Path of Aratron by nusan 2024-04-18T21:49:16Z
I'd love to spend more time on it, but I got frustrated on Intro 3 and just given up :( Amazing graphics, idea and execution, though, really well done!
Foon → Ludum Dare Explorer → Users → comigor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | đ„ | NecroBit | jam | 346 | 3.78 | 3.71 | 3.26 | 4.23 | 3.92 | 3.59 |
I'd love to spend more time on it, but I got frustrated on Intro 3 and just given up :( Amazing graphics, idea and execution, though, really well done!
@nusan a friend explained it to me later, and I understood what was missing: I though that the first summon would die when the new one was spawned, so I didn't think I could just make it spawn the second one three times. But yeah, maybe some visual cues would help (like changing the color of the devil on the bottom screen or something)!
Loved the idea, but even the easy mode was too hard to me (I am basically unable to keep track of 3+ balls at the same time!) Excellent execution, controls, and overall polishment!
Awesome game! Incredibly polished and extremely challenging!
Very nice frantic game! Cool graphics and feels good to play! The knockback force was too high sometimes, and I disliked I couldn't see what I was getting on each upgrade (maybe a little pause or "bullet time" when player is nearby?)
Great work! I wish the summoning was smoother, or at least a way to try to run out the enemies, but I went until the end and restarted the robot!
I LOVED the sprites and animation of the little guy and the concept of the game as a whole, keep it up with the great work! I just wished the game was a little "faster" to summon and walk (I had trouble and had to double or triple click some keys some times).
Very interesting concept overall, but not so much in theme of Summoning. I didn't like the numbers sprites, though, it was very difficult to read and understand (and well, the tutorial screen could use some love).
I liked the theme, animations and graphics, but the game needs to give some tips on what is going on, what to do, and a better feedback if I'm doing it correctly.
LOVED IT! I only wish I could come a little closer to the enemies without taking a hit. I also appreciate that the title screen worked kind of like a tutorial to understand the mouse controls. Well-polished and innovatived, congratulations!
Incredible artwork and animations, keep up with the excellent work!
Cool idea of minigames, although I didn't unsderstand if it's possible to "win" (maybe not, given YOUR BOSS WILL ALWAYS CONTROL YOU). Even more amazing knowing it was done in C! Congrats!
Very cute approach on shoot 'em up genre. I don't know what love/zing/rizz/sparkles/reach/passion mean but I don't care, I just want to collect them all! Great difficulty and effects, I just wish the artwork was a bit more homogeneous.
Screenshot 2024-04-16 000607.png
Amazing artstyle and funny idea!
Amazing submission, from the graphics to sound and gameplay pokeball-like summoning mechanics!
Cute idea, but I'd polish it more perhaps adding some clicker and more idle game mechanics (to avoid taking much time just waiting), as long as drag & drop for the creatures and animations! And a visual representation of a failed summon.
I love it! Cute, simple, humorous and right on theme! There were a few bugs, though.
Very good, pretty complete and polished considering a LD time frame. I had trouble to place my turrets, though, even though its block was clearly unobstructed, I still had to put them farther from the path. Also, I missed a clear indication of the path both cultists and enemies would take, so it pissed me off when enemies would come from the other pathes. Anyway, congratulations!
Cool idea and great execution! I struggled so hard on level 6! I just wish the Space button also restarted the level instead of needing to click on the button, so we could try again faster (in terms of Celeste/Super Meat Boy)
I'd love if the pool would sometimes get dry while another one emerged in another location to ramp up the challenge. Overall a solid and well-rounded entry.
I liked the inversion of the tower defense idea, but the AI needs to do something to make it work. Also, there's no incentive to spawn enemies while you don't have resources.