bogden 2022-04-04 03:19
Wow, I'm floored by the ambition here! I'd never have the courage to try to make something of this scale in 48 hours, kudos to you!
Foon → Ludum Dare Explorer → LD50 → Goblin Escape
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 156 | 3.71 | 28 | |
| Fun | 237 | 3.50 | 28 | |
| Innovation | 404 | 3.05 | 28 | |
| Theme | 442 | 3.34 | 27 | |
| Graphics | 25 | 4.39 | 30 | |
| Audio | 503 | 1.32 | 19 | |
| Humor | 443 | 2.11 | 24 | |
| Mood | 368 | 3.10 | 25 |
Wow, I'm floored by the ambition here! I'd never have the courage to try to make something of this scale in 48 hours, kudos to you!
Great job! Did so much in such a short amount of time!
Very ambitious and cool. Amazing art style.
Wow, this was very well done. I made way too many tents hoping for a large pop quickly and then create a massive famine. Very well done, you should seriously consider working on this some more, get some chill audio, music, more mechanics and then throw it into a mobile game.
I'm impressed by the quality of the game, the game looks really polished and implementing all these systems in such a short time is impressive.
The only issue I see is that really lengthy tutorial. A better way to do this would have been to guide the player in the first few steps of the game but I totally understand that with the time constraint you had to go for what you have now.
Really good job!
@castitatis Thanks for the feedback. Yeah the tutorial is something I always get a little stuck on, and ran out of time to make it more comprehensive.
Very nice management game, love it !
Tini tiny comment on the tutorial: it's very well done, it's very clear but it's a bit long... to be honest I didn't read every thing and directly skip to the game. For a strategy gamer like the "in-game" info on each build suffice to understand how to play.
Really nice art style, and it's impressive because the content and gameplay is complex enough to do in a game jam. Well done!
Love the art style: visuals and gameplay are impressive
However, as others as commented, the tutorial is a bit long and I really wanted to jump into the game.
The graphics are SO heckin cute. And this is an amazing amount of work for 2 days
This looks really cool and seems like a really ambitious amount of content for a jam game! Unfortunately as soon as I placed a mine, the menu became transparent but would not disappear. From then on, I couldn't do anything at all and was forced to restart the game. This happened 3 times before I gave up.
This is a really nice game! The visuals, animations and thought bubbles are awesome. Had a lot of fun building my small empire. What's missing are hit-points and hit effects. It's sometimes hard to understand who's attacking who or if they are doing another thing or if I can switch someone to a soldier. But despite of this I had a great time. *Thumbs up*
The UI kept bugging out on me and becoming unresponsive. Like I'd click to assign a target, and it would, but the dialog box would only partially fade out, then nothing else could be clicked and the build menu was unresponsive. Running in Firefox.
Anyway! Super ambitious, looks beautiful, wish I could play more of it.
@a-chill-lemur @sjpixels Thanks for the feedback! I should have definitely made it clearer that to close a menu you right click.
@zubspace Yeah the combat system was added last minute, and that would definitely be something I add in the future - if I continue development.
Really beautiful art and surprising depth in here. Excellent presentation and tutorial here, I latched on quick to the basics and started growing and building immediately. The theme is employed here in an interesting way, the goblin hordes remind me of something like Minecraft when enemies come out at night, but you are otherwise in relative safety. The last town building game I played was Banished (it's been a while for sure) and I feel like this channels that sort of chill but satisfying resource management gameplay in a micro-dose. Really well done.
I love how polished the game looks and as someone else said it is impressive the amount of systems that you manage to code in this short period of time.
Also I love how clean the art and the color choice looks :)
Very solid entry, good job.
You rock men! make this in 48h is impressive! What's your game engine/software ? And how do you make graphics? This could definitively turns into a mobile app !
I love city-building games and this game is right up my alley. I really enjoyed playing it. It's cute-looking, very polished and well thought-out, and offers quite a lot of options, especially given that it was built in 48 hours. It's impressive!
I had the same issue as @sjpixels -- but I realized that a right click would make the transparent popup go away.
The graphics are really nice and the city management tools work great! The variety of buildings also worked well with the gameplay! Some time increase options might have been nice, but I understand its a jam, but just an idea! Overall its a great game!
Great work for one person.
This is super impressive and ambitious. The art is lovely. Fun game!
so cute! it's a pitty you didn't implement sounds! the art is so charming!
Great game, really ambitious and works pretty well! I think I died from lack of food, though I'm not completely sure... seemed like everything was going fine and then got a game over screen ^_^. I had some problems ever mining any gold - they'd always walk there, start mining, walk back, but no gold... right before I died I think I figured out that perhaps they were getting hungry before they mined a single unit and went home, but I wasn't sure... Like the graphics, simple and charming!
This is extremely impressive for a compo game and the game looks very polish for this amount of mechanics. The gameplay was a bit confusing at first, but I guess it's just because you are accustomed to much simpler games here at LD. After I got a hold of it, everything was nice.
The art is so clean, I love it !!
That was amazing :smile: The art style was top notch and the mechanics were very fun!