windowframe by managore 2016-04-19T16:36:00
I've never played a game like this - the mechanics are absolutely brilliant, I loved it.
Foon → Ludum Dare Explorer → Users → NvrSkipGameDay
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harvest Bowl | jam | 478 | 3.39 | 3.34 | 3.31 | 3.12 | 3.65 | 3.32 | 3.12 | 3.25 | ||
| 2021 | 48 | Deeper and deeper | Deeper & Deeper: Attorneys at Law | jam | 132 | 4.09 | 3.73 | 3.37 | 3.70 | 4.41 | 3.85 | 4.20 | 4.16 | ||
| 2020 | 46 | Keep it alive | The Storm | jam | 1880 | 3.20 | 2.75 | 2.88 | 3.45 | 4.13 | 3.36 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | FRESH to UNDEATH | compo | 649 | 2.72 | 2.62 | 3.16 | 2.81 | 2.90 | 3.58 | 3.88 | 2.78 | ||
| 2017 | 38 | A Small World | 👥 | Last Bloom | jam | 299 | 3.50 | 3.36 | 2.77 | 3.04 | 4.13 | 2.33 | 3.40 | ||
| 2016 | 35 | Shapeshift | Amorphosis | jam | 665 | 3.11 | 3.06 | 2.36 | 4.03 | 3.60 | 2.72 | 3.00 | 57 |
I've never played a game like this - the mechanics are absolutely brilliant, I loved it.
Fun, challenging, intuitive controls and great music. Made me feel like I was a spy on the run or something. I was going to post my high score, but thegoofromspace scored way higher than me and now I'm embarassed.
Overall an excellent entry. :)
This is my favorite game so far out of more than 30 games I've played. The controls feel really natural, it's hard, but in a good way. I love it - so well done. I would buy it in a heartbeat. :)
A fun little game. I enjoyed the bouncy hair and movement and loved the graphics in this one.
My favorite game so far. I love the look as well as the music - the music blending so well when it goes into battle is a very nice touch. The animations are amazing. I loved being a cat ninja.
Overall awesomeness.
This game is really well put together! The animations are great and I love the black and white color palette with this style of artwork. I did feel the ship was a bit more useful than the mech, the mech was slower and the bullets didn't seem to pack much of a punch, meanwhile in ship mode I could ram enemies to take them out as well so sometimes I would just opt for that (which is honestly pretty nifty). The speed up/collect coins mode was a nice addition as well, it broke up the enemy waves nicely.
Overall a really cool game, thank you for creating and sharing.
Very aesthetically pleasing, nice color palette, enemy & character designs and animation. The shield mechanic was a nice touch as well.
The thing that stood out to me as really well done was the elaborate attack formations of the boss enemy - that was awesome. I also really liked the scan-lines option, that was a nice touch.
I didn't get too far (this is exactly the style of game I happen to be horrible at), but I still enjoyed it. Great work, thanks for sharing!
Very smooth, I like the bit of exploration in the beginning - you don't tell the user what to do, just suggest, it's well done. The art and color palette is great as well.
Really well done, thanks for sharing!
So this game immediately struck me as hilarious (mainly because I have several body-builders in my family) but I really think it would have benefited from some sort of graphics. More than anything I wanted to see my swole baby that I trained. If you had that, and made them out of the park ridiculous I really think this could work.
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Just read in the description about the dedicated artist - I get that. All in all though you still made a game for LD, so that's awesome.
Very challenging but very cool! A very clever mechanic that's easy to figure out. Well done!
This is extremely clever and fun. It did glitch for me as I finished the rabbit, it kept taking the completed rabbit pieces into the fox and subsequent shapes and never registered the rabbit pieces as complete. Still a great game, well done.
This is fantastic. The controls are great, cleaning him up is hard but super fun, haha. Great submission.
Some of my sheep got stuck on the fence, but this is a cool idea for a game. The controls are simple and fun, and the take on the theme is really clever.
Very clever and challenging. Nicely done.
That was really fun! I've never played a visual novel before, I felt like this was well written, and just enough choice to feel like I was making a difference. I liked the characters and the art as well.
Very cool, thanks for sharing. :)
Very cool. Runner-style game/jrpg turns out to be great mix! I had fun, thanks for making this game.
This was incredible. The music was great, the graphics were amazing, the gameplay was SUPER FUN. Also, I'm a JJBA fan, so the name is also fantastic and led me to expect great things before I even started playing - the game itself definitely did not disappoint.
Just amazing. Definitely one of my favorites so far, thank you for sharing.
I am not sure where the infamous doors are, but I like the graphics and the shifting mechanic of this game. The music seems to fit well and the little models are great. I appreciated the little things too, like "Leeeeroy Jenkins."
Overall, honestly, it's pretty cool - I've never been an eggplant in a game before. Nice submission.
This was amazing all around. I love the sound effects and voice acting, they really sell the setting and add just the right amount of humor to the game. Really had a lot of fun. :)
So very cool. Right click broke for me early on, I'm not sure why, it only worked in the beginning on the first floor. I still thought it was wonderful, the look of it was great, I loved the talking skull and atmosphere of the wizard's lair. Very nicely done.
I had fun playing this game. I liked that the controls were told right in the gameplay, it was easy to learn and fun to mess around with. Nicely done.
This is a cool idea - and it's really fun to draw the shapes. I agree that having randomized spell shapes for the player would be awesome, but I like the base game you've got here as well. Thanks for posting.
Wow, this was really cool. The music was fantastic, and the background was just trippy enough to add to the feel without overdoing it. When I turned into that crazy shadow eyeball monster with teeth I went on a bit of a power trip and realized this game is awesome.
Very cool submission, thanks for sharing!
Unique idea, great implementation, intuitive controls. I love your take on shapeshifting, really well done!
This was super fun, and very clever. I could see putting some time into this just to experiment with all the crazy ship configurations you can come up with. A great game, well done.
This was a cool sidescroller beat-em-up! Being able to possess the body of a dead foe was unexpected and a welcome twist to the game. The color palette was also lovely, and the camera framing was excellent.
If I had one critique its that I would have loved to see my final score show up on the end screen because I wasn't paying as much attention to it while I was playing. I think I got to 70-something - very, very fun! Thanks for sharing.
Thanks for the critiques everyone. Originally the character could cycle in reverse but I somehow broke it right before the submission deadline. When I fix this game for post Ludum Dare that is the first thing on my list.
@SeaDads Yes, some of the holes are non-selectable shapes, they're meant to throw the player off. Ideally I wouldn't have those spawning right from the get-go, I agree its confusing. Another thing to fix in the post LD version, for sure.
@distemp7 The shape prediction is also a great idea. It would definitely help if I ported this to mobile.
Thanks again for all your input everyone, I'll pass along the art compliments to my teammate. :)
Thanks everyone. If it's any consolation, I too am terrible at this game. My teammate (and artist) is actually really good at it somehow, his high score is 86? I don't even know how that happens - magic, probably.
@Imperial Unit - an excellent point about the collision and perspective, definitely going on my list of things to fix.
Thanks again for all your input everyone - seriously these critiques are really helpful and will go a long way to making this game better. You all rock.
Haha I know! It's embarrassing, but I didn't have time to get rid of the full screen icon. So just enjoy the weirdness, I guess. :P
Thank you! :) Definitely fixing the difficulty curve of this game when we revamp it.
Nice suggestions, definitely adding a keyboard shortcut in there in a future update (theoretically next week or so). Thanks again to everyone that took the time to play our game! I seriously appreciate all the fantastic feedback.
This game is hard! A really cool idea, though. I did run into a bug where if I attacked a hunter while pretty much on top of him neither of us could damage each other from there on out, so that took a bit of getting used to. Overall nice look to this game, well done.
This is a clever and unique game, I really like the premise. I could never get any knights to turn into slimes though, that may be bugged for me, but I thought the game was still cool.
Lovely graphics. Timing punches is definitely challenging in this one, but it's a cool idea for a game.
This game is amazing. The graphics are very appealing and fit the feel of the game well, and it's a really nice twist on tower defense. I felt like I learned a lot in the very first round about how I set everything up so horribly wrong. Managed to make it 5 rounds before getting truly decimated - I could only watch with fascination and horror as the heavily armed masses swarmed my poor defenseless archers and my middle Pretorians made their last gallant stand.
Will absolutely be playing again. Great job!
I love this game. It's simple yet lovely, and honestly hilarious.
The whistling had me cracking up.
Honestly really cool. You really did a lot in just a few days. The fluidity of the worm was a very cool effect - it did make the fish and the bird seem a bit static. I love the whole premise of the game, and the music and SFX went along perfectly. Really nicely done.
The graphics and color palette for this game are fantastic. The music was also very good, and it was great how it interacted with the things you did in game, it made it very fulfilling to click on things. On the board where you click the meteors to prevent them from hitting the planet 3 times, sometimes it wouldn't register my mouse clicks. Other than that, really loved the whole game, excellent submission.
Thanks for playing! :D Adding in a keyboard attack was one of the things I'd meant to do but then just forgot, heh. Haven't played Shank or Shank 2, always thought it looked interesting though.
@davidthelazar I totally agree with you - it could use a clearer UI for sure. The board is supposed to sink when the weight of the slimes gets to be too heavy, definitely something I'd want to accentuate in a cleaned up version of this game, thanks for pointing that out.
@fernandoadolfo Also agreed - just didn't have time to pop SFX in this time around. Could definitely use some squishy slime sound effects. And thanks, I've passed the art compliments onto Noah B!
Awesome feed back everyone! Super helpful, thank you. And thanks for playing! :)
Excellent points @superpokeunicorn - increased spawning over time would help move that 2nd level along - it was something we considered during creation (after testing it a bit) but never got a chance to implement. I seriously appreciate your comment, tons of great feedback in there that will help with adjusting the difficulty and speed of the level progression. I'm glad the mood of the game came across as well, we were excited to do a game with a bit of a tragic feel to it.
@unit684 - all excellent suggestions. An upgrade system would be really cool, I hadn't even considered it before. Thanks for the feedback.
@cvetk0 Thanks for the suggestions! Powerups that could lower the board weight or knock enemies off the board is a really cool idea. Also would love to get multiple enemy types in this someday. :)
@sgstair Thanks for the in-depth comment! Clothos & I watched your video too - it was cool (and immensely helpful) to see someone play it! Thanks for sharing. :)
@seconddimension Excellent points all around. I originally had it so the bottom platform would become solid after the level changed so you couldn't fall through it - but I somehow managed to break it a few hours before submission (they started preventing people from going up), so back to normal levels they went.
Agreed that it needs some feedback for hitting slimes as well. Thanks for the feedback, and for playing! :)
Thanks everyone so much for the comments, ratings and feedback! See you next LD! :D
It was hilarious competing with myself (didn't have anyone else around atm). I got pretty into it... perhaps embarrassingly so, trying to screw the red guy over when I was blue, etc. Bob won in the end, btw.
I had a ton of fun! I enjoyed the sound effects and the music. It was hard to know when gravity of the sun would take effect, but it was an interesting mechanic. Maybe a fadeoff-style halo around the sun would make that clearer? Either way, great game.
Really amazing game! My only problem with it was the configuration of the jump key - I would have loved if space was jump (though that's mostly personal preference. Other than that, the graphics, music and gameplay were all very cool.
A fun yet challenging game. I like the way the little orbit catches the world when it hits. :)
Beautiful visuals, amazing sound. The progression of difficulty and controls were well done. Also, the puzzles were really well laid out! The very last teleporter (right before the end goal) didn't seem to do anything, but this game was so well made I'm thinking if I hit another switch or something it would have. Really great game, very fun. :D
This game is SUPER FUN. The collapsing levels is an incredibly cool gameplay mechanic. I like the other things you've placed in there as well, the spikes and that little creature that targets you. It's enough to keep you moving and make you think about where you actually want to be standing when the level collapses. Really, really well done.
Somewhere, some punk kid is throwing pockets full of mushrooms at my innocent little ant! All jokes aside, this was a good game. The audio helped a lot in knowing when enemies were around, that was really nicely done. The jump could feel a bit 'floating', it made it a little hard to know when to start pressing jump. I enjoyed the random generation of the board and enemies, though. All in all, great job.
Really cool idea once I got the hang of it. I think it glitched once over the farm - I could put water in but wasn't able to take corn out, then my town died because I am bad at being a god and it was a sad day for all humanity. I liked the music as well, I think you could really play up the darker theme for this one - the music is already sullen, failing is sad, a more dismal color palette could have pushed this one even farther. Overall though, well done, I enjoyed it.
I have to say, the music for this was absolutely amazing. I loved the art-style as well. Once I figured out what was going on it was fun to try to track down the events that were happening. A bit confusing at first, but now that I know what to do I actually don't mind the vague intro. I would say it could use a slightly clearer beginning, like... where to go (unless I just missed that bit). I still absolutely loved it.
This is a very cool idea for a game. Sometimes I would click the mouse and my little grasshopper would move in the opposite direction from where I clicked, but that could have just been me using the wrong controls or something. I had a good time though, and the music was great. :)
Hey, I gave your game a try and I like it! It's hard, but fun, the double jump is really cool.
I loved the whole story all the way through, and parts of it had me laughing. [POTENTIAL SPOILERS] I love the subtlety of what is happening to Angie, you notice it but the characters don't say anything right away, it's details like that that really grab me in a story. I loved the ending too, I was actually mad at the main character at the end like - hey, you forgot one!
The music was great as well, and the character sprites were really cute and emotive (loved the depth in the eyes). Really awesome job, all around - I enjoyed every moment of it.
I loved this game. You could easily polish it up and sell it and I would buy it. It took me a minute to figure out what was going on, but that's it. I love the music and SFX, the graphics are charming and the gameplay is really innovative. A fun card puzzle game! Really well done.
This was a super intriguing game. It does get you thinking, honestly, I really enjoyed your take on the theme. Really great job for the short amount of time to make it.
This is a really great base RTS - I had 3 workers going non-stop to mine and gather wood, created some soldiers and an archer and assaulted the enemy base (which maybe makes me a warmonger as they seemed pretty peaceful). The pathfinding for the NPCs was really impressive, they knew exactly where I was telling them to go. Cool mechanics, great implementation - especially for the time constraints.
I'm not the best at platformers so I had a bit of a hard time with timing the jumps to make sure I could get on the whales. Interesting idea for a game though - I didn't get to the end, but I can appreciate what radmccool said the final boss was as well! I think I'll try it again and see if I can get there. Nicely done.
Really natural controls, simple yet hilarious backstory - I reeeaaally didn't want to step on the humans, heh. Awesome job. :)
This is a really unique game - the art style is beautiful and mysterious. Nicely done!
So the music for this is fantastic, and I love the look. It would be nice if the world started out rolling a bit slower and then sped up over time (or maybe just start with fewer beat points), but that's really my only suggestion. I had a great time playing, the whole feel of it was very fun.
@don-fouts Niiiice!! :D Maybe the bulbous tree buddy was growing tired of the hero's antics lol. That's awesome though - thanks for checking it out, too ^_^
Other things planned: - There's a pretty neato song lying super unfinished on my laptop right now - The original premise was quite a bit different than this - you shot the power weapon and it depleted a charge, you'd have to fill it up again at the 'well' to use it. - The player also had a health counter, so you were keeping yourself alive, the symbiant alive, and charging your weapon. If the tree died you couldn't charge your weapon anymore and would be left with only the weaker attack. - Oddly enough I had all these functionalities in place, but didn't think I'd have time to make the additional graphics for it to make it all make sense - Thus, this very simplified version :) It was a good time, though, I may just make the fully-formed version soon.
@neighbro Hey, thanks! It was made via code, I was just hacking it together and wound up liking the result. Thanks for the feedback, too!
@chase-of-bass Thank you!! ^_^ And thanks for playing!
@Nillard - hey, that's good to know! Hmm, superspeed, eh? I think I know what caused that -- thanks (and thanks!)!
@lpettler Thanks!! Solo is always a fun challenge, but time does get away from ya. :) Nice writing on your game, as well! And that's a great point about the walk, too.
And no link yet - but I'm going to upload a second version of my game on itch after the (post-jam) with the finished music/sfx/etc. I think.
@fpsgames Thanks!! :D
@offz @guin36 @boxedmeatrevolution Thank you for the feedback! I agree with you on gameplay - it definitely needs a buff. Thanks for taking the time to play it!
@marc-grabow Thank you! :D And your feedback is spot on, I appreciate it.
@asfdfdfd Thank you!
@mabrax Sorry the game was difficult to understand, but thank you for playing!
@a333 Thank you for the kind feedback! And for taking the time to play :)
@gilesbgraham Thank you for playing! And for the feedback - it does seem it was pretty confusing. Great to know, thanks! :)
Really fun, challenging but it doesn't feel impossible. I like the fast pace of it, too. A nice balance, really well done. :D
Goooorgeous graphics. I really dug that the pods each had their own stats - and the music was fantastic. Really awesome submission. :D Grats!!
This game was really well made - the score was behind the honeycombs for me so I wasn't able to see how I did, but I got a sense for it, anyway. The art was lovely and so was the music!
This is a wonderful idea for a game! Seriously, I would buy a finished version in a heartbeat, I love it. What a cool premise. The chat was really enjoyable, as well as the choices. I had a bit of a hard time with the actual healing, but that was on me as I didn't realize I could scroll over the buttons to see what they did. When I hit restart, the characters moved around but I couldn't actually fight or chat. Great game though, fantastic job.
Super cool! I liked how quickly the wheat grew, and it became a bit of a mad dash to keep my toucans doing well. Chill, with just the right amount of challenge. There were a few plots of land that stopped being interactable as I played, but overall really awesome submission!! :D
Great music and gorgeous art! It took me a few tries to figure out what to do - but once I did I loved it!!! Really well done, it's hard but it's super cool.
A really cool idea! The music is really intriguing and well done. I got a bit lost trying to get back to my base - but the combat felt responsive and easy to understand. I would love to play a fleshed out version of this in the future if you made one :)
Hot diggity-dang, it's a rabbit-eat-carrot world out there! This was really cool, I like the idea (and the baby box monster was cute). Congrats on your first jam!!! :D
This game worked really well! It felt a bit slow moving after the 2nd round, but I liked the ability to upgrade two different types of towers - wasn't sure if it actually affected enemies differently though? Overall great submission. :)
Oh man, this is so tight!!!! I loved it. The music is a hell of a bop -- made replaying rounds that much more enjoyable. At first I missed the 'press B to buy weapons' prompt and initially just kept running out of bullets. What a fantastic entry, I really love this one.
Heya! Just as a heads up, it looks like your itch.io link doesn't work? At least it's giving a 404 error for me. Maybe the url updated?
This played really well for me! I loved the commentary from my slightly irresponsible boss/coworker. This had a high quality feel to it! Great lighting and mood, too, I really enjoyed it - great job!
The gameplay here feels really solid and snappy, I love the colors, graphics, animations - the whole thing! Really fun to play. :) Awesome job.
This was really cool! Everything is really well done - graphics, music, controls - it did get a bit repetitive around the 2 minute mark but honestly, awesome jam submission.
What a cool premise! The graphics are beautiful, seriously, I love the style. And tricking the spider thing was sweet. Really great job, I loved it. :D
@chase-of-bass Awwww, thank you so much! I really enjoyed working with this little attorney duo. It was a heck of a project and I'm actually a bit surprised I got it done, haha. I really appreciate your whole comment. :)
@eharp & @eckkert I love that we all thought that lol. And thank you for the kind words! I enjoyed writing these guys. :D
@frasse Thank you!! And that is super useful feedback, fully agreed. I *think* I know what may be causing issues there, but just didn't have time to test it out (story of LD, I know, lol).
@neighbro That's a funky one - I do rather like the look of it in a 90s find-the-hidden-image kinda way. Not sure why it's happening though, just tested it on Firefox, Edge and Chrome and everything seems to work for me. I might need to dig deeper for this one... Thanks for the heads up! (If you have the time to answer - no pressure! - what web browser are you using?)
@okamit Aww, thank you!! That was lovely to read :D And thanks for taking the time to download it as well - really good to know about that WebGL glitch, I'm gonna look into that.
@neighbro thank you! You're def not the only person with that issue so I'm thinking something in my build isn't playing nice with some versions of Chrome.
@herryfabien Thanks for the heads up, I'm still not sure what's up with that Chrome bug but I've been looking into it. And thank you for playing! :D
@danny-sperling that is hilarious, I actually wondered if anyone else would do this exact title. It just seemed to fit haha. Thank you for playing and the kind words!
@tessahardin Thanks for checking it out! I love Ace Attorney as well, thank you for the compliment.
@rovernoon Thanks for playing and for the comments!
@msnider thank you! :D
@nounka Thanks! And thanks for the feedback - I agree, I had originally planned to make more music, just ran out of time haha. Story of Ludum Dare, I know :)
@sebirit and @itsonrandom Thank you! I'm glad you enjoyed it :D
@bloodycoin I used the NaniNovel Unity package for the visual novel elements and then integrated my own C# scripts into it. I popped it in the description, maybe there's a better place for it as I know those are easy to miss. I also just realized that I had my game listed as Source Code - so thank you for that, tired jam brain error fixed, heh. And thanks for playing!
@jaiden-gerig & @devastus) Thank you so much! Fully agree on audio, I really wanted at least one more song to pop into the courtroom scene, had it all planned out in my head but just didn't have the time haha. Agreed on SFX, too, for sure. Thank you for playing and taking the time to leave feedback :D
@phil-lesnar & @shin0nome Thank you for the kind words!! I've always wanted to write some kind of mystery type story but never had the guts to do it. I'm glad you enjoyed it!
@labete NICE! Thank you for taking the time to get all three haha, that's the ultimate sleuthing :D
@bereg Thank you so much for playing (and for the kind words)! It was really fun to make them haha :)
@chtimy Thanks for the heads up - I've noticed some issues with that myself and definitely wanna make a bug free future version :) And thanks for taking the time to play! :D
@tinymeowstudio Hahaha, great pun. Really upped the *ante* with that one. ;) And I totally get ya, originally I was going to put more searchable objects in there to make it better but just ran out of time. There's really only the bug on Herman's shirt in the office scenes. Thank you for playing, and for the feedback!! :D
@pxldev & @itsisaac & @fl thank you! Agreed on SFX & text anims for sure. And @fl, thanks for the heads up as well, gonna add that to my Chrome fix-list, still not sure what's up with my WebGL compatibility there. Cheers! :)
@ansh-mishra Totally agreed about that first scene, if I spruce up a post-jam version that's gonna be one of the first things I fix. Thanks for checking it out! :D
Accidentally made a comment and can't delete it, ha. Anyway, thanks everyone for playing, y'all rock :) And great jam!
@cyriaque Thank you! And (no pressure to answer) would you happen to be using Chrome for the WebGL? I've been working on that issue but so far no dice. Thanks for the heads up - and thanks for playing! :D
Awesome, thanks for letting me know @cyriaque :)
This was really cool!! It was refreshing to see a space game actually play with 3D space like this! And thank you so, so much for enabling the invert mouse control command, the first time I tried it was pretty rough (my brain doesn't work like that, heh) until I saw that you put that in there - thank you, swapping that control made all the difference and it was really fun! Great entry :)
Ha! I played and commented on this on Itchio before realizing it was a game for this jam! Awesome entry, I loved the controls and it was really refreshing to be putting out fires in a game. Really dug this, awesome entry.
Well made, did not expect this when I clicked on the game, great job lol.
I'm pretty sure I bribed my way into this lab with free pizza for the other legitimate employees cuz I definitely had to figure out what to do on the go, ha. Kept the base from exploding though, so that's something! SFX worked well on the computers and buttons here, I dug the drill graphic on the screen as well and the general ambiance. I had an issue with the character controller where it didn't allow 360 degree rotation, it seemed to clamp within a range of 220 or so. I actually dug being in a 3D room for this, I don't often play clicker games but that put a neat spin on it for me.
This was a cool as hell game! I *loved* the ambiance, theme and atmosphere. Through the music I could almost feel what the protagonist was going through. I beat it on my second try, once I'd gotten the hang of it it was super fun and intense. Would absolutely play a commercial version as well, really loved the whole concept, awesome entry.
Edit: Just wanted to add that enemies being able to shoot each other was brilliant as well :D
Loved everything about this game. Man, it's hard to keep my lies straight lol. I beat it though, really charming writing, design, music, all of it! Top marks across the board, awesome submission, thanks for sharing!
Well, that was damn fun. Took me back to my healing days haha. Loved it, the art, ambiance and colors/gameplay were really well done. I'm not sure if it was a glitch, but at one point I clicked the mana bar and was able to drag the blue meter full/not full. It didn't seem to actually give me mana though (but I honestly am not sure). Experience bar does it too (but again, doesn't seem to affect anything and snaps back after a minute). Really awesome entry (and I second loving the party chat) :D
@neighbro well - it made me feel like a healing god for a minute, anyway, so it wasn't a bad thing lol.
It was impressive the amount of controls that were available in this! Setting and climbing the ropes was especially well done (and animated, to boot!). The sound effects were a bit harsh to my ears, but I'm sensitive to sounds so it may just be me :). Great entry!
This was fun! Great sound design, cool level layout too, nice job on progression, and the music was charming! I really enjoyed it, rockin' submission :)
What a cool twist on gameplay, I love what you did with that. It felt really good switching between 'bodies'. I guess the real question is... how do you know if you got the one with the soul 0_0
Just a note: I encountered a bug that once I opened a door, if I didn't get through it in time no amount of button jumping would make it open again. Otherwise it was really neat.
This was a really cool idea! And fun, too. It was challenging but in a great way, I loved the little dwarf AI - there was something cozy af about this whole game. Really dug it :D
I really dug the storybook quality of this. I didn't know what to expect but enjoyed the introspective of a caterpillar's life. What a lovely idea. :)
This was so cool!!! I got excited by a pirate/ship on the sea theme, a lot of work obviously went into this. Really neat idea, the balance of energy vs cards was cool and I loved that everything was understandable enough to be fast paced (something I'm not used to in deck builders, but really dig). Great entry :)
First off, it's really impressive that you have so many types of controls in here - what a nice touch. Second, I love that your screenshots include the tutorial so I could sort of read ahead of time. Third, this is a reeeeeeealllly cool game. I somehow missed reading the last slide of instructions, but when I figured that part out I felt like a genius haha. Definitely one of the more unique games I've played, thanks for uploading it.
This has to be some of the most lovely art I've seen in a jam game. And the music - mmmmm that ambiance! I could listen to that all day. Also that fluid simulation was juicy as hell, very satisfying. Overall a really neat game :D
This game was hilarious. I had a quest to run somewhere and took a bucket to be a contrarian jerk like "har har bucket, laughing inside." I wasn't expecting it to be like "Wow, you're really fast! What's with the bucket?" That actually made me laugh out loud. You accounted for so many variables in this, somehow I caught butterflies with a hoe and impressed the Day King with my magnificent hammer. Honestly I loved it, a lot of love went into the wording and setup here, awesome entry.
A city builder is ambitious for LDJam! I encountered some sort of leak or slowdown on the Firefox browser that crashed the game (looks like you know about that, though). Good job overall, it was a cool idea, too.
Well this game was adorable and fun to play! I loved the music and the transitions as the little ship went deeper underground. The color palette is well selected and the design of everything vibes really nicely together. The blade coming out of the ship when drilling was also a really nice bit of polish. Great submission!
A lot of work seems to have gone into this, I like where it was going. The JRPG fighting element was a pleasant surprise - I wondered what would happen when I got to the spiked turtles. Wasn't sure what I was supposed to do after that, I didn't seem to be able to deliver my supplies and my battery was empty. Still!! A cool idea.
Really lovely graphics - the jump didn't always work for me but it may have just been the way I was playing. If I took my time and stopped moving it always worked for sure, just seemed to maybe be a slight lag issue with moving and jumping (could have just been my browser, though!). I second @batiali that for some reason I really liked the tiny character, it just felt good.
Once I figured out the controls it was pretty fun to collect things in the sub! Good movement on the player controller, too, nice SUBmission ha.
What a cool take on the theme! A lot of work obviously went into this one, I really enjoyed it. I think I may have encountered a glitch when it got to two seasoned whole chickens - at first I did a skinny whole chicken and then a fat one, and they took the box but didn't give it back and it didn't clear the board. So then I did two skinny whole chickens (without restarting), and they took the box but nothing happened. I'm gonna chalk it up to swindling customers who want more chicken for free, ha. Great entry :D :D
What a neat idea!! I was controlling both players but it still worked really well. Actually I kinda dug it like that haha. Fun sense of humor here, cool submission :)
There was a simple joy to this game, and a great sense of humor. I loved the arcade-like structure of it. I totally got to keep my mansion cuz I'm so cool hahaha - still had to work the graveyard shift though. Great entry :D
Once I got the silver bow the shooting became so snappy and enjoyable - it felt like a really nice upgrade from the first one. The platforming controls floated a bit for my taste, but that's just personal preference and I really liked the game overall!
@fullheartgames Thank you! I tend to attach personal goals to jams as well - this time it was to create a keyboard-less control scheme (since that's not my forte), but there are probably things I could do to make it better. Thanks for giving it a whirl!
@t-c I appreciate that feedback! In a future iteration I'll have to make the language a bit clearer. And thank you for the kind words!
@elmikosch Thank you, and thanks for playing!
@thunderchief @buni - thanks for the feedback! Adding a fullscreen option would have helped a lot with the side screen issue I think, I may have to add that back in.
@evil23 & @moddingmachine Thank you! ^_^
@nathanoc I really appreciate the feedback, and totally agree :) Thanks for playing!
@fluri Thanks! And keyboard controls are actually in there, T toggles them on - I agree that it helps a lot with controls on PC.
@hyperolw Thank you, I'm glad you liked it!
@chiranjiv Thanks for the feedback, enough people had issues with controls I added keyboard options in there. :)
@floata3 I really appreciate that, thanks!
@chompdev Thank you! That is all awesome to hear.
@don-fouts NICE! 2 absolutely is the hardest haha. Thanks for checking it out :D And I was surprised as anyone that it worked on mobile - Unity WebGL hadn't supported mobile browsers for ages, but I recently updated the engine from my very outdated version and it worked so... cool! ^_^
@jackofcups Thank you! :) I do plan on adding some super-speedy boards in there after the jam is over as I really enjoy that as well haha. Thanks for the feedback!
@budaniel Awesome, glad to hear it :) Thanks!
@luhuchiha thank you! :)
@chase-of-bass Aw, just saw this comment, thank you! :D and HECK YEAH!!! ^_^
@bezbiletnym Thank you!
A very neat game, I really like the mood and writing! Surprisingly challenging, I may have missed something but I found several humans and they all managed to escape. I played it twice, to no avail, but still enjoyed the experience! Really cool entry.
Very nice look, feel and sound to this game. An excellent entry that did a good job of mixing tractor collection with mouse collection. Quite soothing :)
Multiple endings, wooooot!!! :D I got all three - I don't know if there were more but I love that there were options! I did run into a bug at some point where I bashed the sink on the first door on the left in the hallway and I think it broke something - I could still smash stuff but couldn't pick it up. No biggie cuz the shopping cart let me leave and I got to be a 'good' person that time hahahaha. It worked fine all the other runs though, I'm not sure what I did differently.
For what it's worth, I saw in a comment above there was an endless rotation bug - that didn't happen for me, it worked fine - I had it fullscreened on Firefox, for reference.
Difficult but a *very* cool idea! I like that you essentially grow and harvest your own enemies, very unique, and nice art, too!
I love the look of the art as well as the music. Also, I know you said this was a compo game, I feel like even 5 minutes after it still counts in spirit! Great job, honestly, compo is intense, I really like where this game is going :)
I liked the twist of being the dragon, that was fun. Hitting things with both weapons (especially the big one though) felt very satisfying as well. Aiming feels a bit off if I try to aim from too far away, but that's pretty easily remedied by not doing that haha. Nice entry!
This is such a cool idea! It was neat actually going into spaceships to raid, I didn't expect that. Docking and mining is snappy, too. There's really a lot to this, nicely done :)
Really nicely done harvesting sim! I liked the little quests, too. Nice graphics, colors - and I really liked little attention to detail bits like the barrels stacking up in the winery - that's a really nice visual cue that was appreciated!
Love the concept and the art, and the 2D/3D is beautifully done! Oh, choices, choices - do I sell before I inevitably lose and take the financial hit because time is running out? Or wait for that sweet sweet market increase but maaaaaybe lose all my hard earned produce (and potential points) in the process because I fail to lap in time? Hahahaha. Another awesome one, love it, lot of really cool mechanics in here! :D (side note - it's so fun that your games all nod to each other, the billboards in this one were great)
What a neat ship! Mouse sensitivity was very high for me so at first controlling it was a challenge. Cool take on the theme :)
Spooooky! I liked the music a lot. I found a big boi and he killed me so fast I'm not sure how it happened, but it was cool to find :D
The little veggie blurbs are hilarious! It's a tough game, but well made. Nice variety to the veggies as well!
This was a neat idea for a game, buffing the land itself to keep enemies away. The hardest thing for me was deceptive colliders - getting stuck behind the shop when there should be nothing there, for example. I ran into some issues on certain runs with plants not growing at all, maybe it was something I was missing. Very difficult game in its current state, but there is definitely something cool there!
I think I found all the controls but would love to know if there are more: WASD, click the shop to get more stuff like healing plants, etc., click the ground to plant a seed and click again to harvest.
What a *fascinating* game - the ambiance, the dark humor, they STYLE. This game has it. I loved it :D
This game is pretty tough, but well done! The sound effects make it feel snappy, and once I realized how to play the harvesting and placement was a really neat twist on a tower defense purchasing system. Nice entry!
Very unique! And culturally relevant haha. A fun take on the AI debate :D Loved the art as well!!
Love the music and the art is beautiful. Did you make the font as well? It's also lovely! I also agree that game jams are for experimenting with engines haha. Maybe add a note in the game description that says to deselect the water icon in order to harvest - I couldn't figure that part out until I read the above comment.
Very cool game!
This game is great! I didn't realize I had to fullscreen it at first so it initially cut off the UI and I had no clue what was changing haha. I love the music, art and ambience and it felt smooth to play overall. I would have loved to see my stats displayed somewhere so I could keep track of how buff I was getting (or a visual indicator of some kind). Really liked the main character, too.
Also Cropses is a fantastic pun :D
It took me a moment to figure out how to play - but then I really liked the gameplay! I enjoyed manually choosing your tool and then hurling it wherever to make room for the next one haha. Really cool entry, and lovely graphics as well.
Really impressive for 14 hours! It works well and the graphics and music are lovely.
I like the idea of using terrain to reposition your character when it gets too out of balance. Nice narration, and the graphics were lovely. Very hard game for me but also neat.
Really beautiful art, great ambiance to the sound design - I had some real issues with slowdown though (especially before the first enemy appeared, it spottily returned to normal speed after that). I really liked the rolling to move mechanic to determine action points. Overall, very cool!
Brilliant. Easy to play - a ton of effort went into this for the compo! Really nicely done, and I totally mastered my date.
I'm not sure if editing will weird out the submission time so I'll just post this here now that my brain is working:
Things used: Unity, Substance Painter, Bosca Ceoil (music), 3DS Max
Cheers, all!
Thanks for the feedback everyone! Definitely some more things I would have loved to add in, like adjusting the difficulty for sure. Cheers!
Definitely a good point - the initial strategy was to use the order of the zombies to have the best combo but I couldn't graphically support that in time so it wound up kinda moot. :) Gonna change that in the description as you're right, it doesn't really make sense.
Also I'm really glad you guys dig the music, it was my first time making it for a game and was super fun. :)
@haberworks I really wanted hats in there originally!! Was going to have a weight factor to them, so hats DLC might actually have to happen at some point.
@acotis - you are totally correct, I appreciate you playing it enough to figure it out :D :D
@niterich Well, they were certainly funny to work with. :)
Thank you for the critiques (and for playing)! I didn't have much time to playtest unfortunately - so if it is possible to get all 5 to the finish I have yet to do it - so 4 is awesome!! @masterkrepta agreed, an energy meter or something along those lines would definitely help with that.
@seconddimension that is me! It literally consisted of me saying "yeah. uh-huh. fashion." in a monotone voice into my phone and then throwing it into Audacity for effects and to place it over the stuff I made in Bosca Ceoil. I'm glad you like it!
Thanks again to everyone who took the time to play and rate! Grats on the end of another LD. :)
Loved the whole thing. Easy to jump into - I was weirdly pleased to find that I, too, am a gorilla. I don't know where we acquired exploding bananas from, but I threw with all my might and fury and became the only gorilla in the pen. It is my world now.
This was honestly great, very smooth and a great submission.
So this game is pretty fun! I actually like the melodic ramp-up of the engine sounds, which sounds like a weird thing to say. At some points I would have liked to maybe have a circle icon or something surrounding my little car as it can get pretty sucked into the visuals of the other cars, but ultimately this is a great submission. :)
The music is awesome. Super hard, but a really cool idea. Liked the glow around the colors too, it had a cool aesthetic.
Once I lost the ball I couldn't seem to get it back even if I ran into it, but maybe that was supposed to happen? Amazing visuals, the particles coming from the feet really sell it and make the action seem urgent. Really great compo game. :)
Really, really cool idea. It worked very smoothly and everything seemed to be in place. Shooting was pretty cool too, 'X' kicked my butt hardcore.
Beautiful entry, clever and unique. I never would have thought of this but it was fun to play and the dialogue was really intriguing. Really, really well done, I enjoyed it the whole way through.
Very neatly done - once I figured out I could walk through enemies that made things easier. I did score on myself like a lame-o though. Really nice compo submission.
Holy fudgeballs, I'm not normally a completionist in general but this game is awesome. I love the music, the arcade feel and the instant gratification of upgrading your ship. I'm not sure the autopilot was super helpful, but things got so crazy it was hard to tell anyway. Truly a pleasure to play this game, all top marks in my book. :) Amazing submission. fun.jpg
Hm, I'm not sure how to hit the cylinder on the second level, but then I'm kinda bad at puzzles. This is a really unique idea though it wasn't super clear what to do from the get-go. Nice submission :)
Overall really cool, my frog had an issue getting the fly even if it landed on it, but the rest of the game ran very smoothly and I liked the aim and jump mechanic. Nice submission. :)
This is cool! Like an rpg fighter. I lost hard to Inferno, but I feel like he will still respect me someday... I think a bit of music would have really pushed this that much farther, but I'd imagine all that text probably took a lot of work. Nice submission!
A solid submission. It was hard for me to play when the letters sped up super fast, but that's more of a personal thing. Really clever idea. I think it would have been nice if the other cars stuck around a bit more in the beginning just to ramp things up.
My town started out simple enough, and then I entered the world on foot. The people praised me, threw money my way - they needed jobs, but re-entering city-planning view wasn't working so instead I explored the small town and eventually pulled out a strange weapon that appeared to shoot pleasant floating puff balls. I got hit by a car and walked to the edge of town, desperate to see where the cars were disappearing to. I could see beneath the town so I dropped down into the lower plane. By myself beneath the cusp of civilization I fired my weapon and surrounded myself by an ethereal sea of floating spheres that felt strangely calming.
All in all this is a really sweet idea and I had a great time. Thanks for submitting. :)
*** I knew it was wrong, but I did it anyway... "New phone... who dis" I put the phone down and smiled. ***
Ok seriously though, the graphics in this are awesome, I love all the sounds as well. It would have been a smooth addition to have a restart or retry button at the end of the level so you wouldn't have to necessarily level select each time. I love the amazing horror of texting and driving things to dinosaur dates. Really awesome submission :D
This is a super clever idea - I did actually beat the boss. It was challenging and the music was great, at first it felt like the flow was off but then I got used to it and it was pretty smooth. Excellent submission. :D
Gotta say this is a really cool idea and I could see it being fleshed into a polished game. Being the engineer in the background that gets the ship going is pretty satisfying, though I had a hard time figuring out the logic gates at first. Took some figuring, but yeah, great submission!
Love the idea, this could easily be turned into a polished game, I think. Turning felt a bit wild and difficult, but the mechanics were solid. The music, honestly, was great and fun to tap a beat to. Really cool submission.
Challenging but a really cool idea. The music is siiiiiick and I love it. Nice submission. :)
Love the music and graphics and the car drives well. The roads are perhaps a bit slim as they're a bit difficult to stay in (for me), but overall excellent compo submission!
I managed to become engaged to the love of my life, but more importantly I became the greatest fisherman in the world. These 'cast' skills will remain with me long after the love of my life leaves me for someone who buys a 200k ring from that damnable overpriced shopkeep. Why did he price the ring so high anyway? I sense a strange love triangle in the mix...
Great idea, clean code, I enjoyed playing this one. It would have been a cool feature to have the shopkeep remark on the things you buy every once in a while, maybe saying weird things to mix it up. Just a little push to keep it from getting repetitive. All in all, awesome submission.
The atmosphere of this was really engrossing - it felt creepy. I encountered a bug in the second cabin where no search card spawned even though search was labeled, but shooting and meleeing the zombies was really fun. Nice submission.
Very cool combo of genres. It did take me a minute to understand what was happening, but once I figured it out it was a super cool idea. Nice submission!
This is a super cute game. It's fun to run about and spin slap all those ball-havers with my rekt racket. It ramps up pretty quickly with the canons but I had a great time. Nice submission!
Brilliant game. :) It's fun, rewarding and challenging to match up the letters. Really great submission.
Very cool idea. The character comes off as a bit floaty, but the mechanics are cool and I weirdly like that you turn into a ghost and keep going while waiting for your life to come back. Turned out really well, nice submission.