Sokobyo by Roroto Sic 2022-10-08T23:38:04Z ♥ 1
This might be my favorite entry I've played so far! It made me audibly gasp at least twice! Super cool! I think you should keep going with it!
Foon → Ludum Dare Explorer → Users → jhandsy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | π₯ | Brittle Heart | jam | 573 | 3.36 | 2.79 | 3.07 | 3.61 | 4.27 | 3.76 | 3.96 | |||
| 2023 | 54 | Limited Space | π₯ | Roots, for LD 54 | jam | 478 | 3.66 | 3.05 | 3.60 | 4.09 | 4.21 | 3.97 | 3.64 | |||
| 2022 | 51 | Every 10 seconds | π₯ | Lavender Crush | jam | 589 | 3.50 | 3.05 | 3.53 | 3.78 | 4.33 | 3.45 | 3.25 | |||
| 2022 | 50 | Delay the inevitable | π₯ | Sir Blocksalot | jam | 725 | 3.50 | 3.58 | 3.86 | 3.97 | 4.19 | 3.76 | 2.96 | 3.57 | ||
| 2019 | 45 | Start with nothing | π₯ | Dusk Strider | jam | 311 | 3.68 | 3.66 | 4.29 | 2.87 | 3.82 | 3.28 | 2.25 | 3.45 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Dragoon Drop | jam | 11 | 4.37 | 4.23 | 4.33 | 4.40 | 4.62 | 4.42 | 4.13 | |||
| 2017 | 40 | The more you have, the worse it is | π₯ | Cleanup on Crime Dragon Planet! | jam | 96 | 3.97 | 3.97 | 3.00 | 3.51 | 4.65 | 4.34 | 3.28 | 3.70 | ||
| 2017 | 39 | Running out of Power | π₯ | e Negative | jam | 13 | 4.37 | 4.19 | 3.44 | 4.19 | 4.48 | 4.07 | 4.22 | |||
| 2017 | 38 | A Small World | π₯ | Dungeon In a Bottle | jam | 37 | 4.12 | 4.05 | 3.91 | 3.83 | 4.49 | 3.81 | 3.16 | 3.78 | ||
| 2015 | 32 | An Unconventional Weapon | Travelers | compo | 912 | 2.75 | 2.40 | 3.35 | 2.78 | 3.00 | 1.87 | 2.63 | 33 | |||
| 2014 | 31 | Entire Game on One Screen | Static | compo | 366 | 3.38 | 2.79 | 3.88 | 3.88 | 3.33 | 3.57 | 3.87 | 40 |
jhandsy leaves an average of 8.2 feedback comments each event.
This might be my favorite entry I've played so far! It made me audibly gasp at least twice! Super cool! I think you should keep going with it!
That's really silly. The crayons are ridiculous and I love it.
There's something here for sure. My main gripes are that it feels like I should be able to repeat the same action without having to reselect it, and making the characters such big physics objects made them bump into things in a really obnoxious way. Otherwise I think this idea is brilliant.
Really beautiful game! It was a great touch that the background gears turn backwards when your time machine goes off.
Really cool mechanics! A neat kind of resource management that I could see starring in a really weird rts or something. My only gripe is that I wish there had been more danger! It took a bit to get the mechanics down, but once I did I wanted the invaders to really challenge me.
Really fun and creative! Those ten seconds really go quickly when you're not on top of it. Love the track, too.
Really nice game! Perfect scope for LD. The pacing at which you introduced mechanics was perfect. This might be a problem with me or how I was thinking about it, but my only note is that sometimes I would try and fail a level a bunch, then take a break and come back to it and just do it in one shot without having any idea HOW I managed to do it that time. I think level 12 was the biggest culprit for me. The one with 2 keys, a 7 and an 8.
Anyway, I loved it!
Haha pretty troll-y! The art is really nice. I wish the camera caught more of the screen at once, though. I know the platforming wasn't really that important, but the tight camera angle made it pretty hard to enjoy jumping around.
Really cute and relatable! I loved it. The music was nice and chill, and the art was super cute <3 Good job!
The graphics are SO heckin cute. And this is an amazing amount of work for 2 days
Super spooky, super atmospheric! I think it would have benefited from giving the player some motivation to move around. Like... if your range of vision was an ever shrinking sphere that you had to recharge by finding batteries around the ducts. I think the threat level could have been raised, even if it was like... just by adding more than one monster.
The duct/axis thing was really neat! I think this could be explored and made into something really awesome.
Nice game! I love the aesthetic. Music, art, and pressure all sync up really nicely. I think you needed to throw your players a bone a little, though. Hp drops, or shorter loops woulda done the trick. Overall really impressive! I had a great time playing it!
This game was by far the best LD game I've played this time around! The mechanics are really smart, and I think you have plenty of room to expand if you want to! The only gripe I have is that some of the art was kind of hard to see. The yellow placement tiles' indent color is WAY too close to the other yellow, and the just grey blank placement tiles are much too similar to the empty tiles.
Really nice! I think a little more time could've been spent on the physics. I got to the end, but imo the game would've felt a lot better if there had been a max fall speed and if gravity had been a bit slower.
Graphics were really nice, and the atmosphere was great! I think starting the player off with a tiny bag was kind of unnecessarily harsh. I get that it kind of forced a progression, but it caused me to navigate the inventory system a lot, which isn't really where I wanted to spend my time in the game.
Nice slurs
I'm sorry I didn't play this sooner! This game is fantastically awesome.
I love that the length of a cards name is its cost, and how much that absolutely works. There definitely wasn't quite enough time to read everything about the board state. And while I understand that like, typing time is a primary factor in determining player skill, it seems like maybe coupling that with reading the board state might be a bit too much. Perhaps separating the game into phases, where one is reading the board and another is typing. But I guess that might ruin some of the momentum.
My favorite mechanic is probably that if card names share letters in order, then you can type part of more than one card at once. I could see decks being build around cards names. Really, really cool.
Yo this is really good! You and I made kind of similar games! I like a lot of the choices you made, like distilling the combat into attacks with different ranges and movement and pushing abilities. It turned out really nicely! This is definitely one of my favorite entries I've seen!
Nice concept! Great sounds! I think maybe all of the ships and the bullets could have been a little bigger. Also a save feature or level select would have been pretty dope, cause I wanted to beat the whole thing, but I didn't want to go through levels 1-7 again.
Absolutely incredible! You took familiar mechanics and turned them into a difficult puzzle game! I was determined to get past an entire wave, and somehow managed too? I almost got to level 9 >-<
I think if you eased up on initial difficulty, added some other kinds of enemy units, and designed some specific puzzles in the form of alien wave compositions, you could have a really nice, full puzzle game.
Your attention to detail, like the little sounds that happen when you hover over a button, and the little stopwatch animation when it's not your turn, are really incredible and inspiring. The amount of polish here is excellent! And shooting through bullets? Super satisfying.
My only gripe is that it seems like the game is a little forgiving with the aliens changing direction. It is my personal opinion that the aliens should have to start their turn with a unit against the wall in order to move down. I believe that thet currently will move down if they ended their last turn with a unit against the wall.
Great job! Definitely one of my favorite entries!
βThis game is really smart! Putting some instruction about life and connecting pieces to gain it back would be helpful, though! A cool expansion could be to make matching different pieces do unique things, or giving a bonus for matching more than 3 at once!
Good job!
I love all the weird action card games this time around! This game is not too dissimilar to mine! I think making the movement cells larger so that there were less options spatially would ease up the difficulty a little bit. It also took me a while to realize I had to place the ticket ON the raccoon.
dude this is great! Your deckbuilding mechanic is rad, made me really want to grab those point cards. And the laser is super cool! Super great entry! The procedural generation seems really nice a varied!
I did find myself wanting to use cards mid jump a lot, but I'm not really sure how you would do that and still have the active gravity!
Good job! It's a whole bunch of fun and I'm a big fan of blending card games with action games! Thats what my team did too!
This game got intense fast, and I like it!
mouse and keyboard controls worked fine for me! Definitely a good, fun concept. I think maybe the AI wan't quite robust enough to get past any of the traps. Could the AI place traps? After the first race it seemed like a bunch of traps spawned that I didn't place, but no one placed any after that first one.
Really nice! I think you could have given a way to gain new cats, since the difficulty in herding them kind of balances itself. I think it could have started out easier, then ramped up, which would give people a little more time to get used to stuff.
Really fun and stressful, though! Good job!
Nice job! I'd love to see this with some more plants that do different stuff! I kind of felt like there could have been a little more pressure from the get go. Like maybe patrolling guards that walk in a predictable pattern to make you choose your movements.
The music and the art were both nice and they gave it a nice mood!
Very smart idea! The combination of puzzle and story is really cool, and using cthulu mythos is a good way to like, make people really consider whether they SHOULD look at or manipulate things, since any of it could drive an investigator mad.
If you expand upon this idea, maybe some procedural storytelling would be an interesting addition. The blocks of text added nice flavor, but breaking them up into small story segments based on each action might make the flow nicer. Good entry!
Really well done! I'm sure its been said before, but I think the biggest problem is the fact that the attack goes in the direction of the characters momentum, rather than based on which direction the player pressed. The art is beautiful, the audio was awesome, and the game has tons of polish!
This is crazy good!
Super fun! I really loved it. The art was lovely, the concept was great, and the theme execution was maybe my favorite so far! My only complaint is that I would like to have a bigger moveset. Maybe a dodge or a charge attack. Really awesome submission!
This is really well put together! My only complaint is that you should give the player some invincibility frames after being hit!
Nice! I would have been able to finish it if I wasn't so bad at typing. Super funny and charming!
An interesting alternate idea might be to make the game about deleting specific words and letters to turn the tweets into sensible, positive things.
Nice job! Congratulations on your first LD game!
I would add a lot if you could fight off the ghosts in some way. Like maybe a function where you sacrifice a battery or a point to make the lamp in the middle flash, which banishes ghosts in a small area?
I thought this was really fun! The art was nice and consistent and the mechanics were compelling.
Some notes: I may have been more interesting to make the player have to release the tesla charge. Like, the generator charges up, indicates that it's done, then the player clicks on it to release it. That way you could save your charge for a big wave and you would have to actively pay attention in a way that wasn't just building things.
Also there is a bug (I think) where you can accidentally pick up buildings. I'm not entirely sure how to reproduce it, but I think it happened when I hit left click to often. It seemed like the buildings I picked up in this way stopped working.
Also, those demolishing ships were a little cruel.
Really nice work! Very atmospheric! The sound puzzle aspect was really cool, but I think you could have emphasized the horror aspect a bit more. Before I realized there was no danger, the game was REALLY tense for me.
This was really fun! Good job! I thought the puzzles had just enough parts and they were just challenging enough! I couldn't hear any sound, and that would have been nice, but perhaps that was an issue on my end.
Fun, Good Looking, and Inventive! Nice work!
Those tunes were so jazzy, but they stopped looping!
Pretty fun! I liked the power management aspect, and I think the visual design was nice. Would have benefitted from a little gameplay variance, like perhaps another enemy type. Or maybe like, a power sucking tower you could place that would zap nearby baddies, allowing you to ignore that direction for a bit.
Really nice cyoa. Good, funny writing. I played through it A BUNCH (until I got a good ending). I thing "struggling to manage power" is an appropriate interpretation of the theme.
Pretty nice. Good mood. The music was pretty dope! I wish there wasn't a limit on how many people you can recruit. And some procedural dialogue would have been nice, too.
I liked it! I agree with @moonleaf. Wanted more challenging levels and more upgrade. Probably some more variants in enemy ships would have been nice. The audio was really pleasant and did wonders for the mood. Good entry!
I wanted to live on the moon!
Yeah the scaling idea is really cool, but the game just doesn't feel great to play. With a little work I think it could be really neat, though!
Perhaps displaying the players to avoid while the game is going on would make it a bit easier! You'd still have the challenge of looking at them while dealing with the super fast gameplay!
I really liked you music, and the concept was really interesting! Good job!
Really nice and cute! It reminded me of a lot of games I really like! I think VVVVVV was mentioned? The music was great and the game, while short, was just oozing with personality!
Super great job!
That was really excellent! Thanks for the great experience! I got to the end, which wasn't easy!
I understand that the early levels were meant to illustrate the mechanics, which you did beautifully, but I feel like they could have been ever so slightly more challenging. The difficulty at the end was marvelous, though!
I hope you pursue this game further! I would love to play it on my phone!
I really enjoyed this! Very atmospheric! I would have liked some puzzlier applications of the mechanic, though!
The soundtrack was nice! Like something out of twin peaks!
Thanks for the nice experience!
It was pretty fun. I liked the little space messages a lot. The art was simple but nice! Good job! It was just a bit too tough to do anything. I think you probably should have given the ship a bit more resistance to damage. I really, REALLY wanted to land on another planet.
Really excellent! I managed to beat the whole thing! The art and sound are both really nice and go together well, the game play was fun and challenging! I think the earlier levels could have been a bit more challenging. And any confusion about pieces would be done away with if you included hover-over text for the lower left piece selection UI.
Maybe it could be fun to have an endless mode? Perhaps you could include tiles in some levels that are just negatives to overcome?
Good job! I really enjoyed your game!
The art is really nice! I got responses for the wrong card a lot, it seemed. It was a really cool idea, but I think the player's choices should be felt more.
My characters were jittering all over the place!
I have to admit, I thought that the animals were going to "disappear" in traditional food chain order when my hunger hit 100.
Super nice! Concept was stop on and well executed! And it fit the theme in a creative way, which was refreshing. I love the little enemies with the swords strapped to their heads.
The cover art is really spectacular. I wish that style had been expressed in the visuals of the game.
I would have liked the thrusts to have more pop! Even if you just made the max power thrust like twice a powerful.
Very peacful! I really enjoying the ending, and the music was spectacular. I thought green friend was a little out of place. Maybe it was just his eyes.
Really nice job, though!
Really nice concept! I deffo played endless mode for a while! I think with a little gameplay variation you could have yourself a pretty solid puzzle game!
I really wanted to be able to smash things up by crashing buildings into the sides of towers. Also I think you should zoom out the view a bit sooner than you do.
It's a buggy messed but I really liked it! You surprised me with those dropping platforms.
Yeah munch mode was awesome! The music is really nice. I especially liked how the two tracks sounded enough alike that the switch between them was pretty smooth. The planet was a nice color, and the rabbit was cute, but the camera angle didn't really let you appreciate the model.
It was a really interesting concept! I think it would have felt more complete if you got a small wrap up ending based on who you saved. Myself popping up as an option was nice and surprising. What if, depending on the choices you make, the last person alive besides you were to make the call of who lives? That way it would feel like your choices had more long term consequence.
The planet was nice, and the concept was interesting. I didn't feel the need to intervene for a long time, until the slime population got out of control. In fact, I think the game is best played by mostly leaving it alone, which is kind of odd. Maybe try starting the player out with a population crisis to get things moving faster.
I fell through the yellow...
This is really nice! I thought it was a little hard, though! The different instruments having different rhythms is really cool.
Super great! Very fun and cute! I wish the combat had been just a bit more actiony!
I really like the visuals, but for some reason the platforms were hard for me to track. The little sprite animation was great! I think his air drag is a little high, though
This is one of the funniest games I have ever played.
The puzzles were great! I was super engrossed until the enemies were introduced, then the challenge just flew away. Also I accidentally went into the final portal before I got the star and it took me back to the title screen without an obvious way to get back!
Nice game man! I love how essentially built three difficulties into the game from the get go, then each time the pluses spawned it was like going to a new level. I only wish it has been longer!
I agree with BtheDestroyer. Checkpoints would have been great! Otherwise the game was pretty engrossing! I felt like the character could collide too easily with the spikes, too. Every now and then I would lose myself because I didn't realize I had died!
Haha nice.
Really cool! Tons of twists and turns. I only wish the pony jumping gameplay was a bit more appealing.
LD57 — Depths (3)
Let Me Check My Pockets! by dhdorr 2025-04-10T03:03:35Z ♥ 0
This is really cute!
Hyperspacedive by marudziik 2025-04-08T22:43:21Z ♥ 1
super pretty visuals.
Mousehold by NBumgardner 2025-04-08T01:09:26Z ♥ 2
Nice game! I love the mousetraps. The cat sound rules.