Maze Crusher by Firesplash Entertainment 2018-09-04T21:31:46Z ♥ 1
Very neat and interesting concept! I couldn't play through all of it, but i still enjoyed it! One thing- when i pressed give up it didnt save my highscore, so i was just forced to wait it out. Overall, really good game!
LD44 — Your life is currency (20)
Blood of My Enemies by Gargantus 2019-05-09T03:36:49Z ♥ 0
ignore this please, cant delete comments.
Little Dead Riding Hood by Aim 2019-05-09T02:44:48Z ♥ 0
This is definitely a neat little entry. It was pretty fun, although I felt that ten souls wasn't enough, and the game was a bit short. I got more of a kick out of just going around and killing every enemy without collecting the souls rather than just collecting the minimum 10 and finishing the game. I will mention that the enemy hitboxes and movement were.. odd, to say the least. Sometimes enemies would sit still, sometimes they would chase you, and sometimes they would just glitch around the screen when you got near them. Sometimes I had to be really close to an enemy to hit it, and other times I could hit it from a mile away, and the same was true for them hitting me- which made for a few frustrating moments. The game wasn't really that innovative- it was just a matter of going around and killing a few basic enemies. I also didn't quite understand how it incorporated the theme. However, I absolutely loved the graphics! Everything looked so clean and detailed, and the glow that some of the sprites had really made things pop. The ground actually gave me Super Mario World vibes and made the whole place that much more appealing! The dinky little ghost-souls were a nice touch as well. The audio is great as well- the sound effects provided clear audio feedback for your actions in addition to the visible feedback, and the music combined with the general emptiness of everything really helped to create an eerie atmosphere. Overall, well done!
Life-Time by Untitled Studios 2019-05-08T02:01:24Z ♥ 1
Awesome little game dude! It's pretty simple, but its executed super well! The intense fast-paced gameplay is actually really addictive and fun and the introduction of new enemies every two waves really does help keep it from getting stale after a while. I tried over and over to get to wave 15 to see the last enemy (which I never did, by the way. my best is 13) and I had a blast for the entire playthrough! The player himself felt great to control, and it was super satisfying to use lifetime to narrowly escape a dire situation. It's not super innovative, and the implementation of the theme is kind of weak (my first playthrough I skipped the tutorial and didn't even realize it was a feature until i stumbled upon it on accident), but that doesn't stop it from being a great time. The graphics, while not the best in the world, are still pretty good and fit the game well. The audio is pretty much on-point: the sound effects provided clear feedback for all of your actions and didn't hurt your ears, and the fast-paced music loop in the background sounds great and fits perfectly. The atmosphere was crazy intense and thrilling to dash and shoot around in. Overall, incredible job! I give this game 4 stars!
Croissants From Hell by Kimily 2019-05-06T03:34:55Z ♥ 0
(This is a review of the original jam version) This was such a cute and fun little entry! The gameplay, while simple and not all that innovative, was still super addicting and offered up a nice challenge. I did feel like the characters that came to purchase your goods went a little to slowly, i died with my shelves fully stocked and nobody bought anything. It fits the theme perfectly- it is incorporated in a simple way, but a way that is easily recognizable as the theme and works nicely with the gameplay without feeling forced, like it was built around the theme rather than being stuffed into it. However, I think that where this game shines is its graphics. Everything was so cutesy and fluffy and generally pleasant to look at, which I think gave it a sense of personality and charm that isn't too common in jam games. I especially loved the little duck-demon character that taught you the basics and then peeked out from behind the furnace later into the game, and the characters who came to purchase your pastries were nice too. The game definitely has a sense of humor- from the wacky semi-jumpscare in the intro cutscene, to the guide apologetically saying that he would need to take your blood every second, and even the way that he just smiled at the end of the death animation all made me smile. Overall, nicely done! I'd say this is a solid 4-star game!
Deadly Dungeon by SpiRiTs 2019-05-06T03:11:14Z ♥ 1
This was a really interesting and enjoyable entry! It was really fun going from room to room trying to keep a decent amount of coins whilst also playing enjoyable minigames! The occasional option to choose your path was a nice touch as well. I only really had two complaints here- one being that there weren't enough rooms so the game felt short, and the other being that I felt like the screens should be procedurally generated or randomly selected from a group of hand-crafted screens rather than having one predictable hand-crafted path. (although the hand-crafted layout worked perfectly fine as is) The boss was a nice touch and provided a refreshing change of pace of while still keeping the general idea of "your life is currency" in play. The idea of combining a typical 3d board game setup with a 2d platformer style was pretty innovative and made for a fresh and unique experience. I did , however, feel like the implementation of the theme was a little weak, as your life didn't really seem like currency. Maybe if you had shops where you could buy powerups or something? I really enjoyed the graphics, especially the game-boyish aesthetic that the minigames had, and I liked the audio as well, though the sound effects were loud (which I saw was patched in the new version). Great job, I say this is a solid 4.5 star entry!
TOSSC by Xtra_Festive 2019-05-06T02:18:26Z ♥ 1
What a fun and enjoyable little puzzler! Every level felt fun and unique, and there were a few eureka moments in the game, like in level 8 where you had to shoot past the moving blue slime at first and hit the green slime so that you could use it later to make it to the next green slime to the left after opening the door next to it when you came back around. The bouncing wall mechanic was definitely interesting, but I felt like at times the accurate shots you had to pull off with them made the game a little harder than it needed to be. Maybe add an aim indicator that telegraphs the bullet's path when you aim towards a reflector? The game was fairly innovative as well; the idea of preserving your ammo to solve puzzles definitely made for some interesting gameplay. I did feel that the implementation of the theme was a little weaker here, but the game is still great regardless.. I really appreciated the art style (especially the little blobby dudes), although the reflector blocks kinda blended in with the background. The sound effects were well-designed and provided clear feedback for all of your actions, although I would have liked some music. (but I get it, my game doesn't have music either) Overall, Nice Job! I give this game 4 stars!
KNIFE=LIFE by QuadApe 2019-05-05T16:02:35Z ♥ 2
I actually ended up playing for a little over 45 minutes! There's a special place in my heart for insanely hard platformer games, and this game scratched an itch for me that no other game I've played could reach, and its made all the more impressive by the fact that its a compo game! I had a total blast going through the game over and over until I beat the final boss (although i did wish there were checkpoints). My only other complaint is that the laser attack seemed a bit unfair at times; it wasn't always entirely clear where you needed to not be and when you needed to not be there. The general concept was fairly innovative as well, and I loved that the implementation of the theme allowed for different playstyles, like keeping low level knives but not spending your health when you didn't need to, or frequently spending your health to upgrade your knives so you could kill enemies faster. The audio was perfect- the music fit the game perfectly, and the audio provided feedback for all of your actions, making it feel that much better to play. The graphics, while minimalistic, are still good and work well for the game. Wasn't entirely sure why you opted out. The boss at the end was a great touch, too, and managed to stay at the same level of brutal balance as the rest of the game. Overall, incredible job! I give this game 5 stars!
BatteryWars by Sherlock527 2019-05-05T14:44:42Z ♥ 1
Well done, especially for your first Ludum Dare! It's super fun and addicting, although I wished that there were some highscore system. Since my scores weren't being saved, I had less of a motivation to keep playing. Also, I felt like there was a lack of direct feedback when you hit an enemy. I felt like you should have had some sort of sound effect or animation to indicate that your bullets were making an impact. It wasn't the most innovative game in the world, although I did like the fact that your health was also your ammo (something that my game and others do as well). The graphics aren't great, but they work for the game and there were a few that I really enjoyed, like the sprite for the player's ray gun. Tip for the future- when doing pixel art, you should aim to use the same pixel size for all of your assets, as it makes for a cleaner looking finished product. It definitely succeeded in fitting the theme with your health also being currency for the shop (although i didn't like the fact that when I clicked to buy something my character shot in that direction) I also appreciated the sort of hectic atmosphere that came with fighting hordes of robots on a platform of fiery doom. Overall well done, I give this game a solid 4 stars!
Rhythmic $hooter by dingotime 2019-05-05T05:55:27Z ♥ 0
A fun and interesting little entry. It was super fun to play through, and I didn't stop until I beat the game on both normal and hard difficulty! Although, it did feel a little choppy. The way that every asset moves with the rhythm made the game seem almost laggy in a way. Also, I found that in many cases, killing enemies is not necessary, and if you aren't killing enemies, there's not much to do other than just wait. The concept of having a rhythm-based shooter is super innovative and made for a genuinely enjoyable experience. It definitely succeeded in incorporating the theme, and went a little bit above and beyond by having life also be ammo (it's not an uncommon trope, my game uses it as well as others, but I find that it works well and makes for interesting gameplay) The graphics are great and when put together they created a cutesy world with almost a hand-drawn aesthetic that was delightful to play through! I really liked the music that you used, but at times I wished that it would have a faster beat, as the gameplay feels a bit slow at times. Overall, well done! A solid 4-stars from me!
Fluffensnuff by Rongo Matane 2019-05-05T05:21:13Z ♥ 2
Fluffensnuff17456.png
Incredible game! Every level was fun and unique, and I couldn't stop playing until I beat all 17 of them and earned a spot on the leaderboard! Many of them looked so simple and yet were so challenging to play through, which is always ideal when designing a puzzle game. A lot of the solutions required out-of-the-box thinking that ultimately taught you lessons which you could utilize later in the game- like you can move birds away from seeds by "pushing" them with mice, or use rocks to offset a rabbit's 2-block movement pattern so you could get them to a certain place where you would need them later in the puzzle. The general concepts on display here were very innovative, and it's impressive to be able to build a unique and challenging puzzler from the ground up in just 3 days! The theme was relatively weak here, but the game is still wonderful regardless! The graphics were so detailed and polished that I had a hard time believing that both they and the imaginative and thought-out levels were made and combined in such a short period of time! The music was great as well, although I didn't love the fact that it permanently changed to a different track after only one loop through the original track. The cutesy atmosphere works really well here. Overall, great job, and congrats on being my third 5-star-rated game!
Grim Adventures by ursagames 2019-05-05T03:32:47Z ♥ 1
This has to be one of the best entries I've played! The game was a total blast that I couldn't stop playing until I got that vacation. The platforming feels great, although since the music was louder than some of the sound effects, it felt a little less solid, like it was less clear that my movement was making an impact. The level design works well and the various enemies are fun to fight, although I wish there was a little more direct feedback when you hit one (i.e. sound effect or hit animation). I also liked the fact that depending on how many upgrades you ended up buying, certain paths your optional so that you could choose your route, but the boss fight was mandatory no matter what. I loved the interpretation of the theme, where "you" refers to the player rather than the playable character, and also that the game is still possible without all of the perks. The graphics, while somewhat lacking, were still super polished, and I absolutely loved the enemy design. I also really enjoyed the music and sound effects, but as I mentioned before, the music-volume-to-sound-effect-volume-ratio leaves something to be desired. I also felt that there was humor in being able to name the character, and the general emptiness of everything definitely makes it feel like you're in heck. Overall, incredible work, and great job on being my second 5-star-rated-game!
Deal With the Devil by Firepit games 2019-05-05T02:36:58Z ♥ 1
This game was a total blast, but it was pretty short. I loved how it felt to use the fire, but I didn't enjoy the other weapons as much. This is likely because there is a lack of feedback when you hit an enemy; no sound or visual effect to indicate that you hit something. For fire, it makes sense that it wouldn't actually hit them as much is it would pass through and burn them, and the screen shake made it feel even better, but for the other weapons it just didn't seem like I was really doing much. It also didn't seem like there was much of a difference between the different enemies. Despite those issues, it still felt great to shoot through hordes of them and watch the soul counter go up. It wasn't the most innovative of games, and it didn't really fit the theme, and even if you implemented the selling-souls-for-currency feature you mentioned in the description it would still be relatively weak. I enjoyed the graphics (especially in the opening cutscene), and I loved the music and sound effects as well. The opening cutscene was charming, the ending was funny, and the gameplay created a sense of hectic charm. Overall, well done! A solid 4 stars from me!
Clicker Life! by ShakierHeart53 2019-05-05T02:12:40Z ♥ 1
Well done on the game! It was definitely entertaining and addicting, because clickers are, as a rule, more fun than they look like they should be. However, since it was a clicker, it wasn't all that innovative aside from the incorporation of health. (which was really just a matter of slapping on a different label to your money) I felt like you should have had some other way to lose health other than buying things, like on the clicker screen you have obstacles that fly at you that you have to click to destroy or something. For these reasons it didn't fit the theme all that well, but it was still enjoyable. I loved the cutesy graphics and audio, especially the attention to detail with soulmate automatically spawning on top of nice girlfriends. I just wish there was more stuff to buy. One more thing- I had a bit of a hitbox issue. If things spawned to close to the guy's head, than it would cover up part of his hitbox and make it smaller. I also appreciated the generally comical atmosphere that you had going here. Great job, especially for your first Ludum Dare!
Pourparler by LoicLeGrosFrere 2019-05-05T01:25:14Z ♥ 0
An interesting little game, although it can be tricky to figure out. I had an issue where the camera was zoomed into the center too much and it cut off one of the meters. I looked through the comments and found out one other commenter had the same issue. This also meant I couldn't see the liking meter. It was pretty fun trying to figure out the best tactic to get the best ending (although I never got an outcome where both the player and all of the hostages survived) The general concept was relatively innovative, although I wasn't entirely sure how it fit the theme. The graphics worked well, and real faces being pasted onto some of the hostages' faces and the raider's face gave it a nice sense of humor and charm. (wasn't sure why you opted out of the category) The game is definitely stressful! The music works with the game, and creates a tense atmosphere, making it all the more powerful and startling when the semi-silence is suddenly broken by a gunshot. Overall, well done!
Zap Signal by christina-antoinette-neofotistou 2019-05-04T23:20:25Z ♥ 1
This is definitely one of the more unique games I've played. It's not the most fun in terms of gameplay, but it is definitely super innovative. The utilization of voice controls is something you don't usually see in Ludum Dare games, but it definitely works. I will mention that when I started the game, the targeting reticle was not present even though I had ammo, and when I said "pon", it made the shooting sound effect but I didn't hit an enemy, so I just had to shout "pon" a whole bunch to run out of ammo just so I could reload and be able to shoot things. Aside from that, it was an enjoyable and mostly bug-free experience. I loved the game's art style; the attention to detail on all of the assets was stunning, and it made them all enjoyable to look at. The audio works, and gives the player feedback whenever it is necessary, like when you hit something or when you've been hit. I also enjoyed the kind of in-a-mech-suit aesthetic you were going for here. Overall, well done! A solid 4-star game in my opinion!
p.s. If you knew your game didn't fit the theme, you could have opted out of the theme category. Following the theme isn't actually an official Ludum Dare rule, it's just a suggestion, a way to give people a starting point and not have them sitting around the whole competition and not knowing what to make. It's completely fine that your game didn't fit the theme, and it's still a really unique experience!
Depths by potatolain 2019-05-04T22:46:08Z ♥ 1
Wow. This is... wow. You know that feeling where you are sitting and playing a really good game or watching a really good movie for a long time, and then you get up and you feel dizzy, almost some form of numb? Like when you become so immersed in something that you can feel a physical difference when it stops? That's what this game did for me. While the gameplay itself wasn't super innovative, it was definitely fun to play through, and I absolutely loved the way that you flipped the theme on its head to tell an emotional tale and spread an important message about suicide awareness. I enjoyed the graphics and occasional humor thrown in to some of the dialogue. However, I think what makes this game special is its mood. The way you incorporated the idea of clinging to things of sentimental value to stay afloat in life and avoid giving up and succumbing to suicide as an actual gameplay feature is incredible, and the audio not only provides feed back wherever it is necessary (like blips for dialogue and a sound effect for restoring stamina), but the way that the music starts upbeat and cheery but becomes slower and and a lower frequency as things start to take a darker turn is subtle, yet works so well. You took a risk, but I say that it was worth it. My first overall 5-star rating.
ShrekUnknown's BattleSwamps by scottyseus 2019-05-04T21:58:00Z ♥ 1
Good job on this game! It was definitely fun, although frustrating at times, and it was super addicting- I didn't stop playing until i had enough creatures that I could have sold them and won but got hit by the weakest enemy and the game and died, at which point I just gave up. It wasn't the most innovative of games, but it worked. The theme was pretty weak here- their lives are currency worked okay, but the fact that your life was unrelated to your currency didn't really cut it for me. The relatively poor quality graphics worked well for the meme-game aesthetic that you had going here, an aesthetic that earned you 4.5 stars in humor and 4 stars in mood from me. I have no criticisms with the audio- the sound effects gave the player feedback whenever it was needed and the music definitely worked. Overall, this game earns a 4 star rating from me. Well done!
Heart Rush by gurkan96 2019-05-04T20:48:49Z ♥ 0
The hearts are fitting, because I love this game. It may have a pretty basic art stile and not be the most inventive of games, but what it lacks in graphics and innovation, it makes up for in game play. (and even then, the environmental upgrades were still fairly innovative) The platforming was smooth and it felt great to navigate through a field of spikes. (although spike placement was a bit unfair at times) I did wish there was a way to upgrade how much individual hearts are worth, because the way things are, you can't really get past a certain high score, it's kinda capped at a point, since you can't collect enough hearts to keep up with the timer. I will also mention that the game crashed at one point for an unknown reason. Even with these few flaws, it was still a super addicting and enjoyable experience that I couldn't stop until I beat your high score of 96. Overall, well done! A solid 4 stars from me.HeartRush103.png
Bloodia by Sebastien Bourgeois 2019-05-04T20:22:09Z ♥ 0
Great game! It was a total blast to play, and I couldn't bring myself to stop until i defeated the final boss. However, I felt that the spawners were a little too rapid and it wasn't immediately clear that you could destroy them. It felt great to slash through hordes of enemies, although I felt it would have felt even better if you had some kind of feedback when you hit things, like a sound effect or something. The fact that your life wasn't only your currency but also a timer was super innovative and made for some tense and interesting gameplay where I had to quickly strategise the best way to preserve it. I didn't love the camera, as it didn't start moving until you were at the edge of the screen, making it tricky to tell what is ahead of you. I loved the graphics as well, especially the funny little playable character, although i did wish he had some kind of basic walk cycle. I loved the music as well. Overall, well done! A solid 4.5-star rating from me!
TheDescent by geist_191 2019-05-04T19:47:00Z ♥ 3
Well done on this game! I loved the graphics. Everything had so much polish and detail, it was a treat to look at. You did a great job of working the theme into it with the doors that you had to pay to get into with your health, although I found that it could be easily bypassed, as it saves the amount of blood currently in the door when you die so you can simply run into a door without enough blood, die, and repeat until you got through, just rushing through the game without doing much. I would suggest only saving unlocked doors and not saving the blood in doors that aren't fully unlocked to help resolve this issue. The ambient sound works really well, although I found that it stopped playing after one loop. The game was definitely fun to play through, although there was a lack of feedback when hitting an enemy. If you played some sort of hit sound, slashing through hordes of enemies would likely feel much better. Overall well done, and I can't wait to see what you do in the future!