julienlussiez 2022-04-04 17:21
I like your take on the theme. The graphics are nice and it's fun to play, well done !
Foon → Ludum Dare Explorer → LD50 → Rise n Time
By alec
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 56 | 3.96 | 29 | |
| Fun | 33 | 4.05 | 29 | |
| Innovation | 143 | 3.68 | 29 | |
| Theme | 387 | 3.46 | 29 | |
| Graphics | 152 | 3.85 | 29 | |
| Audio | 103 | 3.72 | 29 | |
| Humor | 235 | 3.05 | 29 | |
| Mood | 325 | 3.20 | 29 |
I like your take on the theme. The graphics are nice and it's fun to play, well done !
Great game! i really like the music part of it and its hard but not too hard, nothing but great things to say about it!
This entry has set an impossible bar for the rest of us. Incredible work
thank you for putting safe zones in the later levels xD
@orukinawa I'm glad you noticed those! I think every level except 5 has a safety zone
thank you @julienlussiez @redsti and @rustywolf for the kind comments :)
Charming little game! Love the graphics and audio. I managed to beat it after struggling for a while!!
@linus-lindberg I'm seriously impressed. I haven't managed to pass that last level yet!
@linus-lindberg thank you! and dang well done that last level is **not** easy haha
One of the most polished games of the jam so far. Great job!
Amazingly polished. I cannot believe this is made in 48 hours. Absolutely amazing submission and quite and original concept too.
Very solid game, nice work! I like the fast restart, especially for the 8th stage :D
This is really fun, even though it got too tough for me! Going to have to come back and beat it :)
Very addictive, great game before bed :)
Very nice and polished game. I'm really bad at rhythm-like games though so I couldn't get past stage 6! Despite that I kept trying for a while because it was quite fun. Maybe I'll come back to try to beat it later!
Fun to play – It has a lot going on. The pacing of the levels is excellent.
Cool and interesting concept! The art was very nice and the music was awesome too!
Very polished looking game. I'm impressed. I had never heard of tic-80, so that's cool! Idk if it's something weird with my computer but the html5 version plays at like 5x speed. It was impossible to play. But thankfully the downloaded version works fine. One criticism I have is that there was no incentive to jump around. I would just find a location near the fewest alarm clocks and just stay there until I finished the level, which made it a little trivial. But it was still a fun little challenge/puzzle and I can't fault you too much for it! Also, I loved the art style. Brought me back to my childhood playing Link's Awakening. Great job.
Feels very complete, except maybe a couple of more levels that could be added. Had way more fun jumping over the echoes than I anticipated! The difficulty also increases just at the right pace!
This game is AWESOME! I will admit I played the HTML5 version until level 7 thinking "holy shit this game is so hard" before looking at the gifs you recorded and realizing I had been playing at 5x speed XD But the concept is fantastic, the execution is perfect, and the art is super cute (reminds me of Zelda)! Excellent entry :)
Really fun entry! I love the idea and could see it being a full platforming x rhythm game. :D My main concern is that in all of the current levels it was possible to find a cheesy comfy spot where well-timed jumps in-place (or with slight nudges) could beat it. I'm not sure if that can be addressed with just level design though- it would perhaps need extra mechanics like moving obstacles with a similar period to the clock pattern. Nevertheless, really impressive compo game and got me curious about TIC-80 :)
I played all levels thanks to the blind spots. I like the concept of jumping over sound waves. Very good aesthetics and great game.
@meep I love the idea of moving obstacles (or platforms)! The safe spots were actually added to every level just as a fun Jam thing :), but they're definitely cheesy. I'm a big fan of TIC-80, specifically that it supports additional scripting languages besides Lua. This game was actually written in a lisp like language called Fennel!
A compo game came out this polished?! I wouldn't believe it if I hadn't played it haha. Really nice job!
Sleeping Link... Anyways, that was tough dance I had to do to complete this game. Nice concept and although I don't see any incentive to travel around, it's fun game.
Well done! This is a rock-solid top-down platformer.
Fast pace and really fun to play. I love the aesthetic of the dream realm and the music is great. The only feedback I have is maybe normalize the diagonal movement speed? I think the game can benefit from some precise platforming. Impressive Compo entry!
Extremely polished, interesting take on a rhythm game. I've seen rhythm dodging before in a game like Soundodger, but the familiar feel of top-down adventuring is a good fit here. The sleepwalker and their jump resembles Link with a Roc's Feather. Controls are tight, though I feel like the pits are particularly unforgiving. I appreciate the subdivision and color coding in the interface, though when playing in browser it does run so fast that it barely matters. The animation is beautiful and lively, polished to a sheen. It makes the rhythmic clocks and jumping around feel great. The sound is great, tied to the clocks it offers good feedback for the impending sound waves approaching. The inevitability of waking up is an interesting concept, and the challenge of fighting to stay asleep is a take on this theme I haven't yet seen. It's abstract, I like it. It's quite a challenge in the game, but somehow I manage avoiding my alarms in real life with ease...
Wow! What a game! The online version on your page is significantly faster than the one you can download, which made me think that it was a very bold choice to make such a fast, responsive, but challenging game. But actually, the game in its normal speed is just hard enough, not as brutal as the, what, x2.5 speed version is? But I've enjoyed my time with it so much that after downloading the game and finishing the normal version, I went back to the faster one to try and finish it too! I did use the safe spot in the Eye of Sauron, but I did black hole without moving from my starter spot, which felt good. (You only have to dodge the green and yellow clocks there!)
Suuuper polished game. I wish there was a cutscene at the end that showed us what we were dreading so much! It felt like a weird oblique Zelda ref, what with the sprite kind of looking like link and the "waking up" theming of it? Awesome work, top marks all around. I love everything about it. The clocks synced up with the music, with the dots on the beats at the bottom? Yes please. How good the various clock colours look? The little salto when you jump? That cute retro aesthetic? The fact that restarting the level when you die is entirely painless? It's all so good! There are bits of juice everywhere, and the gamefeel is excellent. Also, great job with the level design.
I hope you have a great day! Thank you for making this gem!
I really liked the game and the take of the theme.
Sometimes it is easier to stay in one place and jump the sound waves that moving around. Maybe the game can be improved by forcing the players to move around.
I played to the end to see what was next. It was very fun!.
Really cool idea! I initially thought it was a bit too easy because you could cheese the game by finding a spot only one clock would affect and then watching the beats at the bottom of the screen... But then you sure showed me with those last two levels...! :laughing:
Loved how the alarm clocks were part of the sound track. Reminded me a bit of Crypt of the Necrodancer, especially with the main character that was very reminiscent of A Link to the Past. The theme wasn't very present in the mechanics, but it was definitely there in the concept, which I thought was great!
Really great job! Been enjoying seeing all the TIC-80 games in this jam, too! :grin: