FoonLudum Dare ExplorerLD55 → Grid Land

Grid Land

By themixedmaster

View on ldjam.com

CategoryRankScoreCount
Overall10683.0529
Fun10492.9029
Innovation8133.1129
Theme7073.5129
Graphics8723.2229
Audio7771.5220
Humor5263.1329
Mood10432.9828

Comments

lightningst 2024-04-15 23:27

Maybe this is just me, but I'm getting stuck on the Unity loading screen with the loading bar staying empty. (Firefox on Windows 11)

Let me know if you get it fixed, I'd love to play it!

themixedmaster 2024-04-16 00:59

@lightningst I just tried it in Firefox, I'm getting that problem too. Not sure what the cause would be. It works fine on Chrome though if you don't mind switching browsers.

lightningst 2024-04-16 01:06

@themixedmaster I'll give it a try

merijn-schaap 2024-04-17 19:50

I like the idea, but whenever I manage to summon a bigger creature than the starting three, they just stop producing :/

stefan-funke 2024-04-17 20:11

Interesting idea! I tried it for a bit, here are my first impressions

1) It takes much too long to get resources. I wanted to experiment further, but most of the time I was just waiting, which wasn't too much fun.

2) The sacrifice button was a bit too well hidden. I didn't see it for a long time. Maybe I'm blind. Would make it much more visible :) Also maybe it's bug, but the sacrifice button stopped working and I can't click it anymore.

Hope that helps a bit :) Good entry! I liked it.

dagunov 2024-04-17 21:11

Nice usage of the theme! Really had to read description to figure out most of the stuff, but that's okay. But sacrifice button must be of a different color or type or else, I didn't know it existed until reading the comments. Great art! And a lot of different creatures, interesting to learn them!

@stefan-funke btw sacrifice button only works when any creature is selected. Maybe it's why it didn't work for you later on

karln 2024-04-17 23:55

This was nice to play with. I think it needs to run a little faster, or to have a button to collect essence right away. I ended up spending a lot of time with my guys set up how I wanted them and just waiting for the next essence tick. I was enjoying looking for new creature types but the waiting around got to be too much :(

life-lich 2024-04-18 02:19

cute art and good use of the theme, it would be nice with a clock to show when you would get essence

themixedmaster 2024-04-18 02:34

@merijn-schaap The speed of essence production is supposed to take longer over time. I made a mistake though so it was going fast for the first minute and then slow afterwards. That's fixed now.

benjaminw 2024-04-18 05:14

Very cute game, I like the concept. Could definitely see it being a playable mobile idle game. Like somebody else said I do think the production needs to speed up. I got two trees and a mushroom and it's taking on average ~20-30 seconds. It would be less of a problem if I had more decisions to make during that time.

But I like the idea and the execution, it's definitely a pull to see what creatures I can combine next :)

natablanco 2024-04-18 21:47

I like the creatures,they are cute)

tentacledream 2024-04-18 21:50

looks interesting, and I also can’t help but praise the cute art

zedgame 2024-04-18 21:55

Took a while to understand but it's a clever little game! Very cute art, too!

comigor 2024-04-18 21:57

Cute idea, but I'd polish it more perhaps adding some clicker and more idle game mechanics (to avoid taking much time just waiting), as long as drag & drop for the creatures and animations! And a visual representation of a failed summon.

themixedmaster 2024-04-18 22:20

@comigor thanks! Visual representation for successful and failed summons are something I wanted to add, but ran out of time.

mr-esport 2024-04-18 22:25

Very VERY cute game, big fan of the arts, the smiles (: Spent some time trying to optimize every synergy. The essence production did feel a little slow Special mention for my Stickbug Army

adam-gallina 2024-04-19 03:34

Really interesting idea, I really like the art style, and that alone would be enough to make me want to find all the creatures, but like a lot of people were saying, it's really slow to get the essence and that makes it hard to experiment. I feel like you tried to combine a crafting game with a time-based optimization game, but it just ended up slowing down the gameplay on both ends. Really unique idea though, would love to play a future version if you ever continue working on it :)

themixedmaster 2024-04-19 07:55

@adam-gallina I've had a lot of ideas for expanding and improving it so I probably will keep developing this, so stay tuned!!

epb9000 2024-04-21 19:02

@themixedmaster Perhaps instead of a fixed-timer for the essence production time - could base the essence timer on number of creatures on the field. Though, if you did this you'd also need to include some indicator that the timer is lengthening or shortening as it is more complicated than a fixed extension. Also, a timer showing the essence timer would be good to include in later versions.

The art was super cute. Really the highlight.

blorengerhymes 2024-04-22 03:54

cute art and theming! im not really the type for super granular optimizations but i stuck around for the marine biology theming, this is how my grid looked before stopping (after sacrificing the king crab)image.png

all else i have to say is that a convenient way to keep track of what combinations have yet to be discovered would be cool, and the top left gets cropped in the embed (but i take it that part is out of your control).

great game! i spent alot more time with it than i usually would :-)

jamesw 2024-04-22 06:58

A super fantastic game concept to me! Love the idea of optimizing the balance of resource spending and the utilization of each creatures feature. The art is also cute. For the UX aspect, moving creatures is a bit inconvenient to me but still bearable. Love this game.

themixedmaster 2024-04-22 21:48

@blorengerhymes thanks for the feedback! There were actually going to be two more types (reptile and mammal) but I realized that would be 162 combinations as opposed to the 56 that I ended up with, so they got cut as I started coming up with all the creatures. (That's why there's blank space for 2 more essences in the menu lol). Also a completion menu is planned for later versions.

As for the embed, you should be able to use the scrollbars and go into full screen to fix the cropping.

Also congrats on making it so far, I'm glad you enjoyed!

themixedmaster 2024-04-22 21:49

@jamesw Yeah I agree about moving them being a bit hard to move. I think later I'll make it so hold-clicking on a creature puts it into moving mode. That should hopefully make it easier. Thanks for playing!

hawkin 2024-04-25 02:56

I love all the different creatures that you drew! They are so cute and add a lot of personality to the game. On the surface, the mechanic was pretty simple. But below this, it is almost like a recipe game. Next time, I would experiment with more UI like drag and drop to move and sacrifice. Those controls would probably be a bit more intuitive.

Very cool idea overall! I think the "summon" theme was a stretch here, but I don't mind that at all. The only thing that would help pass the time waiting and optimizing is some music and sounds!

bimbim 2024-04-28 23:32

cute art, nice game, i like it

ohfiddlediddle 2024-04-30 09:25

This is the kind of game I could get really addicted to!

From a design perspective, you nailed it. This is the kind of game I would buy a prettier version of for $9.99 on Steam any day. (Although I do love how cute the art is, for a game jam!)

My feedback is mostly around the controls. I think hovering over the creature should show you what they do, and instead of: - click to select, click to move You could have just: - Click and drag. I think that would have made the controls significantly more intuitive.

Overall amazing work, keep it up!