Into the Depths by CataclysmicKnight 2025-04-10T16:21:22Z ♥ 1
Really really cool entry!! I love it!! What a piece of work, crafting a full-on little singleplayer campaign boardgame with a very nicely written narrative to go with it! So much work went into this!!! The rules are really good and clear, and full of very tasty narrative bits. I have to admit however that I did not play it to completion. First, because I'm exhausted and insomnia has been destroying me these past few days, but also, because after the first twelve games (I completed week 1 and week 2), the gameplay started to feel very repetitive for the amount of agency and decision making it provides, with evolution to the gameplay taking a little too long to come. I think the game could be very well served by: 1. Maybe providing a bit more moment-to-moment & long-term meaningful decision-making. I like how streamlined it is with the push your luck gameplay; and I really liked the added element of having to stop right after drawing a red to gain the bonus, and the way that intermingled with the reveal you gain from hearts!! But I think it could have benefited from a bit more crunch and player agency, both short term and long term. - Short term, stuff like choosing what to do with the red cards you draw (maybe choose whether you use it as a valuable, or to stifle black cards, or to spend it to reveal cards from top?) - Medium term, maybe make spending the gained relics/food an active decision (like some sort of consumables) instead of automatically spending them the next day - Long term, stuff like picking between a choice of perks? Stuff exactly like the relics/food but that you could somehow make permanent to create a sense of progression as you'd ramp up the difficulty. 2. Reducing setup time in-between games, maybe? I did play the rules as written, but I think I'd have burnt out on the gameplay slower without the setup it takes. Since it's random and the spatial element doesn't matter that much, you could have the same push your luck/blackjack-like experience by just drawing from the top of the deck (although it would be less immersive, I understand that, but it would have also made it feel like you're digging through the deck, which fits nicely with the theme!) without setting up the grid 3. Having the game be more condensed. Something like, you play one round, or two round (and a round would be = a week instead of = a day) per rules change, and how much money you've gained is basically just victory points? Get all Reiner Knizia up in here. (Sorry I love victory points). That way, you blast through the first chapter in two games instead of 5-6, then you're in chapter 2 and you've got a new mechanic with the card reveal, blam one game then you get the relics mechanic, blam one or two games then you're in chapter 3 and so on, keep the pace brisk when the game is v. simple to get to the tastier stuff ASAP, right? Also it's a shame if players get discouraged before seeing more of the super cool (and honestly well-written) story!
Anyways that's just how I'd go about it/my feelings. Also clearly not necessarily the kind of thing that it's easy to think of 1. without feedback and 2. over just the span of the jam, you did SUCH TREMENDOUS WORK, once again I'm blown away by how much you managed to do in just 72hrs and how high quality it all is. Incredible job, thanks for the game!!
LD59 — Signal (10)
RAVTZN by F1Krazy 2026-05-04T21:36:39Z ♥ 1
A little frustrated that I couldn't read the messages because they stayed for so little time on the screen after deciphering them. Even worse, the save system was actually a detriment, because I couldn't see them again after refreshing the page...
The deciphering gameplay was very bruteforcey for rot/affine, I kind of wish the game would teach some pattern recognition that could help with that! I DID find something to help me with the final vigenere, because
!> I noticed the single "O" was probably an I so it helped me find the first letter.
The puzzles were kind of cute and the vibe of deciphering messages was cool, I kind of wish the atmosphere was a little darker, maybe a bit less cheerful/bubbly/jokey, maybe a bit denser to feel more in-line with the theming of the game.
Nevertheless, great effort, great work, great jam! Wishing you all the best!
Marshaller of Inalpla by Ranarh 2026-04-24T03:33:28Z ♥ 1
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I enjoyed your game very much! It's very simple, but the controls felt strangely natural and I really got into the flow. The difficulty felt nice, never felt too challenging but still enough to cut your teeth on a little bit. Progressed nicely, but maybe the timer could have started decreasing after a point. At the end I was satisfied because I was able to do the entire thing rather quickly with minimal movement very consistently, which felt really good. I love games that have you master something, it always feels quite immersive.
Simple game, but sweet concept and sweet execution. Cute art! Very well done!! I had no trouble with Slither In, it seemed to work fine for me. No issue with any pose, really.
Pyre Lookout by outstar 2026-04-23T23:02:28Z ♥ 2
Holy shit the writing??????????? Can we talk about this???????????????????????????????????? This was insane. The Disco Elysium vibes are immaculate. I had so much fun reading this whole thing out loud and doing voices, I wish it had voice-over. (I wish I could give it voice-over lmao.) Immaculate entry. Gorgeous. The atmosphere, the mood, the vibes, it's so strangely calm and so strangely tense at the same time. Absolutely Kafkaesque work. Love it love it love it. Great job. Gold star sticker, not "you tried" but "you did it"
The Archives of Trevosa by celia14 2026-04-22T08:21:43Z ♥ 3
Absolutely OUTSTANDING work holy SMOKES I love you. This game is so good. So so so so so so good. You did this in just the time of the jam? You're cracked. Absolutely cracked. It's so fun and immersive and pretty and sleek and well-crafted. So smart to use the "Her Story" mechanics for a linguistics puzzle. The framework of puzzle-solving of reconstituting the family tree is just very clean and SMART. So clever. You're awesome. You rule. One of my favorite submission for this jam. Not super thematic but WONDERFUL. Thank you for making this <3 <3 <3 <3 <3
EDIT after finishing the game: I kind of saw the twist coming but I still LOVED the final reveal. It felt so so good to be immersed in that world. I feel like an orphan, like when you finish a long series of books, what do I do with this extensive knowledge of the bloodlines and intrigues of the varelen of Trevosa now 😭 <3 <3
I loves how clearly the titles slowly came into focus for each character as I read everything. The hints are well-crafted, and the documents feel very organic and cool to read. Some of the documents felt like BIG reveal and I loved how messy the relationships between some characters are. It was really thrilling to put everything together and I never felt like I had to brute-force anything, I was really putting together puzzle pieces slowly and holding several possibilities for titles in my mind until a document came along and cleared the ambiguity.
This is so impressive for a jam game. I think this is my first 5.0 of the jam.
Hive and Honey Horticulture by Sarah 2026-04-21T22:21:34Z ♥ 2
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Adorable art-style, really cute management/incremental game. Overall, I really REALLY liked it! Some feedbacks/thoughts:
- The game felt a little frictionless in terms of spending (you start very soon making SO MUCH MONEY that a lot of the upgrades/mechanics kind of stop making sense, like the upgrade reducing the cost of plants and pots) and decision-making (bigger pot -> always better, most expensive/advanced plant -> always better, it seems), so you're kind of always just selling and mass-replanting the newest plant for each type of pot. - It's very hard to make good incremental games actually!! You did great, it's a very fun "numbers go up" game, very satisfying! - You've managed to fit SO MUCH inside the game in just two days! It's really pretty and really polished! (Although my PC was STRUGGLING when I stopped playing, especially when I would release a bee swarm for like a minute with like 50 bees in it) - The art style is lovely and the mechanics are smartly designed. The minigames kind of "get in the way" of the management flow a little, but they're also pretty welcome distractions, so... I'm a little torn but I think I like them overall! The path-following minigame did feel a little frustrating because the game kind of highlights whole sections of it, and they you can't earn "precision %" off of that section no matter if you follow it or not, and that makes some path kind of "unwinnable" because of their layout. - The tutorial messages felt very intrusive and I had no way to turn them off :'< I don't like tutorials, so I wish I had a way to disable her, even though her character design is GORGEOUS.
Great work, EXTREMELY impressive! I hope you had fun, because I did playing your game. Best of luck for your future jams!
Adventures in Xenolinguistics! by kristinamay 2026-04-21T19:18:33Z ♥ 2
I LOVE IT I LOVE IT <3 <3 <3 <3 <3 <3 YOU DID SO WELL!!! I love the writing system, I love the idea for the system and how you based it on their body plan, I REALLY LIKE IT!!!! I got pretty far in deciphering the full dictionary even without the additional hints but I'm craving moreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!! Are the half rectangles all adjectives? And the half circles like prepositions/conjunctions/grammar words? (I'm basing that on what I believe is the word for "to", from the lasilian life timeline illustration)
GREAT JOB YOU DID GREAT THANK YOU <3 <3 I hope you had fun jamming!!!! It's very hard to jam alone!!
You definitely went hard mode to try and teach the language entirely through pictures like that, but I think you did a great job with just what is in there. Would love to chew on more.
We Come In Peace by Transkuja 2026-04-21T17:49:35Z ♥ 0
edit: sorry I had connection issues & can't delete my duplicate message :'<
S.I.G.N.A.L. by BigDippers 2026-04-21T12:53:40Z ♥ 4
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Cuuuute!!! Really nice execution, very simple concept but well-done! The little SFX and elevator music are doing fine. The visuals are pretty good! Very clean, nice to look at, the little data cards are very nicely designed and are really functional! Difficulty ramps up in a very enjoyable fashion. It feels like one of these cooking/multi-tasking game, and you very quickly get into the flow of it.
Great work!! Excellent jam game!
Signal Colors by robin_schmitz 2026-04-21T12:12:09Z ♥ 4
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Very cute game!
Felt pretty easy, never really felt pressured, but it was VERY enjoyable!!! Super clean, I loved it.
Felt slightly frustrating during the mid game because I had sent every signal except the chain of 2-colors signal, where I had like 2 or 3 signals left to send in that category, and the game very much turned into "green mines waiting room simulator". (I think I had a streak of like 10-15 mine drafts without a single green mine where it was all I needed) (Still optimized the output of my other mines). The decision space of which dots to cover in order to renew them, and which dots to preserve depending on the resources I needed to accumulate was SUPER NEAT. Also the little turn vs. size axis for the mine felt really cute to navigate, depending on how tight the board space was and how efficient each mine could be or not.
I loved that I got a little bit surprised by the end signal requirement and had to kind of calculate how to prioritize and count really closely the results of the mines I was placing, but since I got there I think at around 80 mines placed and with yellow and red already completely solved (at around 60-some), it was still smooth sailing until the end. Randomness could have screwed me over though i think, I was lucky to find enough green and pink mines.
Would love to play a fuller version with several reactable input randomness layers to make it more roguelike/boardgamey and make the playthrough different each time, and maybe something where you can draft upgrades and stuff. Overall, lovely entry, and wonderful work!!! Very cool!! The graphics are also super clean. Theme might be the weakest part but WHO CARES!!!!
Awesome!!
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Second try! I wonder how few mines are required to win...
Wavelatro by ForsakenAginor 2026-04-21T11:13:47Z ♥ 2
That's an alright clone of balatro. The balance is completely out of whack, but that's to be expected for a jam. (Extremely easy to win, with a lot of choices that are just plainly better than competing options, so there's no real decision making.) Really like the visual presentation of the game, that's pretty slick!! However, I do think the joker activation beeps were quite jarring and kind of went against the atmosphere of the game. Overall though, cleanly executed for a jam game, good job!