Dog Signal - Ludum Dare 46 entry by vivek.sharma20 2020-04-22T10:46:58Z ♥ 1
Very nice game, reminded me of some old school games I used to love as a kid. I loved the art style. Only recommendation would have been if the game could get harder and harder (maybe more enemies). I only got to 30, but that's because I kept getting impatient, however I feel without the changing in speed I could do it for ages if I really wanted to.
Overall though, great game, well done! :D
LD55 — Summoning (22)
Neon Citadel: Guardians of the Stars by Snowdrama 2024-05-01T10:59:01Z ♥ 1
Overall, great submission! I personally struggled to memorise the spells well, i think largely because of the "light blue" vs "dark blue". It's definitely a skill issue, but I think having 5 more distinct colors would make it much easier to pick up and go.
I loved the art style, it was very well done, and I really appreciated the instructive UI (most game jam games completely overlook explaining how to play the game haha).
Great job, and keep up the amazing work!
Summon & Chill by Flogram 2024-04-30T23:55:46Z ♥ 1
Damn what a vibe, very soothing, and a nice little experience. My only feedback is that it would be nice if a bit of the musical arrangement was tied to when the words got placed (not just completed, but when each word got placed). Sort of like how Tetris Effect does it (very hard in the scope of a game jam though obviously!).
Overall great work, keep it up! :)
Crimes Against Carrots by NonDev 2024-04-30T23:48:17Z ♥ 0
Best I could do after a few goes was 1020, overall great game! The animations felt punchy, the SFX and audio choices were very fitting. The vehicles added a nice bit of tension to the game, although I think the jump should cancel the long punch just a touch quicker, because sometimes it feels like its actually impossible to jump quickly enough when the car is on screen (but also, skill issue haha).
The art and animation (and UI!) is probably one of the cleanest and nicest overall i've seen all game jam.
Great work, keep it up!
Skelly-Tons by Jajo 2024-04-30T23:39:56Z ♥ 0
Great work! As some others have said, juicier feedback on the "hits" would have made a huge difference. Honestly it was the main thing seperating this from any other "Vampire Survivors"-like game.
Overall great work, keep it up! :)
FantasyFootball by ScurvyStevon 2024-04-30T23:34:36Z ♥ 1
As someone with a fair few hours in Blood Bowl 2, I really like the more casual "Auto Chess" approach, and I think a more fleshed out and balanced version could be something truly amazing.
As others have said, speeding the game up a bit (or atleast adding the option) would be a great idea if you go on to continue working on it.
Overall great work, keep it up!
Grid Land by TheMixedMaster 2024-04-30T09:25:38Z ♥ 0
This is the kind of game I could get really addicted to!
From a design perspective, you nailed it. This is the kind of game I would buy a prettier version of for $9.99 on Steam any day. (Although I do love how cute the art is, for a game jam!)
My feedback is mostly around the controls. I think hovering over the creature should show you what they do, and instead of: - click to select, click to move You could have just: - Click and drag. I think that would have made the controls significantly more intuitive.
Overall amazing work, keep it up!
EMPLOYEE OF THE MONTH by jdah 2024-04-30T08:47:38Z ♥ 0
First of all, great work! I love seeing a game jam game that properly sets the scene and explains how it works in-game. It might have been nice if I had a second to read the rules before each minigame started though haha.
As others have said, it's very hard (but I think thats a good thing. Much funner than if it was too easy).
I love the hand drawn pixel art style its very fitting.
I think the SFX can get a little annoying, but I understand in compo you gotta do what you gotta do haha.
I also think the first minigame would have benfitted from a 10 second window where you can try to sort them without more coming in, because it's very easy to get screwed in the last few seconds by basically RNG.
Overall great entry, keep up the amazing work!
Rolling Ba'all by mathead 2024-04-30T08:37:43Z ♥ 1
I've never played Pikmin, but this is what I assume it's like haha.
Great work! I really like the visuals and the audio. The flocking also feels really nice. The core mechanic is really cool and I would love to see a full game fleshed out with it.
Keep up the great work!
Fellwand by Albatross 2024-04-30T07:40:57Z ♥ 1
Immediately the game reminded me of a magical fantasy version of Doodle Jump haha.
I love the concept of a vertical platforming/rouge-like, I think it could be an amazing game.
Similar to a lot of the other reviews, the UI scaling was problematic, the controls were cut-off for me on a 1920x1080 fullscreen.
I also think the movement was way too fast and loose for a game with such tight areas. Either slower more precise movement, or a larger play area, would have felt much better I think.
Overall great work though! Keep it up!
Summon Spree by Matt Swieboda 2024-04-30T07:33:31Z ♥ 1
I think the idea of making a series of mini games for a game jam is a great way of learning how to scope! (Trial by fire haha).
I think the major thing that the game would benefit from is a slightly more thorough "How to play" at the beginning of each mini-game. That's something thats commonly overlooked for game jam games, and makes a big difference.
Also in the games with very repetitive sound effects (particularly the alien defense one), a good way to avoid the SFX being so jarring is to have a pool of like 4 SFX it can pick from (or just pitch shift the audio for every shot also works, or both!).
Overall great work, keep it up!
Unfamiliar by Untitled Studios 2024-04-30T07:23:04Z ♥ 1
I love this take on Auto-Battlers, and could really see this concept transforming into a full release game! In all honesty, the complexity went a bit over my head, but this is the type of game I could see myself wanting to master if it was a full game. I think a little more handholding on what the ingredients do (atleast some solid hints) would have made this much easier to pick up quickly.
I like the gritty art style, and the audio was quite well done.
Overall great work, keep it up! :D
Diner Dash by OgelGames 2024-04-30T07:06:57Z ♥ 1
Overall its a well polished game! My only wish is that it got faster/harder. I think it would really benefit from a snappier gameplay loop where a level only lasts like 1-2 minutes, but it gets much faster and harder, earlier.
But overall amazing work, it was quite cute art and the music was nice.
Cat Summoning Terminal by Patrick Pang 2024-04-17T09:14:26Z ♥ 2
Fun typing-test style game (although after all the programming I did on the weekend it almost scared me a bit at first haha).
One recommendation would be some small SFX. Just really basic effects like a sound for typing, success/fail, cat meow etc would add a lot to this game.
overall great work, well done!
INFINIWITCH by drainkid 2024-04-17T09:04:04Z ♥ 2
Best game so far. I restarted like 10 times before even getting close to the end because I kept discovering more about how everything interacts, and what's powerful and when.
I ended up beating it with 30 summons left which I am pretty proud of.
Great sound design, great visuals, great game design, just truly stunning work. This would be a great game if you told me it took the team 4 weeks, let alone 72 hours.
Best game I've played so far, well done.
de-monday by alpdogan 2024-04-17T05:34:02Z ♥ 2
Great game! I love the art style, and the audio. The slow down when in "hell" is amazing. I think a little more variety in the combat would have been the icing on the cake, but overall it's a great game!
Well done, keep up the amazing work.
Tiny Terror: Cradle of Souls by byazzle 2024-04-17T05:27:57Z ♥ 1
Alright get this bad boy on mobile and you've got yourself a succesfull game haha, well done!
It was a lot of fun, the leaderboard is a great touch to get people like me addicted. As others have said, it's a very very tough game, Obviously there is a lot of skill involved, but it does also feel like your "run" is largely RNG based.
Overall though amazing work. Loved the art, the game design, the controls, everything felt great.
The Fish Summoner by ScrivenerOfLight 2024-04-17T05:15:11Z ♥ 3
Really cool idea! I felt like I actually had to sound out the pattern in my brain to remember. I am sitting in my room going "Aaaaaa, Fffff, Sss, Ddd, hhhhhhh" haha. I do think a little more information on how the scoring works would be great (Does the length of each note matter? I assume so but its hard to know how close I was after the fact).
Overall great entry! Keep it up.
KekLuck's Summoners Colosseum by KekLuck 2024-04-17T05:09:02Z ♥ 2
Really fun game! I think it could do with being a bit harder (but I play lots of these "survive 20 minute bullet hell" type games.
I loved all the animal models, and the way you summoned them (brought me back to playing Invoker in Dota 2).
I think the game could have benefited from being faster paced, and giving the player more to do in the meantime (for example, more pickups, even if they are weaker overall to help balance).
Overall, fanstastic work, keep it up! :D
Loyalty by Erik Tate 2024-04-17T05:00:21Z ♥ 2
Excellent work! An interesting twist on the classic puzzle platformer. It made me realising how patient seeing-eye dogs are, because I was yelling at the old man from level 2 onwards haha.
I didn't realise how the stretch worked at first (I kept tapping it, and being confused when nothing really happened). So maybe say L (Hold) or something like that instead.
Overall, great entry, keep up the amazing work. :)
The Summoner, serving justice by tinykidtoo 2024-04-17T04:49:58Z ♥ 1
Really impressive entry for a compo game. It felt pretty good, and the in-game way of describing the controls is also a really nice touch.
I could see a more fleshed out version of this being a really fun full game!
Summoning the bigger one by AlxJE 2024-04-17T04:46:46Z ♥ 1
Very cool! It feels really good flinging yourself and cubes all around the map. I did (I think) soft lock myself on the first level by flinging the little cube up to the top area, out of my view though haha. Maybe a level restart button would help with that.
Otherwise great work, well done.
Bring on the Blocks by alzhu1 2024-04-17T04:37:13Z ♥ 1
Great work! Suprisingly tough little puzzle game. I got stuck on level (I think it was 4 or 5). I agree with the comment above that some kind of grid design in the background would help with the readability and "planning", from the players perspective.
Keep up the great work.