zozer 2018-08-18 21:50
Nice game but It would be better if you'd knew where you will put the box you're carrying.
Foon → Ludum Dare Explorer → LD42 → SpaceBox
By stderr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 7 | ||
| Fun | 2.60 | 7 | ||
| Innovation | 2.80 | 7 | ||
| Theme | 3.40 | 7 | ||
| Graphics | 2.70 | 7 | ||
| Audio | 2.00 | 7 | ||
| Mood | 1.83 | 5 |
Nice game but It would be better if you'd knew where you will put the box you're carrying.
@zozer yeah I actually planned to have an indicator for that (it's even in the spritesheet), but I ran out of time to add it, whoops.
Realy nice game. Well done, hope to see you in next jam again :)
Nice artstyle and surprisingly fun. Besides having clearer indicator of where yo are dropping the boxes, it's a pretty good game. Keep it up!
It's an interesting idea for a game. Because all the boxes fall at random, there is no dominant strategy of stacking all the boxes against a wall which is nice. You have to just deal with moving just the boxes that are in the way and trying to leave yourself room to store more boxes and move around.
The falling indicator with the growing shadow and the sound effect were very handy for telling where a box would land. Even with different sized boxes, you had a good idea of when the box shadow was done growing and a box would fall based on the sound.
The movement controls and moving the boxes was a bit too clunky to be able to play the game for any length of time. If a new box coming in was going to fall on 2 boxes, there was almost nothing you could do. I found it almost impossible to pick up one box, set it down, then pick up the second box before the first one fell. I didn't really understand what governed where a box would be set down when I pressed space so it was hard to position my character to be able to drop the box. Mostly I just moved and spammed space until the box was out of my hands.