FoonLudum Dare ExplorerUsers → Purrfexionator

Purrfexionator

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currencyReaping Richesjam5853.403.333.093.833.262.802.443.00
201842Running out of spaceVoid Incomingjam3493.613.753.004.003.102.932.192.98

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Purrfexionator

LD42 — Running out of space

PistonBreak by Gipzo 2018-08-16T20:06:51Z

Awesome and fun game! You took a simple concept and used it to create a series of fun and interesting levels, where no two felt exactly alike! I just wish there were more of them. The graphics fit well, the game has a lot of polish, and the Ludum Dare logo at the end was a nice touch! Well done, keep up the good work!

CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-15T18:53:21Z

A fun little experience, with some political humor thrown in! the graphics were great, and the concept is unique! However, I dunno, but would anyone find any of these offensive? not sure. Overall great game, good job man!

Birdbird can't fly! by Togimaro 2018-08-14T02:42:53Z

This is the best game I've seen so far! It's fun and polished and cool to look at and the repetitive character dialogue reminds me of a children's book. The screen shake is a nice touch, too! I loved the big final level where all the characters come together for a challenging finale sequence! Incredible job, Keep up the good work!

Stepping Stones by Ithildin 2018-08-20T22:41:39Z

Awesome game, I beat it! The concept was simple, but worked well, fit the theme, and made for some interesting puzzles. Difficulty curve isn't perfect, found some earlier puzzles to be far easier than some later puzzles, but overall a well designed experience that kept me occupied the whole way through. Well done!

Factory Panic by ZpeedTube 2018-08-14T00:28:10Z

Overall a pretty good game! It fit the theme well, and it was satisfying to shove an entire mess of boxes across the screen to be sucked up by the conveyor belt. I definitely wish you implemented some audio and graphics rather than just opting out, it would have worked well. Good Job!

Deadly Delivery by Rogue Studios 2018-08-15T17:06:09Z

Incredible game! The idea of a turn based bullet hell where you are also running out of space is insanely clever! Once i started playing, I couldn't stop! I ended up unlocking every character and every map in the game! The graphics were great and the gameplay was smooth! If you ever choose to create a post-jam version of this game, i suggest maybe adding different types of bullets. Like bullets that move two squares at once, or bullets that sit on one side of the screen for a while before quickly shooting over to the other side of the screen, making it so the player has to steer clear of that row to avoid getting hit. Overall, Great Job! This is by far one of my favorites!

3x3 a tale about friendship by oskarOlausson 2018-08-14T21:42:45Z

Awesome game! It was fun and unique, and I loved the concept of creating 3 by 3 areas! The game can be unforgiving at times, if you ever decide to make this into a full project then maybe implement a way to get space back. Well done!

Growing Out by superpokeunicorn 2018-08-16T23:35:03Z

This was a super fun and awesome experience! It fits the theme ok, but I felt like I was gaining abilities more than I was losing space. But regardless of that, the game was still awesome and fun! I especially liked the end sequence where you got to crush and destroy everything as a giant blob monster. The graphics were beautiful, and the music was pretty good too! Gameplay was on point, just the right amount of fair! Well done!

.S by torcado 2018-08-13T19:21:06Z

Very fun and innovative! I really enjoyed it!

.S by torcado 2018-08-13T23:20:34Z

Very cool game! It was fun and clever and interesting! I didn’t make it all the way through, but I enjoyed what I played. What I don’t get is why you didn’t program an automatic reset when the player falls out of the level.

FIND - A - MOLE by Siridakis 2018-08-15T02:45:35Z

Great job! The game was short and sweet! I had a lot of fun with it! I did kind of wish there was more than 4 levels though. (i think it was 4, counting may be off.) Well done, and I can't wait to see what you do in the future!

Reso Crawler by ShockWire 2018-08-14T19:46:35Z

Awesome Game! The window resizing was incredibly innovative and unique! The whole experience of running through a dungeon with varying view was incredibly fun and interesting! Well done!

Sweet Squire O' Mine by Plepletier 2018-08-14T16:17:44Z

Cool, but a little hard to understand at first. I found myself just wandering around doing nothing because I had no idea what to do. Art is great, and graphics are neat! Good job!

Panic Dungeon !! by ArnoChux 2018-08-14T23:37:21Z

Neat little game! I liked the concept, it's very pikmin-like, and it works well with the theme, as you are running out of space to stand. It kept crashing for me though. Despite that, it's still a good game! I just kinda wish there was more to it.

Cybatron by Flaterectomy 2018-08-14T22:30:20Z

Awesome game! I didn't complete it, but I enjoyed what I played. The concept is very clever, and it makes for some very polished and challenging puzzles! Keep up the good work!

Window Hopper by Avocado 2018-08-20T00:49:53Z

Very neat and innovative! Window jumping isn't perfect, i often try going to one window but end up teleporting to somewhere in another window and then dying. If you gave this some tweaking, this would be awesome!

Ping by mahalis 2018-08-14T16:24:23Z

Cool game! I liked the idea of enemy corpses building up and taking up more space! Didn't play very well on my computer, but my computer is pretty old. Graphics were cool too, and the simple audio combined with it gave it a distinctive minimalistic style. Awesome job!

Save the Tomatoes! by fractalsunrise 2018-08-14T18:58:29Z

Cool little game! Unfortunately I didn't play all the way through, i got stuck on a level and I had other games to grade. But from what I played I think you made an interesting and fun game with cute graphics and fun levels. The concept is based off the theme and incorporated well. Never have I found gardening to be as much fun as it is here. Great work!

Borderblast by C0nst4ntin 2018-08-15T23:59:59Z

A very cool little game! I had a little trouble with the download at first, but once I got past that, it was a pretty solid gaming experience! Ran a little slow on my computer, but I was still able to enjoy everything here, even though it isn't much. Level design was pretty good, and there were even collectibles to get! Good job, keep up the great work!

Stop breathing pls by Djack D Donovan 2018-08-14T22:01:50Z

Neat little experience! It fits well with the theme, and conveys a message about overpopulation. (at lease I think that's what it's conveying) However, I don't really think it was much of a game. It was more like an interactive experience. But overall, it's pretty well done. Good job!

Castle Crabers by Greet 2018-08-14T16:54:56Z

A very cool and interesting game! It was kind of confusing, I couldn't figure out how to get points or when the wave would advance. Despite that, I still had fun, and I really enjoyed the graphics and music! It was very polished, and I think all of you did a great job!

EVOLUTION by Noa Calice 2018-08-14T17:21:23Z

Incredible game! You took a simple concept and an issue relating to the theme in order to tell an interactive story about the effects of overpopulation! It was like a tycoon game that was also trying to get a point across! Great job, keep it up!

Clippy's Awakening by aevek 2018-08-19T19:57:37Z

Wow. this is awesome in every way. The idea of a desktop dungeon crawler is incredibly unique, and the theme being worked into the story and mechanics with your health being the remaining storage is super clever. Some of the things on the computer made me laugh, and overall it was super well done! It felt like an old computer, and was awesome! Just two complaints- combat could sort of be cheated by just abusing the copy/paste ability. Also, i kinda wished that the bosses had healthbars, or some sort of indicator.

Re: Growth by frostByte4k 2018-08-14T00:08:17Z

Cool game! It was a unique idea that fit with the theme and felt fun to play! The graphics were cute and the music was pretty nice! The controls did feel a bit strange at times, and grass spawning did feel kind of inconsistent. The knockback could be annoying at times. If you can look past those hiccups, then what you have here is a solid endless experience! Great job! Here's a link to my game, because you were offering: https://ldjam.com/events/ludum-dare/42/void-incoming

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-14T01:59:08Z

Cool game! The puzzles were fun, despite being pretty easy and not quite fitting with the theme at first. I think that it was a really unique concept with pretty good execution! I actually got stuck on the last level for a bit. Well Done!

Sky Runner by BelowParallel_Ian 2018-08-13T23:51:09Z

Neat game! While the concept is kind of unoriginal, the execution was somewhat unique. It does feel like you could have done more, but overall I thought it was a pretty nifty little experience. The hitboxes were unclear at times though. Sometimes I would go under a meteorite assuming I could make it, only to get hit on the hair.

Running out of Keys by OadT 2018-08-14T21:05:02Z

Great game! I didn't play very far into it, but I enjoyed what I played! It was an interesting concept that utilized the keyboard to create a fun and challenging puzzle game! Well done!

OVERKILL by earnso 2018-08-14T22:37:34Z

Awesome game! I survived 9 waves! I had a ton of fun blasting through waves of enemies as the room filled up with their corpses. Great job!

Personal Space by ProdigalSon 2018-08-14T17:49:04Z

Great game! I played through the whole thing! At first i didn't quite understand what to do, but as soon as I began to understand the concept of isolating blobs on small platforms, I could't stop playing! At times it was a little frustrating, and it was very hard to predict enemy movement, but overall it was still a great experience!

CATSITTER by PureGarlic 2018-08-17T15:47:21Z

An awesome and addictive little game! I wasn't a huge fan of how the cats began to violently vibrate and rotate and topple over out of nowhere, but it was still a lot of fun finding cool ways to stack them up and then buying new beds to stack more of them up! Could use some music in my opinion, but overall it was a super fun little experience, well done!

Space Smash by Alysson Moraes 2018-08-16T19:58:51Z

Awesome game, beat the default best store! The game ran super smoothly and had a ton of polish! On top of that it was also super fun, and fit the theme! I liked the freedom of being able to shoot in any direction no matter where I was, and it was super satisfying to wipe out an entire screenful of enemies using the bomb move! The visualizer at the top of the screen was a nice touch! Overall great job, one of my favorites yet!

Cubic Cat Chaos ! by RNGSilvercraft 2018-08-15T18:38:27Z

Awesome little game! It was really fun and hat a lit of different options! (I only tried one though) It was a very interesting concept! One thing I will mention is that when fighting the boss, I couldn't tell if or when I was damaging it. Maybe give the boss a healthbar to make that a little more clear. Also, at times it felt a little unfair, I tried hitting enemies but it wouldn't register. Overall, you did a great job!

P.S. Sorry I took a little while to get to your game! I try to grade and leave feedback on all of my commenters' games. The only exception to this is if the concept doesn't interest me (but really 1st person horror is the only thing that doesn't interest me), or if I simply can't get it to work. At first I thought I already played your game, and when I realized I didn't, I went to download it but my computer wouldn't let me play it for some reason. Once I got all that worked out I was able to get it to run and grade it. It took a little longer than I thought though. Sorry about that!

Spaceabon by Agecaf 2018-08-15T00:21:48Z

Cool! It's a unique, interesting, fun, and polished puzzle game! The concept was hard to grasp at first, but once I understood it I found it to be pretty fun! Great job!

TOROID by Yetman 2018-08-16T17:10:05Z

It didn't run too well on my computer, but I was still able to enjoy it! It was an insanely clever and innovative concept, although i'm not quite sure how it fits the theme. Overall the concept was cool and fun, despite being unfinished! Kinda reminded me of the 2d mario sections in super mario galaxy. Well done, keep up the good work!

Shrinking Bubbles by StJester 2018-08-14T17:02:10Z

Neat little game! It fits the theme in two different ways! Not only are you literally escaping space, you are also running out of space in the bubbles because they are shrinking. There wasn't really much here, and there wasn't really a reward system, but overall it was a cool little experience!

Shrinking Bubbles by StJester 2018-08-14T17:02:12Z

sorry. computer was being slow and accidentally spammed the publish button a few times.

Shrinking Bubbles by StJester 2018-08-14T17:02:14Z

Neat little game! It fits the theme in two different ways! Not only are you literally escaping space, you are also running out of space in the bubbles because they are shrinking. There wasn't really much here, and there wasn't really a reward system, but overall it was a cool little experience!

80-tnite by kamilko 2018-08-13T17:52:17Z

Neat little game! Fits the theme well, and it looks and sounds ok! Only complaint is that at times things seemed confusing, and werent really explained well. Overall, its a cool game!

The legend of the looter and the incredible backpack that never runs out of spac by agar3s 2018-08-20T23:09:01Z

An awesome game, despite being quite difficult. I did wish there was some way to permanently kill enemies, and instead just have more enemies spawn as time goes on. Also, I wish there were some visual indication of if an object is cursed, normal, or magic, rather than having to look at the inventory. I'm also not a fan of having to look at the inventory to know what I need. Despite all of that, this is still a really solid and enjoyable game.

Void Era by Timbelion 2018-08-16T19:43:30Z

Fun game! My Highscore is 62900.(or 629000, cant remember off the top of my head) It was fast paced and fun and fit the theme well! My arm did start to hurt after a while due to clicking, maybe make it so you can simply hold down to autofire, might make things easier. Also, after a while the big orange guys team up on you and surround you and it becomes almost impossible to survive. If you can look past those few flaws, you have a simple, fun, and well executed concept! Well done!

Maze Crusher by Firesplash Entertainment 2018-09-04T21:31:46Z

Very neat and interesting concept! I couldn't play through all of it, but i still enjoyed it! One thing- when i pressed give up it didnt save my highscore, so i was just forced to wait it out. Overall, really good game!

Lemon by TroyD 2018-08-20T16:32:07Z

lemonwinner.png Awesome game, one of my favorites yet! I enjoyed the humor behind the dialogue, the concept was simple yet fun and enjoyable, and overall it was a great time! I loved how the turrets came out when you got to 15 lemons, it provided a nice change of pace. I do wish there were more changes as time went on, like maybe lasers you had to avoid or things that came out and chased you or something else like that to change up the gameplay. I also found that the 6 and 9 lemon purchases really weren't necessary, I only ever used 3 lemon purchases, simply because all the other ones really did was make the game longer. Overall well done, I had a blast!

Sodaboi by Tony Redmer 2018-08-14T18:23:28Z

Awesome game! It was a cool concept and was fun to play! I only got to 5236 though... The graphics are great, and the music fits well with the situation! Nicely done!

Soggy Bunny by rexpeppers 2018-08-17T18:52:24Z

A fun and awesome little game! I had fun with each and every puzzle, they were all clever and unique, and they all fit the theme of the jam too! I do wish that there were more puzzles, but the content here is all fun and interesting! I think it would have been cool if you used a game engine that allowed for higher resolution graphics, though. Overall, well done!

Carter's Crates by Diego Escalante 2018-08-16T17:22:18Z

It was difficult, but it was still interesting and fun! Not only does it fit this theme, but it would have also fit the previous 2 themes of "Combine 2 incompatible genres" with combining match 3 and platformer sorta and "The more you have, The worse it is" with the boxes building up. Overall it was very innovative and fun! I liked that it was difficult, there's a special place in my heart for fast-paced difficult games. I got stuck a lot before remembering that the start screen mentioned picking up boxes underneath you. Maybe you should have had some kind of playable tutorial, where you are walked through each action and get to do each one for yourself. I made it to 20th on global leaderboards with my score of 46! Overall, great job!

Space, Space and Space by Rafael Endo 2018-08-14T18:36:00Z

Great Game! It was an interesting and fun little puzzler with fair increasing difficulty, and a lot of potential! If you just fixed up the graphics, made your own sounds, and added more content, this could work as a full game! Nicely done!

Will Survive by foxserranu 2018-08-14T00:49:59Z

Incredible game! I absolutely loved the animated intro in the beginning of the game! The graphics were good, the gameplay was fun, and the mood was on point! The only real complaint I have is that it felt like it was being dragged on for a little too long. As time went on, things got kinda repetative. Overall, great job!

This Is For You! by Drell 2018-08-14T01:31:46Z

A short and sweet little game, it was cool! Wasn't super fun, and at first didn't make much sense, but the art and music gave it a very cutesy vibe, and the concept is creative! Great job!

This Is For You! by Drell 2018-08-14T01:36:09Z

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Crushed by Rusty Bailey 2018-08-14T01:15:43Z

Great game, I'm surprised it hasn't received more attention! The mechanics were innovative and the game was fun! The audio fits well with the graphics and style of the game, and it was just the right length, too! The last level seemed like a bit of a jump in difficulty, and there wasn't really a gradual buildup. While that was a slight issue, it just made it that much more rewarding when I completed the game! Great job!

Clot! by Ghoster 2018-08-15T19:18:11Z

Hi! This is a neat little game! It took me a bit to figure out that I was supposed to push the blocks into groups of 3 to get points, so for a while it was just mindless shooting. Maybe that should have been more clear. Also wasn't a huge fan of having to install it onto my computer with a setup. There also wasn't any clear way to exit, had to use task manager. Despite those hiccups this is still a fun and well-crafted experience! Well done! I also noticed you didn't have many grades. Have you been going out and grading other people's games like you're supposed to? The site recommends grading at least 20. (P.S. I didn't grade the audio because it isn't your own.)

Gardian by D1gital Cuts 2018-08-15T20:28:56Z

Incredible game! I didn't make it all the way through, I got stuck on the level with the weeds. This game is innovative, fun, and absolutely stunning. I didn't really get what to do at first, in fact i'm still not sure i understand, but it seemed like an innovative concept, and the entire experience was filled with beauty and charm every step of the way. Amazing job!

Space Invaded by KTur 2018-08-14T21:19:50Z

Cool game! It was very difficult, but very fun! I don't think the gameplay fits the theme too well, but it makes up for it in a story that loosely fits with it and provides some humor. Great job!

2058, A parking Lot in Space by pedroaz 2018-08-20T01:32:51Z

Cool concept with decent execution! I made it through all eight levels! The story had some humor, and the levels all had variety, with each one adding in a new car. I do kind of wish you could see the goal immediately rather than just trying the first time and then not knowing what the goal is until you fail once. Also, maybe have an end level button. I found myself just waiting around until the level ended because I couldn't be bothered to rack up more points. Graphics and music aren't anything revolutionary, but they're still pretty good, and fit the game well! Overall, well done, especially for a first time! This was my first ever Ludum Dare too!

Never run out of SPACE: a ZIP folders journey by Swini 2018-08-16T20:36:45Z

A very interesting and fun little game! I always love a fast-paced platformer. However, there are some things that can be improved upon. The cutscenes were unskippable, so when I reset the website I had to go through the intro all over again. The momentum was slippery, so it made precise platforming pretty difficult. The boss could be driven like a car, and there was a glitch with the cutscene where half the times you would sink into the floor during the introduction and die. Also, the view wasn't very big, forcing you to make some leaps of faith, which combined with the slippery momentum caused for some pretty frustrating moments. I do still appreciate the graphics, the variety in each level, and the fact that the theme was incorporated into the story itself. Everything worked well together despite these hiccups, making for a creative and fun experience. It's really impressive for a first time, well done! But this is a compo game, so where is the source code? isn't it a requirement?

Never run out of SPACE: a ZIP folders journey by Swini 2018-08-16T21:10:32Z

@swini Yeah, I totally agree. Can't wait to see what you do in the future!

Trial by Fire by CorgiRam 2018-08-14T02:19:33Z

Awesome Game! It was pretty fun slashing through hordes of enemies and avoiding the fire they left behind. The graphics were pretty cool, and the game played well! There wasn't really a lot of content here, and it was far from perfect, but I enjoyed it! Nicely Done!

The Dream of Becoming Too Fat by SkyreX 2018-08-15T21:25:42Z

In the end, a pretty decent game! There wasn't much to it, but the concept was unique and creative, despite the execution not being incredible. I had a little bit of fun with it, but it was confusing at first. Overall, good job!

Clod's Quest by Sidnoea 2018-08-16T01:23:29Z

A cool little game! I didn't get all the way through, got stuck after a while, but I really appreciated the whole idea of "time moves when you move", and how you managed to make it into a fun and challenging little puzzle game that also fits with the Ludum Dare theme. It did start to feel a bit long after a while, but that's ok. I liked the music, and the graphics were pretty neat too. Nice job!

Space Grunge! by Xanderrread 2018-08-15T21:05:56Z

Incredible game! I beat the whole thing! If you added more levels and sold it I would definitely buy it! It was fun and had a very clever take on the theme, which it used to create an innovative, unique, and fun experience! One of the only issues I had was that the direction walls bounced you in seemed somewhat inconsistent, so it made it harder to figure out how to efficiently use the fuel blasts, because sometimes the walls would screw you over. Other than that the game ran wonderfully and was very polished, it felt great to play! Maybe it's just because I tend to love rage games, but this was one of my personal favorites! Great job!

Petra by cassowary 2018-08-18T17:16:02Z

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Awesome game, dude! It was simple, but it was fun, and made for a ton of interesting and challenging puzzles! The music was good, and the sound effects were a nice touch! I do kind of wish i was able to fullscreen it, but that's ok! Overall well done, can't wait to see what you do in the future!

P.S. Sorry it took me a while to get to your game! I try to play, grade, and leave feedback on all of my commenters' games, unless I can't get it to work or I'm simply uninterested. (Although the only games that really don't interest me are first person horror games) For a while I thought I had already graded your game, it was only until recently that I realized I forgot to. At least I got to it eventually, right?

A Way Out by sdrrv 2018-08-14T22:46:51Z

Great game! I won! It was quick and simple, but also challenging and fun! It took me a bit to figure out that the wall could only be knocked back from the flashing red spots. Other than that, Great job!

Ninja Bear by Hunter Towe 2018-08-16T17:53:48Z

A very neat and fun experience! I always love a good fast-paced platformer, and this one was like an endless runner with a concept adjusted to fit the theme of the jam! I played through the whole thing and loved it! The ckeckpoints weren't perfect, a lot of the time they were either too forgiving or not forgiving enough. I feel like the red area could have used a checkpoint or two. Also, hitboxes for certain obstacles, such as the flamethrower type things which kind of reminded me of poisonous gas leaking out of a pipe, seemed a little unfair sometimes. I should know- My game suffers from the same problem! The graphics were pretty good and the gameplay was smooth. The music wasn't bad, but it was definitely odd, at first I thought my computer broke or something. The sound effects definitely worked great, Bfxr is a great way to make them, I used it too! Overall, great job! Keep up the good work!

Orenji-Shima - Orange Jelly Puzzle Island by Tekugare 2018-08-16T21:13:00Z

A cute and fun little puzzle game! All the puzzles were unique, and built off a very strong foundation And to top it all off, it fits the theme too! The game was beautiful, and played very smoothly. Well done!

WearOut by Abhis1Kadian 2018-08-18T17:38:59Z

A cool concept, that's for sure! The humor was on point, the graphics were neat, and the music was cool! I did wish there were sound effects for punching/kicking enemies though. Stuff was a bit unclear at first, maybe have the tutorial in the game. Also, I found out that you could just hold down a mouse button and stand still and basically just live forever. Maybe this could be fixed by simply making enemies come from both sides, and/or making them fight back. It fit the theme ok, but maybe to make it fit better make it so that the platform is shrinking, meaning you are constantly running out of space. Overall well done, especially for a first time!

A Bar In Space by Fluffy_Kaeloky 2018-08-14T18:12:59Z

Great game! Very unique idea, with good execution! The music was funky and cool, and I had a blast mashing keys to squish little aliens! It's harder than it looks! Main problem is you can just mash random keys and get pretty far. Other than that, this game is awesome!

Space Invasion by Nam Nguyen 2018-08-15T18:06:39Z

Awesome game! Played through all the levels! Reminds be quite a bit of my game, actually. The only thing I wasn't a huge fan of is the fact that you could shoot through walls, and the bullets only reacted when hitting certain walls, which was kinda confusing. Overall great game, keep up the good work!

Beyond Space by Allan Kong 2018-08-15T18:31:17Z

Awesome game! I'm around your age, and I have a passion for game development too! This game was really well made, the parallax scrolling effect with the stars is a really nice touch! Only a few issues. At times, it was hard to find the shop, maybe make it a bit more obvious where it is so that the player doesn't get lost searching. Also, in the end I ran out of enemies to kill and I ended up just sitting there doing nothing until I inevitably ran out of space. Maybe just make it an automatic lose state when there are no more enemies to kill. Also, in the final moments you can see the edges of the square and the space past it. Maybe would have been better if that didn't happen and the screen just faded to white when you ran out of space. It was a lot of fun and fit the theme well, I got through almost 5 waves! Great job!

Memory Muncher by AddVector 2018-08-13T18:01:54Z

Cool Game! It was fast paced and fun, and I enjoyed it! However, the levels sometimes felt like they were being dragged out for an unnecessarily long amount of time. It fit the theme well, and the audio and graphics fit the style of the game. It wasn't super innovative, but it was still cool. Overall, I enjoyed the game!

All I Got Is A Gun by Pass Me The Controller 2018-08-14T16:36:56Z

Awesome game! At first I didn't understand what to do, but as soon as I read the directions and started practicing, I couldn't stop playing! The game was fun and innovative and unique, and I really liked it! Sometimes it was hard to aim, but other than that, there weren't really any other serious problems! Great Job!

Vupu by Team Trout 2018-08-14T23:56:38Z

Wow! A very high quality runner game! It also fits the theme in 2 ways! Not only are you escaping space, you are also constantly running out of space to platform! It was challenging, but still interesting and very fun! The graphics and music were great, keep up the great work!

Beeb's Adventure by HTMichaeL 2018-08-13T17:42:15Z

A very neat little game, with a pretty creative take on the theme! While I am a fan of the music and cute little alien, the game is pretty unoriginal, and the overall execution isn't great. It feels you've taken this opportunity to make a super cool game and used it to make just another runner game.

Beeb's Adventure by HTMichaeL 2018-08-13T23:53:33Z

@htmichael Dont get me wrong, I liked the game. I just felt it was kinda unoriginal. But overall, good job!

Oh, sh*t! — Ludum Dare #42 — Running out of space by xPheRe 2018-08-16T21:00:35Z

An interesting little concept! Despite the fact that there was no winstate, I still managed to have fun trying to fit as many pieces as possible into the board. I would never include curses in any of my games, but I can still appreciate the humor. I enjoyed the graphics as well. I really hope that you come out with a full version of the game at some point!

Uninstall by Deadeyejoe02 2018-08-20T01:52:29Z

Neat game! Didn't work for me though. First there was an issue on the html where the screen just became blank and the game stopped working, so I tried installing and the same thing happened. I can appreciate what worked, i just wish more of it did for me. Overall well done, i would have loved to played thorugh all of it! Edit: nevermind, got it to work. Great job!

Uninstall by Deadeyejoe02 2018-08-20T14:19:22Z

@deadeyejoe02 4 times, actually. Twice on tender, twice on snaptalk

Void Incoming by Purrfexionator 2018-08-13T23:31:18Z

@cassowary I’m glad you liked the game! Next time we participate, we will take your advice into consideration, trying to make logic for certain features more clear and understandable. (However that may not be until next year because school) Also, I think it’s the player’s collision detection that was wonky, not the cannonballs’. The cannonball sprite uses a hit box the same size as the cannonball itself. Glad you enjoyed!

Void Incoming by Purrfexionator 2018-08-13T23:35:22Z

@rngsilvercraft Glad you enjoyed! We may not be participating again for a while, though. Depends how stuff works out.

Void Incoming by Purrfexionator 2018-08-14T01:21:21Z

@frostbyte4k Thanks for the feedback! Variety would have helped, so I will try to add some more variety next time we participate. Glad you enjoyed!

Void Incoming by Purrfexionator 2018-08-14T02:45:28Z

@plepletier Thanks! So glad you enjoyed the game!

Void Incoming by Purrfexionator 2018-08-14T16:02:43Z

@mahalis Glad you liked the concept! Thanks a bunch!

Void Incoming by Purrfexionator 2018-08-14T16:04:19Z

@foxserranu So happy you liked it! Thanks for checking out our game!

Void Incoming by Purrfexionator 2018-08-14T19:58:18Z

@OadT Thanks! So happy you enjoyed everything our game has to offer! I will definitely publish more games in the future!

Void Incoming by Purrfexionator 2018-08-14T20:02:52Z

@sakanasama Glad you enjoyed! Sorry about the download, the software I used to make the game didn't allow me to put the game directly online. (or maybe it does and I'm just dumb.) Thanks for the feedback!

Void Incoming by Purrfexionator 2018-08-14T20:06:10Z

@oskarolausson Glad you liked the concept! Will and I aren't experts in puzzle design, but hopefully we'll improve in it, along with other things as time goes on. Thanks for the feedback!

Void Incoming by Purrfexionator 2018-08-14T20:10:44Z

@djack-d-donovan I know it's nothing too special, it is our first time after all. I still feel like the void concept fits with the theme. It may not fit great, but I'm still happy with it. Glad you still found it fun!

Void Incoming by Purrfexionator 2018-08-14T20:18:27Z

@kywu Happy to hear you enjoyed the game! I play rage games regularly, so my standards for difficulty are higher than most people's. The levels I designed tended to be harder, we actually had to go back and nerf a bunch of them so that they were a reasonable difficulty. Difficulty progressing isn't perfect, but I'm glad you were able to enjoy it despite that! Thanks for the feedback!

Void Incoming by Purrfexionator 2018-08-14T20:19:37Z

@daanvanyperen Really? Your favorite so far? Thanks a bunch!

Void Incoming by Purrfexionator 2018-08-14T20:59:03Z

@earnso Thanks!

Void Incoming by Purrfexionator 2018-08-14T20:59:18Z

@sdrrv Glad to hear you enjoyed it!

Void Incoming by Purrfexionator 2018-08-14T20:59:48Z

@remco-games Sorry to hear it! Did you accidentally skip the tutorial at the beginning?

Void Incoming by Purrfexionator 2018-08-14T21:21:52Z

@remco-games yeah, space skips the tutorial. You may have accidentally pressed space at some point and that skipped it. The tutorial is 5 screens that teach you everything. To go back to it just start a new game.

Void Incoming by Purrfexionator 2018-08-14T21:23:53Z

@emily-rizzo Glad you liked it! Will and I worked really hard on this, and it makes me so happy to see people like you enjoying it!

Void Incoming by Purrfexionator 2018-08-15T02:18:07Z

@phlip45 So glad you enjoyed the game! All walls are cannon-ball passable. I didn't really consider the idea of having indicators during the time that Will and I were programming the game. Would have been a nice touch, but obviously it's too late to change it now. As for level 13, that was intentional. I wanted to have a level where the player could choose from one of three different paths that lead to the same goal. I felt it also kinda incorporated a puzzle element, where the player would try over and over again to get all the keys, leading to sort of an aha moment when they figured out they only needed one. (At least that's what happened with one of the other commenters, and they really liked that level) I hoped that cleared everything up. Thanks for playing my game!

Void Incoming by Purrfexionator 2018-08-15T13:26:35Z

@siridakis Sorry to hear it! Maybe try waiting a little longer, but if that doesn’t work then I don’t know what to tell you. Sorry!

Void Incoming by Purrfexionator 2018-08-15T14:46:52Z

@thedouche Glad you liked it!

Void Incoming by Purrfexionator 2018-08-15T17:36:57Z

@agecaf Thanks for the feedback! Glad you liked the minimalistic art style. Most of the things people are pointing out is that the cannons being able to shoot through walls didn't make too much sense. Looking back I probably should have made cannon logic more clear to the player, but it's too late to change that now. I'm happy you liked the levels, Will and I worked together on those, we each made a bunch of levels for the game. One of the struggles during development was making levels that were fun and not repetitive, and it seems to have worked out pretty well! Thanks for checking out our game!

Void Incoming by Purrfexionator 2018-08-15T19:44:24Z

@d1gital-cuts Glad you liked the style! We actually struggled with difficulty progression ourselves a bit. I play a lot of rage games, so my standards for difficulty are higher. Will and I split the work, so my levels usually ended up being harder than his, so we had to go back and do a lot of tweaking to make sure that difficulty progression was somewhat consistent. As for the hitboxes, I actually couldn't find a way to make the void less forgiving, I did all of the programming and logic, and I can only do so much. Sorry if you didn't think it was too original, but I'm glad you enjoyed the finished product for the most part!

Void Incoming by Purrfexionator 2018-08-15T21:35:59Z

@tilliam-reppets Yes. New York Times rates it 84 radioactive toilet seats out of 17.5 edible dump trucks.

Void Incoming by Purrfexionator 2018-08-16T00:09:22Z

@sidnoea Yeah, I know it's not great. It's my first time publishing a game, after all! Hopefully William and I will improve in the future. Thanks for trying out the game anyways!

Void Incoming by Purrfexionator 2018-08-16T01:29:16Z

@yetman Thanks a lot for the feedback! Not everything is full tile collision, cannonballs use hitboxes the exact same size as themselves, it's probably the player hitbox that is oversized. Glad to hear that you plan to go back and beat the rest of the game later, that's why I implemented the save system. If you're stuck on level 13, here's a hint: You only need one of the three keys to get to the exit. You aren't too far from the end, we only programmed 15 levels. Glad you enjoyed our game!

Void Incoming by Purrfexionator 2018-08-16T16:46:41Z

@diego-escalante Glad you liked the concept and mechanics! Thanks for checking out our game!

Void Incoming by Purrfexionator 2018-08-16T16:50:57Z

@hunter-towe Hi! Glad you liked our game! The main reason for jagged stuff is that the whole game is a really small game just put in fullscreen. It was the only way we could get it to work, we tried making the sprites a higher resolution and the file got corrupted three separate times! We made all the sound effects from scratch in bfxr, we thought it fit with the whole old school vibe we were going for. Happy you liked them! A lot of people have mentioned the cannonballs being able to go through walls without any indication, we didn't consider it during development, and it's too late now. Thanks for your feedback, man!

Void Incoming by Purrfexionator 2018-08-16T17:55:56Z

@yetman Glad you enjoyed the end boss! Next time, I may take your advice and use circular hitboxes, it would problably make for smoother collision detection.

Void Incoming by Purrfexionator 2018-08-16T19:28:23Z

@timbelion and @alysson-moraes Thanks! So glad you two enjoyed our game!

Void Incoming by Purrfexionator 2018-08-16T19:44:51Z

@timbelion I just did! Well done! You can find the comment on your game.

Void Incoming by Purrfexionator 2018-08-16T23:12:20Z

@superpokeunicorn Glad you enjoyed! I actually thought about how the mechanics were introduced towards the end of the competition, and how it could be improved, but by then it was too late to change it. As for the software, nope. No anti-aliasing option, I checked. and it also didn't appear blurry on my screen. Also, nobody else really complained about it, so maybe it's exclusive to certain computers? Not really sure. I used a really outdated version of the software to make the game, so maybe it has something to do with that. I chose to leave the game without music, not only because music is hard, but also because I liked the sort of old school vibe that it gave off with the only sounds being blips and bloops. I'm happy you appreciated our first attempt at a Ludum Dare game!

Void Incoming by Purrfexionator 2018-08-17T13:13:02Z

@dylan-shumway Thanks! Glad you enjoyed!

Void Incoming by Purrfexionator 2018-08-18T03:00:25Z

@chronicbite Thanks! Glad you enjoyed!

Void Incoming by Purrfexionator 2018-08-18T17:22:42Z

@prodigalson Hi! Yeah, we thought about using WASD as an additional control scheme, but I didn't really have the time to implement it. (also I'm lazy) I also feel like this would have worked well on HTML, but unfortunately the game engine I used to make it is super outdated, and it doesn't let you export to HTML. The void moves at different speeds throughout the game to compliment each level and make everything an appropriate difficulty, but it never went too fast, and if we tried a little harder we probably could have made some levels that would work with a higher speed void, but we only had 72 hours, after all. Thanks for the feedback!

Void Incoming by Purrfexionator 2018-08-18T17:24:03Z

@abhis1kadian Hi! During development we considered using WASD as an additional control scheme, but we didn't have much time and also I'm lazy. I'm glad you enjoyed the overall finished product, and thanks for the feedback!

Void Incoming by Purrfexionator 2018-08-20T19:39:42Z

@firesplash-entertainment No problem! Thank you for playing!

Void Incoming by Purrfexionator 2018-08-22T21:36:08Z

@mapedorr Thanks! Glad you liked it! The sort of minimalistic wacky 2 frame character animation isn't for everyone, but I think it works well, and fits the sort of old-school vibe of everything. I did play your game, and I loved it. Well done on your game, and thanks for your feedback on mine!

Void Incoming by Purrfexionator 2018-08-23T18:09:53Z

@nandelind Thanks! Glad you liked the game! If this is made into a full game, the main change in graphics will likely be different colors,giving it more of an atari 2600 vibe.

Void Incoming by Purrfexionator 2018-09-02T18:24:04Z

@rusty-bailey Thanks, glad to hear you enjoyed our game! Yeah, collision detection was wonky, the only way I could get it to work was my making the player full tile collision, but obviously this led to wonky hitboxes. Thanks for playing our game!

Void Incoming by Purrfexionator 2018-09-02T18:26:36Z

@ithildin Glad you like the entry! Yeah, hitboxes are wonky, mainly due to me having to use full tile collision to get movement working properly, and looking back they problably should have been more accurate. Difficulty progression isn't perfect, it was actually one of the things we struggled with, but I'm glad you enjoyed the overall result!

Void Incoming by Purrfexionator 2018-09-04T21:11:21Z

@ursagames Thanks for checking out the game, and I'm glad you enjoyed it! The engine was pretty outdated, it was Gamemaker 8.1, since you asked in the stream. I wasn't there when it was played, but i'm glad you sent me the link so i could see it later! Also, you were one level away from the boss. Just thought I'd point that out.

Void Incoming by Purrfexionator 2018-09-04T21:17:02Z

@hellsquirrel Thanks!

Void Incoming by Purrfexionator 2018-09-08T19:25:37Z

@jupiter-hadley Thanks so much for covering our game! I submitted it to the spreadsheet a while back, i'm glad you finally got to it!

Filled to the Brim by REMCO GAMES 2018-08-14T23:47:46Z

Pretty neat little concept! There isn't really much to it, it's just pouring a drink into a cup, kinda lacking in variety. But it's the most fun pouring a drink into a cup has ever been! If and when you participate in another Ludum Dare, try to make the gameplay vary a bit more. That's just a suggestion, though. Good job!

LD44 — Your life is currency

Rhythmic $hooter by dingotime 2019-05-05T05:55:27Z

A fun and interesting little entry. It was super fun to play through, and I didn't stop until I beat the game on both normal and hard difficulty! Although, it did feel a little choppy. The way that every asset moves with the rhythm made the game seem almost laggy in a way. Also, I found that in many cases, killing enemies is not necessary, and if you aren't killing enemies, there's not much to do other than just wait. The concept of having a rhythm-based shooter is super innovative and made for a genuinely enjoyable experience. It definitely succeeded in incorporating the theme, and went a little bit above and beyond by having life also be ammo (it's not an uncommon trope, my game uses it as well as others, but I find that it works well and makes for interesting gameplay) The graphics are great and when put together they created a cutesy world with almost a hand-drawn aesthetic that was delightful to play through! I really liked the music that you used, but at times I wished that it would have a faster beat, as the gameplay feels a bit slow at times. Overall, well done! A solid 4-stars from me!

Heart Rush by gurkan96 2019-05-04T20:48:49Z

The hearts are fitting, because I love this game. It may have a pretty basic art stile and not be the most inventive of games, but what it lacks in graphics and innovation, it makes up for in game play. (and even then, the environmental upgrades were still fairly innovative) The platforming was smooth and it felt great to navigate through a field of spikes. (although spike placement was a bit unfair at times) I did wish there was a way to upgrade how much individual hearts are worth, because the way things are, you can't really get past a certain high score, it's kinda capped at a point, since you can't collect enough hearts to keep up with the timer. I will also mention that the game crashed at one point for an unknown reason. Even with these few flaws, it was still a super addicting and enjoyable experience that I couldn't stop until I beat your high score of 96. Overall, well done! A solid 4 stars from me.HeartRush103.png

Grim Adventures by ursagames 2019-05-05T03:32:47Z

This has to be one of the best entries I've played! The game was a total blast that I couldn't stop playing until I got that vacation. The platforming feels great, although since the music was louder than some of the sound effects, it felt a little less solid, like it was less clear that my movement was making an impact. The level design works well and the various enemies are fun to fight, although I wish there was a little more direct feedback when you hit one (i.e. sound effect or hit animation). I also liked the fact that depending on how many upgrades you ended up buying, certain paths your optional so that you could choose your route, but the boss fight was mandatory no matter what. I loved the interpretation of the theme, where "you" refers to the player rather than the playable character, and also that the game is still possible without all of the perks. The graphics, while somewhat lacking, were still super polished, and I absolutely loved the enemy design. I also really enjoyed the music and sound effects, but as I mentioned before, the music-volume-to-sound-effect-volume-ratio leaves something to be desired. I also felt that there was humor in being able to name the character, and the general emptiness of everything definitely makes it feel like you're in heck. Overall, incredible work, and great job on being my second 5-star-rated-game!

Depths by potatolain 2019-05-04T22:46:08Z

Wow. This is... wow. You know that feeling where you are sitting and playing a really good game or watching a really good movie for a long time, and then you get up and you feel dizzy, almost some form of numb? Like when you become so immersed in something that you can feel a physical difference when it stops? That's what this game did for me. While the gameplay itself wasn't super innovative, it was definitely fun to play through, and I absolutely loved the way that you flipped the theme on its head to tell an emotional tale and spread an important message about suicide awareness. I enjoyed the graphics and occasional humor thrown in to some of the dialogue. However, I think what makes this game special is its mood. The way you incorporated the idea of clinging to things of sentimental value to stay afloat in life and avoid giving up and succumbing to suicide as an actual gameplay feature is incredible, and the audio not only provides feed back wherever it is necessary (like blips for dialogue and a sound effect for restoring stamina), but the way that the music starts upbeat and cheery but becomes slower and and a lower frequency as things start to take a darker turn is subtle, yet works so well. You took a risk, but I say that it was worth it. My first overall 5-star rating.

Zap Signal by christina-antoinette-neofotistou 2019-05-04T23:20:25Z

This is definitely one of the more unique games I've played. It's not the most fun in terms of gameplay, but it is definitely super innovative. The utilization of voice controls is something you don't usually see in Ludum Dare games, but it definitely works. I will mention that when I started the game, the targeting reticle was not present even though I had ammo, and when I said "pon", it made the shooting sound effect but I didn't hit an enemy, so I just had to shout "pon" a whole bunch to run out of ammo just so I could reload and be able to shoot things. Aside from that, it was an enjoyable and mostly bug-free experience. I loved the game's art style; the attention to detail on all of the assets was stunning, and it made them all enjoyable to look at. The audio works, and gives the player feedback whenever it is necessary, like when you hit something or when you've been hit. I also enjoyed the kind of in-a-mech-suit aesthetic you were going for here. Overall, well done! A solid 4-star game in my opinion!

p.s. If you knew your game didn't fit the theme, you could have opted out of the theme category. Following the theme isn't actually an official Ludum Dare rule, it's just a suggestion, a way to give people a starting point and not have them sitting around the whole competition and not knowing what to make. It's completely fine that your game didn't fit the theme, and it's still a really unique experience!

Fluffensnuff by Rongo Matane 2019-05-05T05:21:13Z

Fluffensnuff17456.png

Incredible game! Every level was fun and unique, and I couldn't stop playing until I beat all 17 of them and earned a spot on the leaderboard! Many of them looked so simple and yet were so challenging to play through, which is always ideal when designing a puzzle game. A lot of the solutions required out-of-the-box thinking that ultimately taught you lessons which you could utilize later in the game- like you can move birds away from seeds by "pushing" them with mice, or use rocks to offset a rabbit's 2-block movement pattern so you could get them to a certain place where you would need them later in the puzzle. The general concepts on display here were very innovative, and it's impressive to be able to build a unique and challenging puzzler from the ground up in just 3 days! The theme was relatively weak here, but the game is still wonderful regardless! The graphics were so detailed and polished that I had a hard time believing that both they and the imaginative and thought-out levels were made and combined in such a short period of time! The music was great as well, although I didn't love the fact that it permanently changed to a different track after only one loop through the original track. The cutesy atmosphere works really well here. Overall, great job, and congrats on being my third 5-star-rated game!

Deadly Dungeon by SpiRiTs 2019-05-06T03:11:14Z

This was a really interesting and enjoyable entry! It was really fun going from room to room trying to keep a decent amount of coins whilst also playing enjoyable minigames! The occasional option to choose your path was a nice touch as well. I only really had two complaints here- one being that there weren't enough rooms so the game felt short, and the other being that I felt like the screens should be procedurally generated or randomly selected from a group of hand-crafted screens rather than having one predictable hand-crafted path. (although the hand-crafted layout worked perfectly fine as is) The boss was a nice touch and provided a refreshing change of pace of while still keeping the general idea of "your life is currency" in play. The idea of combining a typical 3d board game setup with a 2d platformer style was pretty innovative and made for a fresh and unique experience. I did , however, feel like the implementation of the theme was a little weak, as your life didn't really seem like currency. Maybe if you had shops where you could buy powerups or something? I really enjoyed the graphics, especially the game-boyish aesthetic that the minigames had, and I liked the audio as well, though the sound effects were loud (which I saw was patched in the new version). Great job, I say this is a solid 4.5 star entry!

Life-Time by Untitled Studios 2019-05-08T02:01:24Z

Awesome little game dude! It's pretty simple, but its executed super well! The intense fast-paced gameplay is actually really addictive and fun and the introduction of new enemies every two waves really does help keep it from getting stale after a while. I tried over and over to get to wave 15 to see the last enemy (which I never did, by the way. my best is 13) and I had a blast for the entire playthrough! The player himself felt great to control, and it was super satisfying to use lifetime to narrowly escape a dire situation. It's not super innovative, and the implementation of the theme is kind of weak (my first playthrough I skipped the tutorial and didn't even realize it was a feature until i stumbled upon it on accident), but that doesn't stop it from being a great time. The graphics, while not the best in the world, are still pretty good and fit the game well. The audio is pretty much on-point: the sound effects provided clear feedback for all of your actions and didn't hurt your ears, and the fast-paced music loop in the background sounds great and fits perfectly. The atmosphere was crazy intense and thrilling to dash and shoot around in. Overall, incredible job! I give this game 4 stars!

Little Dead Riding Hood by Aim 2019-05-09T02:44:48Z

This is definitely a neat little entry. It was pretty fun, although I felt that ten souls wasn't enough, and the game was a bit short. I got more of a kick out of just going around and killing every enemy without collecting the souls rather than just collecting the minimum 10 and finishing the game. I will mention that the enemy hitboxes and movement were.. odd, to say the least. Sometimes enemies would sit still, sometimes they would chase you, and sometimes they would just glitch around the screen when you got near them. Sometimes I had to be really close to an enemy to hit it, and other times I could hit it from a mile away, and the same was true for them hitting me- which made for a few frustrating moments. The game wasn't really that innovative- it was just a matter of going around and killing a few basic enemies. I also didn't quite understand how it incorporated the theme. However, I absolutely loved the graphics! Everything looked so clean and detailed, and the glow that some of the sprites had really made things pop. The ground actually gave me Super Mario World vibes and made the whole place that much more appealing! The dinky little ghost-souls were a nice touch as well. The audio is great as well- the sound effects provided clear audio feedback for your actions in addition to the visible feedback, and the music combined with the general emptiness of everything really helped to create an eerie atmosphere. Overall, well done!

BatteryWars by Sherlock527 2019-05-05T14:44:42Z

Well done, especially for your first Ludum Dare! It's super fun and addicting, although I wished that there were some highscore system. Since my scores weren't being saved, I had less of a motivation to keep playing. Also, I felt like there was a lack of direct feedback when you hit an enemy. I felt like you should have had some sort of sound effect or animation to indicate that your bullets were making an impact. It wasn't the most innovative game in the world, although I did like the fact that your health was also your ammo (something that my game and others do as well). The graphics aren't great, but they work for the game and there were a few that I really enjoyed, like the sprite for the player's ray gun. Tip for the future- when doing pixel art, you should aim to use the same pixel size for all of your assets, as it makes for a cleaner looking finished product. It definitely succeeded in fitting the theme with your health also being currency for the shop (although i didn't like the fact that when I clicked to buy something my character shot in that direction) I also appreciated the sort of hectic atmosphere that came with fighting hordes of robots on a platform of fiery doom. Overall well done, I give this game a solid 4 stars!

Deal With the Devil by Firepit games 2019-05-05T02:36:58Z

This game was a total blast, but it was pretty short. I loved how it felt to use the fire, but I didn't enjoy the other weapons as much. This is likely because there is a lack of feedback when you hit an enemy; no sound or visual effect to indicate that you hit something. For fire, it makes sense that it wouldn't actually hit them as much is it would pass through and burn them, and the screen shake made it feel even better, but for the other weapons it just didn't seem like I was really doing much. It also didn't seem like there was much of a difference between the different enemies. Despite those issues, it still felt great to shoot through hordes of them and watch the soul counter go up. It wasn't the most innovative of games, and it didn't really fit the theme, and even if you implemented the selling-souls-for-currency feature you mentioned in the description it would still be relatively weak. I enjoyed the graphics (especially in the opening cutscene), and I loved the music and sound effects as well. The opening cutscene was charming, the ending was funny, and the gameplay created a sense of hectic charm. Overall, well done! A solid 4 stars from me!

ShrekUnknown's BattleSwamps by scottyseus 2019-05-04T21:58:00Z

Good job on this game! It was definitely fun, although frustrating at times, and it was super addicting- I didn't stop playing until i had enough creatures that I could have sold them and won but got hit by the weakest enemy and the game and died, at which point I just gave up. It wasn't the most innovative of games, but it worked. The theme was pretty weak here- their lives are currency worked okay, but the fact that your life was unrelated to your currency didn't really cut it for me. The relatively poor quality graphics worked well for the meme-game aesthetic that you had going here, an aesthetic that earned you 4.5 stars in humor and 4 stars in mood from me. I have no criticisms with the audio- the sound effects gave the player feedback whenever it was needed and the music definitely worked. Overall, this game earns a 4 star rating from me. Well done!

Reaping Riches by Purrfexionator 2019-05-01T23:43:24Z

@moi93101 Thanks for your feedback! Having enemies with less than 3 hits was part of the plan initially, but unfortunately we couldn't get around it. I didn't think too much about the length of the delay at the time that i programmed it, but looking back i do feel that it is a little too long and my discourage players from shooting all of the enemies. Then again, killing every enemy and collecting every coin is meant to be impossible so that players are given the challenge of quickly assessing the most logical way through the level, and what is worth skipping. I haven't had the time to play and rate games lately, but when I get around to it I promise I'll play yours. Thanks again!

Reaping Riches by Purrfexionator 2019-05-05T00:36:21Z

@shakierheart53 Thanks for playing! I know that the game could have benefited from some music, but the thing is... we aren't any good at music. Glad you enjoyed the sound effects, Will designed them all in bfxr himself. I know the art isn't really the best in the world, i'm not much of an artist, although I am really happy with how the playable character came out. Thanks for your feedback, and i'll be sure to check out your game when I get around to it!

Reaping Riches by Purrfexionator 2019-05-05T00:52:45Z

@firepit-games Thanks for checking out our game! I'm glad you enjoyed the variety of enemies, it was tough to figure out new ways to make them shoot things without making them feel too much alike, and I was a little scared that there weren't enough. Also happy that you enjoyed the risk-reward system that i incorporated into the level design. While I was designing it, I wasn't sure how well it would work in practice. Thanks again, and I promise to get to your game as soon as I can!

Reaping Riches by Purrfexionator 2019-05-05T00:53:13Z

@ursagames Np! Thank you for playing my game on your stream!

Reaping Riches by Purrfexionator 2019-05-05T13:25:46Z

@sherlock527 Thanks for playing! You're not the first to mention that killing enemies wasn't worth it. Since they were all 3-hit kills, it likely may have been too much risk for too little a reward. A few people have played this game on stream, and the ones who beat it often just tried to avoid enemies. Thanks again, and I'll check out your game as soon as I can get around to it!

Reaping Riches by Purrfexionator 2019-05-07T19:45:33Z

@cppchriscpp Thanks for your feedback, and I'm glad you like our interpretation of the theme! I do think looking back that the killing enemies may have been too unforgiving, which may discourage players from shooting things. I'm also grateful that you played at least up to the first boss, as there were quite a few people who played my game on stream and didn't get that far. Also, the toll gates don't actually change color depending on whether you had enough for not, it's based on whether or not the next toll is a boss toll or not (regular ones are yellow, boss ones are red), but it's still a good suggestion that I may consider if I were to ever create a post-jam version of this game. Thanks again!

Reaping Riches by Purrfexionator 2019-05-07T23:19:43Z

@madjackmcmad Glad you enjoyed! Thanks for checking out my game on stream! I was hoping enemy patterns wouldn't end up being to unpredictable, and my method for it was actually to set up a series of various invisible blocks that change a direction that an enemy is facing and can be placed directly in the room editor. That way I have direct control over their movement patterns when designing the levels. Thanks again, and I'll be sure to check out your game as soon as I can get to it!

Reaping Riches by Purrfexionator 2019-05-07T23:39:31Z

@aurel Thanks for checking out our game, and, from the things you mentioned in your comment, playing through it in its entirety! There were a few people who found the game too hard, so its refreshing to have someone who finds it forgiving. You aren't the first to mention that killing enemies didn't really seem to be worth it,in fact it seems to be one of the most common complaints I see. This is likely due to all of them taking 3 hits and there being too long of a bullet cooldown. I agree to an extent but it is also meant to be impossible to engage with every single enemy so that the player has to quickly work out what is and is not reasonable to try and obtain. (however this intention limits playstyles, as another commenter has mentioned) I'm also happy you liked the lasers, I added the mechanic to keep the gameplay from getting stale, and it sounds like it worked. (By the way, the distinction is just a matter of only one kind of laser being active at a time, so the button disables one and enables the other) Thanks for your feedback, and I'll be sure to play your game as soon as I can get around to it!

Reaping Riches by Purrfexionator 2019-05-07T23:53:33Z

@kimily First, thank you for playing my game on stream, and thanks even more for getting through all of it despite its difficulty! The difficulty curve was definitely something I was scared about, since scheduling meant that I didn't get a chance to playtest it with will, but i'm still relieved that the end result is still playable and somewhat fun. You aren't the first to request visual feedback in addition to audio feedback, and looking back, it would have been wise. For most enemies, the hitbox covers their exact size and is sometimes a pixel wider on each side, but even that is still probably too small. The only case where the hitbox is exceptionally unfair though is, in fact, with the squid sprite. The tentacles not being part of the hitbox was just done to make is movement easier to work out (however thinking about it just now i just realized a pretty simple fix). The thing isn't necessarily that there are certain enemies that you aren't supposed to kill, almost every enemy is killable- the matter of what and what not to kill is something that the player is actually meant to figure out themselves through experience, like if they find that it is too hard to hit vertically moving enemies then they will avoid them. Its meant to be a matter of quickly working out what is and isnt reasonable to try and obtain, although like you said, this approach limits playstyles. Thanks again!

Reaping Riches by Purrfexionator 2019-05-19T16:03:16Z

@madjackmcmad @aurel Sorry I couldn't get to your games! I've been pretty busy lately and, as I mentioned before, scheduling has been harder as this Ludum Dare wasn't during the summer. Last time I was able to rate 60+ games, but this time I've found that I couldn't even get to the recommended 20. Sorry again, and good luck with your games!

Reaping Riches by Purrfexionator 2019-05-19T16:10:31Z

@aim Thanks for playing our game! Glad you liked the controls, I actually implemented a super-subtle momentum system (you start at a speed of 1 for 1 frame and then go up to a speed of 2 on the next) and i'm pretty happy with how it turned out. You aren't the first to complain about enemies taking too many hits to kill; many have found that often times it really isn't worth engaging in a fight with one, and that it is easier to just try and avoid them all and zip through the level that way. Looking back, I probably should have adjusted the hitboxes, as they are definitely a bit small. A few have also found that the camera was too fast, and that likely contributes to the issue as well. I'm really happy that our game was able to give you kind of a nostalgia kick, it's always nice to hear that somebody felt a feeling of warmth and comfort from playing through your creation. Thanks again!

Pourparler by LoicLeGrosFrere 2019-05-05T01:25:14Z

An interesting little game, although it can be tricky to figure out. I had an issue where the camera was zoomed into the center too much and it cut off one of the meters. I looked through the comments and found out one other commenter had the same issue. This also meant I couldn't see the liking meter. It was pretty fun trying to figure out the best tactic to get the best ending (although I never got an outcome where both the player and all of the hostages survived) The general concept was relatively innovative, although I wasn't entirely sure how it fit the theme. The graphics worked well, and real faces being pasted onto some of the hostages' faces and the raider's face gave it a nice sense of humor and charm. (wasn't sure why you opted out of the category) The game is definitely stressful! The music works with the game, and creates a tense atmosphere, making it all the more powerful and startling when the semi-silence is suddenly broken by a gunshot. Overall, well done!

Clicker Life! by ShakierHeart53 2019-05-05T02:12:40Z

Well done on the game! It was definitely entertaining and addicting, because clickers are, as a rule, more fun than they look like they should be. However, since it was a clicker, it wasn't all that innovative aside from the incorporation of health. (which was really just a matter of slapping on a different label to your money) I felt like you should have had some other way to lose health other than buying things, like on the clicker screen you have obstacles that fly at you that you have to click to destroy or something. For these reasons it didn't fit the theme all that well, but it was still enjoyable. I loved the cutesy graphics and audio, especially the attention to detail with soulmate automatically spawning on top of nice girlfriends. I just wish there was more stuff to buy. One more thing- I had a bit of a hitbox issue. If things spawned to close to the guy's head, than it would cover up part of his hitbox and make it smaller. I also appreciated the generally comical atmosphere that you had going here. Great job, especially for your first Ludum Dare!

Bloodia by Sebastien Bourgeois 2019-05-04T20:22:09Z

Great game! It was a total blast to play, and I couldn't bring myself to stop until i defeated the final boss. However, I felt that the spawners were a little too rapid and it wasn't immediately clear that you could destroy them. It felt great to slash through hordes of enemies, although I felt it would have felt even better if you had some kind of feedback when you hit things, like a sound effect or something. The fact that your life wasn't only your currency but also a timer was super innovative and made for some tense and interesting gameplay where I had to quickly strategise the best way to preserve it. I didn't love the camera, as it didn't start moving until you were at the edge of the screen, making it tricky to tell what is ahead of you. I loved the graphics as well, especially the funny little playable character, although i did wish he had some kind of basic walk cycle. I loved the music as well. Overall, well done! A solid 4.5-star rating from me!

TOSSC by Xtra_Festive 2019-05-06T02:18:26Z

What a fun and enjoyable little puzzler! Every level felt fun and unique, and there were a few eureka moments in the game, like in level 8 where you had to shoot past the moving blue slime at first and hit the green slime so that you could use it later to make it to the next green slime to the left after opening the door next to it when you came back around. The bouncing wall mechanic was definitely interesting, but I felt like at times the accurate shots you had to pull off with them made the game a little harder than it needed to be. Maybe add an aim indicator that telegraphs the bullet's path when you aim towards a reflector? The game was fairly innovative as well; the idea of preserving your ammo to solve puzzles definitely made for some interesting gameplay. I did feel that the implementation of the theme was a little weaker here, but the game is still great regardless.. I really appreciated the art style (especially the little blobby dudes), although the reflector blocks kinda blended in with the background. The sound effects were well-designed and provided clear feedback for all of your actions, although I would have liked some music. (but I get it, my game doesn't have music either) Overall, Nice Job! I give this game 4 stars!

TheDescent by geist_191 2019-05-04T19:47:00Z

Well done on this game! I loved the graphics. Everything had so much polish and detail, it was a treat to look at. You did a great job of working the theme into it with the doors that you had to pay to get into with your health, although I found that it could be easily bypassed, as it saves the amount of blood currently in the door when you die so you can simply run into a door without enough blood, die, and repeat until you got through, just rushing through the game without doing much. I would suggest only saving unlocked doors and not saving the blood in doors that aren't fully unlocked to help resolve this issue. The ambient sound works really well, although I found that it stopped playing after one loop. The game was definitely fun to play through, although there was a lack of feedback when hitting an enemy. If you played some sort of hit sound, slashing through hordes of enemies would likely feel much better. Overall well done, and I can't wait to see what you do in the future!

Blood of My Enemies by Gargantus 2019-05-09T03:36:49Z

ignore this please, cant delete comments.

KNIFE=LIFE by QuadApe 2019-05-05T16:02:35Z

I actually ended up playing for a little over 45 minutes! There's a special place in my heart for insanely hard platformer games, and this game scratched an itch for me that no other game I've played could reach, and its made all the more impressive by the fact that its a compo game! I had a total blast going through the game over and over until I beat the final boss (although i did wish there were checkpoints). My only other complaint is that the laser attack seemed a bit unfair at times; it wasn't always entirely clear where you needed to not be and when you needed to not be there. The general concept was fairly innovative as well, and I loved that the implementation of the theme allowed for different playstyles, like keeping low level knives but not spending your health when you didn't need to, or frequently spending your health to upgrade your knives so you could kill enemies faster. The audio was perfect- the music fit the game perfectly, and the audio provided feedback for all of your actions, making it feel that much better to play. The graphics, while minimalistic, are still good and work well for the game. Wasn't entirely sure why you opted out. The boss at the end was a great touch, too, and managed to stay at the same level of brutal balance as the rest of the game. Overall, incredible job! I give this game 5 stars!

Croissants From Hell by Kimily 2019-05-06T03:34:55Z

(This is a review of the original jam version) This was such a cute and fun little entry! The gameplay, while simple and not all that innovative, was still super addicting and offered up a nice challenge. I did feel like the characters that came to purchase your goods went a little to slowly, i died with my shelves fully stocked and nobody bought anything. It fits the theme perfectly- it is incorporated in a simple way, but a way that is easily recognizable as the theme and works nicely with the gameplay without feeling forced, like it was built around the theme rather than being stuffed into it. However, I think that where this game shines is its graphics. Everything was so cutesy and fluffy and generally pleasant to look at, which I think gave it a sense of personality and charm that isn't too common in jam games. I especially loved the little duck-demon character that taught you the basics and then peeked out from behind the furnace later into the game, and the characters who came to purchase your pastries were nice too. The game definitely has a sense of humor- from the wacky semi-jumpscare in the intro cutscene, to the guide apologetically saying that he would need to take your blood every second, and even the way that he just smiled at the end of the death animation all made me smile. Overall, nicely done! I'd say this is a solid 4-star game!