Elite Beat Zombygons by Archimagus 2018-04-27T04:24:01Z ♥ 2
Awesome concept! Reminds me of Crypt of the Necrodancer :)
Foon → Ludum Dare Explorer → Users → stderr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | SpaceBox | jam | 3.00 | 2.60 | 2.80 | 3.40 | 2.70 | 2.00 | 1.83 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Card 'Em Up | jam | 410 | 3.60 | 3.56 | 4.06 | 4.10 | 4.10 | 3.66 | 3.38 |
stderr leaves an average of 14.0 feedback comments each event.
Awesome concept! Reminds me of Crypt of the Necrodancer :)
Very fun! I also made a turn-based bullet hell game :)
https://ldjam.com/events/ludum-dare/41/card-em-up-1
Awesome! One of the most polished games I've seen so far! Got to round 10, ~71k points.
My only complaint is that I was frequently really low on cards. I spent a few rounds just dodging to try to collect another from my desk. :)
It turns out I also made a "card" based bullet hell game, but with a pretty different feel. Try it out? :)
https://ldjam.com/events/ludum-dare/41/card-em-up-1
Super hard! Seems to require incredibly tight timing. I was just holding the "up" button most of the time and trying to fly up the level before the blades closed up.
SPOILERS
I actually went like HOLY SHIT when the ghost flew into Space Intruders and then popped out of the machine. Very cool idea and you're right, it was very coherent!
It was a good call to use the same "ghost" sprite throughout, because even after only seeing it twice, it starts to take on the feeling of a real lurking nemesis!
Really nice graphics and good background music. Took awhile to master the mechanics, but I like the idea of an "endless runner" kind of game like this with the concept of needing to save up moves and use them at the right time. The part that requires four jumps in a row was really tricky because you had to reveal more cards while trying to time the jumps. Would have been nice to have keyboard controls to pick and use cards instead of just the mouse.
Way too difficult for me. It moved so quickly I didn't have time to think!
Interesting idea! Adding in a rhythm element to a horror setting I think does enhance the horror aspect because it adds a sense of needing to keep focused and keep moving forward (and it may distract you from something lurking just out of view!). The heartbeat sound effect to indicate the rhythm is a perfect match for the horror theme. The low-key music fit very well.
I stumbled around in the dark for awhile and couldn't really figure out where I was going and ended up going in circles a couple times. Eventually I gave up trying to find the exit. I think the game could have worked well without the additional darkness handicap.
Very funny, my first 5-point humor score. :)
Oof. Hand hurts.
Interesting idea! I normally am really bad at sliding block puzzles but this game actually helped me understand how they work better. :) I managed to complete the small map!
Got the horrible buzzing noise constantly until I muted my machine. :( Couldn't figure out how to fire my gun so I died immediately at night.
Huh, I never heard of TIC-80 before, but now I'm going to have to check it out. :)
I love the mellow graphics and music. I also laughed out loud the first time my shot bounced off of a wrong answer and came back to hit me. :)
Interesting idea, and it could definitely be fleshed out into a new type of genre. I liked the idea of queuing up moves.
I played two rounds. At first I died by being outside the circle, and it was really hard for me to tell where the circle was. The second round I made it to final three, but once I was in the circle I had to just mash both enter keys for awhile waiting for the other enemies to show up. :)
Incredible. No idea how you pulled this off in 48 hours! Love the black/white/red palette. The symbols remind me of when I was first learning to program in QBASIC in DOS. :) That last room is brutal.
My only complaint is I couldn't figure out what the hearts do. I picked them all up anyway but I'm not sure if I needed to.
I love this. Excellent concept and execution. Remember that old SNES game Actraiser? This reminds me of that! Great artwork and great fast-paced gameplay! Only thing is.. none of my buildings got destroyed! I ended up running out of health eventually but none of the giants ever made it to my town!
Awesome puzzle format idea! I don't think I've ever seen any other puzzle game with this concept before. My only real gripe is that you can't see all the bullets at the start of each level, but that's a minor thing.
FYI, the Windows download is missing the Unity player DLL. Can't start the game without it. I grabbed what I assumed was the correct DLL from another game, but it didn't start with that one either. :(
Really interesting concept. I like the artwork a lot! Had trouble feeling like I was in control much while playing, and I'm not sure I completely understand what the different types of bumpers do (maybe a bit more documentation on the download page could help?)
Got 6700 points. Blobby is really cute. :) I had trouble getting his happiness meter up, compared to food which seemed pretty plentiful.
It looks cool, but where are the download links? D:
Interesting idea, using rhythm game elements to charge up abilities! I'm not sure I understood what the last (purple) ability was. I guess it was a shield? I was also a bit confused about the ladder to the hatchway. I eventually turned around and figured out where to go but that seemed like a red herring!
Bleh, Google Drive is a pretty bad interface for grabbing multiple files. Not really your fault though. :)
Overall, cute little game! I think I kinda cheated a bit by multi-jumping a lot (it's easy to spam j, enter, j, enter..) I like the simple graphics. This sort of interface reminds me of another game I played recently called Duskers, where you control drones with typed-in commands.
I got stuck in the tutorial and couldn't complete it for some reason before starting the game, whoops. Should have read the instructions. :) Oh and having to click into the text box was a bit confusing at first. I thought focus would be put there automatically.
LD42 — Running out of space (4)
After the Future by Bichodust 2018-08-18T21:32:57Z ♥ 1
Very nice overall mood. Had trouble understanding whether the space mechanic influenced anything.
Crates by Solrun 2018-08-18T21:26:21Z ♥ 1
More than it appears to be at first!
Disk Driver by Ethan Kennerly 2018-08-18T21:14:14Z ♥ 0
Reminds me of an old Flash game I used to play.
Unfortunately I found a column that seems to have nothing in it. :)
Garbage Compactor by negativegeforce 2018-08-18T21:08:19Z ♥ 1
I survived! It was difficult to tell how the placement of the objects affects the wall movement.