Foon → Ludum Dare Explorer → Users → pedsm
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | GTC Granny Traffic Control | jam | 4.00 | 4.00 | 4.00 | 5.00 | 4.00 | 4.00 | 3.50 | ||
| 2025 | 58 | Collector | 👥 | Bug! | jam | |||||||||
| 2024 | 55 | Summoning | 👥 | Billy's Bargain | jam | 216 | 3.92 | 4.05 | 3.92 | 4.00 | 3.65 | 3.50 | 3.85 | |
| 2023 | 52 | Harvest | 👥 | Victor Voidbringer | jam | 257 | 3.71 | 3.76 | 3.42 | 3.13 | 2.65 | 3.44 | ||
| 2021 | 48 | Deeper and deeper | 👥 | WHITE RABBIT | jam | 1257 | 3.31 | 3.22 | 2.72 | 3.54 | 3.09 | 3.26 |
Thanks for the feedback: @zoarfy that is a good point should have considered for the sake of the jam @batiali yep music progresses depending on which section of the game you are @luddegodofpain I opted out of graphics since we didn't make any of the assets but I am glad you enjoyed it :D
@batiali yep the jump has a few issues, but it worked most of the time so we skipped polishing it for the sake of time. @breadstix Thanks! spent a lot of time in very specific parts of the map to make sure things worked
Very creative take on the theme. Loved the atmosphere only thing that threw me off is music feels more sad than relaxing which I would have appreciated (that is not to say is not good!)
Super polished game, would only like to see more content, with more meaningful upgrades
Super simple concept taken to the next level by the general mood
@ominusgalaxy44 I had so many plans for more weapons and enemies, but there are only so many hours in a jam... Might add some extra ones in the future if I have the time :v:
@amkingtrp yep asset pack, not good enough on the art department but glad you liked it. Definitely thought about making melee more melee like but projectiles just make it a lot easier. (And yeah maybe axe needs a nerf)
Thanks for the feedback @zubspace you made me realise I never tried to get a high score on the final build. And yes the game ended up harder than I wanted it to be (not a lot of time left for tuning).
highscore.png
Fun fast gameplay, but just wish it was slightly slower or maybe a more zoomed out camera might have helped
Love the graphics and audio, and all 3 games are well-polished and followed the theme really well
I never expected for someone to make a game like this in a Jam as a big fan of automation style games this is super impressive. Also extremely creative setting and style
Pretty fun game, only thing I would change is making continous movement a bit faster as crossing a long hallway with no threats feels like a bit of a chore. Apart from that love the art and concept
That has to be the most creative and best utilisation of the theme that I've seen (at least so far) actually 0 complaints
Creative take on the theme and super polished
Cool original concept would have just liked a bit of polish on the controls to make the hook a bit more instant and allow for trickier movement
Good work, just needs to maybe slow the character down a little bit so the movement a bit more controlled
Pretty awesome game specially for a first jam. My only negative feedback is that
- UI could be a bit more out of the way (I know that is hard as My game implemented the same button combo mechanic to do summons. - The 1 bit art can make it a bit frustrating to navigate a maze - Ending was pretty satisfying from a difficulty perspective
Maybe introducing levels as checkpoints would make the maze navigation less annoying