chaitae 2018-08-12 23:47
404 nothing found links
Foon → Ludum Dare Explorer → LD42 → CRAMMM: Totally Accurate Studying Simulator
By tuism
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 73 | 3.89 | 137 | |
| Fun | 96 | 3.76 | 136 | |
| Innovation | 31 | 4.07 | 136 | |
| Theme | 20 | 4.36 | 136 | |
| Graphics | 28 | 4.18 | 136 | |
| Audio | 87 | 3.63 | 130 | |
| Humor | 23 | 3.82 | 133 | |
| Mood | 77 | 3.63 | 132 |
404 nothing found links
The itch.io page gives a 404 at least the current link
That's weird, I just checked and all links opened up the right page!
Maybe you have all links on private. Click "Edit" on your itch.io Gamepage and you will find the setting "Visibility & access". There you have to check "public".
I hope I could help you!
I also get a 404 error
Also getting 404!! :(
Ahhhh sorry guys indeed it was set to private, I've changed it to public now, THANK YOU SO MUUUUCHHHH
Great game! I like Trumpology. It needs a 1 key press to exit though (there might be one but I couldn't find it, had to alt-f4 to close). It could also use some way to hint at what words are right and wrong during gameplay. I know it highlights all wrong words at the end but with so many words popping up and flooding your brain it gets hard! Still had fun ;)
Very nice concept, nice spin on the theme. The game is, fun, challenging and well polished !
interesting game, i had to alt tab out to kill the game, i would implement a way to get out of the full screen.
This is so cool. Also, I don't know anything :D
That's a very unique game ! Super orginal idea filled with humour :) ! I also REALLY like the vector graphics and the little music, though repetitive isn't iritating, it just gives a nice beat and vibe to the whole game ! So again well a big done mate :) !
@mruniverse thanks for that input! The point of the game was to evaluate the words and not just "pick out the wrong stuff easily", you know? If you can tell if a word is wrong without reading and evaluating it it defeats the point? There is a way to tell - though it wasn't "intentional" - if you pull a word out of the head and put it back in, the "learned" number would change if it's a correct word.
I do realise that the difficulty balancing still has a ways to go though, and I still am wondering how else I could implement this core mechanic to make the game feel better than it does now...!
Also, I've implemented ESC to quit. It's a minor usability update so I pushed it. Thanks all for mentioning it :)
This was a very clever and interesting idea good job!
Haha what a cool game. Trumpology, like wtf. Intense but enjoyable. Only frustrating part is when you are forced to throw stuff at the bottom, so that even the correct thoughts fly away. Good job!
Awesome idea, looks great. Got stumped on the trump round, don't know enough about the guy.
@ravenflame Thanks! That's a great point, if I work on it further, I'll put in mechanics so that people can avoid topics that they don't feel confident in, or progression that doesn't rely on knowing about every topic!
@m8rix you're right that's a frustrating bit! Though half the game was supposed to be about carefully getting the wrong stuff out with physics. Though that's hard! The game mechanics could be re-balanced to allow for that to be more interesting. Maybe.
I really love this. The only comment I have is that the music was very loud on start up. Other than that it's really great.
Definitely one of the best games of this jam. It's pretty short but it feels incredibly polished and entertaining! As mentionned earlier, I wish you could lower the volume as it's pretty loud.
Cool concept :D It's clear I need to brush up on my Trumpology.. :D
Your game is pretty pretty. I find the graphics cute. The gameplay is also innovative. This is one of the games of this Ludum that I preferred :)
It's really good! What got me where the graphics; clean, simple, beautiful. The music loop feels short-but-not-repetitive, and is really suited for the game.
Feedback-wise, I can't see any area of improvement for a LD compo game, but if you're planning to go for a later release, I'll bounce a few ideas (I'm not sure if they're good or not); - Sometimes it is hard to know if a word is wrong or not until after you win or lose. There could be a hint system; left click and it will glare/sfx to tell if the word is correct or not; one gets a set amount of hints for each level. - The overheat graphic feedback is great! Maybe putting it together with an audio feedback to complement it? - If there were many levels, you could put it into sets (by difficulty), you only need to complete 60%-80% of each set to unlock the next, and you can choose which to do (so as to avoid subjects you don't know / don't like).
I enjoyed it quite a lot, it's a very fun game!
@agecaf thank you so much! Love your feedback!
So there *is* currently a way to figure out if something is right or wrong but it is time consuming and dumb :P (if you drag a word out of the head, if it's a right word, the LEARNED number will drop, if it doesn't it's a wrong word) I like the focus mechanic, it sounds like a good idea to make the game less punishing and perhaps even a bit more educational :p
Interestingly, there currently *is* audio feedback that compliments the overheat - the music changes to a more beat heavy version, though I guess it's too subtle :P I'll work on that too!
And yes that sort of various sets is one of the ideas I want to explore for making this game more accessible and go beyond a jam prototype! I also wonder about if I can change the scoring style to make the game less chaotic and mad. Or just better than what it is now, which is a bit too random for my taste. But that's something to think about further :)
Thanks so much! :D
Nice audio and cute graphics, such a polished well designed game, it was lovely playing it
@tuism Whoops I didn't notice the overheat change in music! It's quite nice (and very much noticeable) but it seems to start later than the visual feedback (which might be why I did notice overheat the first time, but not the audio feedback for it)? (Maybe it's the HTML5 version? That's the only one I tested)
When I tested it seemed already too late to fix things when the audio feedback started?
Still, awesome game overall.
@agecaf so the way it's tuned right now is that when the face goes 1/4 red, the music kicks in, and it's crossfaded in so I'm not sure if it's too late by the time it becomes audible. I didn't want it to be too jarring. And indeed it is later than the visual feedback, I wonder if I could tune it to work better.
The way to "fix" the overflow situation is usually to throw out a bunch of things rather than one thing at a time - it checks if stuff is over the top line of the head. So one at a time means probably more are coming than you could deal with if you do one at a time.
Thank you muchly for the feedback still! :)
@tuism I've checked out the windows version; it seems that the crossfade is a bit messed up in the HTML5 version? (I've also been having problems with audio in HTML5, might be browser/computer dependent) In the windows version the crossfade is smooth and nice (the crossfade is fast enough; it feels kicking in at about 1/4~1/3).
I think 1/4 red might be a bit late? The overheat is pretty fast and even when you throw many things out it doesn't cool down immediately, so you'd like to react to overheat as soon as possible... (i.e. player actions: Normal -> carefully take out things; Overheat-> quick, throw anything!) You can react with the graphical aspect, but it's a bit subtle compared to the audio one.
Still this is more of a design decision than a problem; there's no right answer, just options with advantages and drawbacks.
It was really fun game, but it was quite hard to figure out what I need on Trumpology since I'm not familar at America's politics and things!
Really, really well done. Love how it looks, love how it plays, love the concept. Really creative
Great graphics, awesome music and sound effect. I love the basic idea, it's hilarious :grin:
Trumpology is a bit hard for me as non-native speaker, at least doing it by intuition with the words written sideways and over the top, but hey! The humor is perfectly fitting!
Thanks, you made my day!
Hahaha Such a fun concept. I really like the graphics and the whole mood of the game!
Lmao this game is great. It's gorgeous, clever, and a decent sound track. Although it's true that not knowing the right word is a bit frustrating, I think it's kind of funny to see a word pop up and be like "wait Roy IS a video game, rick and morty told me so! Wait what if Farmer is a video game?...what am I saying. Ok Kideo obviously is - oh". What do blue words mean?
What did you use to draw it btw? Did I mention that it's gorgeous?
High standard as usual! Thumbs up. As a non native speaker, I was stuck at trumpology....
Really nice concept and lovely arts! It's fun to try to figure out what are the good words for each theme!
Good job! :D
Great interpretation of the theme!
I've never been so fond of short words... :D
This is one of those 5 stars across the board entries for me. I lol'd so much - absolutely amazing work in 48 hours!
Nice game for 48h development
A very well executed 48 hour prototype!
I beat it on my first try without knowing much about Trumpology - went back to play again and couldn't get past the Trumpology level in 3 tries - so the randomness might need a bit of tuning.
A post-jam version with either progression that skips unknown topics or single-use power-ups like "show me the wrong words" or "cooldown my brain" should make this an awesome little time-waster for mobile. I'm guessing you could churn out hundreds of levels fairly easily just by coming up with word lists?
Very nice simple and polished game! There is even some potential to learn some of these concepts relating to the study subject. Nice.
Game fits the theme 100% and is the most innovative game I've reviewed yet. Graphics look professional, smooth and clean.
I had few problems. Words sometimes got stuck and physics stopped working. Mouse click also didn't always register properly. Maybe because of this I didn't find the game play as satisfying as it could have been. Technically this could be something related to Unity raycasting and object overlapping. I've had this kind of problems before myself.
Music is repetitive and doesn't loop accurately. Otherwise the sound effects are superb.
Humor and mood was top-notch.
Overall one of the top contenders for sure. Well done. :)
@chaotikza you FINISHED the game without trying!?!? Man that random, I really need to tune it properly. That last biology level is insane, I could never get through it myself. So I'm super surprised that you did. But yes the random is too random and I definitely need to tune it. That, and/or come up with a different way of scoring that makes it less dependent on the randomness of everything. I just tried it again and got through, damn I really need to tune this damn thing :P
@keppu Thank you so much for your kind words and great and honest feedback! I'd like to ask which version you tried? I do know about some of those issues, and I thought I had worked those out already (the clicking issue especially, I rewrote the raycasting and I thought it was working correctly now)
@jerripo the art was done in Illustrator, pretty much the default vector art program :) Thanks for the props :) And you're absolutely right, I could have (should have) made some of the stuff less ambiguous!
Nice idea, fun to play and looks really good! :)
@tuism I played the HTML5 (web) version. I just tried again and the clicking issue persists. I tend to click quite fast and somehow not all the mouse clicks register on top of the words when I try to quickly get rid of stuff.
@keppu thanks for testing, I have no idea why it would do that, I guess this one's for the programming murder mystery books :P
Great fun! Try to vary the music a little, as it gets repetitive. Everything else, bravo!
Pretty cool concept! The graphics are very well done, and the audio is good. I managed to graduate. My tactic was to just hurl at random and hope for the best. The only glitch I occurred was one where the music seemed to play the same song on top of each other, but this only lasted a few seconds. I played the web-version using Chrome. Nice job overall!
Just awesome! It's a challenging game really funny and intuitive. It really fits the theme and I think it's my favorite so far. You did an amzing work!
I really enjoyed the interpretation of the theme! Super funny. Your visuals are great!
Agree with a few of the other commenters... I need to brush up on my Trumpology, I ended up just playing at random and doing better than when I was paying attention to the words.
Great idea for a game! Nice art style and great gameplay. Quality is top notch, with a bit more content this could easily be a paid app.
What a nice entry! Everything feels polished, the idea is simple and great at the same time. You could probably drop this it the iOS and Android app stores and I bet it'll sell.
everything has already been said.. so.. this a very cool one!
What a blast, super nice concept and well executed! Great job!
Nice solid experience, cool idea and feels pretty polished. I think a grading system(so like needing only 70% to pass a level) would go a long way because i wanted to play longer but the difficulty was too punishing. Displaying what words you're looking for before the level starts would also help make the game more accessible.
One of the best games I have played, top marks for innovation! It's exactly the kind of cool concept game that can come out of jam, and it should be continued into a full mobile game! Well done!
@tasty-jose thank you! A grading system sounds like a great idea! I'll look into that as a system. Somehow :) And I also feel like a system of finding if a word is right or wrong during gameplay would be a good idea, have been thinking about that!
Hey there!
Quite an impressive game, especially the aesthetic.
What I like: - Beautiful art and sound combination - Cute, funny, light-hearted game. - Fresh idea with potential
But I don't like how the gameplay is balanced right now.
At the moment (and as a non-US?) I find the game easier when I just play randomly. The process of "dealing" with word is "Read the word" -> "Determine if it's related to the topic" -> "Keep or discard". All 3 steps are hard. In fact it's so hard that throwing blocks out randomly waiting for rng god to magically solve the problem is easier. So maybe 1 of the 3 steps can be simplified?
Maybe have a visual cue to show if the word is "on topic"? I honest have no idea which word belong to the "Trumpology", even if I see the word.
Or maybe you can have a dictionary so player can check to see if a word belong to the corresponding category or not? Categorizing is a largely subjective matter so you can't expect people to have the same categorization as yourself.
Wow !
what a polish.
Im amazed by what some people can do in 48houres. I salute you !
Wow !
what a polish.
Im amazed by what some people can do in 48houres. I salute you !
Nice concept and theme interpretation, really like it.
While I didn't enjoy stuff like "Trumpology" due to not following "trending topics and news", it's an enjoyable game overall and I consider it quite innovative, especially within this jam. Everything is polished really well, feels finished and I could easily see this ported to mobile with a bit bigger word panels.
Great job!
Awesome game, I loved the humor and the gameplay. The music and the graphics is also great. Only thing to point out is that I felt that I've passed some levels just because of luck, I was trying my best to read and interpret what to throw out, but it just spawned too fast. Great entry overall, had a lot of fun!
Really funny interpretation of the theme :slight_smile:
Very polished! The web build seems to not register my mouse drags 100% of the time, but that's probably due to WebGL weirdness. Solid game!
@avavt thanks for the critical input 👌 I do think about the way words may be interpreted directly by different people, it can be indeed subjective so I do want to work on that further if this goes to further production.
There's an idea of holding for a little while on a word to see if it's on topic or not. Exchanging time for clue, which may even be educational in the long run 😋
The reading and processing is pretty crucial to the core game, as, if the game was changed so that the elements to keep or toss were represented by another criteria of recognition (say, color, or another aspect to perceive about some graphic things), then the challenge changes fundamentally. Whether that makes it better is going to be subjective.
Definitely for non-US people the topic of Trump is not going to be as recognisable. If the game gets further produced, the levels wouldn't be linear and people would be able to choose the topics they challenge. But also my writing is pretty terrible right now, and hopefully I would improve that if it gets built out more.
The fact that the random generation is too random is a thing that I noticed but didn't have time to fix, so yes unfortunately sometimes one could win without doing a thing, or never win. This is something I already know how to fix (I think).
Thanks for your input! 👌
@gil4 thank you! The tiny word panels were the results of a zero-alteration port from the desktop setup... I was running out of time and didn't tweak the mobile build. Will definitely improve that for subsequent builds! ♥️
Damn, I'm impressed of how you fit the theme with the game, it's so great! The art and gameplay is awesome, good job!
So good game for 48h - Graphic, Audio, Theme fit - one of my favourite!
Well done on the impressive compo entry, It is really well scoped and polished! Also the mechanic is really interesting and fits the theme so well!
The art is awesome and I like the music but it gets quite repetitive after a bit. Others have mentioned it but I am also just going to mention that I did find the RNG a bit frustrating. I would try to be careful and selective but then would get screwed at the end. So I adopted the "throw everything out" approach to playing which is less interesting.
I am not sure if it was the web build but some of my clicks weren't being registered and a few times longer words were getting stuck half way through the characters head. It started acting like a pinball paddle XD
Congrats again on the entry!
This is a really cool concept and you should definately extend this, maybe with a mode where people can set up their own words / subjects (within a character limit)
Very cool little game :) And it's actually hard x) The idea is pretty good, never seen it before ^^ well done !
Very simple but Unique gameplay and Simple artstyle fits perfectly with it! ...Music was a bit too repetitive and the gameplay.
--- *But for a ludum Dare game, Well done!*
A fun little experience, with some political humor thrown in! the graphics were great, and the concept is unique! However, I dunno, but would anyone find any of these offensive? not sure. Overall great game, good job man!
Love the concept. The approach is very original and relatable to the hard life of a student)
The idea is superb, hands down - AND it's polished and balanced! This game is one of the very best I've seen so far.
Very nice short game, really polished for such little time. Good job!
Neat idea for the concept, occasionally had issue grabbing stuff. It isn't always clear what words were supposed to be belong and unfairly random in how they would pop up. The energy was good I just wish it was clearer. The art, music and logos are all super polished.
The concept and idea is super creative, and the way you visualized your idea is incredibly funny, and also a ton of fun to play with.
@joemag I had been experimenting with different ways of dropping the words, and initially I thought maybe dropping them all from above would make it too easy. But then I realised the physics made them bouncy, and moving from falling makes it even harder to read, so appearing in the bowl is actually easier. If I take this further maybe I'll try to do the appearing right on top so there's minimal bounce and always in a predictable place. I thought being too predictable would be too easy but it seems like the difficulty inherent in the physics is hard enough.
Knowing whether a word belonged was basically the core and the writing can definitely be improved still. I do wonder and am figuring out if there's a good system of auto-correcting for a better collection of words, either through user-generation or through ongoing curation. Maybe.
Super innovative take on the theme. Sometimes it's hard to know if the words fit the topic or not. I think you should make this into a full game maybe with an additional mechanic of finding out which words fit where and maybe even multiplayer. I think it would be a great party game with friends :)
Solid entry. It exudes class. Well done
Nice graphics and interesting take on the theme! The humor on some topic was nice, but others feel lacking.
I mean, you had a chance to put some sneaky thoughts in that head! :laughing:
Very good graphics for a compo, the gameplay is innovative. I think you have a very good idea, great compo !
@somuch omg party play sounds great, but only thing is it's a touch-centric game... I'll have to think about this :)
Cool Idea... I like the sound.... Background theme setting is good but instead of plain texts maybe graphics would have been better.
Simple and polished (WebGL aside). I don't know what to say about this one other than it's a very solid entry, you guys accomplished what you set out to do. Maybe you should take down the WebGL link, because clicks does not register properly and will represent the game badly.
Great job.
Nice Polish on this one and the graphics are quite nice to behold. You have an interesting concept here.
A couple of ideas for increasing the difficulty as the game continues:
-Penalize points for clicking incorrect words - Take away points when you click on the same valid word twice.
It was quite lovely and fit the theme very well.
Played really well on Android. I was unfamiliar with trumpology and communism but liked how simple the mechanics are. Trying out different shapes could be interesting also.
Really great game, well done! As said by others, add visuals with words (in the same tile or in 2 different tiles) could be cool.
Wow, impressive amount of quality content for a compo game.
I love the vector graphic style, it looks cute, it's easy to read and IMO it really suits the game. Sound design and music also felt quite polished, although I agree with other commenters that music can become repetitive (but to be fair, since this happens to lots of jam games including my own, I believe that time constraints make it hard to come with some music that just fits exactly the length of the experience unless you can have someone on the team dedicated to that).
Some things about the gameplay:
* Regarding controls and brain-words interaction, I was a bit frustrated by the physics-based gameplay and the RNG. In some cases you would suddenly be flooded with a lot of long words and your attempts to carefully pick up the words and organise the brain went down the drain, so the best bet was to just discard a lot of concepts. There were also a couple of occasions where one long word would get stuck on one side, as "Puerto Rico" on the screenshot. It would rotate a bit, but there was no way to get rid of it. ld42_cramm_bug.PNG
* Besides this, I wasn't really sure about what was the condition that caused the "danger" trigger to be fired, in some cases the brain didn't really looked that packed.
* I appreciated that you had to give some thought to whether a word would actually be relevant or not, but Trumpology in particular is a bit hard as a non-American, mostly because of proper nouns that might not be particularly well known outside the US. The subject was hilarious, but I had to double check a couple words.
These things aside, the whole package feels really tight and the concept is really funny. Congrats!
:thumbsup: This game had excellent (highly symbolic) graphics. I really liked all the animations, and how so much of the screen was moving and dynamic.
:point_right: Well the music fits well with the gameplay (frantically flinging unrelated thoughts out of your head), I find that is did not fit well with the overall narrative (In my experience studying it not a very frantic activity). The music loop was also a bit repetitive (though the mode switch crossfades were nice).
:bulb: I have not seen too many of these "word association puzzle" style games, so it's always nice to see what people come up with. I'm pretty partial to Little Inferno in this budding genre.
:star: Overall great job. Thank you for making this!
I love this! Super cool to see a word game available on mobile that doesn't involve typing. The physics were solid and the difficulty ramped great. My only quibble was I frequently accidentally clicked to go to the next level instead of seeing which words I learned correctly. Really nice entry!
Really neat game. Have to check out the Android version, because I can imagine it would be easier with my finger than with the mouse. Some of the words are a bit ambiguous (Roy is in Super Smash Bros, so technically a video game thing?) but that's often a problem in these word-based games. Otherwise, loved it!
Here's a video of my play: https://www.twitch.tv/videos/298011915
Very interesting concept! I think that the game could be a bit unforgiving at times, as the physics seemed to be a bit too aggresive in many cases. I thought it was really fun though and overall executed well. Thank you for having a way to quit the game easily (Esc). The art was simple, but cleanly made. Very nice entry =)
Whoa! Great job there! Also pretty polished too! Use of theme is really well done, challenging and plays really nice.
Loved the work on both sound and graphics, as both really give off a nice mood for the game.
Great job at making it for the compo too! :open_mouth:
I saw this game in Twitter and I really wanted to try it! It fits my expectations, great job :)
Just perfect, smart and funny :) 5/5
Love the style and polish, I played on PC, but mobile with multiple fingers may be a pretty cool way to play this, great job all around!
Well that was fun! Really cool take on the theme, and a welcome change of pace from a lot of what we see in LD games. Well done!
I don't see an HTML5 version on the itch.io site - the Windows version worked fine, but maybe there's something that needs to be tweaked to make the web version appear?
@rjhelms I've gotten feedback that the html5 version is erratic, sometimes not registering clicks, and so I turned it off. I have no idea why as I didn't run into that in just the web build myself... So I'd rather people have a good experience than a potentially buggy one!
Really nice arts. I like the concept but not for too long (I stop at biology). Still the idea is great and quite smart with a touch of humour. The game is easy to control but not so easy in the mechanics. With a better difficulty curve it would make a cool and funny mobile game i think .
Very novel and fun concept. It kind of feels like you are just dumping most of the words out when you reach breakpoint though, and hoping for the random generation to give you the words that you need. The clicking and dragging also didn't feel that good as the words were somehow clinging to the cursor and flew back into the brain. Otherwise, great polish on this with cool graphics and music!
good art,unique concept,i had problem playing on laptop but it would be great playing on android
@prajwal Thanks for your kind words! May I ask what kind of problem you had on desktop?
I love this art style. Where did you learn it?
@dleanjeans thank you! I don't really think I learned it from anywhere, I just threw stuff together quickly in Illustrator! :)
Really well executed! It feels silky smooth and responsive.
The graphics are really polished, and the audio is really good for a compo entry (although the music can be a bit repetitive like others have said).
I like the word association mechanic, I think that's a really smart way to score it.
It feels very frantic, but balanced for the complexity. I lost about twice before getting to the end.
I am struggling to think of ways to add to the formula here. At it's current pace it's quite easy to make mistakes and be limited by your dexterity. I'm playing on mouse, but I suspect it's also challenging on mobile (though maybe ideal on an iPad). I'd like more agency as a player, but I tend to be a player who demands a lot of agency and this might not be in line with the actual audience for the game.
If you were to take it further, the thing that feels like the big challenge would be giving the player a bit better control over what they remove, maybe just slowing things down could do that? If you can get things a bit slower then you could add some more complicated rules, like words the behave differently.
e.g. some words are so symantically opposite that they repel each other and must be separated. Or some words are fragile and crumble when particular meanings are nearby. Or some words explode in certain conditions.
I suppose what I'm suggesting is other rules that can be understood by perceiving associations, **because that's where the gold in this game idea seems to be.** I also suppose I'm suggesting that if the game were more complicated then it could be slower and that would make it more strategic and less reactive... but this might not be where you want to take the game and I realize that my preferences as a player might diverge significantly from the expected audience for this game.
@freelivesgames thanks for the valuable input!
I've frankly been frustrated by this concept - it seems quite divisive, some people get it easily, some people completely don't. I personally am on the fence about the mash-up of physics "mastery" being in very polar opposition to the word association "mastery" - the two very disparate skills needed to master the game feels like it pulls in two opposite directions.
The scoring - it was the best I could come up with in the time we had, and while it seemed to work for most people, there were also a significant number of people who straight up didn't understand the scoring. That's problematic and I wondered if it were more a UI visibility/understandability/juice problem or a fundamental mechanics problem.
I also have been trying to make the game feel more thoughtful and slower - first of all I should have made the procedural generation more stable, winning/losing by sheer randomness is boring and I would fix that, it's not difficult. But it's the sheer randomness of the physics movements that's difficult to contend with. I've tried to "settle" the physics more but pulling stuff from below inevitably made stuff fly all over the place. And sometimes it's even desired. So I've tried to redefine the rules of this game's physics, for example, picking up an item would "lift" it out of interacting with the rest of the physics objects, but that created yet more problems, either making it too easy (seemingly) or too illogical.
I haven't thought of different word rules, that sounds interesting though I feel like I have another hurdle before jumping that one - ambiguity of words is a thing a lot of people struggled with, and that's probably down to needing better writing on my part.
I've thought of changing the physics part of the game design to change the game into more perhaps tetrisy, block-driven design with the same word association core, but haven't found anything satisfactory yet.
I think a slower, less chaotic design is definitely the better way to go, I've been exploring that direction too in my head, I just haven't quite found the design that seems to make sense for it. I don't think a frantic, mad dash random audience is the right audience for this. But I might also be wrong :/
Thanks again!
Nice graphics, interesting game. I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/sgI7Z7NA6tk
This entry feels really polished - I love the artwork and the sound and the game-play felt solid too. Cool idea with the topics but then I kept failing trumpology - I am not following politics too closely so I kept failing :)
Hey! Sorry for the wait, I've covered your game here:
https://www.youtube.com/watch?v=3SIZhon4MYE
holy shit. look at them ratings..and the amount of ratings. I'm in awe
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