Placeholder by PoV 2018-08-31T17:46:12Z
Felt too empty but overall pretty nice.
Foon → Ludum Dare Explorer → Users → ZozeR
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Samurai Inabar | jam | 2.87 | 2.91 | 3.12 | 2.83 | 2.83 | |||||
| 2020 | 46 | Keep it alive | Empty | jam | 2.50 | 3.50 | 3.50 | 3.50 | 3.00 | 3.00 | 3.00 | 3.00 | ||
| 2019 | 45 | Start with nothing | Empty | unfinished | ||||||||||
| 2019 | 44 | Your life is currency | Empty | jam | ||||||||||
| 2018 | 43 | Sacrifices must be made | MiMi | jam | 772 | 3.10 | 3.17 | 3.28 | 3.45 | 2.83 | 2.93 | 3.00 | ||
| 2018 | 42 | Running out of space | Running out of Space | jam | 659 | 3.32 | 3.12 | 3.47 | 3.98 | 3.16 | 2.66 | 3.08 |
Felt too empty but overall pretty nice.
I couldn't play it, Start button doesn't seem to do anything.
The concept was really awesome, however, I think colors have a huge disadvantage in your game, making blocks colorful would be a good idea.
Pretty Fun but feels way too short and basic. the dashing move is way too powerful instead of 1 block it takes you 2 blocks ahead which concludes on dropping down without concern, and bosses attacks are way too easy to dodge, maybe adding different attack would make it much better.
Nice Game overall but I think adding these will make it much better: - Better Collision mask for the bullet and the viruses. (You have to shoot the middle of the virus sprite for it to take damage and it really annoys me) - Different Weapons or powerups maybe. - Deleting the white background of the virus sprites. - Any kind of warning before losing the game. (something like; **VIRUS OVERLOAD** might be good đŸ˜„) - Not allowing the player to get outside of the room. (right now it can) - Bullets create SFX **every time** they shoot.
Nice idea but controls are sluggish, I needed to spam the rocket to travel.
The idea is really sweet but the game feel is I think what your game lacks, you should add sfx, some animations and lower the difficulty little bit. because you can only carry 1 item and it really bores me to run from left to right to carry each item, except for cigarettes.
Thank you for the feedback, I uploaded an update today and solved the bug you mentioned. You can check it out [here](https://zozer.itch.io/roos).
Thank you guys for the great feedback. Because of the complaints about the difficulty, I added **Easy difficulty** with the new update, which changes the enemy quantity, boss hp, and removes the player's planet spawn.
You can check more about it [here](https://zozer.itch.io/roos/devlog/45643/update-v120) or [there](https://gamejolt.com/games/roos/362378/devlog/update-v1-2-0-b4mauvdk)
@aszu I tried to make every sprite to have different noticeable colors. Some might appear to be hard to notice but that was in mind when I made them. I strongly suggest you to check the V2 because it has much better graphics, and more polished than V1.
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@rik-thunder I nerfed the eaters(laser guys), I will publish it in the next update.
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@rexpeppers if you're talking about the sfx I created them using [bfxr](https://www.bfxr.net/), audio isn't allowed because soundtracks don't belong to me.
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@demn If you switch to easy difficulty player won't spawn planets anymore, however, if easy mode is too easy for you, check out the extra level maybe? or tune in for the next update because there will be changes.
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thank you guys, I am trying to make the game more enjoyable for the people, your feedback really helps!
Nice game but Collisions are too big, sometimes you take objects that are away from you, and potions effects seem to be so small that I couldn't understand the difference, adding a particle effect would make it much better. also after some time letting the player drop one or two items would be a good idea which will let them go further.
Nice, however, I got a very low fps in the scratch one and the cause was the enemy quantity.
Nice game but controls are really bad and it makes the game much more difficult then it should be.
The game is very nice however I think the difficulty is too high, there are too many people to handle and because of that games becomes laggy.
Nice game, however, there is no pause screen and I couldn't close the game without the help of alt-tab. and the game gets very repetitive and difficult over time, maybe adding different enemies and reducing the difficulty (lesser enemy), would make the game better.
Really Nice, However, after filling the containers I waited and died, maybe adding an option which steals gold without noticing the dragon will make it a longer gameplay.
Sometimes the player moves by himself even if I pressed another movement key it won't change its course. Overall nice game but I think its too basic, maybe you should implement some other enemies or weapons.
The concept was nice however, I don't think it has much to do with the theme. there is no criticizing for what object you made so you can give people a pile of a random object and they still be happy with it. I know its very hard to add any kind of ai that will criticize objects you made but still it's pretty essential for this kind of game. other than these the game is pretty good. well done.
Good job on the game, colors are a bit non-coherent in my opinion also gameplay gets pretty boring after a while because it's a turn-based game, adding some visual effects or unique game styles would make it better.
Really cool game but it doesn't represent the theme, you dont have to sacrifice anything in order to win. I didn't even have to pick any more fuel to move. and personally, I think the game is incredibly easy. maybe adding moving space station, rockets that collide with you, powerups etc might make it much more enjoyable.
Graphics and gameplay are pretty neat I don't know if you guys built it from scratch or used assets but still, a good amount of work went into it. good job. however, I can't say the same about the concept. its just been used in too many games. there is no creativity or anything new.
Gameplay is pretty fun but the visuals feel very weak. also except for the skill choosing system, the theme wasn't represented enough I think. You might want to change the soul variable to integer instead of float. Adding different enemies, weapons or skills would make it more fun also visual effects are very important for the game feel. Overall good game, great job guys.
Very great concept, throwing gold. however, the game is too easy to sacrifice your gold. also, there's no need to save your gold. maybe adding a store to use it or a skill tree etc might make it better
Really incredible concept :D however gameplay needs some work also there is no game feel(jump animation, caught effect etc) it makes everything much more empty.
Incredible concept and really neat gameplay. well done guys. the only problem I had is the replayability because it falls short. after some time it feels like a chore. some different game modes or different places to put some objects might make it much more fun like; refrigerator, freezer, oven and so.
really cool game but its way to fast to compare people's traits, so you have to rely on text's colors.
Nice concept but the game is way too slow it takes all the fun. also, random challenges which force you to use or sacrifice supplies might make it better.
The first link doesn't work you might want to update it. the game is way too short, also narrative is too slow i can read it 6-7 times before next line comes.
Controls and gameplay is awesome but visual style is way too basic, also more obstacles would be nice
Overall nice experience, there was a lot of work put into it. arts were great and you clearly worked a lot for the minigames as well. However, minigames were too much of a hassle rather than fun. I highly doubt anyone would enjoy the experience of writing card numbers. If worked upon the game would be much better. still a great job!
Quite a nice game, the gameplay is slow for my taste and not being able to move diagonally made me annoyed but still nice work.
Really nice game overall! 3D models can use some work and also when you're too fast there shouldn't be repetitive long obstacles since they become impossible to dodge. other than that nice job!
Quite Nice overall but the resolution cannot be changed, so everything is too far away apart from that nice work.