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d00kl1

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsI'mma quilter, not a quittercompo3.283.114.303.673.362.752.932.83
202250Delay the inevitablePooh-Poohcompo5972.602.482.583.632.482.773.252.56

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by d00kl1

d00kl1 leaves an average of 17.0 feedback comments each event.

LD51 — Every 10 seconds (6)

Pizza Ninja by Ratrat44 2022-10-03T02:02:43Z ♥ 0

Game mechanics work well, the animated scarf billowing behind the delivery person is a nice touch. I feel the difficulty of the game ratcheted up quickly from a small house to a skyscraper jungle. On the flip side, if I could get the hang of climbing up and firing the pizza slice to the tower dwellers, I could made more progress.

SKY ROBOT QUANTUM ECHO by Bosco 2022-10-03T01:53:13Z ♥ 1

Top marks for moodiness–The quadruped robots, their eerily smooth movement, the focus on their objective, the glyphs that are interspersed in their communications. All very well done. The game mechanic has been implemented well, and the levels are challenging. Nothing to complain about :-)

Monster's Dungeon Shop by Deniz ARAS 2022-10-03T01:44:07Z ♥ 2

The background music was thumping: real urgency and primal vibes. The art design is clean and effective–although there are multiple items occupying the same space, it never feels cluttered; picking up the item from the middle of a jumble is still possible.

Blade To Blade by Jibberwocky 2022-10-03T01:26:35Z ♥ 3

Matches the theme very well: 10 seconds is a long time when it's a matter of life or death! I beat the game, but I'm not sure I could read the emotions of the opponent effectively.

The art style is good; the music fits the stage. If I were to nitpick, I would change the costume slightly between characters, and maybe their hair colour.

Sushi Panic by Delightfullymad 2022-10-03T01:17:15Z ♥ 2

Well designed game with and good pacing. The graphics are a nice combination of pixel art (smoke etc.) and higher resolution (water etc.). The status indicators are effective, tell the player exactly what needs attention at any moment of time.

10 Second Backdoor by CreepyCatdev 2022-10-03T01:08:26Z ♥ 1

Novel premise. I'm still stick at the second level, guess my reactions are not up to scratch. The grid snapping of the platforms works very well for the initial placement. But then, when I have to move it by one step when the player is on it, the placement is airy and not grid snapped. I wish I could proceed to more levels to discover the level design choices you made. Also, I like the white circle transition swipe effect, like wiping the slate clean.

LD50 — Delay the inevitable (28)

Different Strokes by Scott Steffes 2022-04-08T16:17:12Z ♥ 3

Best experience of Ludum Dare 50; I could spend hours in this game!

Estrella by Xiris 2022-04-07T20:16:50Z ♥ 1

Great art style.

Lumi and the Cloud Shepherd by Heremeus 2022-04-07T20:08:39Z ♥ 1

I've visualized overhead clouds as a flock of sheep innumerable times; a game that has a cloud shepherd and a cloud tipper (or shaker) takes it beyond that vision :-) Fantastically imaginative application of theme.

Ride the Sauze by Meta-link 2022-04-07T19:28:27Z ♥ 1

This is a really fun game. Developing procedurally generated terrain is so cool.

I am a fan of the SSX game series; Andy Hunter's Go soundtrack will forever be linked to the visuals of any snowboarding game I play. In the absence of a soundtrack in this game, I had Go on another tab. Perfect fit :-)

Probee by Harmadillo 2022-04-07T19:17:10Z ♥ 1

As @jepjoh2 mentioned, prudent use of vertical up thrust makes the game more interesting. I played on difficulty level - easier, but still found fuel supplies scarce.

KEEP THE POWER by caudatecoder 2022-04-06T14:53:26Z ♥ 1

Fits the theme well. Initially, the red sun at the back made me think that the dictator was walking away from a radiation fallout site into a tunneled bunker. But, then, the actual message was much more powerful than a nuclear blast. Good job.

Life of a Floof by MachWerx 2022-04-06T14:45:18Z ♥ 2

Any sentient being from a distant galaxy, with buttocks at the top of its head, will be welcome on Earth. Whether they choose to engage with a species intent on spending their time in front of a rectangular object, clicking away frantically on another object that appears, superficially, related to the floof is another matter. Floofspeed!

3rd Emu australian war simulator by sebbernery 2022-04-06T14:34:38Z ♥ 0

Love the wackiness of the premise. Made me wonder if animals have thwarted carefully planned military maneuvers in real life! :-)

Rise n Time by alec 2022-04-06T14:28:31Z ♥ 1

Fun to play – It has a lot going on. The pacing of the levels is excellent.

Keep It Warm by Fifut 2022-04-06T00:14:58Z ♥ 1

Good wholesome burnin' your house down kind of gameplay ;-)

The animation is very effective, especially the head pixel block thrusting forward as the player character hurriedly walked to-and-fro.

The particle effects helped set the mood for the scene.

Spiraland by A Chill Lemur 2022-04-06T00:03:29Z ♥ 0

Fun to play. The stretch effect of the player character block works well to convey momentum.

Goblin Escape by PinballJunior 2022-04-05T18:22:02Z ♥ 1

Love the art style: visuals and gameplay are impressive

However, as others as commented, the tutorial is a bit long and I really wanted to jump into the game.

Unapocalyptic by Daniikk1012 2022-04-05T15:07:15Z ♥ 2

Fun game. I'm nitpicking here, but 2 frames of simple walk animation (for e.g. blocks at the bottom of the character displaced by a block for each frame) would change the feel of the player. Currently, the player feels like he is either on an invisible hoverboard, or an apparition gliding over land.

The Third Age by szym 2022-04-05T14:56:36Z ♥ 1

Great fit for the theme, very polished visuals, audio and gameplay mechanics.

Oh No My Trophy by zimny11 2022-04-05T14:44:32Z ♥ 1

The pacing of the attack is good, love the subtle differences in enemy classes (hair, jetpack, etc.). I do miss a boss fight though, but it could be fun to see a boss try to grab 3 or 4 trophies, stuff them under its armpit and scurry away.

Dino Escape by Nima 2022-04-05T05:03:44Z ♥ 1

Good game, especially after the inevitable 'Game Over' overlay popped up. Somehow my powerups felt more powerful when playing in the Game Over mode.

Fits the theme too.

Harry the Haemophiliac Vampire by squimmy 2022-04-05T04:52:52Z ♥ 3

Good submission. However, I feel shortchanged with regard to the style.

The title sequence was beautiful – The drawings looked like they were executed with watercolor/gouache/ink paint. The colors bled into the texture of the paper. Oh so good!

But then, all the visual pizzaz vanished when the actual game play started :-(

I hope you continue experimenting with the visual style, tools, approaches that you had adopted for the title sequence. THAT is the part that made this game stand out.

Apartheid by Jungle 2022-04-05T04:35:36Z ♥ 1

Like most effective art, this too is disturbing; it sticks in one's consciousness.

What really set the tone (other than the top-notch visual art, music and narrative) was the exchange at the beginning between Jakob and Sameera. Both knew each other's names – unlike strangers, they are aware of the shared history that ties them to _their_ neighborhood.

Too real for the 'Delay the inevitable' theme.

Outrun The Sun by lb01 2022-04-05T04:16:22Z ♥ 2

Very polished game; the path finding of the other solar bots was spot on.

Serious Royal Business by Pitxardo 2022-04-05T04:06:21Z ♥ 1

Well, I tried a few scenarios: * Raging psycho who kills anyone who approaches the king * Docile floormat who says YES to everything

Both scenarios played out badly for the king. That must prove something?

Good submission, piqued my interest and made me replay the game to try different personalities for the king.

Door Man by Mavvy 2022-04-05T03:52:21Z ♥ 1

Enjoyable game. Who is pricklier, the girl or the cactus?

Very polished and fulfilling entry to the comp. I hope you will continue to develop this game; a venus flytrap in a later level perhaps?

Little Planet by yulotomorrow 2022-04-05T03:41:47Z ♥ 1

Enjoyable experience.

The move mechanic worked well during the battle against the asteroids. The duck shaped cannonball was funny :-)

You are Quitting by BrettSchiff 2022-04-05T03:32:51Z ♥ 1

Good submission. I appreciated the music pitch shifting up as I continued the game; as if there was an urgency, meanwhile, the star counteracted the mood of the music by stating that there was no goal other than to quit.

Into The Light by Yorsh 2022-04-05T03:22:19Z ♥ 1

Good fit for the theme.

The first two flies appear to be more suicidal than the third one. In all my attempts, the first two flew into the light, however hard I tried to dissuade them. And then, the fun begins. The mantis is a nice touch – scaring it away is very fulfilling.

Looking forward to see what you do next with the concept in this game.

Hurry Mommy ! by Yvanor 2022-04-04T17:36:03Z ♥ 2

Fun game that fits the theme perfectly.

I hadn't been aware of the SuperPowers 2D-3D game engine, looks interesting, thanks for bringing it to my attention.

Characters: baby, mom, cat, shoppers are all engaging.

A few very minor nitpicks: 1) Although the mom has other matters on her mind, but it would be nice if she could blink her tired eyes once in a while. In contrast, the baby's eyes (even with the pixelated style) are so much more expressive, bursting into tears.

2) The red tape, separating the sections of the stage, reappears after mom respawn. I would expect that the red tape stays cut once it is cut.

Planet Saver by PashaLoban 2022-04-04T16:10:49Z ♥ 1

Very good fit for the theme.

An idea to consider: As the cracks continue to get deeper and wider, eventually sections of the earth break off. The player can still circumnavigate the globe by jumping over the crevices formed by the missing pieces, but the earth becomes a lone segment of the circle from where the player can no longer off to other segments. When the last segment falls, it takes the player with it.

I like the possibilities for this game.

Ant CRISIS by Ambear 2022-04-04T15:44:47Z ♥ 2

The choice of an ant as the main character is novel.

It could have been interesting to switch the camera viewpoint from up above (from where we humans look down at the ant and its world) to an ant's view of the world, with plants and shrubs providing a canopy and temporary shelter from the rain until the eventual deluge, which I assume is what the water level indicator at the top-right of the screen is for.

Betrothed by Phlip45 2022-04-04T15:29:47Z ♥ 1

This is a promising game - delaying the inevitable meeting...

In this game, the cut-outs (trees, final character, signs, title screen) relate to the mystery of the narrative. Similar to scenes you see in movies – letters from kidnappers made out of cut-out printed letters. This artistic device could be used to provide hints of the mysterious part of the narrative.