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atom0520

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Games

YearLDThemeGameDivisionRankOvFuInThHuMo
201842Running out of spaceHomos Save the Worldjam5093.463.503.743.853.633.17
201636Ancient TechnologyLittleCopterjam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by atom0520

atom0520 leaves an average of 14.0 feedback comments each event.

LD42 — Running out of space (26)

Relentless Siberia by lazarche 2018-09-04T14:19:08Z ♥ 1

@lonazen Very fun game! It reminds me of some survival games like Don't Starve. The pixel arts look nice. The audio is also good. The blocking snow and limited inventory space sort of fit the theme. The map is big I like the design that I can enter the interior of each house. There is an issue that everytime I die and restart the game, the items in my inventory would not disappear. I don't know if it's a bug or is done on purpose, but then when I die again with some items in inventory, a fatal error message window would pop up. I also notice that some snow in the map is part of the background and cannot be removed, and I think they are sometimes distracting. I also hope you can give some explanations on how to make a camp fire using logs as I still don't know how to do that.

However overall it's a very interesting game. It's awesome that you could make such a big map and so many items in the limited time. Good work!

Starship Panic by Evelyn Hagan 2018-09-04T00:01:58Z ♥ 1

It's a very fun game and also well fits the theme. The graphics look cute and the audio is also cool. However I notice that the only way to lose the game is to get hit by debris while the debris would never be spawned inside the airlock, which allows me to just stay inside the airlock all the time to complete all the levels. I think maybe you can prevent player from entering the airlock and only allow player to put debris into the airlock from the outside, just as player should do in the guide level. Moreover I don't think it necessary to let player go through the guide level everytime they start the game. You can make another option in the home menu or let player go through the guide only once.

However overall it's a well-put-together game and it's commendable that you could complete it in only 48 hours. Good job!

Space Defender 2000 by Sambi 2018-09-03T20:52:24Z ♥ 1

It's a fun space shooting game. I especially like the pixel animations and effects in your game such as the shining star sky, the glowing planet on the top right corner (is that the sun?), the cute shooting animation, and the shape morphing animations of enemy planets. I wonder how you made those animations as some of them are not like frame animations. The huge planets look quite exciting. However I notice that there is no hit effect when the bullet hits a huge planet although the bullet can cause damage. Another obvious issue is control, I notice that sometimes some direction keys would not work, and this issue always made me lose the game. Besides the control issue, I think your game is quite fun to play, and overall I think you did great job in this game jam!

Amistad by Raphael Maia 2018-09-03T20:10:44Z ♥ 1

It's a very fun game. The gameplay well fits the theme. The hand-drawn art style looks sort of humorous. It would be better if you can add some audio. It's sad that the poor smuggler would always get nothing at the end as the clients would become more and more impatient and take all the money back. Maybe you can consider limiting the game time while keeping the client waiting time constant (or set a lowerbound). And player would aim for higher money rather than longer survival time. In that case life would be much easier for the smuggler. However overall I think you made a very fun game in a very limited time. Good job!

Attack of the Void! by rubr 2018-09-03T18:19:05Z ♥ 0

It's a very interesting turn-based strategy game. The pixel arts are amazing, especially the reactor, it's so cute! I don't think it's tightly related to the theme as I don't feel quite "out of space" when I play, but I do often feel "out of resources". Moreover I don't feel motivated to upgrade the base level, as it seems to do no help to my defence or attack. Maybe you can make some rules to motivate player to upgrade their base level like player needs to upgrade the base to a specific level to win or the high level base can provide some special resources. Anyway it's a very fun game and I think it would be better if you can add some audio later. Good work!

Roguenoc by gustavo.christino 2018-09-03T17:10:12Z ♥ 1

The maze looks nice and the BGM creates a mysterious atmosphere, which is great. However I notice that I can often go through walls when pressing the Accelerate key. Although I can be sent back inside the maze after I bypass walls, it looks werid. I find that red mushrooms can make you grow bigger and blue mushrooms can cure your abnormal state, but what about yellow mushrooms? I think it would be better if you can give some explanations on the effects of each kind of mushrooms. I like the design that player would get bigger and bigger after eating a red mushroom and finally get too heavy to jump and stuck in a room, is that how you interpret the theme? I think you may also consider shrink the maze room once player touches some switches to highlight the theme. Overall it's a complete jam game and has the potential to be a very fun one. Keep up your work!

DE/VOID by randomphantom 2018-09-03T16:16:10Z ♥ 1

Really cool and fun. The graphics look good and the audio is also great. The game well interprets the theme and the gameplay is very interesting with the use of physics. It's amazing that you could make more than 30 levels in such a short time while each level has its unique mechanics. Really impressive! πŸ‘

SHOOTER 3D by prajwal 2018-09-03T05:54:01Z ♥ 0

Congratulations on your first 3D game! It's a well put-together game with some tense feels. However I notice that most objects in the game are 2D textures, so maybe you can try using some 3D models next time. The gun is not aligned with the crosshair although it doesn't affect the gameplay. The bullet seems to be a 2D texture aiming at wrong direction. I think there are still many improvements you can make. However overall it's a good start of your 3D game development journey! Good job! πŸ™‚

Dilan vs. Trees by the-tophat-demon 2018-09-03T04:54:58Z ♥ 1

I think your game is awesome! Nice pixel arts, nice audio, and also nice gameplay. The trees are quite dense and the burned down trees can be respawned quickly, which prevents me from moving freely and does often make me feel kind of "out of space". One thing I notice is that I can make my friend get fired but my friend wouldn't make any response to the fire. I understand that my friend can't be burned to death in this game but you can let them make some sounds or complaints when getting fired, and that would be more interesting. However that's completely optional and overall I think you did an amazing work since you only took 48 hours to make such a complete and decent-looking game.

Mouse Trap! by Krooked590 2018-09-03T02:57:55Z ♥ 0

The pixel sprites look cute. The audio sound cute. The button and text animations in the menu also look cute! Although you said your game is like Pac-Man but the "shrinking room" mechanism makes the gameplay very different from Pac-Man. IMO your game is more about choosing the right path to avoid getting tracked. The enemies are easy to deal with as they don't have chase AI, which makes sense in your case as the maze and shrinking room already make your game a little tricky.

Overall I think your game is fun and cute. Well done! And I would appreciate it if you can also give my game a try! πŸ™‚

Stardust by ohmmus 2018-09-03T02:23:40Z ♥ 1

Although the graphics in your game are very simple, the core gameplay is quite fun and fits the theme. The audio and the asteroid particles are also cool. And the interation in the home menu is very interesting and I do like it. Overall it's a fun and cool game for compo. Good job!

Crowded Prison by Fernando Tonon de Rossi 2018-09-03T01:51:34Z ♥ 1

It's commendable that you made all the game assets by yourself and the pixel sprites and animations look cute. However I think the game can give players more ways of playing (like driving out all the people in a room to get a private room) other than just killing everybody. Moreover I think the corpses should never occlude characters and you'd better render the corpses sprites behind any character. Anyway it's still a complete COMPO game. Good work!

Blowup by Gildar76 2018-09-03T01:17:48Z ♥ 1

The graphics look simple and neat. The audio is also good. I like the camera shake effect you made as well as the blinking and shinning effects you put on the bricks and ball, which look very cool. However the game viewport didn't fit my browser window size and I have to use sliders to see every corner of the game view. I don't know if this problem is due to your canvas settings in Unity or the website that hosts your game. Moreover sometimes the ball can bypass some bricks without eliminating them, and I don't know if it's part of the gameplay or just a bug.

Overall it's a well-made game considering you initially wanted to take a compo and made all the game assets by yourself in only a few days. Well done!

What's in the crates ?! by LooksLikeSomething 2018-09-02T21:12:34Z ♥ 0

The gameplay is very interesting and the hand-drawn art style looks very cute. The drop down lists in the sell crates panel break the consistency of art style but it's no big deal. It would be better if there are some labels help explain the circle symbols in the mini-map, although it's not hard to figure out what they mean with a few attempts. Moreover I wonder why the trucks have to take a long detour from Town Three to Home, maybe it's for making the difficulties of sending crates to different towns different but it feels a little weird.

Overall it's a cute game with very interesting gameplay. Good job! πŸ™‚ And I would appreciate it if you can also give my game a try.

Zero Star by CristiHKJ 2018-09-02T20:23:27Z ♥ 1

The models look great, and the missile movement is also interesting. Although the BGM is just a looping short tune it does provide a sense of humor. Besides I think you can make the Mother Ship a lttle further away from the flight as at the beginning they made me suppose they are sort of related or combined. Moreover I found the missiles seem to do no harm to me and I can just keep pressing the Space key while ignoring all the incoming missiles to win the game.

Overall it's a fun "Shoot and Dodge" game! And I would appreciate it if you can also play mine. πŸ™‚

Quibble Quarrel by TJ101010 2018-09-02T19:49:08Z ♥ 1

It's really amazing that you can make all these graphics, animations, audio as well as the whole game in such a short time! The game is fun and also fit the theme. The menu BGM might sound a little soft but overall it's a well-put-together game!

Pizza Defender by Sloyd 2018-09-02T19:24:49Z ♥ 1

The pixel sprites and animations look amazing! That the pizza shrinks bite by bite is very interesting and also well fit the theme. I wonder how you implemented the way that pizza shrinks. Moreover I think you can add some audio to the game to make the game feel more funny and humorous. Different bullets (like ketchup sauce beam) or bullet hits effects can also be added but they are optional. Overall it's a very cute and well-put-together game and I always like cute games! 😺

Paradise Inc by Criobite 2018-09-02T19:00:11Z ♥ 1

It's interesting that we both chose the topic of overpopulation crisis but thought about different solutions and made games in completely different styles. I really like the cinematic feel in your game and I think the game story is quite thought-provoking. IMO the Paradise can refer to many things such as Virtual Reality Technology and immigrant countries. I wonder what you really want to convey. Moreover I think it would be better if you can reveal more information about why people transfered to the Paradise feel regret. However it's already impressive enough considering you've made such an engaging storyline in such a short time. Good work!

Planet 'O' by Nehal 2018-09-02T18:25:52Z ♥ 1

Your game well fit the theme and the graphics look very nice! However I think the mini-map can be zoomed out a little bit and a player location symbol can be added in the mini-map.

There’s No Place Like Home by Dubgron 2018-09-02T18:00:00Z ♥ 1

Your game is challenging to me. The asteroids speed up so fast while the character acceleration is too small which makes it almost impossible to dodge the asteroids. Maybe you can make asteroids move in a constant slow speed and increase the difficulty by gradually increasing the size and density of asteroids.

Besides I think the width of texts at the beginning should be fit the viewport size and in my browser part of texts went out of viewport (I tried the web version). Moreover I don't know what's the purpose of "magic". It seems it doesn't do any help except that it can let me see some star patterns. They look quite interesting though.

Anyway it's a complete game for COMBO and the sprites look nice. Good work!

Poisoned Palace by jordantanner 2018-09-02T17:24:39Z ♥ 2

Very cool skills and effects! The increasing difficulty and no exit made me feel tense and hopeless when playing. It's a very fun game!

JumpArround by Leave 2018-09-02T16:56:51Z ♥ 2

The graphics and audio in your game are great, especially considering you made them all by yourself. But as other players, I think the jumping is tricky and I can only reach a few branches. I don't know if there's anything more exciting in the higher area and I think you can record a video to show the whole game process (if you can reach the top by yourself). Or maybe you can make the first stage - climbing tree - easier by increasing the size or density of branches so that poor jumpers like me would not get stuck at the very beginning. However in general it's still a well-put-together game. Good job!

Astrum Dare by Astralore 2018-08-20T03:37:40Z ♥ 1

The graphics, animations, dialogues, audios are all awesome! I like the design that player can move the view a little bit when in dialogues. The protocal puzzles are interesting and also fit the theme. I have tried the protocal puzzles for several times, as I really want to rescue more characters at length. However each time I tried I could only solve the last puzzle, and I wonder if there exist solutions for the first two puzzles.

On the whole it's a very impressive game. Good job!

ECO WARRIORS by FreeLivesGames 2018-08-19T03:14:47Z ♥ 0

The game is made very elaborately and the graphics and animations look very cool. I like the way you use those interesting dialogues to move the game forward, and many dialogues are quite humorous. One imperfection is that the core gameplay is pretty much a third person shooting game, which is not very related to the theme. However it's still an awesome game, and I really look forward to the dophin allies in your later updated versions.

Dark plague by geck0 2018-08-19T02:01:00Z ♥ 1

I agree with your girlfriend, your game is challenging and I cannot beat your highest score. The game is also interesting and fits the theme. Good job!

Slay The Slime - Too Much Loot by Virtu 2018-08-19T01:17:20Z ♥ 1

The gameplay is interesting. The animations and graphics loook good. The music creates a little tense atmosphere, which is suitable for your game. No potion that can heal player is strange, however make player restore some health after slaying each slime alleviate that problem a bit. Moreover I think it would be better if player's performance can be measured by some scores or levels, otherwise the game looks like endless and gives no feedback on how well players play.

LD36 — Ancient Technology (2)

Avastory by Devark 2016-09-03T17:16:00

I love this 2D platform shooting game, it's somewhat like my favorite 2D online game MapleStory~ Although it seems that the game graphics has only used two to three colors, the game looks vivid, the hero is cute, the monsters or say the birds are cute too! And the note on a locked door saying that it's locked because of the developer 's time constraint has made me laugh out ^__^ eh...some of small monsters' AI seems a little stupid, while the BOSS is a little challenging to me, I think that's great. But after I won the BOSS,I hadn't seen any ending, does your game have an ending? hum..Maybe it's another result of the developer's time constraint I suppose.
By the way, if it is convenient for you,please also have a try with my game:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=99794
I'm very expected to receive your comment~

Imphenzia_AncientTechToReturn by imphenzia 2016-09-03T16:50:00

At the first sight of your game name and the screenshot that a man is seemingly lost in a forest,I thought it would be a game about throwing bread crumbs to leave trace or put mark on the trees to prevent from getting lost and help find the way home...While after playing the game,I found I was wrong.Anyway, I think it still a good LD work, considering how limited your time is.The graphics looks lovely and the idea of taking and putting things in different boxes is interesting. Moreover how strict you are with your time and how caring you are about your family impresses me, it seems that you are both a good game developer and a good father. The game has little difficulty, and the used time is the only feedback that player can get from the challenge,and personally I think that feedback is not enough to motivate me to play the game once more.However,given more time, I believe u can make it better.
All in all, good Job! And if it's convenient for u, please have a try with my game.
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=99794
I'm very expected to receive your comment ^_^