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FreeLivesGames

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of space👥ECO WARRIORSjam314.144.123.142.404.574.144.333.86

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by FreeLivesGames

LD42 — Running out of space

CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-29T16:20:42Z

Really well executed! It feels silky smooth and responsive.

The graphics are really polished, and the audio is really good for a compo entry (although the music can be a bit repetitive like others have said).

I like the word association mechanic, I think that's a really smart way to score it.

It feels very frantic, but balanced for the complexity. I lost about twice before getting to the end.

I am struggling to think of ways to add to the formula here. At it's current pace it's quite easy to make mistakes and be limited by your dexterity. I'm playing on mouse, but I suspect it's also challenging on mobile (though maybe ideal on an iPad). I'd like more agency as a player, but I tend to be a player who demands a lot of agency and this might not be in line with the actual audience for the game.

If you were to take it further, the thing that feels like the big challenge would be giving the player a bit better control over what they remove, maybe just slowing things down could do that? If you can get things a bit slower then you could add some more complicated rules, like words the behave differently.

e.g. some words are so symantically opposite that they repel each other and must be separated. Or some words are fragile and crumble when particular meanings are nearby. Or some words explode in certain conditions.

I suppose what I'm suggesting is other rules that can be understood by perceiving associations, **because that's where the gold in this game idea seems to be.** I also suppose I'm suggesting that if the game were more complicated then it could be slower and that would make it more strategic and less reactive... but this might not be where you want to take the game and I realize that my preferences as a player might diverge significantly from the expected audience for this game.

Humans Need Space! by Ayxs 2018-08-17T11:13:03Z

Nice work for your first 2D game! The little humans flying from planet to ship and back are a really nice touch.

I played a few times (trying to get a bit better at it). It felt like I hit a ceiling where I could only just barely keep up with the population growth. I know that was the point (and it fits the theme well). A part of me though wanted to go boldly where no human went before and have humans living on several planets at once (though in this simulation humans are always going to explode themselves sooner rather than later).

I discovered that it's possible to suck humans out of a planet (other than earth). I don't think this is ever useful in the game, but I kind of wish it was. Sucking humans from a planet is a really nice verb, I'd like to be able to use it (and for it to be useful).

I wonder if it's necessary for earth to survive. With all these rad tools (like a interplanetary rocket ship with gravitational human suction), maybe just surviving on any planet would be okay.

I loved the feeling of discovering new planets. (Being a space explorer, and a successful one, is rad). While the game is negative about the human race's chances (which fits with the theme) there's a grand feeling of optimism here in the space travel.

Guess I'm saying I like the mechanics and I like the story they tell. And I think there are some cool possibilities for developing this further.

Hyper Dash by tgiant 2018-08-29T15:53:10Z

I can't seem to get any graphics, the score shows, and the place where I enter my name, but everything behind that is pure black.

I'm trying to run it in Chrome, maybe it works better in another browser?