Earth, 3568 by BoltKey 2017-05-01T13:57:04Z
Nice game, simple!
Especially the moral decision, do I send a ship into nirvana now to quickly launch the next one as it would take too long to wait for the target planet to be in reach... :)
Keep it up!
Foon → Ludum Dare Explorer → Users → Marc Grabow
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2017 | 38 | A Small World | Marbleverse | compo | Theme | 4.59 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Wither | jam | 681 | 3.53 | 3.50 | 3.38 | 4.05 | 3.32 | 3.34 | 2.87 | 3.40 | |
| 2021 | 49 | Unstable | Unstable Marbles | compo | 227 | 3.56 | 3.63 | 3.14 | 4.26 | 3.30 | 4.00 | 3.85 | 3.30 | |
| 2021 | 48 | Deeper and deeper | 👥 | Edge of Space | jam | 1155 | 3.37 | 3.22 | 2.80 | 3.73 | 3.82 | 3.69 | 2.31 | 3.28 |
| 2020 | 46 | Keep it alive | Keep it alive, doc! | compo | 694 | 3.26 | 3.00 | 3.40 | 4.12 | 3.31 | 2.93 | 3.43 | 3.11 | |
| 2019 | 45 | Start with nothing | Naked in the snow | compo | 59 | 3.92 | 3.92 | 3.94 | 4.34 | 3.52 | 4.25 | 3.69 | ||
| 2019 | 44 | Your life is currency | Life | compo | 295 | 3.27 | 3.04 | 3.25 | 3.97 | 3.21 | 3.00 | 3.22 | 3.15 | |
| 2018 | 43 | Sacrifices must be made | Sacrifice in Space | compo | 90 | 3.76 | 3.78 | 3.47 | 4.32 | 3.56 | 3.72 | 3.94 | 3.59 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Hazel's Jump | compo | 3.33 | 3.25 | 3.37 | 3.58 | 3.33 | 2.81 | 2.72 | |||
| 2017 | 40 | The more you have, the worse it is | WeedControl | compo | 151 | 3.70 | 3.79 | 3.41 | 3.47 | 3.47 | 3.64 | 2.76 | 3.47 | |
| 2017 | 39 | Running out of Power | PowerLessWorld | compo | 78 | 3.84 | 3.68 | 3.57 | 3.84 | 3.21 | 3.16 | 2.62 | 3.73 | |
| 2017 | 38 | A Small World | Marbleverse | compo | 38 | 4.00 | 3.69 | 3.28 | 4.59 | 3.80 | 3.52 | 4.42 | 3.95 |
Nice game, simple!
Especially the moral decision, do I send a ship into nirvana now to quickly launch the next one as it would take too long to wait for the target planet to be in reach... :)
Keep it up!
He, thanks for playing Marbleverse (that's how I got here), nice game you got there! Might need some polish (not the language) as most compo/jam games do but for one guy in 48h from scratch this is very impressive!
I love the cat movement and the very accurate modeling of your face (as I imagine you look like that in real life) :)
But I still couldn't figure out what to do/how to win (I certainly figured out how to lose). I know I can collect stuff and that I can hide but I couldn't find a spot where I should bring all my treasures? Probably I am just stupid.
Great game!
Nice game, love the art stlye and the screaming :) Have to admit I tried to kill everyone at first but then everyone got eaten by bears with antlers (?) anyway, made me laugh. Well, I'm a bad person I guess.
Fantastic job in that short timeframe!
Fantastic job guys! Just played it a while and really love the concept and style! Is it made with Unity?
Nice job, well done, I like the style and the puzzles. I had the same box problem in l3, that might need some improvement. :) Nonetheless, fantastic job for the short timeframe and one person, well done!
Thanks everyone for playing, glad you enjoyed it. @spaceemotion: Agree on the hitbox, that was actually the last bit I was fiddling around with before submitting. Not 100% happy with it myself, so I will improve it with the next release (if I make one) but that was one of those 2am things that I had to put on the "nah that'll do" pile... :)
That is actually pretty good! My own highscore is a bit over 300 but I'm sure more is possible.
Oh wow, 480 is the official record then! Good job! :) Thanks for playing.
Thanks everyone!
@jupiter-hadley: Yes I watched it, thank you very much for playing and including! Will share your video in a second.
@spinaljack: Yep, you're absolutly right ;)
@matita: Thanks, much appreciated. I was actually working on improving the hitboxes before the 48h deadline but was running out of time. It's already implemented as 2D Circle raycast which will trigger the closest box but only within a limited area/radius. With the published version it looks like the circle cast is a bit below the box, so if you click a bit below all buildings it should be a bit easier to hit.
I might publish another version with fixed hitboxes after voting is over. Feel free to follow me on https://twitter.com/MarcGrabow to get notified when that happens. I might even include a few more buildings.
And to everyone playing this game, as I didn't talk much about the game yet: I was going for a "WTF did I just play?!" feeling after you played the first round. Taking the reactions of people into account I think I got fairly close, so I am happy about that :)
And again, thanks everyone for playing, was great fun to make and I learned a lot which will help me in continuing my gamedev career.
@xxdoombox Thanks for your feedback, much appreciated. I am thinking about a version for mobiles where one could battle against someone else, get the planet ready for the big impact :) But only if I can come up with some strategy things (adding more buildings etc), because just clicking is just too boring after the first few plays.
Thanks for playing everyone!
@wtoa: What inspired me? Good question - no idea actually. I didn't think of anything before the compo started and when we go a small world as theme I knew I wanted really really tiny people. As I am currently in love with pixelart I tried to make the smallest people possible. 1px obviously would work as well but didn't work as good. 2px was working much better for me. Everything else came as an addition as I made it up whilst hacking together a game in 48h :)
@fangzhangmnm: Thanks, you certainly got the point ;)
@boltkey: Thanks for sharing the screenshot - that score is insane! In case I ever build this as a full-game can I contact you as a tester? :) I'm impressed that you noticed the 100mil people cutoff - I might increase that in a next version to allow more variety. As for your question: Well, I wouldn't say you can actually "win" this game. The point is actually that no matter how much gold you collect, how much buildings you build or how many prayers you send - in the end everyone is doomed anyway :)
@wizcas: Thanks, much appreciated! Maybe one day it will hit the market, don't know yet :) As for your question: The number in the blue cloudy thing is the amount of prayers your little people sent before they are doomed... ;)
@hadik: Thanks for playing!
As always, please follow me on Twitter https://twitter.com/MarcGrabow if you want to know what I'm doing or my company account https://twitter.com/42_bytes to get notified when/if this game hits the market.
Oh and if you have ideas about more buildings you'd like to see, please feel free to post them here!
Thanks everyone for playing and rating my game. I am very sorry I didn't get to play most of your games as I actually became a dad a few days after LD38 ended. Was and still am pretty busy changing nappies, but will be here and play and vote much more next jam!
He mate, congrats on releasing your first LD game, well done! Keep doing that, I like the idea and the milky way as a road :)
I played it a few times but couldn't get far without dying - it would be cool if you could add some kind of restart button or something to make it easier for people to start again. If you don't know where to start, add a button and attach a script witch a method that does "SceneManager.LoadScene(0)" which will then reload the first scene from your build settings. Will make it easier to test for you too!
Keep making games, well done!
He, cool game! Love the intro, that is really retro! I managed to kill all zombies (I think) but ran out of energy shortly after. Is there more than one level?
This could be really nice if you just spend another day or two on polishing, e.g. walking and turning at the same time, splatter effects when you kill zombies and all in all just speed up the game (try to set the timescale in Unity to 1.5 and it will feel completly different without changing a line of code).
Thanks for letting me play (and reviewing my PowerLessWorld), keep making games!
Very nice tron-style game, great gameplay idea!
Even though it is simple it took me a minute to understand that I have to pick up boxes. And I still don't understand if it is possible to get more energy somehow?
Idea for extension: If you add more resources (like ammunition, cars that create ammunition etc) and zoom out more you could build a train that has a lot of different components that the player needs to setup correctly to work together.
All in all nice game and I really dig the retro-arcade style, well done!
Love the graphics and the chance to play a hamster! And doing the dirty stuff at night!
But I am apparently not a good hamster, I died when I was 5 and only had 5 children... I was wondering why they always pass by and end up being skeletons on the right hand side... until I realized I always ate their food completly so they had to starve... poor little ones :(
Great game, well done!
He, thanks a lot for playing and the review!
As I realized from other reviews it is a bit to hard at the moment so I just updated it with slightly adjusted settings, I hope that is ok with the rules (I did not change one line of code, just a few numbers in the Unity Editor inspector). If someone wants to play the original binary that I submitted first, there is still the 1.0 version as a win download on the itch.io page.
Here are the changed settings: - slightly more food, water and followers start - food and water tasks bring +5 happiness - research task is faster - more reward for pigs task - help text adjusted
Also for new players, I recommend checking the help section but I will add some more info in the game description here as well.
Yeah sorry folks, didn't have time to include a "you lost because..." part - you die usually if a city reaches zero happiness or everyone died (population is 0).
Just tried to download but my Windows Defender said it contains a virus (which I am sure it doesn't). Are you going to publish as WebGL as well as I would really like to play it?
Hahahaha, fantastic, game of the year at least! Loved every bit of it! Fantastic work guys!
Nice puzzle game, I like how I had to pre-think the route he will take before executing it. Unfortunatly ran into a bug half-way through the big area when I pressed P to zoom out, all coins disappeared and I couldnt continue. With a bit of polish this could be a really nice puzzle game, well done!
I think this might be the weirdest entry I have played so far - love that the style looks like a 3-year old used MS Paint! Without the bottom screen it would be unplayable I guess but I really enjoyed the weirdness. Never stop being weird! Great job, keep it up!
Wow, fantastic depth for a compo entry - I assume you didn't get any sleep at all? I like the abstract style how patients and staff are being displayed. The animation is a bit off, it would help the game feel a lot if you sync actual movement speed and movement animation. I think you could turn this into a "full" game if you spend a bit more polishing time. Fantastic job!
Very nice style, I like your pixelart a lot! Hope you keep working on this to turn it into a more fully developed game! Impressive what you did on your own in 48h!
As the others already mentioned, controls and click-areas need some work and the plot could be longer/better, but those are basically complains for a full game - for the LD version you did some fantastic work here!
Hi everyone, thanks for your excellent feedback so far. I know there are a few bugs and as always I bit off more than I could chew when picking this idea. But how else would you learn, right? :) Next Ludum Dare will be totally relaxed and only half the features I tried to add this time...
As for WeedControl, I might fix those bugs and add a few more features I had planned (like waaay more crops with different pros/cons, weed that spreads, pests, automated helpers you can buy that do repetitive stuff for you, more levels like start with a little garden and buy a bigger one when you have enough money).
Understand that the UI is clunky, was just the fastest way for me to get it running (it's essentially just one menu that gets fed different items on show). Will try to make it better :)
Feel free to follow me on Twitter: https://twitter.com/MarcGrabow or my game account if you just want game updates: https://twitter.com/42_bytes
Wow, pretty brave to post that as Anonymous!
I am actually rating other games right now - do you want me to apologize for receiving more votes than the amount of games I was able to rate yet?
Thanks to everybody else for playing and rating, much appreciated! And I will get to your games soon :D
So I assume you're going around and telling everyone to stop posting about their game in the news feed (as everyone is doing that), instead of actually rating games yourself. Nice job.
Sorry I misread your username as Anonymous, looks like it is actually @Troll. Will stop feeding you now.
Fantastic music - maybe you could try to join a game jam team next time and take care of music only whilst the others do art and programming? No disrespect to your skills, I think you did a great job in the time given, but adding your music skills to a team could turn out to be a fantastic game!
@xclementx haha, fair enough :) Never been in a team for LD before but I always finish my games (Well, sort of :D). I guess staying on task is easier to force upon yourself. Hm. Never thought about that.
Really nice art style and solid base for a full game, hope you continue working on this! Had a few minor issues but nothing that wasn't mentioned above. Impressive outcome for that short timeframe!
Nice style, smooth transitions, cute graphics, fantastic game! As mentioned a few times before, the "attack in the direction you're looking" might not be the best way to go but apart from that I think you have a very good start for a "full" game here! Keep it up guys!
I hate ads! Now I finally can get rid of them - nice job. Well made little game. Keep it up!
Had too many beers to make it past 30ish - nice idea and cool effect! The jump could be a little bit higher/longer and it took me a bit to understand that I shouldn't hit the red boxes - maybe a few spikes at the front? :) Well done, keep it up!
Nice job, made me smile, nailed it. Maybe you get picked up by one of the top AAA studios as their lead loot-box designer and make a quazilliond dollars! Fun anti-game!
Great idea! Took me a while to figure out how it works but it's a cool concept. Also love the nice puns, you should make dad jokes for a living? Watt?
Nice style, like it! Have you done the animation of the main character as well in those 48h?! Woah.
I sacrificed so much to the almightey spinning god! Nice job, well done! In 48h impressive!
Hey guys, just played your game for a while, good job! Here a bit of feedback (please take with a grain of salt, just my personal opinion):
Good things: - nice art style - really like the different enemy attack styles - upgrades are cool
Not so super great things: - can only attack OR walk is very annoying (at least I couldn't figure out how to shoot during movement) - I have absolutly no clue what I am doing in the game - there are no sacrifices, so not really theme related
Awesome! Has been on my list for a while to make a 3D dungeon crawler at LD, never got to it. Very glad that you made one so I could play it... :D Like the minimalistic style and think you could improve upon this concept to make it a bigger game. Well done, nice LD entry!
Haha, got the Ludum Dare idea as well when I was brainstorming, glad it got made :) Good fun little game, love the rating at the end. Apparently I'm not a great game designer, my game kinda sucked... :D
Awesome soundtrack, well done! And a lot of depth in gameplay for 48h, I'm impressed!
Awesome soundtrack, well done! And a lot of depth in gameplay for 48h, I'm impressed!
Awesome soundtrack, well done! And a lot of depth in gameplay for 48h, I'm impressed!
Wow, this is a compo game? Respect! Did you model all the 3D assets yourself in 48h plus writing the logic and UI stuff? Well done, big effort for such a short time frame. I like the idea, the movement, the characters and the environment. The attack animation could be a bit nicer and adding some pushback would massively increase the gamefeel (every time a char gets hit he gets pushed back a bit), just as a suggestion if you want to keep working on this game. Anyways, well done!
Haha thanks @akros that was me at 11pm on the 2nd day, super-tired, just adding some fun :)
Thanks for the kind words everyone!
Well done, I like the idea of sacrificing controls, cool take on the theme. I think the only thing I would add is that you can keep pressing a key to move, it gets a bit cumbersome after a while to keep takking. Apart from that, well done, especially as a compo game!
Ha, didn't know what I was doing for a minute because the first robots I placed where off screen and I was like "what the hell is happening". Also not quite obvious that I need to click the right guy to start a fight. Apart from that, nice idea and I like the black/white aesthetics. This game would definitely benefit from sounds and music but I guess you were running out of time. Great job nonetheless!
Hahaha, awesome! Love the old school pixel gore! Some walking animation and hit effect would spice it up even more. Well done, solid LD entry!
Haha, wow, I didn't expect this to game to be so long, that feels like a travelled a lifetime :) Well done, nice story and mood!
Nice graphics! Got overrun by some evil chicken before I knew what I was doing - trying again seemed to have broken the game (no chicken on 2nd try). Apart from that, nice job! :)
This... game is super weird. Love it! :D Could be improved by jumping/landing animations but there is always the ticking clock, right? Funny little game. And the weirdest I've played so far. Great soundtrack as well :)
Fantastic mood! The only thing that sticks out a little is the unrealistic blood :D Apart from that, really well made, great concept and twist at the end!
LOL. That's all.
Neat! Game feel would improve quite a lot with some hit animation and maybe some gory monster explosion and screenshake :) Like the diablo font, where did you get it from?
Yeah I am not sure as well, no idea what I was doing. Some initial description definitely would help :D
Awesome game guys, loved it, seems we had a fairly similar idea (just that in my game you sacrifice astronouts and can't directly control them). Love the art style and the music, as mentioned before the colliders are a big off but thats not a big deal. Tip in general: Make the colliders a bit smaller than the actual sprites, feels more natural. I was just wondering how the jump physics are implemented, did you use Physics at all or is it custom built? Anyways, especially if this is your first entry guys, you did a stellar job. Music also awesome!
Well polished art style, great music, could have more sound effects, controls and actual gameplay goal is not quite clear. Fantastic work for such a short timeframe!
Haha, loved it. The idea is... interesting and it feels a bit gross but somehow charming. Good job!
Interesting movement :D Good ol' rocket jump. Movement is a bit cluncky at times but overall a nice little platformer. Good job!
I have no idea how this actually fits into the theme though? :)
Wow - I am super impressed, did you make all of this by yourself in 48h? What a legend! Love everything about it, awesome job!
Was well on my way to place blue temples EVERYWHERE when I suddenly won. Dammit, would've loved to fill the map with the blue temple :D
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Epic art style, loved it! Feels a bit like the good old pirates game... Great job team!
Wow, amazing text adventure, well written and it sucks you into the world. Very sad at times, I think this is the first emotional game I played for this LD. I assume you are a writer? Anyways, well done, loved it!
Nice concept, super easy to get into, solid little puzzle game. Good job!
For a first time finished project this is even more impressive. I know you didn't use your own graphics but you clearly stated that and maybe that's the way to go. The game I made this time is my #6 for Ludum Dare and I still didn't get everything in that I initially wanted to! Keep doing it, I'm sure one day you'll reach #1 in the ranking for a Ludum Dare!
Dammit! Thanks, think I didn't publish the itch.io draft at that time. Can you try again? https://42bytes.itch.io/life
Didn't even have time to test the macOS build - just fingers crossed that that one works. Also no Windows build right now, might add one tonight, just didn't have access to a Windows machine during the jam.
Oh really? Sorry, thanks for letting me know, not sure what would cause that. Thanks for playing.
@webox Thanks, yeah I know it's not quite clear but buying a house or getting kids adds to your life expectancy. Even though many parents would argue the second definitely reduces it... :D
@borys Cheers, yeah blocking the backwards movement was a last-minute decision, it was too boring otherwise. And Ludum Dare is all about experimenting, right? And true, Camera is super crap, only spent like 5min on the script, could be way smoother.
I like the art style and the sound effect, pretty cool. Given the perspective, are you going to launch it as a mobile game?
Haha, how did you manage to get banned from Google, have you published naughty stuff? Just create a new account, only cost like $20 or so if I remember correctly, pretty sure that game would be worth it. Maybe add some sort of progression system.
Hahaha, had to laugh when I saw "Lets go shopping" on the first screenshot, that got me into playing the game. And the game has surprisingly clever puzzles, I played it through a couple of scenes with increasingly harder difficulty, well balanced curve.
Spot on take on the theme, really like the character graphics and animations. The background is not super awesome but given the timeframe it is a very impressive piece of art you delivered here. I actually had to go back and check in the description that this really is a compo game.
You're a legend for making this in 48h!
Solid controls, some sticky collision detection though, plenty of little bugs. I totally dig the art style though, if you put a bit more fine tuning in this it could be a full game one day!
Reminds me a bit of my own game in matters of running away from something, just that yours looks way better! :D
Same as the other players before me, I was slightly confused and honestly didn't play it through more than once. A little tutorial of some sort to explain things a bit more would be nice. Sorry if there was one and I missed it... :D
Well made game, congrats guys! Pretty sure you get close to #1 for this LD with it. Played it a few times but never made it, always dried out. Can you actually win? :D Nonetheless, super nice pixel graphics, love it! Followed you all on your social media accounts.
Sadly I can't play (not on Windows right now, WebGL build would be great!) so I won't give any ratings, but just wanted to say this looks like a pretty clever use of the theme, great job!
Thanks FoxFX! To anyone playing this: If you have ideas WHY you would end up naked with a bunch of other people, please feel free to add your idea in the comments :) Also to the ladies: I am very sorry that there are only dudes running around, I ran out of time to add another sprite set, wanted to have both :/
Thanks everyone for your feedback.
Seems like there is a bug in there that my sleep deprived brain didn't spot before uploading the final build. The plan essentially was that the amount of clothing to pickup gets less and less until the last round there is only one pair of gloves and whoever holds it when the temperature drops again wins. Something with that part is not quite right, sorry.
Actually, no, wait, I mean @nero-cao is right, this has a very deep philosophical meaning and is not a bug at all *cough cough*... :D
Love the atmosphere, awesome effects and graphic style. Your game looks super slick, very impressive!
From a gameplay perspective it feels like you got in the same trap as me usually where you make the game look great, add enemies and spells and animations and everything and then run out of time to actually balance it :D If the different spells would affect the enemies differently it would add more strategy to it where you need so cycle through spells to fight the enemies. Or does it already do that and I just didn't notice?
Anyway, just an idea. Still pretty impressive game for the short timeframe, congrats!
Interesting idea, I like the charging thing when I try to steal "something". Art style could be improved a little but it's a jam after all, right? :) Good job in finishing it on time!
Oh no, I got eaten by a troll! Just when I was thinking those guys are a bit too slow one got me from behind... Great gameplay. The maze was a little tricky sometimes - it's pretty damn dark out there! Maybe a few sound effects would've been nice especially when you're far away from the camp fire, just some foot steps in the dark etc... :)
Seems like a lot of effort to get this done in 48h, great job!
Woah, this looks prett cool!
Pro - Clever optional tutorial - Great art and effects - Smooth controls - Clever idea to use health as ammunition! - Can even break stuff by shooting at it - Hot fireballs
Con - Bit heavy on the screenshake :D - Music gets a little bit repetitive after a while; but that's complaining about super tiny details, sorry
All in all, excellent work!
Awesome style, really like it, well done! The attacks are a little stiff but thats just a little detail (some randomness in the movements would do wonder against the repetitive animation feel). All in all very solid and impressive for the jam time constraints!
Unfortunatly I am not able to play, downloaded and started but nothing happens - anything special I would need on my machine? Would really love to play, especially because it looks like we had a veeery similar idea for this jam and would've loved to test yours :D
A little tricky to control the ship but apart from that nice game and cool theme.
Thanks everyone for your reviews, much appreciated! As you've all encountered, there is a bug in the doctor movement script which I am fixing right now. I will post here when a new version is available.
Special thanks to @omaskery for the detailed review. Fully agree on the distinctive visuals, that would've been way better, just didn't have the right ideas at that time. As for the bug, its not pathfinding but rather an oversight in the doctors behaviour, I didn't implement a proper FSM for him. Fixing that now.
As for click for movement rather than queue, agree, but I was actually working towards a more tricky gameplay - having multiple doctors. Everything in the code is geared towards it, I just didn't have time to implement it. Maybe I could change it though, if the level has only one doctor the movement is direct, if more than one its queued. :thinking:
Ok, the movement bug should now hopefully be fixed, I uploaded a new WebGL build to itch: https://42bytes.itch.io/keep-it-alive-doc
I hope the experience is a little better now, if anyone wants to play again: @goutye @arkinrev @trusty @zondarg @trozeman @texz @omaskery @dining-philosopher @fudgefiddle @stefan-laimer @dennerbougo
Thanks guys :)
Now also available on Android: https://play.google.com/apps/testing/com.FortyTwoBytes.Keepitalivedoc
Clever idea, nice pixel art style, great controls - this has been built by a great team!
Nice little puzzle game, really like the art style (love pixel art). Only a little suggestion, it's unclear how many times I need to click, you could make that a bit more obvious by adding visual clues, like having 10 leaves on the tree and after a few clicks, the first one falls. After a few more, the 2nd one. That way the player knows he's "clicking in the right direction" if that makes sense? :D
Great job!
Great game and tribute indeed! Clever take on game of life!
Really like the mechanics, with more content this could become a really nice puzzle game on mobile! One main suggestion for improvement would be to see the commands being highlighted during movement somehow, so it's more obvious to the player what in the command line went wrong if he fails. Other than that, good job!
@despdair Ah yes, video timeline style would definetly be cool, especially with a little index line playing along. Once you have that, you could also add some time-related things (like wait for one turn, to avoid some moving obstacles) or to really ramp up the complexity have multiple tracks for multiple characters one has to move!
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LOL. Lovely game. Making a bunch of these minigames and running your own restaurant would make an interesting full game!
What a shitty idea :monkey_face: :smile:
I have to admit it took me a few tries to actually understand the mechanics. This is very clever, well done! Amazing what one can do with a little math and GL.Lines! :clap: :clap: :clap:
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Very awesome atmosphere, well done! For just one guy this is an amazing outcome for the jam!
Made it to the rescue depth of about 1100m but my weapon was jammed and there was still danger nearby so I couldn't finish it sadly.
Love the cute little ship! Even more sad when I got it crushed as I couldn't manage my people quick enough... I wonder how the gameplay would feel like if you would use more indirect controls, no direct people controls but rather give person A task X which will take some time to execute and then give person B task Y etc - that way you could in later levels add more characters. And ideally just start with one to learn the ropes.
Was thinking of posting a highscore screen but I don't think 1000something would be very good :/ :smile:
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Nice graphics, great atmosphere, nice music, good controls.
Only thing missing is a challenge - rocks only slowing me down I reached 4k with zero effort and only stopped playing because nothing new happened. With adding something that will catch up to you if you are not making progress fast enough you could add a sense of urgency and make it even scarier? :)
All in all, great job for a jam!
OMG the impact is killing me :smile: Great job! I actually like the idea to have it in different screens, kinda feels "retro".
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Thanks for the C64 memories, I very much enjoyed playing this! If those rocks would fall down or the monster chase me it would add even more boulder dash feeling (at least how I remember it).
Very good job in such a limited time frame!
Top rating in the mood category - well done! Probably the most relaxing game I have ever played in a Ludum Dare! :clap:
Ok this is slightly disgusting but even more challenging :D Clever concept but before bringing it to the mass market I would probably reconsider the theme :D
Haha, that made actually laugh, fantastic idea :D Good job!
hahahah un-stable, I love it. Genius! Love the animation and audio, fantastic work!
For future reference - my best score (lower is better, of course). I wonder if someone will beat this...
play - ld49 - WebGL - Unity 2020.3.5f1
Thanks @knipsch and @zachary-shah, you are right the UI is not really matching that well, was more of a last-minute thing to add in before shipping it. Thanks for playing :)
Well done on playing all the levels @pincushion and congrats in beating my record, so far you are the best player here ;) Thanks @ivysly @goldenevolution and @firtn for playing as well!
The slowdown in Level 5 I noticed as well but it wasn't really planned - to be honest I payed zero attention to performance optimisation, so it is probably because of all the sprites and particle effects happening at that point.
@mikoziq thanks for the feedback and as for my daughter I actually thought about that for a second but then technically I have made her too so... :shrug: :rofl:
Thanks everyone else for playing as well!
Ok I have to ask, how did you get that idea? :rofl:
Cool gameplay, nice graphics, great job!
Could you make the play area in html5 bigger please? :) Just in the settings in itch.io, should be simple to fix.
Operator by skelyvelocirap 2021-10-04 21-32-13.jpg
Amazing art, flawless victor in that area! I wouldn't be surprised if you win in that category! :)
As for gameplay, that is a bit punishing and hard to remember all the keys to press, the learning curve is quite steep. As an idea, if a task would initially only require one button so one can get the hang of it. After successfully completing the task it could progress to that task level 2 which then requires 2 buttons and so on.
Also like the "juicy" feedback when pressing buttons etc, feels really good! :clap: :clap: :clap:
Very polished look and feel and clever idea for the theme!
Whilst I understand the glitches are required to communicate to the player how the OS is deteriorating , I found them sometimes very annoying - if you could lower the saturation and speed of them it would be easier to focus on the tasks at hand. But thats just a tiny detail.
Amazing job for 48h!
Not quite sure about the theme fit and the cannon could have a bit more "oomph" and pushback, which would make it feel having more power.
Good job in getting a tank and 3D controls in and everything in 48h! Did you even make all 3D models yourself in that time?!
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Cool idea, great fit for the theme! Nice execution, cute pixel art and love the main character! Got a bit hectic at times and took me a few tries to get a "good" score (no idea if this is good). I think the only thing I would improve a bit would be the audio effects and making the falling parts a tiny bit bouncy to have a better gamefeel.
Amazing job in 48h!
Cool by KewDev 2021-10-04 21-22-03.jpg
Would love to play this but I am on mac and missing the HTML5 version. I think it wouldn't be against the rules if you publish one afterwards, because you would have to fix the UI bug which prevented you from shipping at first?
Thanks for the offer but please don't make a build just for me. I think if you could fix html5 you could get more players as it is way easier to just click a button, but sometimes the code gods are just not with us :)
Whilst the idea is nice I am not quite sure how to win/loose this game (if I can even win?)
The character has one giant jump ability there :D The unstable ship makes sense, I am not sure why this guy is re-arranging chairs when it is about to go down but I assume thats the point that there is no point? haha
As for the controls I would recommend using just one button to pick up and throw, that would make it easier to understand.
Good job in getting this little game done in 48h!
Got 85p, not sure if that is any good or not :) Really like the visuals and effects, very cool and polished game feel. It is not quite clear initially what to do and I think highlighting the flask that needs shooting a bit better would work wonders.
Amazing entry for this LD!
Clever idea with limiting the jumps, 5 stars on the unstable theme. Would've been nice to have some falling rocks or dust or so to add some flair but I am very aware how limiting 48h are :D
The air controls could use some work and make some sections more difficult than they should be. But apart from that, very cool game, good job!
Fantastic work, you guys seem to be a great team! Best art I've seen so far!
I found the minigames a bit hard to play on a touchpad but the mood is super strong in this one :)
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Love the art style!
Couldn't get past level 3 (or so) as it felt like I couldn't jump high enough to get to the next platform.
If you put more work in it you could make this an actual game that people will pay money for - the art style is really lovely.
Hey, we are farm pals, I made a farm game too :) Just yours looks and plays waaay better - great job! Love the atmosphere of it, even though the weed gets in the way it's an overall positive experience.
Very tricky, love the art style at atmosphere. The movement was a bit weird as it wasn't predictable which way she'd turn next, I'm not sure if that is randomized or if that's just me? If its randomized I'd recommend making it deterministic because it is kinda a puzzle under time pressure - which I find a really cool idea! This feels like something you could make into a real game and put it on mobile!
Great atmosphere, I feel sad about grandma and want to help her!
Love the art style!
The controls were a bit awkward on the keyboard, I guess they are better on a controller. I recommend at this point to remind the player how to fight because all those buttons from the start screen I couldn't remember.
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Thanks everyone so far for playing!
@boon @purpledartfrog Yeah I went a bit overboard with the bugs, I wanted to keep the play time under 5 minutes, but I noticed it feels a bit unfair. I might balance it a bit more and publish an update if I get in the mood :)
@smiley @marin0104 Seems I have put more bugs in the game than I wanted... thanks for letting me know, I'll look into those problems. Watering the same plant seems weird, the FSM must've gotten stuck somehow.
@justuspan Whilst the bugs are crawling you can squish them or you need to grab the bug spray from the table and spray the plant.
All in all, the original idea with the bugs was actually way less bugs that infest your plants but they multiply on the plant and once they reach a threshold on the plant they start spreading from there to others. Didn't have time to do that though so I just sent in the (bug) army... I mean, in the end, this is just to delay the inevitable, right? :)
Absolutely love the art style!
As this is already very polished and has great game feel, just a few very small things I noticed: - The music is a bit loud in comparison to the sound effects but that might just be me (I like the audio effects being louder than the music) - There is no sense of "increasing power" when picking up more Att+ pickups. Ideally the attacks would become more powerful and destroy previously harder enemies with ease (and then more powerful enemies appear to even the battlefield again, the neverending story of powerups) - Even though I really love the 3 different attacks, I didn't notice that one has benefits over the others. Would be cool if that would be the case or maybe I just didn't notice.
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Lol @ the title "DLAY"! :)
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Nice little game, I especially liked the sound and overall look. The controls where good but I think you could add more "game feel" if you'd make throwing the sheep physics-based (that would make it much harder of course, so you'd need to scale down how much health one sheep takes away from DLAY).
Super meat boy! :clap: :clap: :clap:
Great art style and fantastic overall job for a compo entry, congrats!
The difficulty level is very linear, as it is not getting harder later on. I didn't even know those dudes wanted to destroy those thingies, maybe an intro level would be good where a guy destroys one of them and that has a negative effect on you, so the player learns when playing the first time?
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Worked for me, I got all the metal and build an antenna but not sure what I should have been doing next?
That sliding walking animation has some old-school vibe, I like it! :)
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Overall really like this, got quite frustrating though when I got the bomb to the top and it fell down on the side :D I would recommend a few simpler levels to get players into it before turning up the difficulty. But who am I to say that, I make my own games too hard all the time as well, so don't listen to me :)
Clever idea and as itzemii said I like the ending with just the bomb exploding, thats nice.
Oh no, I was defending myself against so many Karen's before one of them got me! Ha, really enjoyed this game, great job, nice art, loved the announcements!
Whilst I really like the game, I can't play it very far as my hand starts to hurt with the constant typing. I love the concept, really do, but I would enjoy it much more without that.
Great atmosphere and gameplay though, big fan of Limbo and those games, you've done well!
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I made a boat! Love the art style and connecting those bits and bobs together, very well done!
Good job on getting this together and making it in the jam. Sound effects for the different actions would make a big difference, but apart from that it's a nice little game. I like the cartoonish shader and the characters.
As others have said, the controls are tricky to grasp and more UI feedback would be cool, maybe simple buttons for what kind of formation you want would be cool. I'd really like a ring formation, shooting outside for example. Or drawing the line yourself and all your men align along it would be very cool.
I really like the idea and with a bit more polish you could make this super fun!
Yeah spent waaay too much time on the stupid calculation. Just came up with a better idea this morning, doh! Well, too late. Next time. Thanks for playing!