Foon → Ludum Dare Explorer → Users → smiley
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Juicy rollers | jam | 180 | 3.95 | 3.73 | 3.76 | 3.42 | 3.52 | 3.81 | 3.11 | 3.85 | |
| 2022 | 50 | Delay the inevitable | Grandma | compo | 231 | 3.57 | 3.45 | 2.78 | 3.12 | 3.47 | 3.50 | 3.54 | |||
| 2021 | 48 | Deeper and deeper | 👥 | The shaft | jam | 563 | 3.73 | 3.63 | 2.80 | 3.82 | 3.94 | 3.64 | 3.30 | ||
| 2020 | 47 | Stuck in a loop | 👥 | WHILE (TRUE) | jam | 161 | 4.03 | 3.78 | 3.78 | 3.98 | 4.00 | 3.85 | 3.20 | 3.78 | |
| 2020 | 46 | Keep it alive | 👥 | Spirit cave | jam | 324 | 3.91 | 3.73 | 3.44 | 4.14 | 4.25 | 3.92 | 3.85 | ||
| 2019 | 45 | Start with nothing | 👥 | BBBLZ TRBBLZ | jam | 181 | 3.87 | 3.52 | 3.35 | 3.19 | 4.21 | 3.90 | 2.72 | 3.73 | |
| 2019 | 44 | Your life is currency | 👥 | Ticker Clicker Defence | jam | 247 | 3.73 | 3.85 | 2.92 | 3.90 | 4.38 | 4.09 | 4.00 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Ludumiumings | jam | 134 | 3.92 | 3.45 | 3.60 | 3.81 | 4.13 | 3.95 | 3.29 | 3.65 | |
| 2018 | 42 | Running out of space | 👥 | The skeletons took my boat | jam | 735 | 3.25 | 3.35 | 2.83 | 3.31 | 3.35 | 3.07 | 3.36 | 3.20 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | GolfZ | jam | 173 | 3.89 | 3.91 | 3.81 | 4.27 | 3.54 | 3.47 | 3.78 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Asteroid breaker | jam | 891 | 3.09 | 2.96 | 3.01 | 3.31 | 2.96 | 3.14 | |||
| 2017 | 38 | A Small World | 👥 | Attack on Smolwurld | jam | 461 | 3.25 | 3.58 | 2.37 | 3.45 | 2.87 | 3.47 | 3.20 | ||
| 2016 | 37 | One room | Panic room | jam | 627 | 3.08 | 3.16 | 2.00 | 3.46 | 3.32 | 2.67 | 2.58 | 3.03 | 75 | |
| 2016 | 36 | Ancient Technology | Ufo Quest | jam | |||||||||||
| 2016 | 35 | Shapeshift | Pegs In Space | jam | 546 | 3.24 | 3.36 | 2.56 | 3.40 | 2.54 | 3.44 | 2.91 | 100 | ||
| 2015 | 32 | An Unconventional Weapon | Lets go Bananas in outer space | compo | 576 | 3.15 | 3.38 | 2.43 | 3.13 | 3.13 | 3.39 | 3.02 | 2.88 | 100 | |
| 2014 | 31 | Entire Game on One Screen | Trapped | compo | 967 | 2.77 | 2.77 | 2.32 | 3.41 | 3.00 | 1.91 | 1.91 | 3.15 | 76 |
nice to see another LibGDX game :)
Best game so far :) score 422.. oh yeah ;)
but I can't rate it for some reason.. the radio boxes for the score aren't there :( will come back later and see if it works.
Nice graphics! but the UI was a bit difficult to work with.
Mac version didn't start at first. I had to enter a terminal window and then cd Downloads/LateIcebreaker_Mac.app/Contents/MacOS and finally chmod a+x LateIcebreaker_Mac to get the game to start
Got this exception on Mac (using java 7.. java 8 says nothing just a white screen)
https://gist.github.com/nicklaslof/e4b9b359c90e36e8962b
reminds me of my entry a bit :)
unfortunatley all the 3 times I tried the game I couldn't enter the other room.. I got stuck outside in the black like this: https://www.dropbox.com/s/5phsa5s4o9hrn2j/Screenshot%202014-12-10%2018.47.09.png?dl=0
LibGDX ftw :)
The web version works fine on Mac (no issues with Right clicking)
I love the player character graphic :) and those ghosts reminds me of the tentacles in Day of the Tentacle :)
yay 156 seconds!
nice game and wow.. you must have paid those voice actors a fortune! ;)
an Oscar for best voice acting at the start of the game :)
Nice idea of the theme :)
ouch.. my finger ;)
mmm.. the sound of that keyboard! :)
Exception in thread "main" java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread.
at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20)
at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:426)
at main.src.Main.<init>(Main.java:65)
at main.src.Main.main(Main.java:61)
:(
nice take on the theme :)
yay.. another libGDX game :) nice with the box2d debug mode with the right button ;)
yay.. another banana game.. I also made a game with bananas ;)
the linux-love-file worked fine on Mac also btw.
On Mac with Brew installed:
# brew install homebrew/python/pygame
# export PYTHONPATH=/usr/local/lib/python2.7
# python main.py
nice.. reminds a bit about my entry :)
Exception in thread "Game" java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread.
at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20)
at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:426)
at com.miroslavd.Lares.Main.init(Main.java:53)
at com.miroslavd.Lares.Main.run(Main.java:111)
at java.lang.Thread.run(Thread.java:745)
on OSX 10.10 (running with -XstartOnFirstThread doesnt help)
doh.. posted to the wrong game :)
Nice to see a game using good old pixel manipulation of AWT/Swing buffers :)
Exception in thread "Game" java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread.
at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20)
at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:426)
at com.miroslavd.Lares.Main.init(Main.java:53)
at com.miroslavd.Lares.Main.run(Main.java:111)
at java.lang.Thread.run(Thread.java:745)
on OSX 10.10 (running with -XstartOnFirstThread doesnt help)
I loved the spooky sound and the shader effect :)
pretty good.. it was a bit diffcult to keep up the speed when targeting but might just be some practice needed. :)
@Headmade yeah after score 3000 you reach "the end".. maybe you started the free play game (with the F-key on the start screen (yeah.. I should have made menu with selections...)) :)
nice and difficult :)
nice 4 mini games.. the football one was great.. never managed to break the car in the end.. I'm too old and slow ;)
well done with the graphics :)
mmm.. Box2dlights <3 I used it a lot in my entry last year :)
"Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Error compiling shader: ERROR: 0:39: '/' does not operate on 'float' and 'int'" :(
yay.. another libGDX game :)
a bit difficult especially with only 1 in health and enimies that targets you very easy.
great graphic
I almost expected to see "Cracked by Mr.Z" in there ;)
haha.. took me a while to realize what I was actually shooting.. ;)
a bit of billboarded sprites-feeling on the sprites. They should move in the march speed all the time. And the game crashed for me too on the second battle :(
https://dl.dropboxusercontent.com/u/8312567/dinocrash.png
nice idea.. reminds me of the sword fighting with insults in Monkey Island :)
well done :)
I love the graphic and that music :)
the music sets a great mood and a nice take on the theme :)
really nice game.. felt like a mix of Eve online (traveling between zones) and Asteroids from the late 70s.
nice take on the theme :) +1 for java also ;)
Unity Player crashed on OSX 10.10 in the first cutscene :(
good evening, this is Stockholm Sweden calling. Thanks for a wonderful show.. and here are the votes from the Swedish jury..
Audio and Humor 12 points!!!
yay.. another libGDX game.. I love the box2dlight effects :)
OS X version can't be downloaded (looks like an uncompressed .app)
Webversion says "An error occured running the Unity content on this page. The error was: InvalidStateError"
:(
haha.. Telefragging.. brings back memories to playing over modem :)
mmmm.. cookies...
The application "KittenCleanderTD" can't be opened. On OSX 10.10 :(
"Fatal content error has occured" when I click the start game menu button. :(
yay.. I also have a banana gun in my game :)
@SpringCabal You need java8.
yay.. I also made a game with bananas in it :)
ouch my finger.. great game :)
java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.ARBDebugOutput.glDebugMessageCallbackARB(ARBDebugOutput.java:104)
on OS X 10.10 :(
ooops.. sorry guys it's my fault that earth got destroyed :(
RGB had been easier to remember :) apart from that a great game.
"SkaterWaiter quit unexpectedly." :(
haha.. that was actually one of the better games I have played in this LD :)
yay another libGDX entry.. great use of box2d and lights :)
doesn't start on OSX 10.10 :( no errors
One of the better games in this LD :)
Nice one.. reminds a bit of my own entry (shooter with retro graphic).. this entry made me think about Zaxxon on the C64
nice strategy game and as others have pointed out a bit confusing at the start.
no collisions issues that I could find but dying from falling usually means another or two falls when respawning.. so that made it a bit diffcullt to play.
Nice game :) a bit too short otherwise great. Too bad nothing happend when I tried to drag the tos-file to the trashcan ;)
nice graphics and music.. but got very difficult fast.
nice recreation of Asteriods. I hated that game as a kid on the C64 and I remember why now ;) nicely done :)
I liked the intro screen graphic. but as you said the game isn't finished. it got difficult very fast with all enemies showing up at the same time after the first few ones.
nice little game :) one problem I did encounter was that the interaction windows (like the heal) got stuck taking up the whole screen without possbility to close them :(
wow.. really nice game with a retro feeling to it :) great work on mechanics, graphics and sound
nice idea but as you said a bit difficult.. the arm should have moved a bit faster..
nice graphics but a bit too difficult
The Mac version says "Can't be opened" :(
nice to see another libGDX game :) box2d-lightning ftw :)
excellent game :) nice work on the music and the timings. and also nice to see another libGDX-user here :)
this reminds me of the old C64 games where you had to jiggle the joystick to run in sport games :)
Unfortunatly the Webversion didn't load anything. :( (didnt vote)
Really nice game :) I think it matched the theme with one huge room that is rotation
OS/X image is broken
so I didn't rate it.
Nice game :) We had the same idea for our game but ended up with a "zoomed in" version in the end.
+1 for using Java but I think you could have limited the game loop to 60 fps and save some CPU cycles.. sometimes the fire-button didn't fire anything.
Over all a nice one :)
City skylines in the.. sky.. :) Lovely graphics but I wish I could turn off the music since it gets a bit to repetitive after a while.
Nice work with the little dial menu to select the things to place out.
Nice graphics and really moody music!
I'm gonna have this song stuck in my head now ;)
took a while to understand that I was gonna shoot on the balloons.. I was just trying to hit them, but after figuring that out I finally could stay alive more than 15 seconds.
A bit difficult to aim and get the ship trough the rings.
Excellent work! That music sets a really nice mood and the controls doesn't feel weird but in the desert it gets a bit difficult. Also nice work on the checkpoints and unlimited life.
wow nice to actually make seven different games instead of just one! :)
The snake mini game makes me miss my good old Nokia phone.
Wow.. that explosion sound is nice and the graphics too.. took me a while to understand I had to click outside the circle.
I really like the graphic and with the elevator it reminds me a bit about "Impossible mission" on the C64. The death sound could have been better.
Lovely little plattformer. I like the "turn around"-effect on the player. Jumping and timing the attacks are a bit difficult but jumping is always hard to get right in games (+ I always suck on jump and timing in most games ;-) )
nice start of a game but not really sure how to play it. But as you say it's not finished yet.
+1 for using java which also is my language of choice :)
this game brought me back to my teenage room and my Amiga 1200 and a game I had forgot about.. nice! :)
Lovely game. The first one I rate in LD40 and I have already played one of the best games in the compo :)
Very inspired by Prelude Of The Chambered by Notch but with your own twist. Extra score for also using the excellent LibGDX-library!
Really nice game and music! Kind of the same idea we had but set in another place and scene :)
Saving this to play trough completely later :)
nice one! I liked the graphic and the mood and the easy controls of "two" characters
That music is now stuck in my head... it was a bit difficult to hit the planets but after awhile I got the hang of it. Not sure how it fits the theme but the rules says a game doesn't have to match the theme.
+1 extra score for also using LibGDX :)
@batlordz thanks :) That was actually in the plan but we never got there.. maybe in a possible postjam-version ;)
@detectivelosos thank you! I would give that comment 10 hearts if it was possible! :) the story about the paddle and the health packs = just the feeling we wanted of the game :)
Ouch it crashed on me on the first kill :(
#
I am quite familiar with libgdx and I recognizes box2dlights so I guess that means box2d is used for collisions.. which probably means that you are removing bodies from box2d world while it's still in the simulation step (maybe from a contact listener call). You need to save the entities in a list and remove them in your game loop instead.
good controls and great levels! But I couldn't figure out how to exit the How to play menu
What a lovely game! The 3D views, voxel trees and the billboarded sprites in a lovely combination. The sensitity of the mouse looking was a bit too high before I got used to it.
Nice and well done! :) Billboard sprites = :heart:
pew pew pew pew
haha.. I didn't properly read first so I though the slingshot was a snail and tried to move it with WASD. :)
Sounds was a bit high and too bad there was only two level :(
Let me guess.. This was supposed to be a compo game but you decided to enter the Jam instead? :laughing:
The music kicks ass! I thought my music stream on pause had start streaming again :) (I left your game running with it running in the background while writing this)
Nice take on the Sokoban theme.. But Level T2 and Level 1 couldn't be finished. I did get in the plane and it left but I got the message that I failed after the island did fall apart. Level 1 worked on the 2nd attempt.
Watched part of this on your stream! :)
Unfortunatly it doesn't work on Mac..
Caused by: java.lang.IllegalStateException: GLFW windows may only be created on the main thread and that thread must be the first thread in the process. Please run the JVM with -XstartOnFirstThread. For offscreen rendering, make sure another window toolkit (e.g. AWT or JavaFX) is initialized before GLFW.
And if I pass in -XstartOnFirstThread it starts but I only get a black window :(
Edit: Turns out that this is need to make it run on Mac:
java -jar -XstartOnFirstThread -Djava.awt.headless=true CelestialLacuna.jar
Same problem here.. nothing happens when clicking the .exe :(
Windows 10 Pro 64-bit.. I will check the logs later tonight
you should probably opt out from audio since you are using a copyrighted song (Laserdance - Fire on ice).
@spooky @calzep @lot9s @gronther @gamepopper @ace17 @5you @soerenbachnielsen @gastricsparrow @jasond @justcamh @fleoh @kpedatte @craftlord Thanks for all your nice and kind comments! It did inspire me to continue to work on the game a bit more and I have fixed some of the annoying bugs including the slow start screen and yes it's now possible to get pass wave 20 ;) Links to the post-jam version is in the game description.
really nice and responsive game! animations felt solid, the controls super polished and I like the really quick restarts from the checkpoints!
it was a bit annoying having to hit escape since that will exit full screen mode in the html5 version
@nachtwitch BBBLZ TRBBLZ = Bubble Trouble :)
@flying-dog-fish thanks :) the music can be muted by pressing M.. one of the hidden features in the game ;)
@changemewtf sorry about that! those punkz have a life of their own! :)
nice physics play.. took a while to understand the mechanics.
I liked the simple but yet nice graphic. Also nice work with the raycasting (I guess it was?). Too often in games enimies are reacting trough walls but not in this one :)
not too bad but the music only in one speaker did drive me mad ;)
Also I think you still need to give credits when using assets from someone.
intresting grahpic style :) but a bit diffcult to shoot. #JuniorIsOk
@scott-steffes oh nice.. Haven't heard about Noita but yeah looks really nice :) The levelgenerator took a few hours to write and was a bit scary.. "Am I gonna spend these hours on something I have to throw away instead of real levels and game play" but in the end it worked out well :)
nice game and nice ideas with the different elements of the levels. The boss room was really hard and did raise the ribbon quickly.
nice idea. I just wished it was possible to give the poor fish a boost while he is in the air. Also nice with the background staying giving a bit of parallax feeling even if it had been great if it was scrolling a bit to give even more depth feeling.
really nice game :) I have always played with the idea of a leaderboard in our games too so nice to see someone implement one.. I'm always scarded of people reverse enginering the leaderboard API to cheat ;)
nice work on the different elements affecting the poor little ice cube. But I thought that salt is what is making ice to melt faster ;) overall that was fun and apparently I have some platform skills :)
I liked the background. The sun really made mood of the world being a really hot place.
The best game I have played to far in this LDjam :). It actually worked great from my iPad with an external keyboard :)
nice game :) I loved when I found the "secret" wall jump place and could throw down food to pick up later :) nice ending sequence as well.
ouch that was really hard to play. I tried to play it on my phone if that was easier (the screen ratio seems to be for phones) but unforunatly it didn't scale well but the inputs worked.
the music added a nice crazyness to the game :) but after hearing it for 10 minutes on repeat I think I need to clean my ears (or brain) now :)
nice mood an graphics but the fighting was a bit diffcult to understand.
Great game :) I loved the parallax scrolling and the particles. :) and an extra score for making a HTML5-build, such a rare thing these days ;)
well done for your first game! that was much more entertaining than my first entry in LD32 ;)
I like the idea that you could trick the attackers to attack themselves. And the sound effects was funny :)
Don't know if I'm stupid (probably that) or did run into a bug in the html5-version. All I can do is walk up and down the path and nothing happens. I can reach the road and chickens are moving to it but the hen gets stuck. Feels like the enemy/obstacle-spawner isn't running.
nice game with hypnotic space sound. I would have liked to know the left and right edges of the play field. Also press enter to play again would had been nice. Oh and the rocks spawns infront of the player instead of always in the distance. Apart from that a rock solid (ha-ha-ha) game :)
Wow! That was really nice! :) The graphic, the mood.. fun mode was fun to play. Also the execution of the theme was great.
Nicely done with placing your name as advertisments and extra bonus points for an online high score list :)
My favourite game so far!
Also mental not that I shouldn't go and visit Paris ;)
Amazing game with great graphic (oh I see now the graphic wasn't created during the compo) and a nice little story :) The only thing that I can complain is that it was easy to exit a house by misstake.
The sound was very relaxing.
You really captured the car driving feeling.. that was really nice polished. And nice work with the break marks.
Extra points for using C++ and not an engine :)
You said you are out of the audio category. But I could still vote for audio.
@nestral pheeww.. I got worried there a bit. I guess hardware acceleration can be good sometimes :)
@carsten yeah.. I will not hire Bob :)
@amkingtrp thanks :) the music can be disabled by pressing M.
@jeffrey-hwang spoiler! ;) yeah.. I posted this for disucssion how to aim puzzles in a game that player will spend 3-5 minutes to play: https://ldjam.com/events/ludum-dare/47/while-true-1/the-difficulties-of-balancing-a-game-for-a-jam
@josephdevelops thanks :) I watched the recorded stream now. I'm always nervous seeing someone play my game. :)
@netmute that is weird. We have tried both FF and Chrome on a few different installations and computers and it's been working fine. Maybe your graphic card can't handle the shaders that Unity 2020 produces? That seems to be the issue with both Safari and old Edge.
@kuro yeah it's a tricky balance in a jam. Make the game so hard that people don't like it and doesn't see all the content or just make it 5-10 minutes. But we had lot of ideas of puzzles.. who knows we might continue working on it. :)
@patrickrmc thanks :) I did actually setup reverb inside Unity and it sounded awesome but to my dissapointment that didn't work in the WebGL-build :( So that would had been very cool with different reverbs depending on the roomsize :)
@kogyblack yeah balance is diffcult. To make the player have some challenges but also don't want to spend lot of time on content that never would be seen because the player got stuck and did give up after a few minutes. I will check out your game :)
@evercloud yeah there is so much that can be done :) like a puzzle with voltage and amperes and the player have to control ohm to open the door and so on.
@dracesbane luckilly I did turn down the music just before releasing the game. I should have added controls for it.. but atleast it can be muted :)
wow! Really nicely polished game!
\+ The intro had some Portal vibes to it (one of my favourite games ever).
\+ Scoring shown on the wheel.
\+ Polished
\- Mouse sensitity was a bit too high
\- Having to press Restart with enter when playing with mouse and WASD. Space or mouse button would have been nice.
I played the fixed WebGL version and it did run very smooth on my 2008 Mac pro. I had a few small lag spikes but not so it destroyed the game play.
What did you do to fix the lagspikes? I used 2020.1 too and I saw a few comments about "lagging sometimes" on my game.
Great polished game! After dying I wish it was quicker to skip the text. Also it was a bit annoying if you missed an item with just a few pixels and the guy refuses to go back.
Great take on the theme.
Was the music created by Clement during the competion? Otherwise I think you must opt-out from Audio.
@sengi nice! :) great piece of music.
Great idea of the theme! Music is very simple but relaxing and adding a nice touch to the atmosphere of the game all I'm missing is for a bit bass in the music.
Wanted to check it out but Virustotal reports the download to be unsafe: https://www.virustotal.com/gui/file/58279abe4ab9383466816d17a4395316e135f19cecac5056158c8a8cfcab8277/detection
Nice! You did the game I was thinking of while brainstorming! Even the ghost cars included!
I usually don't download games just aiming to test WebGL entries but the screenshots for this game made me do an exception. :)
The music was fitting the game and the graphics amazing. No lag at all on my 12 year old computer. You should aim for a VR release for the ultimate motion sickness feeling :laughing:
One way to stop the player to just turn back and cross the finishing line would be a few checkpoints along the level and if the player hasn't run trough them in order that lap is invalid.
nice game and polished!
I was confused the first time because it didn't say in the instruction about pressing space so I did just run around which actually become the session I survived the longest but with 0 score :laughing:
Edit: oh I see the space now! I'm just blind and stupid :)
Edit2: ok. this game is kind of addicting :)
Nice graphic. The music and lightning gave some really nice mood to the game.
The platforms was very difficult to enter and the player doesn't stay on them so had to move along all the time.
Also remember to play and vote for others games so you also get more votes.
Boom.. There you go 20 votes :)
The music really added to the mood but since you have opted out it's not yours (you should give credit for it).
\+ Nice pixel art
\+ Nice mood
\- Slow attacking
\- Got thrown out in the water first time I played and couldn't get back
Also an advice when you show the "You have died"-message put a timer to disable input for a second or so. Players usually are hammering the keyboard fighting so the message will accidentally be skipped.
Overall nice work for your first game :)
This game reminds me of my basement.. Spiders everywhere ;)
very nicley done :) THe music is catchy and the graphic looks great. I don't have anything to complain about actually.
Extra bonuspoint for implementing an online high score list :)
nicely done :) Great graphic and puzzles. We also made a game related to a loop in a program :)
this game shows that simple graphic can still be extremely moody when used correctly.
also the game delievers an important message.
Well done! :)
Nicely done! this reminds me of everytime I go to a big city with my car ;)
It was very diffcult and didn't manage to finish the game :( but was really close a few times.
I had a similar problem with 2020-version of Unity. I had to go into the settings of the Player and disable compression to make it work. That hasn't been an issue in earlier versions of Unity.
I played the game and got stuck at level 3. Didn't really understand what the green cube could do to help me.
I saw on your news post that you are 12 (same age as my son) so very well done! I wished I had tools like Unity when I was 12 and wanted to make games.
I'm a sucker for billboarded sprites so I loved the graphics. A good example of simple graphic can be turned into something great.
The inputs was a bit diffcult. I wish it was possible to shoot with the mouse and keep the keyboard for the movement.
Unfortunatly the game did freeze for me a few times :(
Nice implementation of the theme and nice way to keep the player intrested by slowly rising the bar and communicate with the messages.
The only thing to complain about is that I would hade like the movement to be a bit smoother.
@probeprob no problem :) annoying bug :(
Since you are using Unity you should try to make a WebGL build of the game. Most people doesn't like to download .exe files and execute on their computers.
Nice little character graphics :)
But I'm not sure if I did something wrong but I couldn't go anywhere. Yeah I know it's a loop but no enmies or anything.
Hillarious running animation :) But I'm a little disapointed it wasn't a car game with the graphic from the screenshot :)
Nicely done. Grabby was a bit diffcult to move after breaking free. Music was funny but didn't loop :(
@rucksack yeah it just played once and never continued when I played.
Unfortunatly the game page doesn't work.
"We couldn't find your page" :(
nice implementation of the theme with the Portal idea (Portal is one of the best games ever made).
Felt a bit scary seeing myself sneaking up and explode :D
Good work. I like the little detail with the camera shake when walking into a wall. Music was nicely done and I like the echoeffect when hitting restart a bunch of times :) Also good work on showing instructions one level at a time instead of having the player to memorize all of them.
Intresting idea with the music. I thought the game was lagging first and resulted in the music playing strange :)
A recommendation is to show a message when the player enters a new level instead of just start the level.
One of the better games I have played in this LD!
\+ Nice and tricky puzzles.
\+ Humour with the dialogues.
\+ Quick restarts of puzzles.
\+ Catchy chip music (which I guess is not yours since you are not in the audio category)
\- The intro screen with the logo did lag a bit (yeah it's the only negative I can find about this game :) )
well done! Makes me remembering games played on the C64 in my childhood.
"We couldn't find your page" :( The link is broken.
A good old shooter :) Good implementation of the theme. What I miss is more types of enemies and some pickups like health or better weapon or perhaps a small bomb that would clear the area in front of the player for a few seconds.
I liked the mechanics in the maze. Unfortunatly I got stuck at one place and couldn't turn back :(
Also it's a good idea to post some screenshots and instructions about the game :)
As a long time user of LibGDX I wanted to play this game but unfortunately it fails to start.
openjdk version "1.8.0_282"
```[LWJGL] GLFW_PLATFORM_ERROR error Description : Cocoa: Failed to find service port for display Stacktrace : org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:827) com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.initializeGlfw(Lwjgl3Application.java:81) com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.
You should really look into using the HTML5 target and make the game more accessible in that way.
I will try on another computer later.. As I said long time user and fan of LibGDX so it's worth the effort :)
@zathnic yes the .jar-file worked now :) Nice and relaxing game. I liked the animation of the fish. q for zoom level did unfortunately freeze the game for me but not big issue.
Not to be that guy... but the jam rules says you have to opt-out from graphic or audio categories if you are using 3rd party assets.
And some extra score for using my old favourite java library :)
Simple but still a nice game. With more enemies and items with upgrades this could be a addicting game. All I did miss was a way to go full screen. I played on Mac and the build worked without issues.
Nice game and fun to see somebody else also using Ableton Live for creating music :). which VST is it? I'm using Sylenth1 A LOT..
@sabomball @gale-swift thanks. Yeah, would you believe that a game based on lot of physics is difficult to match when using real physics simulation ;) In the end it would have been better writing my own physics but I fear the game wouldn't have been finished then.
@scott-redrup @tim-sims yeah we had plans of speeding up the ball after a few bounces without hitting something but we ended up spending a few hours fixing some weird game breaking bugs instead :(. It does however change the angle after a few bounces to prevent it from being stuck at the bottom. Gotta love using a physics engine for a physic driven game and it does a little bit too much physics :)
Really nice and polished game. I loved the jumping sound effect a lot.. The level design was also good with puzzles and stress of running away from the fire hunting you was also good.
nice! and that is lots of doors ;) One of the first Ludum games I have played that have dialogues. The creepy feeling gave the game a nice mood. The only issue I had was with one of the keys I didn't understand how to get at first. I don't know if there a multiple endings depending on the question you answer halfway through..
nice puzzle game. It took awhile for me to understand the mechanics of the bridge but after that it got way easier :) somehow I triggered a bug where I had a bunch of multiple droid with different colors on the same level.. I think there is a animation bug too where the droid moves past the selected area and then bounces back in place again. Not sure how it fits the theme deeper and deeper.
I have saved the game to my bookmarks so I can finish all the levels later :). Overall well done :)
Took a few attempts to understand the mechanics but after that it went well playing. The elevators somehow made me think about the old game Impossible mission. The music got a bit boring after awhile. A few more instrument would have been nice.
Simple mechanics.. I love that.. just spam clicking and wait.. but sometimes dirt was left around the enemy so I couldn't hit it (but on the other hand he couldn't shoot at me neither so win-win for both ;))
Great mood in this game! Nice mix of the graphic music and sound effects. Well done. The only thing I missed was a full screen button.
Now I need to go and get some pickels...
nice and relaxing game :) the harpoon was a bit slow otherwise nice work on that limited time. since there was no sounds I did listen to this while playing: https://www.youtube.com/watch?v=nDqP7kcr-sc
"Since I’ve started learning Blender recently" I expected to see a donut on a table somewhere in the game after reading that ;)
Simple and polished. The first shark that did sneak up on me scared me :)
Crunchy game over sound too! The shooting sound got a bit repetetive after a while.
nice Lemmings style here :). Took awhile to understand the mechanics.. I ended up with all Dwarfes in a pit and couldn't click on any of them ;) also I guess I triggered some kind of bug where I only could scroll up and down. When I finally came back up all dwarfs was gone apart from one happy guy spending all his day drinking booze ;)
nicely done and executed with the two modes and switching between them. It was a bit diffcult to move and the camera did run out of the screen too quickly and sometimes I was almost ahead of the camera. I skip some dialogues by accident when pressing the button. Music was catchy. Overall really good :)
Yay same name as our game ;)
You should really work on the game page. Just leaving a link to GitHub with instructions how to build the game will keep people away from playing it. You should put the game link on the LD-page.
The game was pretty simple and easy probably a bit more fun with two players fighting over who did go the wrong way ;)
I guess the green boxes around the players shouldn't be there and are just some debug display left in there by misstake.
"You win!" I wish there would have been a better visual notification when you take damage. Nice job with making the world darker and the use of lights.
"YOU WIN". yay I made it. Now I know what I'm having for dinner tonight....
Simple and easy game.. All I'm missing are some sounds.
Overall not to bad :) I had some issues with breaking the tiles that breaks when you jump on them and my character never takes any damage not from falling or by getting hit by enemies. The dig mechanics is very good.
"I will spend no more then 10 minutes on this game". 30 minutes later......
really good done and very addictive and great sound effects. The only thing I can complain about is no full screen button and a white background :)
now back to play some more ;)
Nice and relaxing but after two days I didn't know what more to do than repeating fishing and make a camp fire. Nice music :)
congrats on finishing LD :)
I liked the simple graphics in this one but it was a bit difficult to understand the hitbox of the player.
It was also a bit difficult to find the different stabilisers since the map was pretty big.
nice take with the ability to rewind the time and revisit places in different ages to perform actions. well done :). the music got a bit annoying after a while.
@cary-stanley Thanks :) I was actually thinking about the skipping of the start dialog (since I watched it myself a bunch of times) but was mostly thinking nobody will play it more than once :)
@n-o-games there is actually a little bit of coyote time but I had to minimize it because I did run into some issues and forgot to expand it again after solving the issue :(
@abrds yeah I wish I had spent some more time on those areas but I did really wanted to send the game to the compo instead of the jam :)
@kosmosael thank you :)
@dzejpi thanks :) I have been an Ableton user for almost 10 years now and I love the workflow in it. I am proud but I see flaws I should have improved :) Double space for dash is an excellent idea, or hit jump again while in air.. why didn't I think about that during the compo.. I guess I played the game too much with the Xbox controller.
@jorbits yeah.. might do a post-compo version in the near future :)
@sephyr thank you :) @stuntcomposer thanks. I'm using lots of ARPs so kind of cheating ;) see ya around I guess ;)
@tygrak Input controls are always difficult. I actually looked up how Celeste handles input on PC and most people said WASD and J+K so I went with that.
@darandin thanks :)
@smdg I had some luck while playing around in Ableton. I'm using a few midi effects which makes it easier to get those dark mystic chords.
@marc-grabow Yeah. Inputs are always difficult and in a real game there should had been reminders or even a tutorial :)
@purpledartfrog I had that in mind but figured people will only play once and I have seen people on streams just skipping the intro completely and didn't know the objectives or the story at all. But skipping trough each part could have been added.
@jzucc12 Thank you :)
@levi-koger Nice that you liked it. I have the same habit on not spending too much time but sometimes you find a gem that you just need to finish. Not saying my game is a gem but anyway ;)
@paulhocker Thank you :)
@lesinvisible thanks. Yeah I should have spent a little more time polishing but I was kind of sick and tired at the end ;) and you got me. I'm not very good on pixel art, this was kind of first time in a long time I participated on my own so I had to do the art too.
that was some really demanding plants :D I can see the true story it's based on.
Unfortunately I didn't get long because every time it turns night I couldn't control the player anymore, he just stands and watering the same plant (a very happy plant) the whole night.
Good job anyway on creating the game in 20 hours :)
nice game idea and very polished.
It took one play trough until I actually looked what was on the right screen.
Nice work with the graphics. Unfortunately my memory is bad (hello old age ;)) and more than four combos got too much for me.
nice graphic and mood :) I liked the idea that the health is displayed as the range of the light.
I had issues getting the game to run in Firefox. It pukes out a bunch of errors inside the Godot library. "Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined" but in Chrome it works fine.
nice graphics and controls but yeah after dying the dashing starts to fail. I also made a game with jumping and dashing and used the same control scheme as you did :)
Also remember to vote for other games which will bring you Ratings received to increase :)
wow really scary game and graphics, that really set the mood. You should have printed the seconds alive after dying.. I think I got up to about a minute on the second play trough.
That was a really nice game with easy puzzles, mechanics and not too long gameplay. I made it to the end :)
X felt a bit weird first but after awhile combo between WASD and q worked fine. well done.
Oh.. now afterwards when giving the ratings I'm not sure how it fits to the theme...
wow! that was some serious great graphics and gameplay. fast action, easy to understand mechanics and lovely graphics. One of the best games in LD50 so far that I have played :)
"You defeated DLAY". yay \o/
nice and quick game with nice sound effects. The drums music reminds me of the PvP music in World of Warcraft vanilla.
nice work with the blending of 3D and 2D graphics :)
I took a while to understand how to refill oxygen and heat sheilds. I survived about 4 minutes on second attempt.
nice! We did a similar game for LD44: https://ldjam.com/events/ludum-dare/44/ticker-clicker-defence and I was actually thinking that it would fit this theme too :) well done! :) (and terveisiä from your neighbour country to the west ;) )
wow! Very nice game! Polished and great game play and amazing music (edit: oh the music wasn't yours.. but still rocks and adds lot of life to the game). Congrats! Really! :)
Victory \o/
nice graphics and easy game play. Just too short :)
nice work on the graphics. I had a bunch of problems getting my axe back from the target. It was also quite diffcult to aim, a bit bigger hitbox on items would probably help with that.
hilarious walk animation :D why do we spend so much time on 6-8 walking cycles frames.. this is all we need :D
But like the other comments I don't know what to do after I built the antenna.
Nice game :). I survived 64 days. It says in the instructions to click on the wooden log in the corner but I couldn't find one. It also says I can upgrade the weapons but I don't know how either.
The weapons should have keyboard shortcuts, spend a lot of time moving the mouse between buttons and earth :)
Oh yeah, the whole story reminds me of the Hitchhiker's guide to the galaxy
well done :)
wow that was a lot of people involved :D
It was very easy at first but got insane diffcult at level 3. I loved that a hot dog was an enemy :D
simple but lovely art style. I started to get the hang of it when suddenly W and S stopped working and I couldn't scroll up and down anymore. Reloading the page didn't help either.
nice but a bit difficult to get the hang of it.
The monsters are visually a mix of a robot from Portal and Daleks :D
nice graphic and eerie mood, especially when you can hear death arriving and see the door open and close :). well done
Nice idea :) Reminds me a bit about The incredible machine and Amazing Alex where you have to prepare a level and then hit Start. I wish there was more levels.. I never figured out what the mushroom does neither :(
Nice idea with the color mixing. Gratz on finishing the compo with your second game. What was the first one about and what made you trash it?
Lovely graphics and game play.. really nice mood in the game. if only some of the people escaping could have helped out ;)
rats... lots of rats... at least it wasn't spiders :) after a while I think the game bugged because I couldn't move and I got more and more rats around me but not loosing any health (maybe that was game over...)
You should have made the barrels explosive when shooting at them :)
bonus score for the "HTML5"-logo on the thumbnail! :)
Nice game! :) and +1 for also using libgdx :)
haha! +1 on the Barcelona reference :)
The problem on Mac is the shaders:
LWJGL Version 3.1.4 build 8 OpenGL Version 2.1 INTEL-10.25.19 [23:36:43] Error: Could not compile shader menuVertexShader: ERROR: 0:1: '' : version '130' is not supported
@PhoenixofForce yeah.. MacOS lagging after with OpenGL for many years now
nice and a unique game with very relaxing music! Mac version worked great btw ;)