Very nice frantic game! Cool graphics and feels good to play! The knockback force was too high sometimes, and I disliked I couldn't see what I was getting on each upgrade (maybe a little pause or "bullet time" when player is nearby?)
I LOVED the sprites and animation of the little guy and the concept of the game as a whole, keep it up with the great work! I just wished the game was a little "faster" to summon and walk (I had trouble and had to double or triple click some keys some times).
Very good, pretty complete and polished considering a LD time frame. I had trouble to place my turrets, though, even though its block was clearly unobstructed, I still had to put them farther from the path. Also, I missed a clear indication of the path both cultists and enemies would take, so it pissed me off when enemies would come from the other pathes. Anyway, congratulations!
Loved the idea, but even the easy mode was too hard to me (I am basically unable to keep track of 3+ balls at the same time!) Excellent execution, controls, and overall polishment!
Cute idea, but I'd polish it more perhaps adding some clicker and more idle game mechanics (to avoid taking much time just waiting), as long as drag & drop for the creatures and animations! And a visual representation of a failed summon.
I'd love to spend more time on it, but I got frustrated on Intro 3 and just given up :( Amazing graphics, idea and execution, though, really well done!
Cool idea of minigames, although I didn't unsderstand if it's possible to "win" (maybe not, given YOUR BOSS WILL ALWAYS CONTROL YOU). Even more amazing knowing it was done in C! Congrats!
Cool idea and great execution! I struggled so hard on level 6! I just wish the Space button also restarted the level instead of needing to click on the button, so we could try again faster (in terms of Celeste/Super Meat Boy)
I'd love if the pool would sometimes get dry while another one emerged in another location to ramp up the challenge. Overall a solid and well-rounded entry.
Great idea and execution, congratulations! Sometimes I got stuck into the energy collectables or in the corner of the screen with the dog. Screenshot 2024-04-16 001448.png
Very cute approach on shoot 'em up genre. I don't know what love/zing/rizz/sparkles/reach/passion mean but I don't care, I just want to collect them all! Great difficulty and effects, I just wish the artwork was a bit more homogeneous.
LOVED IT! I only wish I could come a little closer to the enemies without taking a hit. I also appreciate that the title screen worked kind of like a tutorial to understand the mouse controls. Well-polished and innovatived, congratulations!
I liked the theme, animations and graphics, but the game needs to give some tips on what is going on, what to do, and a better feedback if I'm doing it correctly.
I liked the inversion of the tower defense idea, but the AI needs to do something to make it work. Also, there's no incentive to spawn enemies while you don't have resources.
Very interesting concept overall, but not so much in theme of Summoning. I didn't like the numbers sprites, though, it was very difficult to read and understand (and well, the tutorial screen could use some love).
LD55 — Summoning (21)
HellKiller by owenmdvd 2024-04-18T23:08:31Z ♥ 1
Very nice frantic game! Cool graphics and feels good to play! The knockback force was too high sometimes, and I disliked I couldn't see what I was getting on each upgrade (maybe a little pause or "bullet time" when player is nearby?)
Crystalline by TripleCubes 2024-04-18T22:57:50Z ♥ 1
Amazing submission, from the graphics to sound and gameplay pokeball-like summoning mechanics!
That Time I Reincarnated Into /.../Trials By Summoning Demons With Unique Powers by Filip VannfĂ€lt 2024-04-18T22:30:18Z ♥ 2
I LOVED the sprites and animation of the little guy and the concept of the game as a whole, keep it up with the great work! I just wished the game was a little "faster" to summon and walk (I had trouble and had to double or triple click some keys some times).
To our hell by Vasulvius 2024-04-18T22:18:47Z ♥ 2
Very good, pretty complete and polished considering a LD time frame. I had trouble to place my turrets, though, even though its block was clearly unobstructed, I still had to put them farther from the path. Also, I missed a clear indication of the path both cultists and enemies would take, so it pissed me off when enemies would come from the other pathes. Anyway, congratulations!
I Summon Bounce by nardandas 2024-04-18T22:03:04Z ♥ 1
Loved the idea, but even the easy mode was too hard to me (I am basically unable to keep track of 3+ balls at the same time!) Excellent execution, controls, and overall polishment!
Grid Land by TheMixedMaster 2024-04-18T21:57:56Z ♥ 1
Cute idea, but I'd polish it more perhaps adding some clicker and more idle game mechanics (to avoid taking much time just waiting), as long as drag & drop for the creatures and animations! And a visual representation of a failed summon.
Path of Aratron by nusan 2024-04-18T21:49:16Z ♥ 1
I'd love to spend more time on it, but I got frustrated on Intro 3 and just given up :( Amazing graphics, idea and execution, though, really well done!
theGRIMOIRE_ by 0x0961h 2024-04-16T23:01:47Z ♥ 0
Awesome game! Incredibly polished and extremely challenging!
EMPLOYEE OF THE MONTH by jdah 2024-04-16T19:32:08Z ♥ 1
Cool idea of minigames, although I didn't unsderstand if it's possible to "win" (maybe not, given YOUR BOSS WILL ALWAYS CONTROL YOU). Even more amazing knowing it was done in C! Congrats!
Witches Brew by delauraen 2024-04-16T19:29:42Z ♥ 1
Amazing artstyle and funny idea!
FRIEND FRIEND by JAMESDEV 2024-04-16T19:10:39Z ♥ 1
Cool idea and great execution! I struggled so hard on level 6! I just wish the Space button also restarted the level instead of needing to click on the button, so we could try again faster (in terms of Celeste/Super Meat Boy)
Inner Workings by T C 2024-04-16T03:58:03Z ♥ 2
Great work! I wish the summoning was smoother, or at least a way to try to run out the enemies, but I went until the end and restarted the robot!
Crisis Elemental by Gabriel Mendonca 2024-04-16T03:42:05Z ♥ 1
I'd love if the pool would sometimes get dry while another one emerged in another location to ramp up the challenge. Overall a solid and well-rounded entry.
Hellpet by Rayne 2024-04-16T03:18:07Z ♥ 2
Great idea and execution, congratulations! Sometimes I got stuck into the energy collectables or in the corner of the screen with the dog. Screenshot 2024-04-16 001448.png
Imagining Dragons by Falk Hoeppner 2024-04-16T03:07:36Z ♥ 2
Very cute approach on shoot 'em up genre. I don't know what love/zing/rizz/sparkles/reach/passion mean but I don't care, I just want to collect them all! Great difficulty and effects, I just wish the artwork was a bit more homogeneous.
Screenshot 2024-04-16 000607.png
Demon Chalk by AmberFall92 2024-04-16T02:52:03Z ♥ 3
LOVED IT! I only wish I could come a little closer to the enemies without taking a hit. I also appreciate that the title screen worked kind of like a tutorial to understand the mouse controls. Well-polished and innovatived, congratulations!
Monster Food Truck by AutumnL1 2024-04-16T02:42:38Z ♥ 4
I liked the theme, animations and graphics, but the game needs to give some tips on what is going on, what to do, and a better feedback if I'm doing it correctly.
Summonware by HelperWesley 2024-04-16T02:35:58Z ♥ 2
Incredible artwork and animations, keep up with the excellent work!
Deadly Roots by Vincent4096 2024-04-16T01:29:47Z ♥ 1
I liked the inversion of the tower defense idea, but the AI needs to do something to make it work. Also, there's no incentive to spawn enemies while you don't have resources.
SumĂ©mon: Number Nimrods by SlavTurtle 2024-04-16T01:13:00Z ♥ 2
Very interesting concept overall, but not so much in theme of Summoning. I didn't like the numbers sprites, though, it was very difficult to read and understand (and well, the tutorial screen could use some love).
Cthu Don't Want To Go! by Potahto 2024-04-16T01:03:27Z ♥ 1
I love it! Cute, simple, humorous and right on theme! There were a few bugs, though.