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comigor

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202455SummoningđŸ‘„NecroBitjam3463.783.713.264.233.923.59

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by comigor

LD55 — Summoning

Path of Aratron by nusan 2024-04-18T21:49:16Z

I'd love to spend more time on it, but I got frustrated on Intro 3 and just given up :( Amazing graphics, idea and execution, though, really well done!

Path of Aratron by nusan 2024-04-18T23:11:05Z

@nusan a friend explained it to me later, and I understood what was missing: I though that the first summon would die when the new one was spawned, so I didn't think I could just make it spawn the second one three times. But yeah, maybe some visual cues would help (like changing the color of the devil on the bottom screen or something)!

I Summon Bounce by nardandas 2024-04-18T22:03:04Z

Loved the idea, but even the easy mode was too hard to me (I am basically unable to keep track of 3+ balls at the same time!) Excellent execution, controls, and overall polishment!

Hellpet by Rayne 2024-04-16T03:18:07Z

Great idea and execution, congratulations! Sometimes I got stuck into the energy collectables or in the corner of the screen with the dog. Screenshot 2024-04-16 001448.png

theGRIMOIRE_ by 0x0961h 2024-04-16T23:01:47Z

Awesome game! Incredibly polished and extremely challenging!

HellKiller by owenmdvd 2024-04-18T23:08:31Z

Very nice frantic game! Cool graphics and feels good to play! The knockback force was too high sometimes, and I disliked I couldn't see what I was getting on each upgrade (maybe a little pause or "bullet time" when player is nearby?)

Inner Workings by T C 2024-04-16T03:58:03Z

Great work! I wish the summoning was smoother, or at least a way to try to run out the enemies, but I went until the end and restarted the robot!

That Time I Reincarnated Into /.../Trials By Summoning Demons With Unique Powers by Filip VannfÀlt 2024-04-18T22:30:18Z

I LOVED the sprites and animation of the little guy and the concept of the game as a whole, keep it up with the great work! I just wished the game was a little "faster" to summon and walk (I had trouble and had to double or triple click some keys some times).

Sumémon: Number Nimrods by SlavTurtle 2024-04-16T01:13:00Z

Very interesting concept overall, but not so much in theme of Summoning. I didn't like the numbers sprites, though, it was very difficult to read and understand (and well, the tutorial screen could use some love).

Monster Food Truck by AutumnL1 2024-04-16T02:42:38Z

I liked the theme, animations and graphics, but the game needs to give some tips on what is going on, what to do, and a better feedback if I'm doing it correctly.

Demon Chalk by AmberFall92 2024-04-16T02:52:03Z

LOVED IT! I only wish I could come a little closer to the enemies without taking a hit. I also appreciate that the title screen worked kind of like a tutorial to understand the mouse controls. Well-polished and innovatived, congratulations!

Summonware by HelperWesley 2024-04-16T02:35:58Z

Incredible artwork and animations, keep up with the excellent work!

EMPLOYEE OF THE MONTH by jdah 2024-04-16T19:32:08Z

Cool idea of minigames, although I didn't unsderstand if it's possible to "win" (maybe not, given YOUR BOSS WILL ALWAYS CONTROL YOU). Even more amazing knowing it was done in C! Congrats!

Imagining Dragons by Falk Hoeppner 2024-04-16T03:07:36Z

Very cute approach on shoot 'em up genre. I don't know what love/zing/rizz/sparkles/reach/passion mean but I don't care, I just want to collect them all! Great difficulty and effects, I just wish the artwork was a bit more homogeneous.

Screenshot 2024-04-16 000607.png

Witches Brew by delauraen 2024-04-16T19:29:42Z

Amazing artstyle and funny idea!

Crystalline by TripleCubes 2024-04-18T22:57:50Z

Amazing submission, from the graphics to sound and gameplay pokeball-like summoning mechanics!

Grid Land by TheMixedMaster 2024-04-18T21:57:56Z

Cute idea, but I'd polish it more perhaps adding some clicker and more idle game mechanics (to avoid taking much time just waiting), as long as drag & drop for the creatures and animations! And a visual representation of a failed summon.

Cthu Don't Want To Go! by Potahto 2024-04-16T01:03:27Z

I love it! Cute, simple, humorous and right on theme! There were a few bugs, though.

To our hell by Vasulvius 2024-04-18T22:18:47Z

Very good, pretty complete and polished considering a LD time frame. I had trouble to place my turrets, though, even though its block was clearly unobstructed, I still had to put them farther from the path. Also, I missed a clear indication of the path both cultists and enemies would take, so it pissed me off when enemies would come from the other pathes. Anyway, congratulations!

FRIEND FRIEND by JAMESDEV 2024-04-16T19:10:39Z

Cool idea and great execution! I struggled so hard on level 6! I just wish the Space button also restarted the level instead of needing to click on the button, so we could try again faster (in terms of Celeste/Super Meat Boy)

Crisis Elemental by Gabriel Mendonca 2024-04-16T03:42:05Z

I'd love if the pool would sometimes get dry while another one emerged in another location to ramp up the challenge. Overall a solid and well-rounded entry.

NecroBit by comigor 2024-04-18T22:32:57Z

@ategon Thank you very much for playing our game and for the helpful tips and feedback!

And it's completely fine to use our game footage in your intermission streams, we would be very pleased!

Deadly Roots by Vincent4096 2024-04-16T01:29:47Z

I liked the inversion of the tower defense idea, but the AI needs to do something to make it work. Also, there's no incentive to spawn enemies while you don't have resources.