Shall they up? by LeReveur 2017-12-17T03:55:25Z
I like it. Weapon switching felt a little cumbersome to me. Maybe having a set number of weapon slots I could switch immediately to would help there instead of having to scroll through them all?
Foon → Ludum Dare Explorer → Users → MagmaFortress
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Super Tetron | jam | 988 | 3.00 | 3.07 | 2.52 | 3.10 | 3.05 | 2.21 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Arithmetris | jam | 695 | 3.35 | 2.81 | 4.26 | 4.59 | 3.27 | |||
| 2017 | 40 | The more you have, the worse it is | Fleet Commander | jam | 117 | 3.92 | 3.77 | 3.63 | 4.38 | 2.81 | 3.11 |
I like it. Weapon switching felt a little cumbersome to me. Maybe having a set number of weapon slots I could switch immediately to would help there instead of having to scroll through them all?
Amazing work! I found this game super satisfying to play. I love the minimalist graphics and interface. I found the behind the scenes video really interesting too.
That was fun. Part way through I was suddenly able to fly at ground level and scoop up humans way faster. This resulted in the sky being filled with 1000's of helicopters all of a sudden and everything grinding to a halt. Had to ctrl+alt+del to kill it...
I may just be no good at these types of games but I found the enemy projectiles super hard to dodge due to how fast they went and possibly lack of warning before they fire?
I feel it'd be better if the blue blocks moved in some deterministic way. Their random motion seemed to limit how much I could really plan/think about my moves.
Fun little game. My character seemed to bug out a bit during greed mode. He'd run down into the wall and glitch out while taking a bunch of monster damage.
It feels brutally hard to me but clearly that seems like the intent. Still fun to experiment with different strategies but I've given up after only managing to make it around half way to the city
Very nicely polished and presented. Unfortunately, I didn't have anyone around to play against.
7zip gives an error trying to unzip the file. I found I could get it to work be renaming it to a .rar though.
The controls felt very unresponsive to me making it a bit hard to get into.
Nicely done. The balance seemed just right to me. I could get to six fairly easily and seem to be always on the verge of getting my seventh when the bunnies won. I had a bunny spawn under me at one point that I couldn't wack and had to reload the page to continue.
Not quite such what I'm doing wrong here. After throwing in the HCl, the temp jumps way up and I have too much toxic gas shortly after.
I like it. Far more challenging than I was expecting it would be to move around.
Nice! I loved the art style in this one.
It was fun while figuring out what I needed to do and how everything worked then became repetitive fairly quickly.
Just beat the game. This has got to be my favourite so far of LD40. Nice work!
Having multiple items really adds an extra layer to minesweeper. I didn't realise at first how I could make extra deductions based on this information. Even after figuring that out, it still felt a little luck based though. I took a fair few 50/50 risks but it seems I was playing far too conservatively with my items as I finished with plenty to spare. I lost my medic to a single bomb which felt a bit unfair.
I think it'd be nice if there was some way to tell how close to the edge you were. It would have let me make more educated decisions about when to use items and when to take a risk.
Nice work implementing the AI. I think it'd be nice if the game was a little more forgiving when turning corners - I found myself stopping quite often due to turning slighting too early or late.
I seemed to spend the vast majority of my time wandering around through fairly similar rooms. I'd try to consolidate things - less rooms, more stuff in them, etc. Alternatively, maybe some kind of fast travel/auto-explore?
I found the sounds a little confusing. Maybe it was the "changing" sound that was throwing me off when I thought I'd grabbed the best candy?
I feel like less text on the screen could be better too. I found I just didn't have any time to read it but wanted to just because it was there...
Nicely polished little game. I thought the simple/clean graphics worked really well for this. I can't seem to beat it on easy.
The balancing mechanic is neat. Figuring out what was going on there and trying different strategies to control it was fun.
I really enjoyed this one. The mechanics were taught very well.
I like it. I seemed to do best when I just kept my back up against the edge. Maybe being able to bounce off the walls would add some extra level of tactics? The sounds and music seem to go so well together.
Yeah, I didn't figure out I could trap/eat the small ones until it told me. Nice game!
I was also having the alignment issue mentioned above. Running in a fullscreen window at 1080p. I seemed to need to have the mouse cursor a couple of tile widths higher than where I wanted to click
As others have said, I didn't really look at the spaceship half of the screen after a few seconds into the game. Maybe if matching needed to be timed to action in the top half, ie. matching shields gives a shields that only lasts a few seconds so would need to be timed to when missiles are coming at you?
I'm also struggling with the controls. I can't seem to avoid going into a spin after leaving the ship
Fantastic game. Really enjoyed playing this one. Thanks.
Press W,A,S,D while dragging them to rotate/flip. Is this not working?
@oadt Yeah, it's all randomly generated. I agree about the controls - rotating feels straight forward enough to me but I'm not sure what else to do about flipping.
@crazyd Yeah, I was originally planning the mechanics to work quite differently with a board that became smaller as the game went on but ended up scrapping it and going for something much simpler.
Great game. I was surprised how much fun I had with this one. Spent a while trying to figure out the optimal number of blocks to spawn. Then I see these screenshots that put my score to shame :)
Very nice! Well polished and fun game. I also wish I was able to rotate the ship faster
I wasn't really sure what I was doing. I see a number going up and down but wasn't sure what was causing that. It looks lovely though!
Nice. I absolutely love the look of this game. I did find the rocks fairly hard to see although I suppose it adds to the challenge
Nice! One of my favourites so far. The controls feel great and just great polish overall.
I was about to make the same comment about shadows as above then realised I wasn't seeing them as graphics had defaulted to "low". Maybe some alternate way to show "safe" vs "unsafe" zones would work better?
Great one. The music is perfect. It reminds me of playing Antichamber.
Solid game. I found the controls a little difficult to figure out/cumbersome.
Great game. I'd love a bit more variety in the combat/weapons - it seemed a little spammy.
I had fun with this one. I think it'd work slightly better if the hints were just displayed permanently.
Interesting how starting with turn based performer ends up being a fairly well established genre of its own: golf.
This is awesome. Thanks
Fantastic! This is my top pick for LD41. I'm amazed how well these two classic games fit - mostly, I believe, due to how well you've put this all together.
Cool game. The controls felt a bit cumbersome to me. I think I'd prefer if a mouse click wasn't required and you just move in the direction of the cursor. Love the graphic style.
I really liked this one. Great execution of a neat idea.
Fun game. The boss seems a bit "unfair" to me in that it seems to be able to kill me without me even seeing the bullets coming (or I don't see them until it's too late.)
Nice. I feel like it'd be a lot more fun if I could move and attack at the same time - maybe with mouse aiming?
Great game. I just wish I didn't have to stand still while performing attacks.
Neat game. Figuring out how the fidget devices influence the world was the fun part for me. I think it's fine not explaining all that to the player.
Some more feedback in the fights would be great to let me know if I'm choosing abilities "wisely." Hard to tell if my strategy of spamming heavy was good or bad.