sunnray 2019-05-01 19:06
I enjoyed this game, and it didn't really feel like it was your second game this jam! The gameplay is fun, and I hope you'll continue developing it.
Foon → Ludum Dare Explorer → LD44 → TOSSC
By xtra-festive
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 359 | 3.62 | 22 | |
| Fun | 43 | 4.05 | 22 | |
| Innovation | 178 | 3.62 | 22 | |
| Theme | 516 | 3.40 | 22 | |
| Graphics | 707 | 3.27 | 22 | |
| Audio | 641 | 2.57 | 22 |
I enjoyed this game, and it didn't really feel like it was your second game this jam! The gameplay is fun, and I hope you'll continue developing it.
I really like the limited ammo concept and the puzzles were definitely well designed. I hope you keep going with this because there is a lot of potential with the concept and the levels are definitely built around them really well.
Solid game! Really fun puzzle mechanics, played until level 7 I think! Loved how you introduced new mechanics slowly through levels.
Great puzzle game!Characters are so cute! :heart_eyes:
Love the idea here! Everything is really solid overall and very enjoyable. The only thing I'd say is maybe try to incorporate some music into the game, I think that would really help it. I don't really have any critiques other than that though, great job!
@gamechoy I was going to have a friend do some music originally, but during the jam he was suddenly unavailable. I'll definitely try to fill out the feel of the game more, ie. little background elements and music for each world when I find time for that!
Woaw, i think that's the more interesting game i played on this jam actually. Maybe the hitboxes are too precise or you need to have more trys but instead of it this was a pleasure to play. Thank you !
Outstanding game and thanks for making this one. I enjoyed it a lot. The game is very smooth and I could not find anything wrong with this one. This game really has a unique idea and can be taken further.
Starts off a bit confusing, gets fun in the middle, then the last few levels are just too obnoxious, trying to make difficult shots and having to reset from the start each time. It's a good puzzle effort that certainly could've been a bit clearer IMO and maybe needed a bounce-indicator or something later in the game to make it more puzzle-solving and less trick-shooting. Good idea and a nice start! Thanks.
Very good game! I had a good time playing it! Very well balaced! The last level was very hard, but that is ok! Good job :smile:!
@pyrian I'll be looking into adding an indicator for aiming/bouncing as a mainstay to fix exactly what you described. I've replayed my own game a lot and realized that especially when I introduce bouncing shots, it becomes a total guessing/resetting game and I'd much rather it stick to being puzzle-based, so I think taking out any possible challenge from aiming shots and making it solely about figuring out the puzzles is a good idea. Thanks for the feedback!!
Really cool idea, fits well with the theme and I could see this going places, the idea certainly has potential!
A very good entry, with very interesting puzzles! Your analysis of the effect bouncing shots had on the game is accurate; I gave up on the last level because I had already retried too many times. Instead of (or in addition to) the aiming indicator, may I suggest an “undo” feature? This would also deal with mistakes related to timing.
A super cool and very well made little puzzle game. The game could really need some music and some better sound effects. Overall a really great LD game. Well done.
What a fun and enjoyable little puzzler! Every level felt fun and unique, and there were a few eureka moments in the game, like in level 8 where you had to shoot past the moving blue slime at first and hit the green slime so that you could use it later to make it to the next green slime to the left after opening the door next to it when you came back around. The bouncing wall mechanic was definitely interesting, but I felt like at times the accurate shots you had to pull off with them made the game a little harder than it needed to be. Maybe add an aim indicator that telegraphs the bullet's path when you aim towards a reflector? The game was fairly innovative as well; the idea of preserving your ammo to solve puzzles definitely made for some interesting gameplay. I did feel that the implementation of the theme was a little weaker here, but the game is still great regardless.. I really appreciated the art style (especially the little blobby dudes), although the reflector blocks kinda blended in with the background. The sound effects were well-designed and provided clear feedback for all of your actions, although I would have liked some music. (but I get it, my game doesn't have music either) Overall, Nice Job! I give this game 4 stars!
I really liked level 4, 5 & 6. In level 8 it is very hard to shoot the guy in the bottom left from the blue guy. In level 9 the aiming is very difficult, because you need to think about the angle and account for the time it takes for the projectile to reach the target. Level 10 & 11 just seemed impossible to me. It was nice though that you get a preview of the levels and that you don't need to complete previous levels to progress (although I didn't need it). It was also good that there wasn't any music, so that you can just focus on the puzzles.