lucien-catonnet 2018-08-15 11:19
Nice! I liked the music, too bad there wasn't much more sound (for boulders and magic bullets). Kudos for using your own game engine :)
Foon → Ludum Dare Explorer → LD42 → NHYRGLYOTRAGHN
By legulysse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.72 | 11 | ||
| Fun | 3.61 | 11 | ||
| Innovation | 3.33 | 11 | ||
| Theme | 4.27 | 11 | ||
| Graphics | 3.33 | 11 | ||
| Audio | 4.05 | 11 | ||
| Humor | 3.62 | 10 | ||
| Mood | 3.61 | 11 |
Nice! I liked the music, too bad there wasn't much more sound (for boulders and magic bullets). Kudos for using your own game engine :)
Excellent! I loved the game concept, very easy to understand. Art was great and music choice was good, some more sound effects for shooting, damaging and boulders etc. could really assist in improving the immersion. Gameplay could be improved if there were to be more visual effects when you hit an enemy or shoot, e.g. screenshake. Good work, this is a fantastic entry!
Ah ron ilyaa f’Hastur cehye Gugu Engine geb ’bthnk fm’latgh stell’bsna kadishtu ilyaanyth, orr’e syha’h uh’e grah’n athg s’uhn k’yarnak uln throd tharanak hlirgh. Ooboshu s’uhn ch’ sgn’wahlyar ee ch’ ehyeoth hlirgh h’nog n’ghft mnahn’ 8/10 :grinning:, ’fhalma f’grah’n llll gof’nnog naDagon li’hee nnnsgn’wahl stell’bsna nglui sgn’wahl, hafh’drn uaaah mg s’uhn f’gotha h’bug ph’nw r’luh. Ah kn’a vulgtlagln n’ghft hai naflsyha’h y’hah llll eenyth, naCthulhu nnnshagg ebunma hrii gotha kn’a ah ya nach’, athg f’gof’nn Cthulhu chtenffog bugyar h’bug cch’. Lw’nafh h’uaaah (kn’a goka k’yarnakor y-ah [shtunggli phlegeth geb](https://static.tvtropes.org/pmwiki/pub/images/Mega_Man_4_boss_1256.gif) ooboshu hai), shogg n’gha Shub-Niggurath f’n’ghft hupadgh shugg nilgh’rioth gnaiih stell’bsna ’fhalma grah’n… ngehye phlegeth n’ghaagl h’gof’nn yaog throd gotha y-r’luh hlirgh ?
Syha’h ebunma naflzhro h’hupadgh h’ftaghu ngathg naflYoggoth chtenff phlegeth ph’Tsathoggua h’’ai y-zhro mnahn’ ftaghu llll, shaggog ph’gotha chtenff.
Tsathoggua k’yarnak vulgtmoth f’mnahn’ shtunggli ilyaa stell’bsna. Kn’a Hastur uln tharanak syha’h grah’n gof’nn nnngoka Tsathoggua ebunma naorr’e phlegeth athg Chaugnar Faugn, mnahn’ nashagg geb uln vulgtm y’hah lloig k’yarnak s’uhn y-ooboshu shtunggli gotha, goka LD42 :joy: :joy: :joy: ’bthnk ph’shagg wgah’n Nyarlathotep ph’shogg naflmg nnnuaaah r’luh cshagg vulgtm. Nnnkn’a Hastur shugg sll’ha tharanak ngorr’e throd f’ron, s’uhn gokaoth hafh’drn nnngnaiih naflwgah’n uh’e nw Shub-Niggurath hlirgh, nilgh’riyar Shub-Niggurath kadishtu h’Chaugnar Faugn nalloig nnnmnahn’ naflthrod. :octopus:
Pretty Fun but feels way too short and basic. the dashing move is way too powerful instead of 1 block it takes you 2 blocks ahead which concludes on dropping down without concern, and bosses attacks are way too easy to dodge, maybe adding different attack would make it much better.
Really good interpretation of the theme! Maybe a bit too much HP on the enemy and the pace is a bit too slow as result of that and its attacks.
@zozer thanks for the feedbacks ! I originally wanted the boss to have more direct attacks in addition to the floor destruction, but unfortunately didn't manage to make it in time (like tentacles shooting lasers and stuff). The dash is only intended to allow you to jump above holes, more than dodging attacks (it could help with that if I had time to implement other attacks, though).
Amazing job with the music, ez max score on that category. Solid game on all other fronts, major props for using your own engine. The gameplay was pretty simple, though I like that the boss had more attack patterns. Might have been more interesting if the tiles could take more hits, but the boss fired on them quicker (or simultaneously). Nice work!