jam | 464 | 3.30 | 2.95 | 3.60 | 4.05 | 3.35 | 1.60 | 2.89 | |||
| 2017 | 38 | A Small World | Ecowsystem | jam | 328 | 3.45 | 3.27 | 3.54 | 3.95 | 4.18 | 3.00 | 3.72 | 3.15 | ||
| 2016 | 37 | One room | Toy Wars | jam | 273 | 3.58 | 3.54 | 2.96 | 3.50 | 3.96 | 3.14 | 52 | |||
| 2016 | 36 | Ancient Technology | Blood Sacrifice | jam | |||||||||||
| 2016 | 35 | Shapeshift | Shapeship | jam | 44 | 4.00 | 3.58 | 3.81 | 4.10 | 3.90 | 2.26 | 3.12 | 61 | ||
| 2015 | 34 | Two Button Controls / Growing | No Space For Cows | jam | 127 | 3.80 | 3.69 | 3.11 | 4.00 | 4.03 | 3.32 | 3.17 | 3.47 | 63 | |
| 2015 | 33 | You are the Monster | Hydra Confusion | jam | 303 | 3.48 | 3.24 | 4.10 | 3.93 | 3.88 | 3.03 | 3.18 | 65 | ||
| 2015 | 32 | An Unconventional Weapon | No Camping! | jam | 346 | 3.41 | 3.14 | 3.43 | 3.69 | 3.76 | 3.25 | 3.12 | 49 | ||
| 2014 | 31 | Entire Game on One Screen | Screen Escape | jam | 468 | 3.24 | 3.28 | 2.86 | 3.18 | 3.55 | 2.54 | 2.15 | 2.95 | 87 | |
| 2014 | 30 | Connected Worlds | Get it out of here! | jam | 394 | 3.21 | 3.16 | 3.18 | 3.48 | 2.91 | 2.28 | 2.38 | 2.90 | 79 |
Really nice idea ... but where can i invert the mouse wheel? :D
Took me some time to understand what is going on but it is really really good!
loved it, but it took me some time to get used to the controls. first thought was you would just keep your direction instead of pushing away 90 degrees - even though it is clear when looking at the screenshot :D
i specially like the intro and the scale of things!
Missed pressing x too the first time, tried to click it :D
i like the idea and the game.
one note: it does not really affect the game but x an z are awkward to use on a qwertz keyboard
screen was cut for me too. really hard and even harder on a qwertz keyboard ;)
otherwise i like it (but what about the theme, didn't i get far enough?)
i could not rate your game because i could not control the character after pressing the mouse button (maybe a unity player bug? windows, chrome) :(
Fun to play.
A minor complaint: it would have helped if menu and game controls were more in line :)
Could you provide us with more details about your browser and operating system?
We now added a Java jar version too!
To play it you need an android device and the pocketcode app form the play store. http://www.catrobat.org/intro/ Webplayer and IOs versions are under development.
i didn't get the controls either on my first run but after that it was fun :)
i like this game, but it is hard to play on a qwertz keyboard :)
agree with miguelmurca: did not expect to have that much fun :D
Hard to play on a qwertz keyboard. Love the comments and good idea.
The hitbox of the coins could be a bit bigger and it gets quite spammy - but nice idea and fun to play
What's better than slapping people with a fish? Using a bigger fish!
Sadly there are no extra categories for music and effects - (and in terms of missing categories graphics and aesthetics:( )
Grab a stone, never let go of it, block the enemy shot, kill him, run for the castle - easy win :D
Love the idea. It is surprisingly satisfying to play:D
Really well done, I love the slow motion transitions.
Good starting point for more i would say. First thing i'd like to see is hit feedback, i did not notice the damage taken until too late :D
A wonderful take on how to start with the monty hall problem and make a really nice time waster out of it :D
well done
I need more laserz :D
Go cows! :cow:
I really like the idea of the 2D/3D switching. While the "inside the base" part could easily be made in 2D too i think it adds to the "you are home" effect. Mouse sensitivity is not the best on my system too, but who has the time to add options in the jam :wink:
I don't get the story behind the blocks, are the batteries and blocks debris from the alien ship you destroyed and now they are angry? :thinking:
Love the idea, really well executed. Controls are a bit sub-optimal on a non-english key layout (when Z and Y are swapped). Transition between views makes it always clear which one you are. Love it