CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-29T16:20:42Z
Really well executed! It feels silky smooth and responsive.
The graphics are really polished, and the audio is really good for a compo entry (although the music can be a bit repetitive like others have said).
I like the word association mechanic, I think that's a really smart way to score it.
It feels very frantic, but balanced for the complexity. I lost about twice before getting to the end.
I am struggling to think of ways to add to the formula here. At it's current pace it's quite easy to make mistakes and be limited by your dexterity. I'm playing on mouse, but I suspect it's also challenging on mobile (though maybe ideal on an iPad). I'd like more agency as a player, but I tend to be a player who demands a lot of agency and this might not be in line with the actual audience for the game.
If you were to take it further, the thing that feels like the big challenge would be giving the player a bit better control over what they remove, maybe just slowing things down could do that? If you can get things a bit slower then you could add some more complicated rules, like words the behave differently.
e.g. some words are so symantically opposite that they repel each other and must be separated. Or some words are fragile and crumble when particular meanings are nearby. Or some words explode in certain conditions.
I suppose what I'm suggesting is other rules that can be understood by perceiving associations, **because that's where the gold in this game idea seems to be.** I also suppose I'm suggesting that if the game were more complicated then it could be slower and that would make it more strategic and less reactive... but this might not be where you want to take the game and I realize that my preferences as a player might diverge significantly from the expected audience for this game.