FoonLudum Dare ExplorerLD39 → Mission Power On

Mission Power On

By furiouswitch

View on ldjam.com

CategoryRankScoreCount
Overall7032.9126
Fun6202.8326
Innovation8132.2026
Theme7122.9526
Humor5392.0424
Mood7022.6226

Comments

jhandsy 2017-08-02 04:00

Those tunes were so jazzy, but they stopped looping!

erkberg 2017-08-03 20:07

Hey Sarah, nice game you made there! The assets you chose look good and the music fits the game nicely (although, like jhandsy mentioned, it doesn't loop). The mechanics are very basic but work well and could easily be extended upon. Speaking of which: The game was a little on the very easy side. I wish there were a little more enemies and overall a faster pace. Or maybe some tactical options like walls to hind behind? Anyway, good job overall and I'm curious to hear what story you got in your mind for this game (maybe write it down in the description?). One more thing: The ending was a bit disappointing. The door opened, but I wasn't able to go through. Bug or just missing content? :)

furiouswitch 2017-08-06 14:40

Hi @jhandsy, thanks for checking out my game. Sorry about that I'll fix it right away.

furiouswitch 2017-08-06 14:46

Thanks, @erkberg for the kind words. I will increase the enemies but this was kind of an introductory level so I didn't want it to be too hard. I also had the idea of blocks for hiding as you said but the time was too short. Sorry about not writing any details but I was totally fried after I finished which is the cause of the ending bug as well. Forgive me :)

infinitycore 2017-08-22 06:48

First the bad: It needs more feedback in all areas, I couldn't tell whether my shots were doing anything at all; I ended up getting stuck to a wall at one point and it took the game a few seconds to fix this; the controls definitely need work

But these are really minor issues for what I assume was a one-person project, and with more time I'm sure they can all be easily addressed. What matters is that the game works and is fun, and you have pulled these things off nicely.

My suggestion for next time would be to focus on your mechanics and polish with less emphasis on story. Story is nice to have, but a game without mechanics and polish is at best unoriginal and at worst broken (please do not take this as a condemnation of your game for being unoriginal, Heck look at mine, it's just another twin stick shooter like yours), whereas a game without story can still be amazing. This especially rings true, if the story has no actual weight upon the gameplay itself. A good story takes time, and in a game jam, time is not a commodity that can be spent willy-nilly. For a game jam, I would much rather see a game that is interesting and takes risks than one that plays it safe (again, not saying that this is bad, I played it safe this time too).

Just some food for thought. Great job!

deathstorm 2017-08-22 07:02

Good grounded Idea, the controls feel a bit clunky but overall a nice game.

Well done, nice job

yetman 2017-08-22 12:00

That was nice. The game just needs some enhancements. First, I need to know if my shots (or light saber, I don't know what that thing was) are doing. I thought it was a laser shot but it didn't affect the enemies who were far. When they got near enough, it pushed them back so I thought it was pushing beam,. At the end, I realized it kills them. Second, I still don't know how to pick up the dropped items. Overall, good job.

daneestar 2017-08-22 12:34

Nice little game.

Some improvement suggestions: * There should be an indication (sound?) when the player hits an enemy. I didn't quite get it the first time that I was hitting it. I just thought I was pushing the enemy... * There should be a scoring system and a highscore to compare rounds. Only after reading the comments I was aware that I can actually beat this game by killing all enemies. This should be communicated more directly. Before I thought I had just to beat endless waves... * The controls are not that fluent. The player should be able to work diagonally.

belga54 2017-08-22 12:50

It's a good idea and gameplay on paper, but these controls have to be worked on. There is no shots, it was just a little lazer or lazer sabre that did not damaged the enemies. But good work on it ! Still a nice solid game at overall!

remco 2017-08-22 15:41

It seems you map *both* picking up items *and* shooting to the same left-click action? Or do I miss something?

mianagames 2017-08-22 15:48

Nice game. Congrats.

furiouswitch 2017-08-22 15:50

@remco Thanks for checking out my game. No you just pass over the items to pick them up :)