2019-04-28 13:50
The game looks interesting, but you could do a goal or more upgrades
Foon → Ludum Dare Explorer → LD44 → Clicker Life!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 428 | 2.88 | 15 | |
| Fun | 384 | 2.84 | 15 | |
| Innovation | 447 | 2.46 | 15 | |
| Theme | 205 | 3.42 | 15 | |
| Graphics | 446 | 2.57 | 16 | |
| Audio | 140 | 3.33 | 14 | |
| Mood | 392 | 2.69 | 15 |
The game looks interesting, but you could do a goal or more upgrades
Paying with your life to have a girlfriend, wife, and/or child sounds about right haha. Anyway, health per second instead of health per minute would give the feel that the game has more going on.
I liked the idea a lot! Pretty fun.
The clicker gameplay works but it lacked big upgrades to buy. I thought the no option to the question at the start was really funny :p
didn't get it, the health per minute is always at 0 and i can't buy anything. The music is good :)
Art work is not great but your game very well matches the theme - Your Life is your currency. I liked the concept of upgrading with the money which you have earned while clicking but you need to add more mechanics so that i could be enjoyable to play. All the best and good luck for your first game :)
@pixelcrustpunk Sorry about that. I can't think what might have caused the issue. I'll have a look through the code and see if I can find anything :)
Now my hand is sore from all the clicking and screen was filled with babies. Fun concept and liked the music!
Great work! A good choice of genre for a first game jam and fits the theme well! There's a lot of research into cost/reward pacing for clicker/idle games that, given more time, might have been helpful in balancing the upgrades to keep the game entertaining over a longer period of time: https://gamedevelopment.tutsplus.com/articles/numbers-getting-bigger-the-design-and-math-of-incremental-games--cms-24023
Some other nitpicks: Yes/No options at beginning didn't scale well at different resolutions, they overlay on top of content. I seemed to die at one point after choosing the 50 health upgrade even though I had > 50 health, perhaps it registered two clicks even though I clicked once?
Overall a good first game jam entry, you should be proud of making it in under 48 hours!
@david-markham Thanks for the feedback. I don't fully intend to work on this game, however, I'll probably check out the link anyway, just for future reference. I spent a lot of time worrying about scaling, and I spent half of the second day just testing screen resolutions, so I'm not sure how it slipped past me. Probably the tiredness haha. Thanks. Personally, I'm semi-proud of it. I know it's decent for 2 days, however, I wanted to add a few more upgrades and stuff, and I know that I could've. However, the deadline was such a terrifying thing for me because, as mentioned, it's my first game. Thanks for the feedback man :)
@harry-damm Haha. In terms of the music, it was the one thing I didn't struggle with, I just hopped into Bosca Ceoil and just made them. I felt they fit the game pretty well, although I did want to go back and change the main menu music. Anyway, thanks for playing :)
Well done on the game! It was definitely entertaining and addicting, because clickers are, as a rule, more fun than they look like they should be. However, since it was a clicker, it wasn't all that innovative aside from the incorporation of health. (which was really just a matter of slapping on a different label to your money) I felt like you should have had some other way to lose health other than buying things, like on the clicker screen you have obstacles that fly at you that you have to click to destroy or something. For these reasons it didn't fit the theme all that well, but it was still enjoyable. I loved the cutesy graphics and audio, especially the attention to detail with soulmate automatically spawning on top of nice girlfriends. I just wish there was more stuff to buy. One more thing- I had a bit of a hitbox issue. If things spawned to close to the guy's head, than it would cover up part of his hitbox and make it smaller. I also appreciated the generally comical atmosphere that you had going here. Great job, especially for your first Ludum Dare!
@purrfexionator Thanks for the feedback man. I know it that it didn't really fit the theme, however I was struggling for ideas on how to incorporate it, and I was starting to worry so I decided to just go the simplest route. If I had spent more time on it, I think I could've added a lot more items. However, since it was my first Ludum Dare, I underestimated how much time I actully had. The hitbox issue is a simple oversite on my part. I was trying to make them spawn at completely random points, however they just kept spawning outside the view of the camera. I just made preset spawnpoints and picked from a random one of those, and obviously they were too close to the clicker. So yeah, sorry. Anyway, thanks for the feedback, and thanks for playing :)