Out of Space by Connorses 2018-08-15T19:20:14Z
That was COOL! Lovely graphics!
Foon → Ludum Dare Explorer → Users → Sambi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Space Defender 2000 | jam | 968 | 3.03 | 2.78 | 2.27 | 2.59 | 3.43 | 2.88 | 2.25 | 2.77 |
That was COOL! Lovely graphics!
Pretty fun game! Maybe there could be a bit more variation with the boxes' sizes and shapes to make it more interesting. It was good that I could use CTRL instead of left click because it was a bit hard to do with my laptops touchpad. It would be nice if that was mentioned in the description.
There seems to be something wrong with the Web-build. Sometimes I would just pass through the boxes and outside the level. Didn't figure out when and why it was happening but since it happened once I was usually not able to do anything about it. Ssuper_Crush_Bug.PNG Ssuper_Crush_Bug_2.PNG
This didn't seem to happen in the windows-build. It was fun and good challenge after I donwloaded that, but I would have appreciated a coundown number or some kind of a meter/bar to see how many moves I had left. The inevitable crushing felt a bit sudden :cry: .
Awesome game! Got somewhere over 20000km from start and still had some 2000l of fuel in the tank :D. Cool cool cool.
Nothing wrong with the assets! They were readable and did their job. Checking the How to play starts playing background music over previously started music. Movement was a bit clunky since you could move only in cardinal directions (left, right, up and down). Maybe use Input.GetAxis("Horizontal") and Input.GetAxis("Vertical") for the movement inputs without those if statements. I also checked out your last game (TowerForm - which had fun game idea in its own right) and this feels like a big improvement to me! Good job!
Really good interpretation of the theme! Maybe a bit too much HP on the enemy and the pace is a bit too slow as result of that and its attacks.
I had no idea at first what I was supposed to do when the slime (green squares) started coming from the pipes :D. Then I figured out it was gold that was mentioned in the description coming from the pipes and felt so stupid :D. Fun game after that point! Maybe the gold should have been shaped and colored differently to make more readable.
I somehow got stuck in the second level when I was trying to figure out how those blue cubes move. I had moved so that I was on the only square next to a blue cube and the cube moved away and the square disappeared... So the level did not restart as I could not move at all :D.
float_and_stuff.JPG
I felt that the real-time nature of the enemies was a bit much, but maybe that is a good way to differ from other similar games.
But in the end it was really fun to play and fast paced after I got used to the mechanics.
I think this was the best game I've played out of all the ~80 games I've played. Fantastic! Just incredible :fireworks:
WOW! That was so awesome! So many cool mechanics :D. How did you find the time to do all THAT? Well done! I was fully engrossed in it all the way through and had fun! Went through walls couple of times but that was obviously ok.
Cool idea and fun game! My High Score was 11316 in the end :]. I like those explosion effects :D.
The character and the title screen look so cool :thumbsup: !
Cool game!
Got this error though: Error
main.lua:53: attempt to index a nil value
Traceback
main.lua:53: in function 'is_wall_tile' main.lua:88: in function 'is_edge_tile' main.lua:266: in function 'fn' utils/functional.lua:17: in function 'fn' utils/functional.lua:4: in function 'get_legal_chamber' main.lua:622: in function 'update' [C]: in function 'xpcall'
I kept getting Game Over screen over and over even though I was not even close to the red line. Do I need to be careful with the fragile boxes or something? Had fun when I really got long into a level had to work a bit to move those boxes quick enough :smile: .
You say what now? I almost didn't play your game since I was afraid it was commenting negatively on gay people being represented in media or something like that :sweat_smile: .
I liked that you didn't use shooting people as the basic mechanic and instead made something weirder (and better I think). Hard game!
Thanks for the comments! Yeah, the sensitivity of the controls were a bit off since I intended this originally to be played with a controller and that had to be a bit more sensitive to work and didn't have time to fix that. Setting your mouse's DPI to 50 or something ridiculously low might help.
There are 4 different kinds of enemies and you get to see them after you kill certain amounts of enemies (25, 50 and so on).
@donitz @gajop @swini @abyster @samueldeboni @otmani-yacer Since I found several game breaking bugs and the aiming was horrible (I agree on that) I made an update with little fixes to those. And upped the pace of the game since it seemed like none saw any of the other enemies I made (not that they are much different from the basic enemy).
@otmani-yacer Well I don't know exactly :thinking: . This is my first time taking part in a Ludum Dare. There is the rule that you "can" fix bugs if the game is not working correctly, but you must highlight the changes you've made... hopefully I'm right.
@lilkrit so like without the little vertical movement at all? Did the coins rotate, shrink and disappear? Because that is what they are supposed to do. Just making sure I understand what is wrong with the current animation.
@wildcard Thank you! I used Sophie Houlden's Palutte to achieve the look -> https://sophieh.itch.io/sophies-systems
@atom0520 Thank you for playing and commenting :heart: ! I used the fastest way I know to animate thing: scaling and rotating things with Unity's own animation tools :flushed: . You are right I should've added some kind of hit effect to the big planet. Maybe an universal effect to when hitting any planet in case I made some planets that have more HP. Those big planets were one of the last additions I made to the game so it is also buggy :D. Oh, that problem with controls I've not encountered myself... Hmm...
That was fun! Maybe it needed a bit more variation on levels.
Link to the game is missing.