FoonLudum Dare ExplorerUsers → Yetman

Yetman

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of spaceTOROIDjam8653.132.763.682.843.72
201841Combine 2 Incompatible GenresCCC: Cyber City CABjam4343.573.443.023.243.773.513.74
201740The more you have, the worse it isMEGAjam7483.252.973.053.583.452.94
201739Running out of PowerAEOSjam5023.242.652.973.204.381.923.68

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Yetman

LD39 — Running out of Power

ChargeBot by Atikyne 2017-08-01T22:03:43Z

That was fun. It is a little bit of challenging but this is pretty much fits with the fact that it is only 12 levels since escalating the difficulty faster can become overwhelming IMO. The art-style is clean and simple but I have a weird feeling that something is missing; may be adding a subtle pattern in the background would help. I can't wait to play an expanded version of this game. Nicely Done :D

SPACEJAMMED by Ava Skoog 2017-08-08T18:40:20Z

Fun mix of game mechanics. I enjoyed it a lot. The art and music are great too. Overall, It was a lot of fun. My only problem is that I am unable to relate it to the theme.

SPHEER by Split82 2017-08-08T15:10:22Z

The visuals are killing me, how can it be so great!!! O_O I am a great fan of this aesthetic style. Everything was great. The lighting (especially the lighting), the effects, ambient sound and sound effects are awesome. The game mechanics is also great, It is innovative and well polished and I enjoyed the levels you made a lot. The volumetric lighting was effectively used (I wanted to use the same package in my game too, but it washed out everything for me). Overall, I can't express how much I loved this game.

Captain Pixel Vs The Round Invaders by Junber 2017-08-17T12:13:37Z

It took me some time to understand how to dodge this bullet hell but I never lost hope, I believed in the angel that believed in me... and gave me a shotgun. The game is fun but initially overwhelming and the music was nice. On my PC, the game window is bigger than my screen and has an offset from the top left corner so I think that I couldn't see a part of the scene (In the menu/splash screen, I can't see below the captains knees). Overall, It was a fun game and I enjoyed it.

Everybody Plays Golf by Omiya Games 2017-08-22T10:43:32Z

Nice collaborative idea, it reminds me of reddit's /r/place experiment. I had no one to play with so I had no chance but I get the concept. I expect it to be more fun when more people are on the server. The art is really nice and simple, I like it. The game lagged a lot for me (seems to be the case for all online games I tried in the jam so it is probably my problem). Overall, I like the idea and wish to get a better experience of it when it gets more popular. I think it could also have a competitive side where multiple balls exist and each player can choose to spend his energy helping a certain ball or ruining the efforts for another ball and each ball would have a counter for how many times it entered the hole.

WrongWay by Geckoo1337 2017-08-03T17:50:08Z

The simple visuals are nice, I like how the texture and fog gave depth to the scene even with the lack of lighting. Unfortunately the near texture-less player cube felt a bit of annoying but this didn't hurt the experience that much. May be using a multi-color low-poly model for the player can help. Anyway, I am biased since I hate Magenta. The music was really good and the gameplay was fun and addictively challenging.

Ashmup by TimTipGames 2017-08-05T14:38:22Z

Nice game. That was fun. I was expecting boss fights, but I don't think I would have survived a boss since I have barely finished the 3 levels. I like your color choice and the ambient music. What I found annoying is the fact that enemies can start attacking before I can move but It was not a big problem since I can dodge before the bullets reach me.

Galvanica by icxon 2017-08-09T12:17:28Z

I have made some harsh decisions to survive. This game is fun (and funny), I played it 2 times, the first time I died (after losing my dignity... *ehm* pants) and the second time, I did it (I made pirate laugh s much they decided to leave). The art is great and the music is great too. Overall, one of the most enjoyable games I have played in the jam.

Ardis Mobile Mission by Franklins Ghost 2017-08-19T19:18:34Z

The art is great and the game interface is really well done , I love it. I wanted to request a skip for the charge time till I realized that it would negate the effect of the only penalty in the game. I like the idea of tinkering in a phone for information but I feel that the game would be better if in later versions, it ignored the jam theme and focused on more complex information gathering game mechanics instead of the time penalty. Another suggestion is to add actions that can be done outside the phone while the phone is charging. Overall, it is a great game and I like it a lot.

POWER by xk_the_name 2017-08-18T13:06:41Z

One of the most fun games I played in the jam. I found it to be a bit easy but some levels were really challenging. The game is really polished and I also liked the big hint that appeared after I lost in a level multiple times.

Power Crisis by Gulyasarni66 2017-08-19T02:14:57Z

That was extremely difficult, I am still unable to pass world 1 because of these flying bots. However, I like the mechanics of the game and controls were easy and well-done. The visuals are ok to me (not a fan of the art-style but I don't dislike the visuals, they are well-done and does the job) and music & sounds are really nice. Overall, it is fun and challenging and although I failed miserably, I'll try again.

Supernode by Dustyroom 2017-08-04T13:41:50Z

The color palette is great, the music is soothing and the gameplay is totally relaxing. That game is perfect IMO.

Saturnalia by graebor 2017-08-02T11:35:39Z

Gorgeous and Atmospheric. I like your artistic choice for both the visuals and sounds. For the gameplay, I think I finished the game (since I saw some credits), but I am not sure I understood what was going on except that I have to try to connect the shining things together, however, I finished it by trial and error so I am not sure if that is how it is meant to played (clicking things till it worked). Anyway, this was very relaxing and I totally loved it :D

Tiny Sub Mission by Meta-link 2017-08-06T20:41:49Z

Good Game. The art style was simple and effective. The game concept is fun and most importantly, you have a tutorial which is something to celebrate in this cruel wilderness called Ludum Dare. By the way, why didn't you upload the web version to be playable online instead of downloadable?

Sabotage by lythom 2017-08-20T19:27:13Z

Nice Idea, I never won but I was so close in one of the trials. The game mechanics is fun but the card I draw seems annoyingly unfit for the situation. I would like to suggest making it 3 cards in hand where I can pick one to use and the card drawn from the deck replaces it. Maybe it can be an easy mode. The art was nice, I like it. The card list beneath the power stations felt a bit dry since it was only text, I think adding icons to them would be nice. Overall, good job.

I hate Snakes! by mennchen22 2017-08-08T18:54:55Z

Nice one. I liked the idea and although I didn't hate snakes, now I hate them. The game still needs some polishing (better collision with objects) and more content (let the levers and other stuff become interactive).

Lightbulb by Ltven0mI 2017-08-22T11:28:05Z

I think I broke my finger. The art is great and the audio is really nice (never thought light bulbs made that sound). I am not a fan of clicker games but i still had some fun. Well done.

Take my charge by josehzz 2017-08-15T23:40:44Z

I love puzzle platformers and this is one of the games that reminded me why. The puzzles are nice and concept is fun and innovative. The visuals are minimal and atmospheric and the calm sounds were great. While it needs more levels, it was a fun experience.

Everybody Breathes [ Board game ] by Kerdelos 2017-08-20T02:56:31Z

it seems like a fun game. i stopped playing board games a long time ago (more than 10 yrs, no one to play with) but innovative ideas like yours still fascinate me. i really like that the game is short (i love short games) so that actions needs to be picked carefully. the rules seems well designed too.

Lost Lantern by Phaix 2017-08-19T19:37:35Z

It didn't expect that, the monster made me jump even though it didn't look scary, however, the overall mood and atmosphere (especially the lighting) put me on the edge. The game is nice but I am not good at first person mazes since I never find the way out especially when every path looks similar, and I am not good at horror games too (I don't like them still I enjoyed this one). The sound design was great too and helped build the atmosphere a lot.

Visioff by torcado 2017-08-04T13:12:18Z

Nice game. The art style is really nice especially the mood created by the post processing effect. The game mechanics are really well done and easy to understand. This is one of the few games in this jam that I was able to grasp without dying a dozen of times first.

REAMS by CameronPenner 2017-08-22T00:05:42Z

The tension is high with this one. The environment is really dark, I tried to keep looking down not to hit any robot but I was having problem navigating the rooms. The art is really good and the similarly looking corridor made me feel disoriented but the navigator was a great help. The audio was well done but I still don't know if that low noise meant that a robot was near or not. Overall, this one is great and... scary.

Night Shift by galacticglum 2017-08-20T19:52:39Z

I like Sokoban. The added mechanics is really fun and makes it more challenging. However, I think the design of the meter can be better; as it is now, I can't know the number of remaining actions so I think you should add it as a number of break the meter into a number of segments equal to the allowed moves.

Dream Disc by mindfungus 2017-08-11T23:08:42Z

The colors are gorgeous. The game mechanices are so simple but it is totally fun. I also love the sound effects. The changing colors was a bit confusing however and I took some time to understand what was going on.

The Music Box by DDRKirbyISQ 2017-08-10T17:37:45Z

That was great. The music and art are awesome. I like the game concept a lot. The time loop idea made exploration very fun. Overall, It is a really good and fun game, I like it a lot. The main map can be enhanced though since it is a bit inconsistent with the rest of the art style.

Find Out Yourself! by asyzruffz 2017-08-20T21:45:35Z

Seems like a trial and error game. I kept kicking buttons and levers without understanding a thing. It was still fun though. The art was nice and the sounds were good.

The Last Ship by brinkhousegames 2017-08-22T13:30:50Z

The visuals look great and the music was nice. I am so bad at this game; I had only 1 kill in 3 trials. However, it was fun. I think the game needs a health bar. One thing I can't figure out is the game's relation to the theme. Overall, the game is really fun and I enjoyed it a lot.

EDIT: I see in the screen shot there is a health bar but I couldn't see it in the web version. the lower part of the dialogue was clipped too so it may be a resolution problem.

EDIT 2: The UI problem I mentioned above is probably why I couldn't see the relation to the theme since I couldn't see the power or ammo bar if there is one.

Kings by nitzanel 2017-08-06T13:19:00Z

I like how you implemented the theme into a game concept. The game was fun although I dislike the card idea since it forces me to pick actions that I don't want to choose. The music choice was brilliant and added a lot of tension to the gameplay. The only thing I didn't enjoy was the art but it was still good enough that it did not ruin the whole experience. Overall, I liked it a lot.

Pain That Binds Us by Jungle 2017-08-10T17:52:41Z

Although I am not a fan of the game mechanics, I love how you turned the theme into a story and subtly presented it through gameplay. I wasn't expecting this before playing but it really exceeded my expectations. The art and music were excellent too. Overall, I enjoyed it a lot.

RESISTANCE by azlen 2017-08-20T21:23:24Z

That was very easy, I lost first time because I kept running and collecting batteries, but in the second time, I became the hunter. The art is good and the sound is nice. Overall, it was fun.

Gain Quest: The Art of Muscle by Devastus 2017-08-06T11:27:44Z

The art, music and sound effects are epic. I totally enjoyed this game. I just would like to point out that the crunches becomes impossible after a while (the meter doesn't even rise thus never reaches the blue area) and the weight thing you do on your back become too easy (doesn't need any action since the timer finishes before the pointer can get out of the blue area). Anyway, the game is really good, one of the most enjoyable games I have seen in the jam.

0|0|0|0 by infinitycore 2017-08-10T16:37:49Z

The graphics looks good, the music and sfx are nice, the gameplay is fun. I think you need to make the cursor bigger (more apparent) since I had a hard time following where I am pointing while shooting. And, why would you ever put the game and source code together? this makes it take much more time to download (at least for my net speed).

Running Voltgun by sinclairstrange 2017-08-16T20:33:55Z

Is that even possible in 72h? This is crazy, I love it and I am amazed at the amount of artwork and content available in there. After I killed the first boss, I thought it was the end, but I was surprised. The game-play is really fun (it is my favorite game genre after all) and I lost many time in the first area till I realized that I can just skip some enemies instead of trying to kill them. I didn't realize I can dash till I finished the first boss so I think an in-game tutorial would be nice. The other aspects (Art and sounds) were awesome. Overall, it is one of my favorite games in this jam.

Blasphemy! by FelixMcFelix 2017-08-02T00:40:05Z

My life is too short to finish this game. The visuals and audio are awesome (I have a thing for retro styled games). The game is too hard for me, It reminded me why I never finished Meatboy. Even though , I still love this game and will surely retry later after collecting my shattered will.

Mothership by Almax 2017-08-05T21:04:52Z

Nice game. The mechanics was really good and easy, at least I was able to get it after 2 tries only which is really good compared to most entries I have tried. I never made it far into the game since I suck in RTS games but it was really fun and fast-paced compared to old RTS games I used to play where I needed a long phase of building before combat. The art and audio are really good too. Overall, I enjoyed this game a lot.

Plasma Arena by red-fan-games 2017-08-05T21:42:25Z

That was creepy. At least killed some of these *******, but I was never good at FPS games so I don't think skulls falling from heaven would help that much. Overall the art was great (and unsettling) and subtle sounds (was it meant to be subtle or was my volume too low?) were uncanny. Next, add spiders *shivers*. I think I don't need to sleep tonight anymore.

Lightcap by Scornz 2017-08-22T12:18:30Z

That was really great, I like it a lot. The art is really good especially the lighting. The procedural generation makes the game replay value high. The negatives is that the procedural generation needs polishing: * I had the green rooms beside each other for a three consecutive times so i didn't need to pass any danger. * I got stuck in the ground after jumping into a green room.

Overall, the game is really great and will be greater when the procedural generation is polished.

The Last Miner by bluellama 2017-08-13T22:07:00Z

Nice game. The art and sounds are great and the game mechanics are clever and well done. My only problem is that It depended on chances for me; in some cases I spawn with light orbs near-by and in some case I wander till dying without finding a single orb. I don't know it this how it is meant to be. Anyway, it is a good game and I enjoyed it a lot.

Artax by Flaterectomy 2017-08-18T23:06:40Z

This game is great. The game mechanics is very innovative and well-done. The art is fantastic and the music and sounds were great. I wish I could have reached the end but it was hard so I gave up (and I am so bad at jump to narrow platforms). Overall, I liked it a lot and will give it another try later.

Out of Power by Piotrek 2017-08-18T13:52:08Z

Nice Idea, I had fun squishing robots with a tire. I think it needed a goal (maybe it had one but I missed it). The robot was so hard to control but it was fun to walk up the wall. The art and effects were nice too.

Rise Shine Fall by ijona 2017-08-06T21:24:24Z

The art is sooo unique, I love it. So basically, I have to hum for tree, hmmmmmm, interesting. I love this kind of short experience-driven games. The concept was fun and the sound design was great, kudos for the humming man. Overall, I am glad I played this game, it is fascinating.

Revolution by wicked7000 2017-08-02T14:23:48Z

This game taught me valuable life lessons: Kill people, Take their stuff, Build your business, Make a lot of exponentially-growing money, then you no longer need to kill people but you do it anyway since there is nothing else to do. Nice game, I enjoyed it. I would like to suggest making the fight shorter and making the game harder (may be a shorter day cycle would help).

Heal The Dark Lord! by Coauctor 2017-08-18T12:09:37Z

Good thing that I choose not to pursue a medical degree; healing dark lords is exhausting. I truly enjoyed the great art and humor and the game mechanics are a lot of fun too. I think a few actions needs more feedback for example some special animation while clicking to help the lord during heart attack. I don't know if the game has a winning condition since I never succeeded at fully healing him. However it was fun to try the combinations and see the reaction to each of them. I also think giving names to each combination would be nice.

Spacy adventure by egordorichev 2017-08-07T00:42:28Z

I love retro shooter games so I like how you merged it with the theme. The art was great and the sfx were nice. I had a weird bug where enemies stopped appearing after I killed the first 3 or 4 enemies, and they didn't appear till I defeated the first boss. I know this may be hard to debug since I don't know what triggered it but I wonder if it is intended (an item effect or something) since it didn't happen before or after this time. Overall, great game, I had a lot of fun with it.

Emergency Evacuation by spacewarp 2017-08-21T12:40:15Z

I like the game idea a lot, I have never seen anything like it before. It is hard and I lost multiple time but I'll try again later. The visuals are simple but very effective. Overall, I truly enjoyed this game.

Nightfall by Roberto Romao 2017-08-20T21:34:42Z

The slowest bullets in the universe... or am I too fast. I like how you applied the theme in the game, I was wondering why there is a health bar if you die in one hit, but then I got it. The lore is interesting. My main complaint is that the animation can be better especially while wall jumping but it is good for the limited time you had. Overall, it is a fun game.

House of the Rising Sun by shide 2017-08-05T18:45:10Z

It was fun to play, at least after I knew that I can remove solar panels. The sun is so cute and the art is really nice to look at. The music is my favorite, it was really calming. Overall, everyone died but it was worth it.

Ministry of Synthesis by impbox 2017-08-03T20:51:38Z

I like that game. It is creative, good looking and has nice music. The gameplay is fun and challenging. Although the platformer mechanics feels unneeded, it still adds to the mood of the game. I still fail to find how this relates to the jam theme but who cares.

Devil's Curse by herniewise 2017-08-05T23:30:01Z

I took some time trying to figure out how is this related to the theme but by then I found out that I have been running out of "powers" xD The concept is fun and creative but the most of the game is really easy (psst, the upper right platform is the best strategic location I've found in the game). Also, thumbs up for the retro art and audio. Overall, that is a great game.

Running on the Power of Love by nervous-composers 2017-08-05T20:01:36Z

"Infinite Runner"... yeah sure. The ending was epic in both cases, 5/5 Humor. The song you picked was awesome and fitted really well into the game. The art was also great for the atmosphere of the game. Google should buy the right of this from you and use it instead of the No-Internet Dinosaur game, then I would keep my WiFi shut forever.

Extraction by roguenoodle 2017-08-05T21:18:02Z

At first, I thought that I need to keep holding the turret and clicking to fire, then I saw one turret firing faster without my supervision, and that is when I realized how stupid I am. The game is fun and challenging and the art is great, especially your color choice. The game is very challenging; hopefully, I will win some day xD

Light by Curtz 2017-08-20T12:38:40Z

The art is really nice and the game mechanics are well implemented. It was short but I still enjoyed it.

Power Rush by Mik3 2017-08-07T00:30:23Z

Failed multiple times till I gave up and read the tutorial text. The game was fun although I can't imagine myself winning it. The art is good and the sound effects were nice. Overall, I enjoyed it.

Surge by machinescreen 2017-08-01T21:54:07Z

Survived for 4 minutes :D It was pretty fun and addicting. It gets hard pretty quickly (not that I mind though). I wasn't attracted by the color palette at first but I grew over me while playing, It actually fits the game atmosphere very well.

Fading Light by RockhopperGames 2017-08-05T21:11:29Z

The environment is great, this my favorite type of environmental design. I totally like the atmosphere and the uncanny structures. My only complaint is that I wanted a target to do but it was still great overall. I think some ambient sounds would greatly enhance the atmosphere.

StarAway by frogcheese 2017-08-22T12:28:07Z

The first game I ever gave a 5/5 in humor. The retro vibe is so great, I like the mix between low poly and pixel art. The gameplay is fun too but I think you should add a score or distance traveled to make progress feel more rewarding. Good Job.

PowerPath by Robin Komen 2017-08-11T13:11:20Z

I hate memory games a lot but I still had some fun with this one. The graphics are nice and the difficulty curve is good. Please add a marker to where the player is currently at, I usually make a mistake and do one move in the opposite direction then I lose vision of where I am currently at. Overall, it is a nice game.

The Sorcerer's Apprentice by donvermo 2017-08-15T15:01:06Z

The control truly needs polishing. However, the art was really good and the game was fun (even with the hard controls).

GLOW by abductedPlatypus 2017-08-08T22:02:06Z

The dark mood was great; Art style, music and sfx really did the job. The game mechanics were fun and intuitive (at least for me). The interaction with bubble mechanics was nice and open the door for more stuff (e.g. water streams that takes bubbles to unreachable places... can't think of anything else right now). Overall, that was a really enjoyable game.

Disaster On Nebula One by RAC-Games 2017-08-04T15:40:54Z

Nice game. I like the visual, audio and gameplay. The game had performance drops on my device which made jumping hard in some cases but it was still playable.

Mission Power On by FuriousWitch 2017-08-22T12:00:49Z

That was nice. The game just needs some enhancements. First, I need to know if my shots (or light saber, I don't know what that thing was) are doing. I thought it was a laser shot but it didn't affect the enemies who were far. When they got near enough, it pushed them back so I thought it was pushing beam,. At the end, I realized it kills them. Second, I still don't know how to pick up the dropped items. Overall, good job.

Lucis by Kristian David 2017-08-01T21:43:51Z

Dat roadblock is so annoying O_O The visuals are good and the gameplay is fun but I need a few retries to understand what is going on. Is it possible to get past the roadblock?

Eclipse by SaraMartins 2017-08-07T00:04:50Z

Nice art and music. I like the little twist on the maze where I only see the light coming out of the character. My only complaint is that I can't find it's relationship to theme.

Eclipse by SaraMartins 2017-08-07T12:42:16Z

I see, I didn't notice that the moon was moving. I played it again and waited for the eclipse to finish, it was heart breaking.

Night Watch by IndieAlchemist 2017-08-15T14:43:57Z

Well, that was easy. I lost the first time because I still didn't understand the interaction with stuff around me (I didn't even know I should protect the house). The second time, it was a piece of cake. I like the art style and the music totally fits the atmosphere. The game needs more content like stronger enemies that appear in later waves, more upgrades or buildable stuff etc. Overall, I enjoyed it a lot.

Tales of a Hamster: A Clickable Journey by 0uicmoi 2017-08-02T17:29:57Z

I finished it XD The graphics and sounds were nice but the gameplay needs to be balanced. Since the click gain gets too low compared to time gain, it becomes negligible after sometime and it become more tempting to let the game finish itself (I actually left the tab and went to do other things, while checking the progress every once in a while). Still it is really fun IMO.

Nyctophobia by mhaton 2017-08-18T12:35:37Z

Atmospheric and creepy. The dark environment and the music added a lot to the mood. I really like how creepy those smoke thing are. The game mechanics really impressed me, I like idea of distracting them with decoy lights. My only problem is that I am not good are remembering things (especially mazes) so even after a lot of trial and error, I probably won't make it to the goal. Anyway, it is a nice game and I enjoyed it a lot. EDIT: I think this would be really creepy if it is expanded to a first person 3D horror game... that's why I love top down games; larger field of view so it is less scary.

Electric Neon by kamikaziuk 2017-08-18T14:31:56Z

The visuals are awesome, I love it. The neon style of the city, the car interior and the post-processing effects are a feast for the eyes. I enjoyed the music a lot but I didn't like the sound effects. I know that the player can use the mouse to move so they need to see the interior but I wished if there was a mode where the outside would take more area of the screen instead of the car itself. The gameplay was nice too but i wished to be able to move backwards. Otherwise, the game is great.

Mad Trax by boats 2017-08-07T13:06:29Z

The neon tron-style visuals are so great but the ground was so eye-catching that it took my eyes some time to adapt and clearly see other objects like enemies. The music and SFX are also great. I had fun with the gameplay. A possible extension to the game is to add upgrades so that the train upgrades can purchased using points collected in each run.

Tower of Morale by Pixetrichor 2017-08-05T22:10:53Z

The puzzle concept is great and clever, I truly enjoyed it. I like the minimalist art style but I was a bit annoyed by the sound effects. The level were enjoyable but the difficulty escalates quickly. Overall, good game :D

Last Wish by leesoar07 2017-08-16T00:05:49Z

Spooky and sad. The art was great and it emits a disturbing atmosphere alongside the music. The game mechanics are fun but the timing part was annoying. Although the game mechanics didn't seem to relate to the theme, I feel the story did tie well to the theme. Overall, it was a nice experience.

Quoala by Goloso Games 2017-08-18T14:47:13Z

Follow my curiosity or Follow my wife.... Nah, I'll just drive into a wasteland. I like the idea a lot and the dialogue was well written. The art was minimal but really effective and the lack of visuals for the outer environment made me really curious. Overall, it is a really nice small game.

Gradient Descent by Zelos 2017-08-22T00:58:31Z

I need more than 5 points to rate this beauty of the music in here. I didn't understand a thing from the ending nor why the game is named gradient descent (may be the player is moving to the local minimum or something), and I don't think that I'll ever understand but I don't care, the mood i felt in this game made me too relaxed to ever care. The art is really good too. I stayed for may be 5 minutes in the first area collecting orbs till I understood that I can go right. Overall, it was a great experience and I loved it. by the way, why did it say that 85 other players played the game while there are more than 90 ratings... did some of the others play it on desktop or without a net connection?

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-02T14:39:23Z

I like the sound of that game, feels mesmerizing. As already mentioned, my problem is also with mechanics, I started to understand some things after some time, but I eventually lost hope and quit. I truly believe a tutorial or some visual cues on what should be done would be helpful.

Captain Quark and the Search For More Power by LordKawaii 2017-08-20T20:10:16Z

I am horrible at asteroid games yet I won.... basically by standing in my place, shooting any asteroids that seems to be coming my way, the after I collect enough power, I warp. The game was fun though and the art was good.

Inhouse Baristas by Marin0104 2017-08-01T22:31:19Z

Very good art style. I don't how the game relates to the theme though. I tried the single player option only and I tried it multiple times but never served anything to the customers, not even a single cup. After some retries, I finally made a cup of coffee (harder than real life though) but there was no one there to drink it T_T So I decided to use my new knowledge in my next retry but... I forget how I did it in the first place :( I will try the multiplayer later if I ever meet a friend in real life.

CoolCoalGame by Gris 2017-08-05T18:41:03Z

The game is hard at the beginning but gets a bit easy and repetitive after a while. I quit because my hand (and mouse) started to hurt from putting coal into the furnace. Otherwise, the game was generally fun and the concept is nice.

Recharge by mponomarev 2017-08-22T10:54:27Z

The art is really great, I love the color palette a lot. The music is great too. The physics is really funny, I like the fact the all wall tiles are walk-through and jump-through too. Although I believe it was not intended, I wonder if it can be really used as a game mechanic for a game. I see that you couldn't finish the game but it seems really promising.

Urban Campaign by pataya 2017-08-19T18:56:06Z

The art is amazing, I didn't have anyone to play the game with, still I played with myself to experience the visuals and the animation. The music and sound were well-made and really fit the game too. The game concept seems fun but I'll try comment about it later after I kidnap one of my friends to play with.

The Unhuman by wolderado 2017-08-10T20:14:49Z

Nice game. I really like the art and sfx. the game concept is great and enjoyed the dialog and story but please make a better option to skip through dialog for replaying.

Lucido by Gabet Games 2017-08-05T15:05:59Z

I like the art of the game and also like the sounds. However, I think the controls are horrible and main problem spoiling this greatly crafted game. Overall, this game is great but needs more tuning.

Shattered by SleepyStudios 2017-08-19T17:54:22Z

I didn't expect to find anybody online, but I did... that's amazing. I like the idea of the game but I couldn't experience the game well since it was pretty laggy for me (problem in my own net connection). The art and music is also good.

Lantern by Kaban 2017-08-07T13:35:08Z

The mood was great. Although this is my favorite type of game-mechanics, I still enjoyed. The art was creepy and the main character was well drawn. The sounds were the most effective part of the mood and my favorite aspect of the game.

Potential Energy by Carsen D. 2017-08-15T23:54:06Z

Talking rectangles... reminds of Thomas was alone. The lighting was nice but needed some shadows IMO. the story was intriguing too. Overall. it was fun.

The Sourcer by KabalaTrance 2017-08-06T14:25:56Z

That was great, my mouse was crying from the fierce clicking till I realized I can do more that clicking. Nice 3-in-1 you have there. The art was cool and the sound effects were nice too (although it is a bit annoying to me, it is merely a personal preference). Overall, I enjoyed your game a lot.

Asteroid Scavenger by Blueman 2017-08-22T11:12:43Z

I didn't realize it was timed till the game ended. Although I am horrible at asteroid games, I enjoyed this one a lot, because asteroids don't kill me. The game mechanics are really well done, it forces you to think before upgrading since after some time you will need to go further where there are more ore density remaining. While I'm not a fan of the art-style, it didn't hinder the whole experience. On the other side, the music and sound effects were great. Overall, I really had a lot of fun with this game.

Charge by ohmaigawd 2017-08-07T12:30:42Z

I love that game. The game is easy to grasp and super addictive. The art is fantastic and the music is sooo soothing. The jump SFX is good too. The game mechanics are well designed and polished but sometimes, it feels impossible to avoid the falling blocks (probably my horrible skills are reason). Overall, I think I have fallen in love with your game :heart: It is perfect.

Energy Boy by neowhoru 2017-08-20T22:30:47Z

Nice but I think it needs more challenges. The controls were nice and easy but the jumps were too floaty. Overall, it was fun but needs more content and more polished controls. I also faced some collision with an invisible boundary somewhere but it was easy to jump over so it is probably some collision with the ground at the boundary between 2 ground sprites.

Battery of Power by Belga54 2017-08-15T14:51:41Z

The game mechanics are fun, simple and challenging and the controls are easy. The art style is nice and the audio is good (except the menu music, it was killing me). I really enjoyed playing this game.

Plug Me by hav24 2017-08-07T23:16:41Z

132 deaths. It was really great and well worth the time. No complaints at all.

Brittle Power by rubyleehs 2017-08-10T11:10:30Z

I like TD games. It is really fun IMO. The graphics are nice too. Overall, I enjoyed it a lot and hope for a graphically enhanced version.

air mail by rubna 2017-08-04T13:46:54Z

The art style is cute and minimalistic, the color palette is great, the audio is nice. I didn't understand that the stamp color is related to the scarf color till I read it here. Anyway, I enjoyed the game although the plane was a bit too hard for me to control.

The Scrapyard by Jake Shaw 2017-08-05T18:05:43Z

I flew off the map xD LOL. The Art is nice but lighting can be enhanced IMO. It is true that the controls are slippery but I liked it anyway since I think it is necessary for jumping between rooms. Overall, This is a nice and fun game.

PLUG ME ! by Ramou 2017-08-06T00:06:38Z

Charging my phone will never be the same again. The art (the toy box mood and the nice textures) and audio is great and the game play is fun. I noticed that the game takes a lot of time to load the scene to memory (and a lot of memory too ~1.1 GB according to the task manager). Lowering the settings to high makes the loading a lot faster. I also would like to note that if you are not using an Anti-Aliasing Post processing effect, it would be nice to use one since the edges in menu looked a bit jaggy. Anyway, the game is really brilliant and one of the most enjoyable games I have played.

HE BEAT HER. by Angela He 2017-08-02T12:06:41Z

The art and music is amazing. I like the game concept too but the gameplay was a bit of annoying. "Over 220 possible choices" and I only was able to find 2. I think the game should have less word guessing. I would like to make a suggestion: I think you can use WordNet (http://wordnet.princeton.edu/wordnet/) to find the nearest word in your possible actions list. WordNet supplies a list of synonyms and hypernyms for a large dictionary of words. I only tried it on NLTK in python so I don't know how it can be used with unity. However, I still enjoyed your game. Thank you :D

Battery Low by Freedom Is Slavery 2017-08-06T14:11:44Z

Fun Idea, I find it interesting how many jammers have thought about their smartphones bcz of the theme (even me at first although I picked something else), food for thought :D

I enjoyed the game a lot but I had to do a few retries to understand how to play. The art and sounds were generally good too.

LD-39 - Cyborg Mattness by Rost 2017-08-20T20:02:28Z

I like the idea but I don't understand what is happening when I play, the character seems to move in a certain direction in some cases and get stuck in the wall and in other cases he moves correctly according to the keys I press. I don't know if this is a bug or intended. otherwise, I had fun shooting the spiders and I still don't understand if adding fuel makes a difference since I get overwhelmed by enemies quickly and don't have time to explore the mechanics. Overall, fun game but needs some polishing.

Energy Scraps by Royoyo 2017-08-10T16:51:42Z

Nice visuals. The gameplay was a bit slow for me (not a fan of mining power) and I died at first encounter with the enemies (the weapon didn't seam to affect them or may be I didn't shot enough). The jumps were too short as others mentioned too. Generally, it was fun but some gameplay aspects can be better. Good job.

My Dear Battery by Diego Manarim 2017-08-20T20:26:29Z

That escalated quickly. after nearly 50 seconds, the enemy count goes kaboom. I still don't whether I should shoot the power items or not. Overall, it was a fun 50 secs + some more time of screaming for my life.

EDIT: I didn't read the commands before playing, now I know what I should do to the power items.

Escape Velocity by Bonelazy 2017-08-02T00:02:47Z

I generally enjoyed the game, it is really challenging. It also makes me stop taking gravity for granted; floating in space is indeed scary. The visuals were nice and felt realistic.

Lost in the Dark by Schu 2017-08-08T21:28:25Z

The game concept is really good and I liked the other aspects of the game too (visuals and audio). However, I think the level design can be enhanced. Some levels are clever and requires thinking but some greatly depends on trial and error and memorizing the steps after many trials to finish the levels. Overall, good job :D

Inverteb by David Allen 2017-08-06T20:17:42Z

The art style is really great. I like the concept of switching dimensions although I always lost too early that I didn't know what difference it makes till I have seen a gameplay video. The music is great too. Overall, it is stylish and fun to play.

Delivery To The Underpass by Bocodillo 2017-08-07T13:51:23Z

That was sad. Anyway, I had a lot of fun with this game. The art-style is great (my favorite) but I think the stars (or whatever those dots are) should have lower luminance since I found them to be distracting IMO. The story is great too and the overall atmosphere was fascinating.

The Light City of Karola by davidcollado 2017-08-07T13:26:05Z

Need more. It felt too short bcz it was fun. I love the art style a lot. The gameplay is what I love the most about the game and the controls are really well-done. My only complaint is that the main character design felt a bit inconsistent with the rest of the level art style.

Zombie Rush by Duck_Games 2017-08-20T22:19:56Z

That was ok, the concept is good but I think it need more mechanics or as @themonsterfromthedeep said, may be some shooting would help. I didn't like the graphics that much but it wasn't really bad. The main thing that I like are the running zombies, they looked funny and added tension to the game. I was expecting all the zombies to be running at me first but was surprised that they didn't. Overall, it was fun but there are a lot of room for enhancements.

Cosmo Beat by Super Shark 2017-08-16T19:39:21Z

The art and music are great and I love shoot'em up games but I was never good at them so I think that's why I found this game a bit hard. Overall, although I couldn't get far, i had fun in the short period i played this game. PS: It is really hard for me to read the dialog on the side while playing so I don't know what info I missed. (I think I missed some info about those metallic circles that appear a little bit later).

The Overseer by jmholland96 2017-08-15T15:19:07Z

Nice, got 438 points although I am not sure I understood the mechanics fully. It is a nice twist on matching game. The art is great and sounds were nice. I was annoyed by the fact that tiles don't fall down when the ones below it are matched but I got over it.

< Mr. Plug > by Drachmor 2017-08-20T13:01:20Z

That was so frustrating, The level of the 3rd piece was killing me. The game is really fun and the game mechanics is so enjoyable. The first 2 pieces were a piece of cake, the 3rd one was something else since jumping from the purple stuff is nearly impossible so if i take some time to focus on the jump, I run out of time. The art style is minimal and the character is so cute, I really like it. I didn't hear any sounds but that's ok. Overall, it was fun.

Saito's Transgression by Kapricorn Media 2017-08-17T00:38:58Z

Oh wait, did I kill him? :frowning: but I... just touched him. Oh well, Another ending I'll probably never understand but I enjoyed it a lot. And can you give that old man a scooter, please? Aside from the story, The art was epic and the music was great. The game mechanics was fun too (I wanted to possess more creatures :smiling_imp:). Overall, I want the rest of the story now... or was that the end? :cry:

Scale of Life by ilya_kozlov 2017-08-01T21:27:41Z

That game is soooo cute. Those facial expressions *.* I didn't know I can enjoy a game merely about clicking, but I did.

The P.U.R.G.E. Protocol by hhsaez 2017-08-15T23:24:09Z

So I don't deserve to live because I didn't watch lord of the rings :sob: (some people I know would agree though). The concept was nice but some of the questions were frustrating since they require knowledge of media material I never stumbled upon. There was that one number sequence problem that kept me confused till I discovered it was from some TV show I didn't know about. Anyway, the other aspects are nice, the art looks great, the dead men added some nice atmosphere to the game. The story concept was nice too.

PlantingPower by Schnarchschnitzel 2017-08-05T18:24:46Z

I am not sure if I fully understood the game. I kept following the arrow while collecting batteries to run the generators. Anyway, that was fun. The art was great; I like your designs and color palette. The audio was great too.

Meltdown by Sarrixx 2017-08-05T20:48:10Z

Those voice acting skills are epic, best aspect of the game. The game was awesome; the art and lighting design, the tension, the music choice are all great. This can be extended into a full experience where more types of tasks can be added and puzzles would be good too.

Wave by logiraffe_shawn 2017-08-21T22:37:49Z

That was very beautiful, the atmosphere is so great and both the visuals and audio are awesome. While the experience is great, It didn't feel like I have anything to do. As long as I kept my self high, no plague can reach me till the end of the journey. Overall, this was a great and pleasant experience but I think that a few more game mechanics would make it perfect.

Space Bear Panic by Chris Coe 2017-08-05T22:26:15Z

It was fun. The game was easier than expected still I liked the idea of the spreading evil-thing that I had to block. The graphics and audio aspects were good (although the sounds was a bit of annoying to me, I think this is just me unable to adapt to 8 and 16 bit sounds).

Hyper Battery Girl by Deke 2017-08-04T17:19:46Z

THIS IS SUPER HARD. I like it. Art, sound, game mechanics are all great. BUT WHY DOES IT HAVE TO BE SO HARD? if that girl retains her memory from previous lives, she would be suffering from PTSD. However, I admit I am bad at these kind of games. But, could you consider adding some checkpoints for an easy mode?

Oppressiv Light by Yulirev 2017-08-02T13:47:10Z

The mood was great and gameplay was good. That things truly scared me the first time it appeared.

Echo by swav_gav 2017-08-09T18:39:19Z

Great visuals (colors, design and animation). The game mechanics were also great and fun to play but the control was a bit annoying at first but I started to feel more comfortable later. The mouse was a few degrees off target when I played it. Overall, I enjoyed it a lot but some parts need polishing.

The Kleptocracy of Rodentia by JemSmith 2017-08-01T23:28:48Z

I am totally unable to see how this relates to the jam theme. However, I enjoyed this game so much. The visuals are awesome. Lights, textures, character design and animation are top quality. I don't know if the levels are procedurally generated but I believe so since sometimes my initial situation seems totally hopeless. The gameplay is pretty natural and fine-tuned, it even exceeds the quality of some commercial games I have played. However, as others noticed, the AI needs some work. For example, when a cat is behind the door and tries to enter, I can force it closed, and after some retries, they give up and change direction instead of being suspicious. And why does all the cats hold torch lights and keep patrolling the same room together for a long time; I think that adding more natural actions for the NPCs can truly enhance the experience. Anyway, this is one of the best games I've played even when compared to commercial games.

Step out of the light by Zdeno 2017-08-02T15:25:29Z

A truly fun game. I like that joking little robot. Although I am not a fan of the visual style, I like how you used the lighting and how it helped set the mood. In general, the game is really fun to play.

Running From Power by MaiMai 2017-08-20T22:04:33Z

Me: "This is the easiest fighting game I have ever played"

Game: "Baddies: 1"

Me: "This is the hardest searching game I have ever played"

Overall, nice art and music and I had a lot of fun with the game.

Defender of the Energy! by BesSlaaneshi 2017-08-06T19:30:58Z

I enjoyed it a lot. the gameplay is fun and easy to grasp, the graphics and animation are well done, the music and sound effects are really cool. In general, it is a fun and addictive short game.

Torch Boy by FloBar 2017-08-06T15:07:41Z

If I haven't seen the gameplay videos, I would have thought it was impossible to win. The concept is nice and innovative and the visual and audio aesthetics are good too.

SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG. by Heather Flowers 2017-08-14T14:00:28Z

Nice. I like the idea of the blue cube hidden in the blue background. The trip (through the blue screen of death... may be) was fun and the music and sounds were nicely picked. Overall, it was a enjoyable experience.

DRAIN by LERPish 2017-08-08T20:38:44Z

Nice game. I enjoyed the fights and was impressed to see 3 scenes in the survival mode in a 72h jam game. The graphics, sounds and music were good. Overall, It was fun.

Sleepy Orphan Simulator by Barney Cumming 2017-08-03T22:15:00Z

That was perfect. The mood was comical and disturbing at the same time. My only criticism is that the color of the platforms are hard to see in some areas so more contrast would help IMO.

Night Driver by nbitsstudio 2017-08-01T21:36:53Z

Not a fan of the art style, probably because I found the buildings to be very distractive. The audio aspect was awesome :D and although I am not a fan of racing games (bcz I am horrible at playing them), I still enjoyed the game-play much more than I expected :)

Balance by dawdreyor 2017-08-22T13:17:01Z

I couldn't get a good experience out of it since I have no one to play with and I am not good at multitasking in this game since the controls are a bit hard for me because the numpad is far from the right control on my keyboard (although I finished "Brothers: A Tale of Two Sons" alone). However, I like the idea and the lighting was great. The textures was a bit distracting but it was ok. Overall, Good Job :D

AEOS by Yetman 2017-08-02T20:52:15Z

Thank you all for you feedback. I truly appreciate it :D

@artur-hawkwing & @pedro-romero I'll try to test the games on other devices. Hopefully, I will be able to catch and fix the bugs.

@wicked7000 Thank you for your detailed feedback. The water is mainly the glass distort shader supplied by unity in the standard assets. I just did a few edits like: - Removing the tint texture and replacing it with a constant color. - Using multiple samples of the distortion normal map where each sample moves in a different direction (circular movements using sin and cos) and combining them.

The water still needs more work (volumetric fading effect, foam and actual movement since it is just plane right now).

AEOS by Yetman 2017-08-09T11:47:52Z

@icxon Thanks a lot for the feedback and the video. You were so close and I was about to cry at the end of both trials. Anyway, The checkpoint really is a major necessity right now, I will try to include and publish it in the next update as soon as possible. Also, I need to enhance the sound design, the wall movement sound is horrible right now.

(Minor Hint: Near box lights, the amount of energy gain equals the sum of the idle and moving cost, so while moving beside them, the energy change = 0 and while standing idle beside them, the energy change is positive).

AEOS by Yetman 2017-08-22T15:09:51Z

In the last hour of the event, I would like thank you all for your amazing feedback. It was truly an honor to have my game played by all of you and I will do my best to make better games in the future and avoid the mistakes the hindered the experience.

@omiya-games I truly understand your feelings. At the end of the development, I felt the same way. At first, I was hoping to make better puzzles that explore the game mechanics but in the end, I wasted my whole time working on the visuals and spent to little planning the gameplay aspects. I'll do my best to avoid this pitfall in the future and Thanks a lot for your feedback.

Pixel Driver by CG_Fred 2017-08-18T14:14:17Z

Although I am not a fan of both infinite runners and car games (except crazy taxi) but this game was fun. The main reason is that I liked the controls a lot, the only thing that wasn't to my preferences was the fact that I had to press "S" to stop but it is just a matter preferences. The art was ok and I like the low poly mountains. Overall, this is one of the few car games that I enjoyed playing.

OnFuelDrain() by reizoukin 2017-08-19T19:51:10Z

That was hard, the thruster is so slow. Otherwise, I had some fun shooting the enemies down. The art is ok (not my favorite but works well). The music is good too.

There's No Place Like Home by Remzo 2017-08-02T18:27:14Z

That was fun. The art style and sounds are awesome. I felt that the grain effect helped shape a mood of being in a dangerous place (noisy screens scare me a bit). After a few trials, I finally got a grasp of what I should do and for a short game, that is okay since the penalty of losing while exploring is not very punishing.

Locomatomatic by SecretC 2017-08-02T15:01:11Z

Nice game. Simple visuals but doesn't look bland. I like those buildings in the background. The music is really nice. The game mechanics are simple yet fun.

ANSWER ME! by Viliar 2017-08-06T15:00:23Z

That is nice game. It relates to me well, since I take a lot of time to reply, but now there no time to waste :D

The Greater Good by Hush 2017-08-01T22:18:30Z

I love the art-style and atmosphere, it reminded me why I love pixel art. The gameplay is cool and I don't know if I actually finished the game or not. The penalty on every move limit my eagerness to explore the environment but the stressful need for thinking before doing anything is what I enjoyed about the game.

PRAY FOR TESLA by slovnoslomo 2017-08-04T12:33:02Z

That game is awesome, still a tutorial is absolutely needed. Although you described each component, I still needed multiple trials to understand how to use each one of them. The turret is easy, but I didn't understand how to use the reflector and amplifier except after failing multiple times. The art style is great. Overall, after passing the learning barrier, the game becomes very addictive.

Cyborg Apocalipse by VirtualAcademy 2017-08-22T12:46:20Z

The game concept is really nice, I enjoyed it a lot. The idea of placing rocks in front of the robots was intriguing. From the description, I initially thought that it would be like a tower defense game where I put rock to make robots move in a longer path that will drain their power. However, the actual idea was more fun and I had a lot of fun.

The main character seemed familiar, then I realized he was from a unity tutorial. I like how you edited his face, just a simple touch made him feel robotic and blend well with the game concept. However, the enemy robot sprite didn't mix well with the other assets since it was high res compared to the pixel art style used by the other assets.

Overall, good game and good job :D

Nuclear Dash by Cosmo-LC 2017-08-20T19:37:50Z

That was nice, I had some fun with it. The art was ok, and the robot was really funny. I liked the controls, they were easy to use. I was never able to reach the top after 4 retries so I gave up. A restart button would be so appreciated, however, reloading the page didn't take a lot of time and the game starts directly so the lack of a restart button wasn't a big problem for me.

Gravity Assist by pklaschka 2017-08-06T14:37:44Z

Nice game, reminds me of angry birds the space version. I like the twist on the power since it require more strategic planning before firing. I like the bloom effect. What impressed me a lot was the music and sound effects.

Murder on 39th Street by vadinci 2017-08-01T22:12:17Z

I didn't play the game since I am too lazy to drain my mobile battery but I wanted to say that I am amazed by that level of innovation. I still tried the debug version briefly, the visual and sounds are awesome but I can't judge the gameplay yet. I will give it a try soon on my mobile to get the full experience :D

LD40 — The more you have, the worse it is

Space Special by Jiri_One 2017-12-05T17:31:02Z

Nice, simple and really fun to play. I think the background need to have lower contrast since it is distracting and I could hardly see the text on the upper-left corner. More enemy types would help too. Otherwise, great job :)

Being Plundered by bradur 2017-12-07T21:50:10Z

Never was good at asteroid game but this one was enjoyable for me. One thing I learnt: Never mine large asteroids. The music is a bliss to hear. Good Work.

Micro Trooper by Split82 2017-12-05T15:13:55Z

This so fun. There is this feeling that makes me believe that I can do better so I keep retrying only to lose after 2 bosses every time :D The art looks great even with 2 colors only and the music is very energetic.

Splotch 2 by Sebastian Lague 2017-12-08T15:40:51Z

Nice game but needs a lot of patience. The lines remind me of your polygon editor tutorials. The art is simple and nice. The levels are well designed too (I didn't play all of them yet though).

XenoNanny by icxon 2017-12-07T23:21:46Z

Those creatures are both so cute and annoying that I want to hug and squish them at the same time. I never expected that interpretation of the theme; this is very innovative. The art is truly great, especially the background and the comic strip. The character felt a little hard to control for me (not sure if it is intentional) but I got more used to it as I played. This is really a great game.

XenoNanny by icxon 2017-12-08T19:45:00Z

@Anonymous LOL, yes right :D

Mineral Hunt by ping78 2017-12-23T21:41:23Z

I played it twice. The first time i kept my distance and sniped them down but was only able to get 6. In the 2nd try, I decided to not kill anyone and kept running from gem to gem, and got 13 :D

Although the game looks the same every time I restart, I noticed that the level changes with every gem. I wonder if it is hand-designed up to a certain number of gem or if it is procedurally generated with a fixed seed.

I think the game is very fun. The robot designs and animation looks cool and I like the minimalist brutalist design of the scene. Some more polish in the visuals and audio department would be great and would enhance the mood. I also think that making the enemies notice if their friends are killed would make them feel more interactive but will make the game too hard. Overall, great game.

Eight More Drinks, Please by rplnt 2017-12-18T07:41:24Z

Nice Idea but it was very hard to play (at least for me). The problem is that I had a hard time following multiple arms with my eye so I could only notice that a tray is about to fall when it is nearly about to fall. On the other hand, I think this is what makes the game challenging so may be I just need more training. The graphics and sound effects are great. Great job.

Penguin Royale by OWC 2017-12-06T19:58:52Z

This game is great. I love the gameplay, art and music too. I have a weird problem where the character keeps moving in a certain direction till i press then release the key again to stop it. Sometimes the enemies fall into the water directly after entry too. Overall, I had a lot of fun.

The lost strawberry by egordorichev 2017-12-05T18:28:28Z

Nice game. I like the art a lot. It took me a lot of time to understand what was going on and I wouldn't have noticed the strawberry effect I hadn't read the comments sections. Overall, I had a lot of fun. Good work.

Pixel Cartel by automatonvx 2017-12-08T20:15:57Z

Nice game. As you said, I didn't notice the theme implementation till I read the game page. In some cases, I can keep my distance and shoot enemies till dead without them noticing even after being shot. Overall, I had a lot of fun.

Excessive by moonlightbomber 2017-12-21T06:21:34Z

I like the story, IMO the shorter the story, the better as long as it relays the message. I was excited to play a game written for retro devices. However, I was hoping for some interaction, I kept hoping for any kind of choice but... It just didn't happen :(

Anyway, nice story. I think a few branches in the story will make it more fun but it was good work though.

Dungeon Dealer by ponywolf 2017-12-20T09:10:24Z

It has been a long while since I played a card game. I like the idea and the art is great. I think it needs more card types or mechanics to keep it fun on the long run. May be multiple heroes with different abilities who can be swapped together would add more variation to the game too. Good job.

Slightly annoying traffic by JOrbits 2017-12-07T22:14:23Z

Ain't nobody got time for traffic. Letting the chaos loose is very satisfying to watch :smiling_imp: The game is very innovative and applies the theme in a very unexpected way. Great game.

Company harder project by falak 2017-12-19T09:24:53Z

Cool game and music. I like the idea but it was hard to understand what was going on in my first try. The visuals are IMO what needs more work especially the text since it was hard for me to read. The minigames are fun to play. Good game.

EYAM by donvermo 2017-12-08T18:30:25Z

The creepiest game and soundtrack of the jam. I think a faster pace would be nice. Overall, The game and the mood is great and the visuals are good. Nice Work.

Golden Cave by Fred Aberg 2017-12-08T17:38:10Z

The visuals are really great. The statues reminds me of the statues from Shoujo Shuumatsu Ryokou. The idea is good but I think that the game can make use of more mechanics and maybe the ability to drop gold or to move them to another location using other methods. Overall, good game. Shoujo-Shuumatsu-Ryokou-04_02.52_2017.10.27_11.25.17_small.png

Things are getting worse by Dyn 2017-12-05T20:20:41Z

I like the idea but I hoped that I can do more in the battle too. The voxel art looks good and the music is good but feels a little weird for a medieval-styled game. I hope to play an improved version someday. Good work.

Drift Punk by CremaGames 2017-12-05T16:13:02Z

As a fan of Crazy Taxi, this game made my nostalgia meter break. I just can't believe that this can made during a jam, it is so great and the city is huge. In addition, I like the idea a lot. Awesome work.

Quadrilateral Damage by TheMadPangolin 2017-12-08T19:36:18Z

This is so enjoyable, the most fun I have had in while. I truly like the idea, it turns the shooting into a different experience. I think I need to git gud since I always lose at the first boss; Time to practice.

WAVEFORM by pogo 2017-12-07T22:57:57Z

The game is truly amazing especially the visual aspect. I rushed to click the itch.io link as soon as I saw the cover image. There one bug (I think it is a bug) where the game went to black and white then totally black during the game. I initially thought it was a temporary visual effect, but I had no way to recover from it. Anyway, it is a great game. Good job.

BufferMAN: Hack 80's style! by Akryllax 2017-12-07T20:48:18Z

First of all, I truly love this genre of games. Although I am not a fan of the neon style, this game looks good especially the effects. The only thing I gave a low score was the theme since I was unable to find the relation. Overall, great work, I love it.

Gertrudes by MagonX 2017-12-07T22:01:19Z

I was about to lose my sanity, then the game-over message came. This is nice, I like this interpretation of the theme. I am not a fan of the controls but they are not that bad. The first time I saw the cats intersecting, I thought it was the effect of losing sanity :D Good Work.

Don't Be Rash by Cosmic Adventure Squad 2017-12-08T14:05:53Z

My body feels itchy for some reason. This was painful yet fun to play. For a person who has a hard time differentiating between left and right, This game is difficult. The art is really good and the music is really energetic. Now excuse me, I have ointment to buy.

I'll Take You To Tomato Town by adamgryu 2017-12-07T22:39:20Z

Don't know what to say... I truly love every aspect of this game, it is much more fun than I initially expected. I kept trying to take watermelons till I noticed the shopping list in my hand. My next shopping session will be different :D

Artifact by Tim Eriksen 2017-12-07T12:13:50Z

I like the fact that there are 4 carry keys but I decided to discard my greed and just escape the drone. Also I like the art, especially the drone. I initially didn't like control but it takes a little practice. Overall, nice work.

Mutation Situation by Don Fouts 2017-12-05T18:15:18Z

Nice. I enjoyed it a lot. I didn't understand that taking the shots makes them increase in numbers till later (I am not even sure right now). And for some reason, I can get into the wall. I also like that the camera zooms out near the end. Overall, it is really fun.

MEGA by Yetman 2017-12-05T15:29:56Z

@alexfalkenberg you can drop weapons using right-mouse-clicks. I know I should have made controls more understandable but I didn't have time. Sorry.

MEGA by Yetman 2017-12-07T23:48:38Z

@mr-lizard yeah, I agree about the controls too. It is annoying even for me. The problem is that I needed many keys, so I ended up with a cluttered control scheme.

@icxon Compared to AEOS, this one was easier. Since I knew that I had little time (this LD took place in 3 of the busiest days of my life), I tried to keep my target low. In AEOS, I wasted too much time on modeling and designing the scene and ignored the game mechanics. In MEGA, the art took very little time since I needed to dedicate more time to coding. Still, I didn't manage time well enough, since I started designing the level just 2 hours before the deadline. I was hoping to add more enemy types and gun types, in addition to dedicating more time balancing the game. Thanks a lot for the suggestion, I totally like the box idea, especially since the player will need to compromise between amount carried ammo (or resources) and the maximum box weight he can push. I think the resources can also include keys to open doors or material needed for a certain task. It could be more challenging if the enemies can steal some of these resources too if left unprotected.

MEGA by Yetman 2017-12-18T07:45:00Z

@rplnt This is not a bug, it's a feature.... Just kidding, I didn't expect clones, I will try to find out what may cause such a bug. Thanks for playing the game.

MEGA by Yetman 2017-12-18T10:52:02Z

@rplnt The is probably a problem in the re-spawn logic, I'll try to fix it asap.... or may be I can use it, I like clones :D :D

Manystar by alexfalkenberg 2017-12-05T16:49:06Z

I was never and probably will never be good at asteroid games, but those annoying creatures (or ships) were very fun to shoot. My only complaint about the graphics are the tiling star background. Overall, this game is fun. Great work :)

Space Defender by Timco 2017-12-05T16:00:54Z

Nice game, the game viewport was too long for my laptop screen so I had to only focus on the center. The art and music are good. In the middle of the game, I was doubting if the objects were causing damage to me but since the only I could do was to shoot them, I kept shooting :D

Rich in Space by Fenerax 2017-12-05T20:38:38Z

Those pirates are funny. The game is really enjoyable especially after the rhythm speeds up as time goes by. Good work.

Retro Rocket Run! by gwolf86 2017-12-06T21:04:38Z

Cool game. I like the idea a lot. My main complaint that the "score, timer & coins" part are hard to read since the coins has a similar color. Otherwise, good work.

No-Pressure by ZAX 2017-12-05T18:49:40Z

You forgot the main thing a developer when do under pressure... "Temporary" Workarounds :D Overall, this is fun and I like the music a lot. I like the vfx, especially the vfx for high pressure which feels more like vfx for drugs. Great work.

Abstraction Blaster by antagonist 2017-12-28T09:04:46Z

This was too hard. I only tried the single player mode. I like the AI for the eye-ball-like enemies since they keep hiding behind another enemy which makes them feel more lifelike. More polishing and menus would be great. The music is not that bad imo. I think it would be great as an online multiplayer too (since I hate to share my keyboard). In addition, I think more feed back for the actions would be great since It took me sometime to understand that the halo from the "?" key kills enemies since i didn't see any damage indicators to tell me that it is working. Overall, good job.

Npigs by 6smith 2017-12-07T06:47:08Z

Nice Idea. I was initially hoping for an end goal or winning condition but I think the endless mode is good too (it is endless, isn't it?). The art and music are really good too. Nicely done.

Snake Force by JeffChen 2017-12-08T20:32:02Z

One of the best games in this jam. Since I played a lot of shooter today, I tend to forget that friendly fire can kill and just shoot on the spot; It takes a little time to get accustomed to the new mechanics. The art is simple and great and I love the visual effects. Great game.

Money Talks by Kyoute 2017-12-08T15:31:08Z

Nice Art. I love the character designs and the backgrounds. Although I am not a fan of the story, I like how it relates to the theme.

Blinding Light by Gaminbru 2017-12-18T11:05:42Z

Nice game. It was fun that I kept trying all the way to the end which I rarely do for a jam game. I like the minimal art style. The light is pixelated in the game (texture filter is nearest I assume) while it looks smooth in the GIF. I think the light also expands faster in the game compared to the GIF or may be it depends on other factors (or may be I am just a failure of a gamer). Overall, good game.

EDIT: I also wanted to note that whenever I hit bullets or spike I stay frozen for a few seconds till I die. This didn't happen in the start of the game though.

POKED - be social by Faktori 2017-12-08T16:04:07Z

Nice game. The art and animations are great. I am still sad that the ending sometimes doesn't appear to me (I only saw the ending in 1 out 4 retries, otherwise the game freezes then turns to black). Anyway, Great game.

One Matter by toboggan 2017-12-05T14:30:46Z

I like the idea a lot but I couldn't finish the game because the controls were killing me... literally. I think that adding air-control during jumps plus more ground damping would help a lot. The things I loved the most though are the visuals and the ambient sound which really feels good to hear.

To The Depths by Pedro Medeiros 2017-12-05T19:01:40Z

The art and ambient sound makes the mood so great. I like the idea too but I didn't notice it till I read the game page. Overall, great game.

Lose weight by kingswind 2017-12-05T16:57:08Z

I like your idea a lot. The art is simple and great. Some music and it will become a fully addictive experience.

Armed Descent by Acr515 2017-12-07T21:32:46Z

This is honestly one of the most fun games I played this jam. I also like how the game applies the theme. Nicely done.

Couch Potato by BasselMks 2017-12-05T12:57:31Z

This looks like a documentary of my daily life :D Nice game, I enjoyed it but I think it should have more obstacles or goals since it is currently too easy.

Statues by giucapan 2017-12-05T16:26:03Z

LOL, That was very funny. While I don't consider this a game, it was so great that I don't care. The contrast between kings monologue and the masses was one of the funniest I have seen in a long while. The art and sfx are great too. I love it.

OVERWHELM by randomnine 2017-12-08T15:04:07Z

A great looking game, I truly love your color palette. The controls were great, except the "S" button which felt counter intuitive. The SFX are great too. Nice work.

The Fast and Fastidious by ariake81 2017-12-08T16:33:17Z

Nice game and great art style. I think the game needs more mechanics to increase the replay value of the game. More expansion on the idea and it would become addictive. Great work.

Alko Runner by Mr Lizard 2017-12-07T21:16:48Z

Nice idea. I couldn't fully experience the game because I was playing alone, so I will try to get somebody to play with later. I really like the music a lot. The art was really good too (although I not a big fan of the main menu). I think the game would be more fun with split screen since the blur would only affect the drunk not both. Overall, the game is really well done, Great Work.

LD42 — Running out of space

Running Out in Space! by Ekilibr 2018-08-17T12:06:41Z

Nice game. I like the idea and some levels were clever. A few levels were too straight forward though. The character looks so cute; it reminds me of Fez. I found it weird to move using q/d since I usually use a/d but it probably due to keyboard differences. The music is so nice, calming and fits the games a lot. Great job.

Gone Rouge by Brickkid512 2018-08-15T16:43:05Z

Once I got past my initial confusion, it became really fun. I have a bad habit of jumping right into games without reading the page and OMG, I couldn't even know how to shoot or exit through the door. I like the fact that it is procedurally generated but I panicked when I couldn't reach some tiles till I realized I can wall jump (I love wall jumps). The art looks nice but can be more polished. Overall, it is a really nice and fun game and I enjoyed it a lot.

DETRITUS by OccultOne 2018-08-28T23:56:21Z

I had no idea what was going on but I am sure that I was having fun. To be honest, the number of navigation controls had me overwhelmed so I only used W/S + Mouse and rarely A/D. Although the LD page contains instructions, I feel that an in-game tutorial would be nice since trying out and getting used to the controls was my main problem. Beyond that, flying and shooting was really fun and I spent most of my time shooting everything I see to examine if they will explode (or at least get damaged).

The game looks so good too. I especially like the sphere that surrounds the zone. The sound effects and music were my favorite part of the game. The menu also looks good but after losing the mouse stayed locked and I couldn't click anything so I used Alt-F4 to exit the game. Overall, besides the few points that need some polishing, it was really great.

TrackBlasters by paulloz 2018-08-15T21:25:56Z

This game is too hard for me. Actually, It seems that I can win any track by going slowly for the 1st and 2nd laps but it becomes frustrating and start to speed up again. Otherwise, the game looks fantastic (I love retro aesthetics), the audio is well done and the idea is really nice. My main problem is that the track gets eaten up quickly so every failure increases the probability of getting stuck. May be some mechanics to fix the road, fly, etc can be helpful. Fixing the aforementioned problem will also make it possible to extend the game to multiplayer (and another friendship-breaking game will be born). Overall, great game and I really enjoying it.

Pocketverse Protector by Alfie275 2018-08-24T20:40:43Z

The idea of unbounded world getting narrower is great. This game reminds me of Manifold Garden. I also like the foggy aesthetic since it boosts the mood a lot. However, I still don't know if there is a goal to seek in the game but I still had a lot of fun falling around and shooting enemies randomly. Some visual and audio polish plus some goals (if it doesn't have one) will make it perfect. Great job.

Disembodied by MouthlessGames 2018-08-15T17:54:06Z

Nice game. I also thought that space can mean the space bar but I had no idea how to build a game around it so I am really impressed with your implementation. The sound and music are absolutely awesome (I love the voice acting a lot) and while the visual side can still be improved, the keyboard and console effects looks really good. The only problem I faced was the slight differences between my keyboard and on-screen keyboard but I don't think this problem can be fixed. Overall, the experience was really great. Well done.

Cybatron by Flaterectomy 2018-08-17T18:17:48Z

Wow, I love puzzle games but this one is hard for me (I will try it again later when I am less tired). The idea is really nice but the mechanics are still vague for me even after winning a couple of levels by trial and error. I think a more detailed tutorial will be very helpful. For the other aspects, the art is great and the futuristic vibes is what attracted me to play this game. The interface is also very intuitive and easy to understand. Great game.

Where Stars Belong by NORRIMO 2018-08-15T18:23:42Z

Art and mood are great. I spent some time just staring at the clouds wondering how you did it till I realized that they were particles. I understand the message but I still prefer to give my dark thoughts 100% of my capacity. I am not sure whether I finished the game or not; I quit after the white thoughts appeared and nothing else seemed to respond to my actions. Overall, it was nice experience. Well done.

King Midas by ded 2018-08-19T22:30:49Z

I have never hated dropped items this much before. It is a nice game but a tutorial would be appreciated since I got stuck multiple times without understanding why till I finally got it. The art is nice but I didn't realize who I was till I moved multiple times and noticed that there was a golden character moving as I wanted. Beyond the initial confusion, it is fun. Good job.

ARSONIST by Repusv 2018-08-28T21:31:58Z

This is amazing. I lost multiple rounds because I was just staring at the burning paper effect and wondering how you did it. The visuals really are amazing both artistically and technically. The game mechanics is fun too but there are some cases where the game enters a locked state till an item fall near one of the remaining players. This mainly happens when a large part has been burnt and most of the items fall in this part beyond the reach of anyone. Also, I feel that the game ends quickly because the first fire heavily determines the outcome. Overall, it was really pleasant to play this game and I hope you extend it with more stuff (maybe larger areas, fire extinguishers, etc). Excellent Job.

Ping by mahalis 2018-08-18T23:05:15Z

Nice game but as the comments above mentioned, please add the cursor again since it is really useful to see where I am aiming. The art and effects feels relaxing for a shooter game but I really like it.

Bug Squasher by erikiene 2018-08-23T15:07:47Z

Nice game. I was planning to spam my keyboard but you already took care of this possibility :smile: I like the idea and I truly love the funny voice acting. Good job.

Space Cadet by bobismijnnaam 2018-08-30T16:52:31Z

That was interesting. The game is sooo meta and as a person who hates idle clicker but still find them addictive, I totally relate to this game (I also fear that I will break my keyboard). The main problem I have with the game is the motion blur; While it gives the game a dreamy feeling, it makes it feel to laggy and picking the space bars was a nightmare. I see in your comment above that it made the ending feel better so I suggest that you either decrease the strength of the blur and dial it up again near the end of the game. To be honest, I was not sure what I was doing and game became weirder as I progress but it was a really nice experience overall.

Mr. Flame Just Wants A Hug by mercerbox 2018-08-16T17:17:15Z

It is a lot of fun but the controls and camera are a bit clunky. It is really hard to steer the fire and the jumps are too floaty. The camera can also be smoother since it move too suddenly. Other than that, the idea is really nice and cruel (both for the poor fire and people). Good job.

Penguin Odyssey by ventura 2018-08-23T15:19:01Z

That music is epic and the game is fun and exciting. The visual side is good too but can use some more polish. Good job.

Keyboard warrior by ango97 2018-08-19T22:19:38Z

This is like playing twister on a keyboard. It starts easy but it becomes crazy after a while. I really like the sketch aesthetic and the sound effects. Good job.

The Alphanumorph by Rayne 2018-08-17T21:45:51Z

The art looks gorgeous and music is really nice. To be honest, I gave up; I retried the 1st level more than 10 times but I failed miserably at the spikes. I know that I need training but I couldn't do it after trying so many times. My only suggestion is make the player switch automatically to hovering after he reaches a location instead of having to press again so that flying over spikes would be easier. Overall, it is a creative idea and a nice game and I enjoyed trying out such a unique control method.

Don't Let 'em Fall! by Jonasz999 2018-08-21T13:51:03Z

That feeling when you know that everybody is gonna die eventually. After I lost my largest group, I stopped trying to save anyone and embraced the despair. The idea is fun but it becomes too hard near the end. My main complaint is that it is hard to see which units are selected (the marker under them is too small). Maybe the selected units can have a different color. Otherwise, the game is nicely done. Good job.

TOROID by Yetman 2018-09-04T21:24:19Z

I should have replied a long time ago but I think it is better late than never.

Thanks everyone for the feedback. I really appreciate it.

@brickkid512 You are right. I tried Explosions (Sound+Particles+Camera Shake) in another game and it really juices up the game a lot. I really should have added it here too.

@antoined73 I should have done what every respectable game does: Add an options menu to check/uncheck Inverted-Y.

@rob-cigna To be honest, I don't understand how the 3D camera works since I blindly used Cinemachine's Free look camera (Once again I was messing with powers I don't fully understand only to reach a mediocre result). I think there is a cooldown value so I will try it. Otherwise, I will probably implement my own camera instead.

@diaxcor I don't blame you. If I wasn't the developer of the game, I wouldn't have understood what the game was about.

@ramanujo I totally agree with your advice. However, being the shallow person I am, I usually can't work on other aspects before I feel at least a little satisfied about the look.

@ryanjavanshir I love the idea of switching between 8-bit and orchestral music. I will totally work on it once I start working on the music.

@purrfexionator I am sorry it didn't work well on your computer. I was expecting it to be heavy since I render 4 large render textures every frame to sample them on the 3D shapes and this part escpecially needs optimization (for example, skip rendering for textures of objects I can't see + render on smaller mips when I become far away from a 3d object).

@happyhour To be honest I didn't have well-thought plans for the 2D-3D mechanics. I was planning to use it to give the player some tactical advantage (skip walls or enemies in 2D by going from 2D to 3D then to 2D again, pick landing location in 2D based on where the enemies are to get some advantage over them). However my implementation was too shallow and the rest of the mechanics and scene design was not ready to explore the potential of this idea.

@mahalis yeah, it is ironic to add parallax scrolling when the world is actually meant to be flat. I still couldn't resist it.

@balka I was thinking of adding enemies that can go 3D too but I was not good enough to create another type of enemy and 3D AI during the jam.

@jiri-holzel Nice video, this is my first time watching Carl Sagan but this video has some inspiring ideas that I hope to add one day. About the ore, I just realized that they look like spikes after reading your feedback; I should really change how it looks.

@erikiene Thanks for the feedback. Keijiro is really one of the best Unity staff. I learned a lot about shaders from his repos on github.

@itsroyal The pointers is a really good idea. I also hope that the game will be less disorienting when each location gets a unique design that differentiates it from the others.

@alfie275 I actually use render textures but since the enemies tend to get clustered together (which is a problem in my AI), it becomes hard to notice them from the 3D world.

@repusv You can actually go faster in 3D by holding left mouse click (which is a weird control choice. I'm sorry). However, the speeding factor was not great so it feels subtle given the large size of the 3D spheres and tori.

@occultone You are right, a follow camera would be nicer than the current one. I initially wanted the player to be able to watch the 2D world while flying in 3D in order to plan his landing back to 2D but the camera ended up being to hard to control.

Also thanks @bibilega, @raivk, @mercerbox, @amour-du-pain, @epigramgames, @cristihkj, @rayne, @eatthepath, @shimage2, @baronb, @carlos-giraldo, @ventura, @anlaxix, @renier, @bobismijnnaam

Chambers by RemiCraft 2018-08-27T00:41:03Z

I downloaded and played this at 2:30 AM without knowing what it was about.... then I realized that maybe I should have waited till the morning :sweat_smile:

Well actually, the game is creepy but the monster is not scary. I played and died multiple times without being able to see the monster so I decided to not play and just look around for the monster and he didn't look scary tbh (good for me).

The music is nice and has a eerie feeling and the footsteps made me feel stressed (I felt as if the monster will hear me). I think adding some sound to the monster will make the game scarier and will help the player know that the monster is near.

Overall, it is a nice entry and the idea is a great base for a horror game. Good job.

Overflow by antoined73 2018-08-15T17:25:21Z

The game looks and sounds gorgeous and the levels are really well designed. This is most fun game I played in this event till now. The 4 levels were enough to make me understand the charm of the game and keep me craving for more. My only problem is that the boat was a bit hard to control (although I feel it was intentional to raise the challenge). Great job and Thanks for the fun game.

The Hero's incredible Chronicles by Gaming Night 2018-08-28T16:58:41Z

I spent 2-3 minutes in denial till I accepted the truth. Well, I was expecting a twist but.... Anyway the art and humor were great... \*sigh\* and the ending feels totally relatable.

Block Jumper by Akadream 2018-08-26T11:17:01Z

I really love the game idea. My only problem is that the game can be impossible in some cases and I get stuck (huge blocks on one column stacked too high and kept going while I was stuck in my starting position). Otherwise, the visuals are really great and the idea is simple and really fun. Great job.

The Subway: horror within by Bibilega 2018-08-15T17:00:47Z

The art is awesome, I truly love it. As a person who mainly commutes by metros, I relate. I will try shouting on my next trip. It was hard to remember the effect of character types though. The gameplay is fun but gets a little repetitive after some time though. The sound effect and music is nice but I think it needs some metro ambience. Fun game overall and it has some nice potential.

Demotrash by shimage2 2018-08-18T08:23:35Z

I was going to complain about the slow ammo regeneration but it turned out to be more fun that way since I have to plan chain reactions. The game is amazingly fun as it currently is but the art and sound can use some polishing. Greatly done.

Made With Meat by EatThePath 2018-08-17T22:12:56Z

Nice idea but seriously needs an in-game tutorial (I read the LD page but I couldn't remember most of it during playing). The visuals are OK; they do not hinder the gameplay but can use some polishing. Also, it was initially hard to discern what each number above did (which is the required material, which is the current amount I have, etc.) Still, It is a good game and I enjoyed it after some of my confusion has cleared up.

Zero Star by CristiHKJ 2018-08-17T20:42:28Z

"You Rock" Thank you. Actually the dodging mechanics was fun. I lost 2 times: the 1st because I didn't know how to shoot, the 2nd because I had a hard time shooting while dodgin. In the 3rd time, I did it \(^.^)/ For the visual side, I am not a big fan of the art style since the background is too saturated but it didn't hinder the gameplay. I think some polish and additional mechanics would be great. Overall, Nice job.

Beater by Velocity7 2018-08-25T16:30:34Z

I like it; it is simple but fun to tinker with. Although it is not a game, the little interaction you added made me engaged for a while longer than I initially expected. I was wondering what the clicks did till I realized the affect the speed but I think it is better to mention it in the game or on the LD page. I think more methods of interaction can make the users more engaged (may be give the user some drum and snares or some sound filters to control). However, If you plan to keep it as a visualizer only then it is good as it is.

XORN: The Fallen God by ThibaultAr 2018-08-15T16:19:34Z

Well done. The graphics and animation looks really nice. The game is fun but as mentioned above, it need some feedback. It is hard to notice if I was hit of not and if I was able to buy something or not. Also a tutorial (even if in the LD page) would be helpful since It took me sometime to notice that the red dots represent health and that the ice crystals are the shops. Also some ambient music would improve the mood a lot. I played it 4 times but I was never able to get past wave 1. It was still really fun and I feel challenged to keep trying again.

You May Live (YML) by SachaY 2018-08-27T19:48:06Z

Great and extremely sad game. I mainly played it more as a moral dilemma test and less as a resource management game. Since the bed seems to be enough though most my play, I focused mainly on deciding who I believe to deserve a bed and who don't. The music and art were totally fitting the mood of the game. I think an introductory job tutorial would be helpful since it took me a few days to discover how to see beds and I was confused on the first time the calendar appeared. I am still curious about who killed the patients so I will probably play again. Overall, great job.

A simple life by Amour Du Pain 2018-08-16T17:34:09Z

Indeed, it is a simple life. I like the idea and the music and it would be fun to see it extended further. Nice job.

memBrain by Sciman101 2018-08-17T18:23:57Z

Nice game with a very interesting idea. My only complaint is that the "R" button is very near the "E" button so I mistakenly reset the level multiple times. I didn't try to remap the controls though so may be that would fix my problem. The 3D pixel art looks so nice and the retro menu style feels so nostalgic. I also would prefer to have a visual indicator for which room each data piece refers to. Overall, great job.

Inventorium by Ramanujo 2018-08-16T14:28:09Z

I enjoyed this a lot. The game idea is simple, easy to understand and challenging. I found bullet to be harmful early in gameplay but becomes useful when the area becomes small. My best score is 28 but I will try to get better. I really wish that I can fire with mouse clicks instead of space bar so that my hand can focus on dodging alone. I also like that the controls are tight which is great for dodging games. Great job.

Froggily by AlbeGame 2018-08-31T16:06:31Z

Nice game. The music is nice and give the game a nice mood. However, the game itself had some problems for me. I don't know it is intended that I stand on the water or not because it seems that I can. And if it is intended to stand on water, why is there lily pads? is it so that bugs can eat it? Also, Pressing on the full stomach doesn't seem to do any effect (or I didn't notice any effect to say the least) except remove the bugs in it. The lily pads and the bugs keeps getting stuck on the left side then burst out after they have accumulated. The problem is that I don't know how much of what I mentioned is intentional or not and I also don't know if there is a winning or losing state. However, the game is still fun as it currently is and it made me feel relaxed. Good job.

Shrinking Universe by Renier 2018-08-28T11:44:43Z

This game is really fun to play after you get used to the controls. My main complaint, which is already mentioned in other comments, is the controls. While I got used to the controls after playing multiple time, it is still annoying to have many steps just to launch a simple attack. I think "Mouse Btn Down -> Drag -> Mouse Btn Release" would be faster and feel more natural. I also feel that the game gets hard quickly (or I am just bad at it). Otherwise, I had a lot of fun playing it. Great Job.

PS: My current best time is 1:01.

SpaceBreaker by MarkD 2018-08-17T17:47:52Z

RIP My finger and space bar. The graphics looks really good and the game is super energetic. Although the game mechanic are a bit too simple for my taste, I still found it engaging due to both the visual and sound effects and the upgrade mechanics. Nice job.

First World Hoarder by Confituur 2018-08-17T11:51:52Z

I really wish I can buy more items simultaneously, currently the game feels a bit too slow. Otherwise, the scene design is really good and big for a jam game and the idea is very interesting and funny. I also think some music would make the game more funny imo. The mobile app design looks good and is nice to use too. Great job.

King of Bjorp by Colin Doody 2018-08-15T23:44:12Z

If only these little guys can stop for a bit, it would be great (also may be too easy). The game is fun but hard for me, however, I think it just takes some time to master it. What makes it hard for me is that controls aren't tight so it is hard to navigate narrow area. I only tried the single player mode but the AI is strong enough to defeat me every time anyway. The aesthetics and sound effects are really nice but the dying sound of the players is really funny. The game already has a nice variety of levels with diverse designs and would really make a fun party game. Well done.

BlinkyWay by Diaxcor 2018-08-16T14:13:40Z

Other than dying a lot without knowing why, this is a fun experience. I think a message telling the player why they died would be nice. Otherwise the audio is really well done. Good job.

Relocation by EpigramGames 2018-08-16T20:07:17Z

Cool idea. The low poly map looks nice but the travelling methods art looks a bit out of place. The nuking seems random or at least has no indicators to anticipate so it is hard to plan. The music choice is really nice and fitting.

Park & Match by Carlos Giraldo 2018-08-19T12:00:19Z

And here comes another game to remind me how bad I am at parking. I like the idea and how it interprets the theme. The art is simple and looks really nice. I fail miserably at this game but I can't complain since I am bad at parking both in games and in real life.

Running Out Of Spice by Raivk 2018-08-16T14:57:38Z

I had to remind myself during the intro that this is not a "SPACESHIP", it's a "SPICESHIP". The game is really fun and energetic. My only complaint is that the light direction makes it hard to see the rock since the look nearly as dark as the sky. Other than that, the visual effects look awesome and the sound effects are great. Awesome job.

Void Incoming by Purrfexionator 2018-08-16T00:45:49Z

I love this kind of games; They are simple and puts a lot of focus on exploring a small set of mechanics. Although the mechanics are simple, you were able to make 13+ levels (I stopped at level 13 tbh) that were fun and never let me get bored. The art is simple but I like it. The implementation has one problem for me which is the collision. I think all the object collide as boxes with the size of a full tile so it can feel frustrating to move around them especially that the time is limited. May be making the player and cannon collide as circles will help. Overall, It was really fun and I will make sure to continue the remaining levels later.

Void Incoming by Purrfexionator 2018-08-16T17:53:02Z

@purrfexionator You are right. The cannon hitbox are a bit smaller. I still think circles would make collision smoother near the edges. I also finished the game. Nice boss level; I like how you turned puzzle mechanics into a boss fight.

Mars Web by RyanJavanshir 2018-08-16T17:21:08Z

I couldn't go far into this game (sorry for being stupid) but I am still fascinated by the effort and visual design aspect of this game; The website looks gorgeous and the interface looks great. I will try it again with more patience since the game made me really curious.

Elevator Maximum by happyhour 2018-08-16T21:21:58Z

The art looks great. The game is nice but it was not as energetic as hoped or may be I was playing it in a wrong manner. I mainly fought by mashing J or pressing k sometimes and I go in one direction till the end then go in the other direction till the end. After there are no one remaining, I send all elevators down except one which I take up. It was fun but it felt repetitive after a while. Otherwise, I truly love the art, animation and your music taste. Great job.

Elevator Maximum by happyhour 2018-08-16T22:44:43Z

@happyhour I played it for the score and I reached stage 22 with score 562265. I actually needed to change my strategy on later levels to ensure I proceed to the next level (I sometimes stand around the last elevator to protect it). The main problem is that I don't have anyone to compare my score with. I saw some people do a score board (sometimes manually on the LD page) and it seems to give an incentive to some player to compete for highscores. I also did a game with scores for LD41 without a leaderboard but only a single player cared to tell me his score. Still, playing for the score is more fun compared to my initial way of playing.

LD41 — Combine 2 Incompatible Genres

Age Of Asteroids by Wevel 2018-04-26T20:28:04Z

Nice game. I love the controls, they make the game feel so easy to play. On the other side, the game itself is hard (at least for me). I will try some different strategies later but the one I tried, which is "build 8 scouts to quickly before the 1st wave", doesn't seem to work since the waves get stronger quickly (especially wave 3) and I find myself lacking in resources. I think an in-game description for the buildings would be nice too. Good job.

Self Golf by SecondDimension 2018-05-15T11:41:40Z

Nice game. I hate golf but one good thing about this jam is that I found many fun golf combinations that I enjoyed a lot. I actually like the controls a lot and like the nice mix between golf mechanics and simple 2D platformer movement.

I just wish that the hold right click was cancellable (or that the power keeps oscillating instead of saturating at maximum value). I also had some problems with clicking out of the game bounds on the browser. I also found the physics of hitting a ceiling a bit weird since I was expecting to bounce at reflection angle but the ball just bounce downwards instead. I also wish for a way to take zoomed out look at the whole level in order to plan my shots. Sorry for complaining a lot but I really enjoyed the game a lot so I couldn't help but nitpick at every little problem I had.

The other aspects of the game are really great. The graphics is great, the subtle CRT effect is nice and the music is nice and calm. The levels are also fun and well designed. Great job.

Build The Road Jack by badpaul34 2018-04-28T11:24:01Z

Wow, I am soooo bad at this game. The graphics looks amazing and the music was ok. The idea is great and I like how it mixes the 2 genres. The camera and controls are the main drawbacks imo; the racing controls needs a little bit tuning and the camera in both the racing and the building part needs to be a little bit more smooth. Otherwise, it was a great and fun experience, well done.

Bob Ross Adventure by Goutye 2018-04-25T22:06:42Z

Awesome puzzle game. The idea is really great and the puzzle were fun. I think the level should start as idle so that the player can take a nice look and think about it then he presses play and start the level. The html version was acting weird (jittering when I hover over a paintable block), so I played the desktop version which was working well. Great work.

Alida of Arx by jsmars 2018-04-26T19:39:11Z

Yay, I've always wanted summon some darkness. I am amazed that this can be done in 3 days only, it is missing some polish (especially the walking sequence) but I can't complain given the incredible amount of work needed in so little time. The story was funny and relatable (no I am not wizard but I am a master in the arts of failure too). The voice acting was nice but it needs some editing to make the volumes feel similar. I still couldn't solve that chess puzzle but she will be fine, I think ghost don't need to worry about starving due to bankruptcy. I also would like to praise the music which was so great. Excellent work.

Wasted Warlocks by conk 2018-05-13T19:08:27Z

I am really sad that it is unfinished. I played till five of my cards reached the dead end at other side. I love the idea and the visuals look great. The game initially reminded me of Yu-Gi-Oh since the character cards reminded me of monsters and drink cards reminded me of spell/trap cards. It took me some time to understand how to use the drink cards. After finishing the game, I think an in-game tutorial would be greatly appreciated. Great job.

Rex McFury: Public Defender by minibobbo 2018-04-25T20:05:55Z

Humor 5/5 without any doubt. The idea is extremely fun but I couldn't get used to the controls. I had a hard time understanding what they were saying but the text was hilarious enough. The art looks really good too. Nice job.

Rex McFury: Public Defender by minibobbo 2018-05-05T15:08:18Z

@minibobbo Wow, it has been "9 days ago", so I'm sorry for the late reply. My problem with the controls was that they are a bit non-responsive. For some reason, I felt that the game didn't always react to my key presses. Probably it was because I was trying to do multiple actions at the same time, such as walk and attack. The game response was ok when I was pressing keys individually.

Remote Bot by Yngvarr 2018-04-28T14:37:30Z

Nice idea but not for a slow typer like me. Reminded me why I make short aliases for my frequently used terminal commands. The ascii-like visuals looks pretty nice and fitting for the game. Great job.

Don't leave me by lolfrad 2018-04-25T12:32:06Z

Nice game, It ended too soon and I was craving for more. The puzzles are really good and I felt sad when he left, I was expecting a plot twist in later level but then it ended :slight_frown:. The art looks good but some animations and sound effects would be really great. Great job.

Text-Gen Platformer by agentparsec 2018-04-26T18:11:37Z

That was enjoyable but too hard for me. I am slow type-writer so when I am running, I fail to quickly respond. I would be grateful if you could add 'up' for command history and 'tab' for autocomplete. The visuals looks good and the sounds are nice. Good job.

Jeff From Accounting by Almax 2018-04-26T23:12:23Z

Wow, I love this game although I make typos a lot. I can't describe how much I love the visual design and the lighting. The music was really great too. One thing I would like to note is that you can identify enemies by how different the lighting looks on them. Since it seems that everything else is baked, the enemies stand out. I wonder if you used light probes? if not, I believe it may help minimize the visual differences between baked and dynamic objects. I finished the game and it was really fun. I lost 2 times till I discovered that I can notice the enemies, get near enough to wake them, then run back a certain distance, write their phrase, and finish them off. Excellent job.

Zig-Pong by BathPirate 2018-05-12T13:22:56Z

I love how the graphics is originally simple but the effects makes it look so great and unique. The music is so nice and fitting. The game mechanics is very simple but so fun to play. I think some expansion in the game mechanics would be nice (some suggestions: moving blocks, white blocks, speed up/down pickups, pickups for level rotation where the blocks stay the same but the wall and ball directions rotate 90 degrees, may be holes in the walls to other rooms). Still the game is great as it currently is. Great job.

Wreckless Rally by Flaterectomy 2018-04-27T19:22:01Z

Nice, I love both the idea and the execution. I didn't notice that what was happening before the menu was a tutorial so I ignored it and was confused as hell when I started playing but it was easy to grasp after a few missteps. The art is really great too. Well done.

C://TEXTRIS.EXE by Ryan Gannon King 2018-04-24T11:40:01Z

Wow. This is truly innovative. To be honest, I couldn't finish the story, since it was a bit hard for me to both focus on the Tetris and the word matching plus reading the story so I ended up ignoring the story and enjoying the Tetris. The music was truly fitting for the game. The visual style is simple but works well for the game. However, I like the low pixel font in the in-progress comments above compared to the final version. Overall, it is very impressive. Great Job.

Ace Golf: Blade Brawlers by elHombreBanana 2018-04-24T16:03:08Z

As if golf wasn't hard enough, now I have to give people concussion. It is really fun, but since I fail hard at golf, I focused on hitting the opponent and we won (1-0). The gameplay, art and sfx is really well done and polished. This game really need a multiplayer mode.

Officer Pain - The Smash Cop by DaragonGames 2018-05-12T20:05:24Z

So this is what Joseph was doing between JoJo part 2 and 3. I wouldn't have been surprised if the charged shoot was actually Hamon.

The game idea is really nice and the story was funny but the game mechanics needs a few enhancements. I finished the game without moving or blocking and only focusing on charging attacks. Some visual representation for the charged attack would be great too. The character designs are great but they feel a little bit out of place in the environment. The music is really nice too. Good job.

Crafty by Brackeys 2018-04-24T19:02:51Z

That was good, I played till 36/41 but my fingers got tired from the brute-force search. The fantasy part was funny. I totally approve of "Sheep"+"Magic Goo"="Human". The graphics are neat and simple but some effects may have made the game more exciting.

Dice Poker Chicken Battle by digitaldude555 2018-04-24T21:17:01Z

It was a bit confusing but I won which is the only thing that matters in the end. The art is totally cute. To be honest, I read the tutorial but was still not 100% sure but I relied on my intuitions since some elements were familiar from RPG games. My main problem was that I were not able to predict how the numbers were expected to change (e.g. how much score will be paid for items for example the first item with price 15 only costed me 10). However, it was fun to play . Nicely done.

Puttsy by morrilet 2018-04-25T23:37:02Z

I finished the game, it ended before I was ready and now I crave for more. The puzzles are so fun and easily one of my favorites. I would like to suggest that retrying doesn't reset the level and only resets the ball since sometimes only slight changes are needed. And the cannon control was not very obvious, so I think it could be enhanced. Otherwise the game is totally great and only needs a polishes to be perfect.

The Imaginary Room by abductedPlatypus 2018-04-28T09:59:41Z

The idea is amazing and I love the implementation. The 2D part can a little bit hard though since the controls are bit floaty and it is hard to jump when there are tiles near the characters head. Otherwise, the game is really awesome and I have enjoyed collecting the 8 coins. Great job.

A Puzzling Combination by Noa Calice 2018-04-25T10:46:10Z

Really cute. To be honest, I don't find it innovative but it was really fun and challenging for me. The art is really great and so is the music and sounds. I still love how the theme ties more to the story rather than the game mechanics. By the way, My high score is 106, I thought the game would stop at 100 but it didn't, then it told me that we're incompatible then later that we're compatible... Pffft Women!. The game currently has low replay value but it has a great potential of growth.. especially as a mobile game. Great game.

Gravity Chess by CaptainPilot 2018-04-24T23:51:00Z

Awesome idea. It was so fun that I played through most of the puzzles without noticing. Now I am stuck on one puzzle so I will try again tomorrow. The levels are really well designed and the mechanics is very easy to pick up.

Point'n'Kill by Narudgi 2018-04-24T12:58:24Z

No Loli No Laifu but this Loli will take your Laifu. Sorry if I made anybody cringe. First of all, I love the mechanics. I was unable to run the web version (loading took forever) so I tried the desktop version which, as you said, was too ez. Still it was hard to know where to click in order to accurately hit the balls. The art style and the music are great. I also wonder where she hides her hands.

Lost Without You by jackrugile 2018-04-26T14:51:18Z

The atmosphere is great and even with the basic visuals, the particles and lighting made it a beautiful experience. I had to go read the particle system code in your repo and I am amazed that game jam code can look so neat (I am struggling to trace my own game code after 2 days only). I enjoyed all 4 mazes although it took me some trials to get the last one done. The music was also so beautiful. When I read "turn-based", this wasn't what I expected, but I like your interpretation and think it can fun to apply to other genres too since it adds some sense of urgency and need for fast actions (for example, a multiplayer online game where only one character is allowed to move at a time for limited span then the turn goes automatically to another player).

My only complaint about the game is that it seems to depend a lot on trials and errors and memorizing the dead-end paths the you took in the past to avoid them. This was not a big problem in the 4 levels in the game but I think it can be a problem if there are harder levels in the future since it will eventually lead to frustration.

Great job and Thanks for the nice experience.

Match & Shoot by joekinglake 2018-04-24T19:18:25Z

I have thought of FPS + Many things while idea-generating but I have never thought of this. It works much better than I initially expected and I totally love it. My High Score is 2960. My only nitpick is that I was expecting the reload to be the right-mouse click. And one more thing, I think adding longer time options would be good since the game currently finishes too quickly. And may be a bigger world with more than one match-3 monolith would be fun too. Great job.

Praxre by cenullum 2018-04-24T14:42:13Z

I would give Humor 10 out of 5 if I could, the transition from the dark forest to fishing was really hilarious, and the folk music was one of the main reasons. It is really interesting.

Sky Serpent Paint by Tuomo 2018-04-28T10:49:52Z

Looks really good. I also like the idea. However, I felt that the controls are bit annoying. Although the serpent's slow speed makes the game relaxing, it also makes controlling him hard and decreases the excitement in the game. What especially makes the slow pacing hard is the fact that the paint is static in screen space while everything moves backwards relative to the screen so the player needs really good predictions for when the serpent will finally reach the paint. Otherwise, the idea is great, the implementation is nice, the visuals are awesome and pleasant for the eyes and the music is relaxing. Great job.

Grid Gunner by SuperTibbles 2018-04-26T23:21:14Z

Great game. It is really fun to play and looks great. I also love those "healing" red tiles, they were "helpful". My only problem was that in some levels I was having a hard time seeing things in crowded scenes but I think that this may be normal in bullet hell games.

Dyeswap by morphine 2018-04-28T10:35:15Z

I played the game yesterday, and even after 1 day, I can't criticize anything (except the "forward with face down" level, felt more like searching the scene and less like a puzzle). This game is perfect. Great job.

Hyper Simox 3000 by Paulo Brunassi 2018-05-10T15:59:01Z

Nice game. I skipped the description and kept dying a lot without understanding why. Now after reading the description, I still die a lot but now I know why. The "Simon Says" part was confusing because I initially didn't notice that the color sequence in the level splash screen was what I should follow. Despite my initial confusion, the game was really fun and the music is so great that I could play any game just to listen to it. Great job.

ShootEm? by Merrol 2018-04-27T15:17:40Z

Nice game. Although the design is very simple, It is fun to experiment with the mechanics in it and I really like the lighting. The controls are also nice and the rebound idea, while not new, is so much fun to experiment with in here. It is nice to see a LD game with an in-game tutorial but I think it would be better to make it wait for a key or click instead of progressing on it's own, since it can be a bit fast in case you like try things first before reading the whole tutorial. I really think it will be fun when it become a full fledged multiplayer game. Great job.

Shake'n'Shoot by WilloXs 2018-04-24T20:40:56Z

So I need to dance while enemy is approaching... I like to live dangerously too. Actually, the game is quite easy and to be honest I quitted before dying (My score was 1760). The visuals and music are great but my only nitpick was that the robot felt a bit out of place. The window was a bit big and unresizable (my screen is not FullHD). It also took me some time to notice that the color of the player determines what bullets he shoot. Overall, the game is really fun and I enjoyed it a lot.

Age of Spires IV (Text/Console + RTS) by David Greene 2018-04-27T14:22:51Z

Nice game. I think you really shouldn't have omitted graphics, I love the old style command line aesthetics and would have given it a high score. The game was a bit confusing at first but the interface is good and I got accustomed to it pretty fast. The game is a bit hard but every time I learn more about the game and get better results so I feel challenged rather than frustrated. It seems that I can host a server but I didn't try that yet. I think an in-game tutorial would be great, since it is hard to read and memorize a large text tutorial. Great job.

Think Before Escape by acoto87 2018-04-26T20:53:47Z

One of the best interpretations of the theme I've seen. Everything is good except for one complaint which that jumps are hard (especially near the roofs) which is sometimes frustrating since the player needs to wait for the correct timing again. I also would like to suggest adding some coyote time where the player can jump after falling of a platform if he didn't exceed a specified small amount of time in the air which makes jumping easier especially near roofs. Great job.

CCC: Cyber City CAB by Yetman 2018-04-24T15:14:11Z

@cenullum yeah they are planes. To be more accurate, the layers are copies of the tile map with different scales and offsets based on their location relative to the camera.

@nturnergames I agree. I get nausea too when I play on full screen.

@0nironauta The "music speeding up with the action" idea is great, I was trying to add different music for these parts but I like that idea more. May be a mix would be great.

@david-greene I really like the minimap idea but I still think it won't solve the disorientation problem that the game currently have.

@elhombrebanana I agree. I am still trying to make a better controller but controllers always seem to be my weak point.

@joekinglake Although I only allow up to 10 pickup and 3 deliveries only, I still agree that it can be too much. I wonder if it is better to not have arrows for pickups.

@juju The "lateral movement: and "Zooming out with speed" Ideas are great; I wonder why I didn't think of the zooming idea despite being a fan of GTA2. I think I still need to tune the battle, It may become more balanced if I added power up or special weapon pickup to give the some advantage. The mood however is a bit intentional but I might have gone too far.

@darylsteak Now that you said, I think that is why I hit walls a lot too. The "Zooming out with Speed" idea by @juju should help.

@obvious-alien-interactions To be honest, I am very bad at music. I just picked the major scale and one of the default pads in SunVox and kept hitting randomly till it felt like something. It is only a single note at each time, so yeah it is too simple. I need to study more music theory.

@willoxs Totally agree, I usually escape while shooting randomly so I believe that the battle system should be fixed.

@digitaldude555 Thank you very much for your detailed review. I also wanted to add "landmark buildings" but mainly black one with an additional decoration layer to make different locations stand out and decrease the feeling of disorientation. If you know the names of any of the games you mentioned, please tell me, I would totally love to play any of them.

@narudg Thanks

Thank you all for your comments and feedback. I truly appreciate it.

CCC: Cyber City CAB by Yetman 2018-04-24T21:53:51Z

@hopgames By Berserk, do you mean a mode focused on fighting? If yes, it seems like a nice idea but I need to enhance the battle mechanics a lot first. Although it diverges from the goal of the game, I think it will be fun. If I added it in a post-jam version, I will notify you.

CCC: Cyber City CAB by Yetman 2018-04-26T15:06:14Z

@jackrugile I feel dizzy too especially in fullscreen mode but I got used to it after a bit. Still it needs to be solved. The post-jam version has a smoother camera but I don't know if it helps at all. I may try to remove the camera rotation like in GTA2 and change the controls accordingly.

The idea of scaling the red arrows based on the distance is great, I will try it as soon as possible and probably add it in the next post-jam build.

I didn't think of the Fifth Element till you mentioned Bruce Willis. Now I am obliged to have Leeloo fall into the taxi in the middle of the game :laughing:

CCC: Cyber City CAB by Yetman 2018-04-27T19:26:43Z

@kainkun I mitigated these problems a little bit in the post jam version (in case you would like to play it) which is currently only available for windows since I would like to keep the web version the same as the original jam version to make it easily accessible for those who would like to rate my entry.

Scarry by Memel06 2018-04-26T16:00:47Z

I LOSE HAHAHA I don't know if creepy or funny but why not both. The sound effects both has a creepy vibe but also makes me laugh at the same time. I really love the "You Lose" sound so much. Since I hate shouting, I maxed the mic sensitivity and knocked with my finger to boost. The game game is fun to play but really hard too especially in some places where I keep hitting objects (they looked like graves). The art looks nice especially the ghost car. Great job.

Blocks'N'Blaster by HPMNK 2018-04-28T09:23:36Z

This is really fun but really hard for me. I really can't focus on both platforming, shooting (which needs good timing and sometimes jumping) and tetris although I truly appreciate the mix. While my complaint is personal and has to do with my skill level, I have nothing else to complain about, I love it. The visuals looks great too. Great job.

The Iron Front by Darylsteak 2018-04-24T19:55:29Z

I had a hard time trying to play this game since I couldn't easily parse things with my eyes. I don't know if it possible but could the ascii be colored in the game? (I know it is possible on normal terminals though). Colors would really help a lot in my opinion. Another thing, as mentioned above, try to use easily distinguishable chars such as '.' or '_' for empty locations. Finally, in terminal, it is common to press up to navigate through past commands which would be helpful. Otherwise, I really like the idea, and hope to see it more polished.

The Iron Front by Darylsteak 2018-04-25T11:52:19Z

@darylsteak Thank you, that looks much better. I explored the map for a while then I played a few turns, but at one point the enemy turn took forever. The game was not "Not-Responding" but I couldn't move anymore for nearly 5 minutes. I wonder if it has to do the AI computations. For the sake of reproducibility, The 4 moves I did was: Move 500 from E3 Up (twice) then Move 500 from D3 Up (twice).

Shadowscape by Gonz0 2018-04-26T00:28:28Z

Wow, that was so trippy. The controls are a bit too floaty which I can no longer decide if that is good or bad. It took me sometimes to understand how the keys and mouse were affecting my view but it became easier as soon as it is figured out. Nice idea and implementation and the music was so fitting. Great job.

Super Slime Slasher Ultra by sebastianscaini 2018-04-27T20:41:07Z

Played 2 times, 1 before the tutorial which was fun but I was wondering why I am not getting any points, and 1 after the tutorial where I realized how bad I am at this game. The game is really fun and the controls are really nice but the mouse control felt a little bit funky for me (I know a controller is recommended but I don't have one). The art is really great and the voice acting in the tutorial is so awesome. Great job.

Shuffle Climber by miroky 2018-04-26T16:50:19Z

It is a really nice game but sometimes it is impossible. The random cards can be totally useless for a few turns. I think the game should either allow the player to have some control or foresight on the upcoming cards or the turn doesn't take a lot of time so that the player can quickly use his cards in hope of getting what he needs. One other option is to make jumping up a different control that doesn't need a card.

The pixel art looks so great, I love it. The sound effects and music are also really good. Great job.

Putt Putt Boom by AndrewW 2018-04-27T12:08:22Z

I feel sorry for these golfers but it is extremely fun to ruin their life like that. One recommendation I have is to add a fast-forward button or add something for the player to do during the wave (e.g. player can buy and put mines on the field during the wave or something like that). The idea is super creative and really fun, I totally love it. Great job.

Last Girl On Earth by Reality Blind 2018-04-25T16:09:06Z

The art looks great, the music is really nice and the gameplay is fun. My only complaint is that it is a bit easy (the difficulty was rising slowly) so the gameplay felt a bit repetitive after a while. However, this is one of the most enjoyable games I've played. Excellent Job.

SSSS by PlusMinus 2018-04-26T22:20:58Z

It looks awesome. I had fun playing for a couple of times but I still only understand less than half of what is happening. More indicators and tooltips would be really really great. The art is awesome and music is nice. Some sound effects would be especially great here. However, I really love the idea and would really wish for a more finished version. Great job.

Point-defense Hell by PolyHatSteve 2018-04-27T21:24:18Z

I like the idea. Even without a tutorial, it was really clear and easy to master. I lost on Wave 8 but it was really fun. Great job.

Fire Duck Football by Yohoho Games 2 2018-04-26T21:45:10Z

Nice game. The visuals and mainly ducks looks so good and that blue duck that announces the goals is really funny. The sound effects are also so nice. I really like the idea and I think it can be extended to more than 2 players. The game is really fun but it needs some balancing. For example, I can stand in my goal and the ball will never be able to get in it, so if I get the first goal, I can assure my win. The AI acts really weird and I am not sure how it can win with that playing strategy. Finally, the control feels a bit floaty but it is not so bad. Great work.

Eyes on the Prize by phearbot 2018-05-01T13:50:46Z

Nice but too hard. I went on crafting randomly since I didn't have time to see what I have to do in the crafting menu. The enemy count become overwhelming after the first respawn. Otherwise, I really like the idea. I didn't try it in multiplayer mode but I think it would be better since the player can cover each other during crafting. The visual and audio aspect of the game is nicely done too. Good job.

PlatSCII by whycardboard 2018-04-27T22:44:50Z

First of all, thank you for making the commands short, I truly appreciate it. The game looks good and the controls are really good but I hate that you need to put focus on the textbox before typing; it would have been a lot easier (especially in the menu) if I didn't need to. The levels are really fun but the game is short and now I need more. The only problem I faced was in the tutorial where I got stuck in the "j+f" part and had to restart the game. The art look really great and so does the music and sfx. Great job.

TypeRacer by Daniel Rincon 2018-04-27T15:39:25Z

Nice game. Although I am slow at type writing, I enjoyed your game because it focused on type writing only instead of asking me to control multiple things at once like other typing LD entries. The concept is simple and easy to understand but challenging. Now we need online multiplayer and it will be perfect. Great job.

Cyclevania by Allen Oliver 2018-04-25T20:55:08Z

This has the potential to become a really good mobile game. It took me a while to get used to it but once I did, it became fun. The art looks really good but I didn't notice that they were skeleton till I read the game page. Some place seems impossible for me where two spike pits exist beside each other with a skeleton in between or may be it is just my slow reflexes. Overall, good game.

Snail and Salt by Kaiomoi 2018-04-30T11:38:04Z

I underestimated it when I started playing but it turned out to be a nice and fun challenge. The mechanics are really well made and the difficulty curve is really well balanced. Well done.

Gender Circles by EkkoEkko 2018-04-24T14:22:49Z

Nice and simple. I think the control are sometimes too slow to reach the next target. My score was 26 but when I retries, it kept counting from where I stopped. We should make couples play this together. I see that you omitted the graphics rating but I still would express how much I like it (4/5). And the music is truly wonderful (5/5). While it is currently very enjoyable as a single player game, I think it would a great 2 player game especially if there are additional mechanics that needs more coordination skills (e.g. circles that need both genders to be collected).

KEYBOARD WARRIOR by croewens 2018-04-26T16:37:21Z

Nice game. The game looks great, and I love the pixel art. It was little bit straining for my eyes since the background colors saturation feels a little bit high. The gameplay is fun but it is hard to move, aim and keep track of current letter at the same time. I found it easier to stay still and focus on shooting only and only when I feel surrounded, I start relocating. A score display after losing would be really, since I don't remember my score as I had to focus on surviving. Also I think adding wall around the area and may be obstacles would make it more fun. Great game and really well done.

FastMath by HOPgames 2018-04-24T21:44:58Z

Nice concept and I love the colored pencil art a lot. However, I am too slow to play this game and I have no one to try playing it with. And I wonder if the man on the left actually have a gun. Well done.

Tiny Crusader by nilstastic 2018-04-27T19:48:03Z

Nice game. I found it confusing at first since I didn't understand what I should do but when it became clear, it was a lot of fun. I like the idea and the art of those tiny crusaders. In some levels, I think it is impossible to get the lost crusader. Also it is a little bit weird when I remove the ground beneath him but he stays afloat, I think it may make more sense to make him fall but only join the crusade if he was touched before leaving the screen. Great work.

Wordslide by TravisChen 2018-04-27T13:15:06Z

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I love this game. It is not as fast paced as I was expecting but it was still a lot of fun. The art style is so great and visually pleasing and I love you color choices. The music is not my taste but it was nice too. I also love how you mixed the 2 genres. Awesome job.

Atila el 1 by Rick95 2018-04-25T13:52:04Z

Nice idea, I like the mix between hacking and platforming but I think that the platformer controller can be polished more since it can be annoying sometimes. For example, when I am on the ground but besides a box, my jumps become wall jump and not normal upwards jumps. I also wonder why sometimes I shot but no bullets spawn. Otherwise, the game is pretty cool and even with my complaints, it was really fun. Great job.

Tempo Quest by Pixel-boy 2018-04-24T22:22:46Z

The art style and the music are awesome, I can't describe how much I love them. The game idea and mechanics are really great. I noticed one problem on my device where I can't play with "123" so I had to use the "WASD HJK" schema. I wonder if this bug is only on my device.

"You Sunk My Scrabble-Ship" by NTurnerGames 2018-04-24T15:27:13Z

Nice Idea but I wonder: Can't I keep trying till I win? Is there a losing condition? I may be asking ignorantly since I only finished level 1. It was really fun to guess phrase and the simplistic visuals are totally to my liking.

SURVABY by 0nironauta 2018-04-24T13:32:17Z

Taking care of minecraft babies and fighting zombies is a really enjoyable combination. The first thing I tried was to shoot the babies but it unfortunately didn't work. My only complaint is that there is nothing I can see to track the progress (e.g. time or score) since It would be fun to compare scores with others. The visuals are very nice and the crying was, as it is supposed to be, annoying. Now we need a spin-off where we feed zombies and kill babies, please.

SURVABY by 0nironauta 2018-04-24T14:12:40Z

@0nironauta Nice, I should have played till death before commenting. Still a score UI during gameplay would be nice in my opinion. Now I have to play again to see how far I can get.

SHIRO NO OJO by ROBOWARRIOR1982 2018-04-27T18:33:41Z

This game is really fun. I was expecting it to act like Puzzle Bobble where spheres fall when nothing holds it from above but still it is fun as it is. The controls are great and the music is nice. Good work.

SCARE-CADE by lum 2018-04-28T11:46:25Z

I guess my family will have to find someone else to save them bcz I am not ready to face those lunatics. I was surprised when one of them picked a knife, I felt like "Holy s\*\*t, I am f\*\*ked". The game is fun and the difficulty progresses in a nice pace. The art is really cute and I like the fact that the character slowly turns his face in the direction he moves. The atmosphere is nice, not creepy but has tension. I am just annoyed that I can't attack diagonally while the lunatics can. Overall, great game and one of the rare times I enjoyed a survival horror game.

Mojojo by ZakAmana 2018-04-28T13:07:47Z

I truly admire those visuals and music and those characters are so adorable. While I think the game is lacking on the mechanics side (except the exam part), the upbeat and cute experience made up for it. Good job.

Radio-Radio by Obvious Alien Interactions 2018-04-24T20:12:33Z

Survival Horror was never and probably will never be a genre I am good at. The idea is really creative but the game is too hard (or may be I am just bad which is very probable). The visuals and the sound effects are awesome and creates a great mood that fits the game. I will try again after collecting some courage... hopefully. Excellent job.

Maroon by juju 2018-04-24T19:33:31Z

This is a really nice and unique mix. I played till I got stuck in an endless revival death loop behind 2 ghosts. It is also hard to kill bees since their shot frequency is too high. Otherwise, it is well done. Good job.

Maroon by juju 2018-04-28T12:04:01Z

@juju I played it again today and I was able to finish it this time. Nice job, it is a really cute and fun experience.

For The Dog by theomaniacal 2018-04-25T15:28:51Z

Not sure if depressed or angry. The idea is really fun and I enjoyed most of the games. My main problem is that their health is too big so I had to stay in a distant place for long and keep aiming and shooting till they die which lowered the fun for me a little bit. The art style and sfx are really great and The story was really nice. Great job.

Memories ~ of a Gacha Tale by tastelikecoke 2018-05-13T20:08:21Z

That was really fun. This is the longest game I played in this jam. The story was really cute and I love the art style. To be honest, I don't like the dice roll idea since it can be annoying and takes away the enjoyment of making choices (even if the choices didn't affect the story). Otherwise, everything else was great and I hope for an expansion and some audio. Also, these math problems are easy, I wish to see their faces when they start studying integration :laughing:. Great job.

Carnage by EddyNeave 2018-04-28T20:57:16Z

This game is really fun. I love the idea and the controls are really smooth. My only complaint is that the bikers are hard to spot (they are small with a lot of gray nearly similar to the road color) and sometimes too fast for me to react (although it may just be due to my incompetence). Otherwise, it is really good. Well done.

The Bugbear Tavern by Carter Andrews 2018-04-27T18:03:52Z

Nice, I enjoyed the game. I really love the mix between 2D and 3D. My only complaint was that the game was little bit straight forward and didn't feel challenging. May be, the player can be required to solve a puzzle or explore somewhere in order to discover the recipe instead of having it served to him in a book. Otherwise, it was fun and the music is really great. Great job.

Witch's Escape by cristiano.m.garcia 2018-04-29T12:14:54Z

Nice game. I like the idea but the game mechanics are easily exploitable by clicking randomly on all arrow buttons. I think it would be nice to either add a penalty on wrong key presses or make the spells consume mana which can be recharged by drops coming after defeated puzzles. The art is really nice and the music is really good. Great job.