FoonLudum Dare ExplorerLD50 → Gods of Divine Stuff: RAgnarök

Gods of Divine Stuff: RAgnarök

By anaxie-studio

View on ldjam.com

CategoryRankScoreCount
Overall4863.6783
Fun4743.5884
Innovation11592.7482
Theme10163.3681
Graphics3364.0883
Humor3083.6680
Mood5123.6580

Comments

noskro 2022-04-05 10:10

Cool looking game. I like the story, but I also like that you can click through it at it is a bit long. Nothing against long stories in games, but during a jam I try to play as many games as possible, and then I am just to impatient to read all the story :D Even in our game I wanted to be able to skip the story, but I was overruled ;)

Besides that I really enjoyed your game. I think there was a steep difficulty curve from stage 1 to 2. And it would be nice to have some stats about your "weapons" to compare them besides the range.

kemsou 2022-04-05 10:31

That was quite fun! The dialogs are good and interesting, even if I would say there are a bit too much of it and it's quite dissociated with the gameplay... maybe if it wasn't interrupting the action so much it would be perfect :) But the drawings are really nice and pretty. The levels are interesting but I would often find them too easy or to hard (I couldn't pass the one in the snow where you have to stop the wolves).

Overall, I had a really good time and it kept me interested for really long. Good job to the team !!

anaxie-studio 2022-04-05 11:44

@noskro @kemsou Thank you for your feedbacks! :relaxed: The wolf one also took us a couple tries :laughing:

niklas-zhaga 2022-04-05 12:25

So sweet art and so funny dialogues :D "Two wolves will devour the sun. Don't I represent the sun?" (c) Ra Nice and chilly game, I will complete this game for sure later =)

dogesquad 2022-04-05 12:41

It was quite fun! Simple tower-defense. No big twist though unfortunately. But the graphics, music and dialogue made up for it.

wilko 2022-04-05 12:42

The artwork is great and the dialogue shows a lot of effort. Some feedback: Sometimes it felt like I was just spamming as many units down as possible as oppose to placing units down logically. Also when you restart a level it would be better if the dialogue wasn't replayed again as it's quite long and already been read.

anaxie-studio 2022-04-05 12:45

@wilko Good points, thanks!

nikaz 2022-04-05 12:55

These characters are so cute 0_0

anaxie-studio 2022-04-05 13:03

@nikaz Thank you, that's nice to hear :smile:

borchezz 2022-04-05 13:16

That game actually hold me for quiet some time! I would say, that the main problem is in balancing and pacing. Some further levels are easier than some of previous ones. Maybe the amount of units in your disposal is too big and unnecessary, since you're going to use 2-3 of them. Also the fact, that the player can upgrade character units was unclear, so I started doing it quiet late. I really appreciate your effort for storytelling and dialogs (and thanks for skip dialog button!). But still I had great experience, thank you!

anaxie-studio 2022-04-05 13:19

@borchezz Thank you! Your feedback has been noted.

tentaclemax 2022-04-05 13:30

Visual and sound are great! Nice idea and gameplay!

First 5 or 6 levels were easy, and later levels were to difficult for me =( But I was enjoyed!

anaxie-studio 2022-04-05 13:37

@tentaclemax thanks for the feedback!

adroitconceptions 2022-04-05 13:38

seagulls seem to be spawning out of each other... graphics are good story is better then expected for a jam game difficulty curve could use some tweaking.

anaxie-studio 2022-04-05 13:45

@adroitconceptions Thanks for the feedback! Seagulls spawning more seagulls is intended :)

yellowkamel 2022-04-05 14:36

Very nice. Really enganging story. I will come back to finish this after I am done streaming.

zsharpfire 2022-04-05 15:15

A really cool game with a really fun gameplay ( i just love tower defense game, i grew up with BTD ) but with an awkard bug: 2 levels after the greek map ( i don't remember which was it exactly, haven't counted them) i started getting only 1 point at the start of every level, making it impossible to place any "turrets"; i tried going back to the main menu, back into the campaign mode and now even the first levels just gave me 1 point, making me unable to even place the first god.

Apart from that i really liked the game

anaxie-studio 2022-04-05 15:19

@zsharpfire oh wow, we've never seen that bug before. We have some suspicions about what the issue(s) might be. Thanks for the feedback.

tieran 2022-04-05 15:41

I love the artwork and the whole ancient themes!

Brings me back to the days I will spend hours on BTD, I think one improvement can be a visual to display the flow of the enemies. Although it is quite easy to figure this out so not a huge concern. Another improvement could be allowing you to place people down before the round starts?

Overall its a cool game and I enjoyed playing it

anaxie-studio 2022-04-05 15:43

@tieran thanks for the feedback, those are both good suggestions :)

arqitech 2022-04-05 16:00

Nice artwork and a good story. I think you should tweak the difficulty for some levels though.

beefsock 2022-04-05 19:52

Good tower defense mechanics and variety of characters.

ulisses 2022-04-06 00:08

That game is really addictive! You own me with the td mechanics. This is a really good entry, nice graphics, controls, story and sound. Contragulations!

strictpeak 2022-04-06 06:41

I really like this game, my favourite entry so far! The art so so cute and the game plays very well. Solid entry!

anaxie-studio 2022-04-06 06:59

@arqitech Thanks! Difficulty is something we'd definitely like to continue looking at.

@beefsock @ulisses @strictpeak Woah thanks for the kind words guys, that's great to hear! :D

rollcreators 2022-04-06 07:34

Great job!

sansman01 2022-04-06 12:30

The graphics look very cool and the story is very well integrated into the gameplay. Good Job :) PS: We also made a tower defense game for this jam. maybe take a look at it ;)

ricardopino 2022-04-06 12:30

Amazing art people, i have a few problems with the level 3, the dialogs display without the sprite character, and the part of the bird its really hard

sawyer 2022-04-06 12:34

Pretty good game, I always like a TD game.

anaxie-studio 2022-04-06 12:37

@sansman01 ooh yay another tower defense, will take a look!

@ricardopino @sawyer thanks for the feedback guys :)

ksimaster 2022-04-06 13:20

A simple and interesting puzzle! Nice graphics, interesting story! Really good game! :)

thecoconutdream 2022-04-06 14:44

Wow, you have some really cool dialogs and I like your mood in this game. I had some issues with the dilaogs display with the characters, too, but still really enjoyed your game! Well done

mar3k 2022-04-06 14:57

So far probably one of the best game I've played here. Great art, I love tower defense games, the story looks interesting and funny and theres a big variety with characters, attack and enemies. Only thing that I would like to see are probably bigger maps (longer walk ways) or less resources and more powerful heroes -- I quite quickly filled up the entire path with heroes. But overall very nice entry, great job!

gamedevalexandr 2022-04-06 15:01

Cool visual, a wide variety of firing points. Good tower defense. It seemed that the balance is not good, but overall it looks cool!

bananabobbert 2022-04-06 15:12

I always like TD entries and this one is visually pleasing. I am usually not the dialog kinda person but it was pretty cool. The 2 lane ice level is a bit difficult especially if you've leveled more dieties but maybe there is a different way i am not thinking of :)

wainini 2022-04-06 15:38

I had a fun time playing this game. Great story, graphics, and musics. Pretty interesting mechanic with the diety and peasent thing-y. Well done!

dining-philosopher 2022-04-06 15:43

Wave 12 on endless, really polished entry! The theming reminded me of Age of Mythology :) It would be nice to have some more diversity in the towers (e.g. shape of where they can shoot, synergies).

yusovv 2022-04-06 16:10

great game! especially the graphics, they look good

anaxie-studio 2022-04-06 16:30

@mar3k @gamedevalexandr @bananabobbert @wainini @dining-philosopher @yusovv Thanks for you comments and feedback! :smile:

initialposition 2022-04-06 19:00

Nice tower defense game. I didnt get too far before the seagulls obliterated me immediately but what I saw was pretty nice. I like the hand drawn sprites, the dialogue was good and the interface was nice and intuitive. Good work.

erkberg 2022-04-06 20:11

This is a visually stunning and overall really impressive game! I featured it in part one of my let's play series: https://www.youtube.com/watch?v=4YpXlNnSS0s

haayaargh 2022-04-06 22:33

I played your game on stream today. It was fun. Liked different gods form different myths, how they were portrayed, and the banter between them. Some quality waifus there :D I will try again to see if I can get it past Japan next time.

pickyburrito49 2022-04-07 00:06

Awesome submission! I have a fondness for tower defense games and this didn't disappoint. I really enjoyed the concept of using varius dieties as a driving point for the campaign! Plus it is aways good to see another Godot offering. What did you use for the dialog section? We opted for Dialogic in our submission as we knew it would work well and free us up to work on other aspects.

tetrapteryx 2022-04-07 01:39

Great character art, funny dialogue, and a solid tower defense game! Nice work!

sarah 2022-04-07 02:08

I loved that the game combines tower defense and visual novels! Those are two of my favourite genres of game and I think they worked really well together!

The art IS AMAZING, they are adorable and I love EVERY ONE OF THEM. The progression and theming of the game is also something I really like, because I love ancient history as well, so this game is spot on!

Overall, I would like to have a bit more time at the start of the level to actually place the 'towers' so that I'm not panicking, and then maybe a bit more control on the currency for placing them, but other than that I loved it!

Super polished and well done, good job!!

anaxie-studio 2022-04-07 06:41

@haayaargh @sarah We watched both your streams, it was a lot of fun! Thanks for checking out the game :smile:

@pickyburrito49 We wanted something really quick and simple for the dialogue (ironic, since the story became such a big part of the game lol) so my programmer partner quickly put a dialogue system together using an array of arrays with commands/keywords for different deities so I (designer/artist/writer) could easily put the story in while he coded other features.

@tetrapteryx Thank you! Your game is adorable, I think I saw it on Twitter (?). Will check it out along with the others as soon as I have time!

joscco 2022-04-07 08:36

Very beautiful game! The in-game tutorial was excellent and the mechanics are really solid. The characters have super cute look and you did very well with dialogues. Congrats!

m-kusy 2022-04-07 12:23

Such a lovely game. I think I spent at least 2 hours playing it? Lost track of time, tower defences are my thing I guess, cute art only adds to it.

The only thing I guess I'd criticize is that I think you literally have to know about the wolves level from the start to have enough favour to beat it at the start, so I had to replay the campaign 3 times to do it, but I get it's hard to account for balancing and testing during a jam. Overall great work! More cute loki!

13x666 2022-04-07 13:06

Wow, the last time I saw different mythologies interacting so smoothly I was playing God of War, hahah. I really liked the story and enjoyed following it. The game seemed trivially easy at first, but then, abruptly, it became absolutely impossible: I can't get any further, no matter what I do no one can hurt any of the enemies and I just die... But I really want to see the end of the story! :D Great job, excellent entry!

anaxie-studio 2022-04-07 13:47

@joscco @m-kusy @13x666 woah thank you so much guys! Sorry about the wolves, we did our best balancing with the time we had but it could definitely be better haha. We're glad you enjoyed it and gave us so much of your time :heart: :smile:

Everyone's lovely comments and feedback are really encouraging! We don't have a lot of time to game dev but I'm hoping we can keep working on this one, it's our favorite entry out of the three we've made so far.

doot 2022-04-07 19:25

Nice game! Great job on mixing tower defense and visual novel, I got attached to my towers! The game plays well, even if some tower defense sections could indeed benefit from better balancing or more interesting paths.

Well done!

nash 2022-04-08 13:31

Pretty good! I think this a good example of a game that has a very simple idea that is made a lot more engaging with compelling visual style and story.

velvetlobster 2022-04-08 17:09

I love tower defense games, this is quite funny and has a cast of interesting characters, I still did not finish but wish to go through the end. Great entry!

poor birds :laughing: Captura de Tela 2022-04-08 às 11.41.03.png

anaxie-studio 2022-04-08 17:14

@doot @nash Thank you!

@velvetlobster Haha, RIP. Glad you're enjoying it! :smile:

effe 2022-04-08 19:15

i like the graphics, very clean. its not my favourite gameplay , but with the dialogues was really fun and i think i will be back to defeat more enemys. and avoid they do entry my territory. congrats! ragnarok.png

renge 2022-04-08 21:49

Really cool game! some things I would improve: Show where the enemies will be coming from. Give the player a little time to prepare for the next wave. Lastly, don't make the first wave too harsh, I found I wasn't able to finish because I just got overwhelmed by seagulls, haha. Nice game!

anaxie-studio 2022-04-08 22:04

@effe Thanks for the feedback!

@renge Thanks, we'll be looking at those things for sure!

shreemp 2022-04-08 23:20

loved the dialogue and art but, i went on for quite a while before i realize you can upgrade your deities... man i was stuck on the seagulls level for too long xD but now i'm stuck on the wolves :tired_face:

carla 2022-04-08 23:49

You really got my attention with the art, it's amazing! At the beggining I found it a bit boring but then I realized that it was ok to be able to understand how everything worked like finding the description of every character, discovering that deities could be upgraded,... The dialogues where really elaborate but I think there are a bit too much. Although I got a bit overwhelmed I found it really entertaining and a really good game. Good job!

zack-hd 2022-04-09 00:41

As soon as I saw this on your twitter feed I got very excited. As someone with a personal game project in development with worldbuilding revolving around gods like Ra, Odin, and such this really excited me! I got even more excited when I realized it is a tower defense game; I love tower defense games.

I love the art style, it is bright and cute and blends well with the humor. The gameplay is nice and the fast forward button was **greatly** appreciated. The lack of a tutorial explaining any enemy types, also lack of indication of wave composition or wave direction was something I missed but considering the time limit I'm not too surprised they are absent. As someone who has written with these gods for a while (especially Ra), I appreciate the care you've taken into their characterization and differentiation from their cannons.

Very well done. I'm excited to see this develop into a full game. 💖

anaxie-studio 2022-04-09 05:51

@shreemp @carla Thanks for playing guys!

@zack-hd Thank you! Your project(s) sounds cool too, we'll be taking a look!

kimberly 2022-04-09 20:34

Had a lot of fun with this one. The cute art and story was really good, which definitely helped make getting to each next level more fun.

As for suggestions on how I'd improve this game.. An easy one is more post-processing. Another is to just speed up the game by a lot, more monsters that are easier to kill, etc. Give a bit of time at the start and between waves to let the player put down their towers.

I ended up beating the entire game with just the second character and a lot of fire, because I thought they were cute. That's kind of a problem as well, in a way. There's so many options for different characters to put down, but I didn't really have a reason to use any. Maybe there's already a thing in the game for that, but sadly I didn't notice it.

The path itself felt pretty short, or in other words, the camera felt really zoomed in. That has me worried a little, because zooming out further would probably hurt the character sprites.

Either way, take all of this with a grain of salt. For a gamejam with such a tight schedule, this was a lovely game that felt pretty finished. :heart:

fae-pdf 2022-04-09 21:05

W200.jpg

Haha wild hunt goes brrr

Level 42 Artemis and her huntresses aren't messing around.

What a super cute game! Short and sweet tower defense, reminds me of ye old flash games of my youth! Also lil defender's quest vibe as well. Quite a lot of content, and rather polished for a ludum dare game! I like that the level ups carry on from one level to an other, there's a decision space in there around risk/reward of putting units down, and how much money you can save to level up your gods. (Because obviously if you're not spending money to buy units, esp gods, it's money you can spend upgrading.) Unfortunately, it also makes the game extremely easy (at least it did for me) since you can just focus on levelling up Artemis and just plop her down and a bunch of huntresses every time and mow down everyone. I'm not complaining though, Artemis is the best :heart: But yeah, it feels like there's a first order optimal strategy, and you can't really justify the cost of the other units (either because the comp wouldn't be as effective using any minions that aren't nymphs, or because it takes away levels from your minions to use other gods, and if you have to level up 2 gods you can't just power level everyone alongside Artemis.)

Nice going, as far as inevitable goes, to use Ragnarok. The ludo-narrative consonance was a little weak though, except at the end. Love the irony of Loki being like, "yeah yeah after that I'll help you when Ragnarok happens" but the endless wave of monsters is defo Ragnarok.

I had fun! Very well executed game with cute writing and adorable artwork. Also that Ra design made me feel things. Thank you for your work, and congratulations! I don't think I'm going to lose that endless run anytime soon, though.

angiemon 2022-04-10 01:46

Wow, this must have taken a lot of work to do, wow...!

First of all, fantastic character illustrations (y) really love those shiny eyes. and display of all the gods. fuck zeus that dirty old men lol, great representation at any case.

I like tower denfense games and what I liked about yours is that placement really matters and you have to quickly figure that out (well duh.. that's what tower defense games are about, you might say. But I really felt yours was one of the ones it mattered more because of the paths and how you were trying to combine the best range to hit the most lanes etc (contrary to tower defense games that just go straight in a row, for example Plants vs. Zombies)

The story was fun, although I think some people wouldn't want to read all of it (watching so much streams in the last couple of days I've found out how much "I hate reading" people there are o.o), so it's good you made it skipable for those :)

Have to say, I would have liked it if there was something to do midgame (like maybe,"refill" something of every character? or click something for a special attack? repair something? etc.) So like that you have something to do instead of waiting, also more time initially to put down things. Have to say, the fights also didn't really feel like they could have featured more connection to the certain person they're currently fighting instead of just (at least that's how it seemed) random enemies

but that's all for postjam - great what you guys managed to pull off in this short amount of time :) congrats!

anaxie-studio 2022-04-10 08:32

@kimberly Thank you for you feedback and kind words! You bring up some good points, some of which we've also been discussing internally. As for the maps, the plan right now is to indeed make them bigger by default (and maybe have a few that are smaller/more zoomed in on purpose). We might add the option to zoom in on bigger maps as well.

@fae-pdf Hey, fellow Artemis lover! Wow, wave 200 is probably top 3 high-score wise (if not first). Thanks for the feedback! We've also noticed that there are not a lot of incentives for using multiple characters at the same time as just plopping a bunch of small ones down is also a viable strategy. Definitely something we need to think about (still haven't come up with a solution, though, so suggestions are welcome!). Thanks for playing, and we're happy you enjoyed it!

@angiemon Thanks for all the good feedback and suggestions! We'll definitely be keeping those things in mind.

0x746564 2022-04-12 00:53

Very nice art. Thank you for the volume settings! A good amount of polish for a jam game.

Music was nice but it seemed that the WebGL version suffered from the Godot audio glitch.

Seemed like it was too easy to gain favor and I wasn't sure I had a limit on how many things I could place until I ran out early in a round before much had happened.

proxy-games 2022-04-15 05:33

This is a well executed tower defense game! The character art is very nice and stands out. Overall, the art and dialogue is charming and well done, and the music fits the Egyptian theme well. The sound effects are also nice and give the game a lot more life. The gameplay is good, overall, and the inclusion of fast forward button is very nice for once I was finished putting down new characters. Having a sort of tutorial level with dialogue was a very nice touch, as well. The game did feel a little too easy for my own liking, but that didn't effect my enjoyment of the game. Overall, you did great work!

anaxie-studio 2022-04-15 20:38

@0x746564 @proxy-games Thank you guys!

ehon 2022-04-16 20:45

Oh my, easily one of my favourite LD50 entries. I love the characters, dialogue, audio and gameplay, it all feels very polished and totally in my taste (I'm a fan of Egyptian-themed stuff). I wasn't able to beat the campaign tho but I'm not the best at tower defense games so maybe that's why. 5/5!

saintchristopher777 2022-04-17 17:14

Lovely game, definitely a lot or work went into it! Love the art and the dialogue! Adorable characters. I didn't pay all the way through because tower defense isn't really my thing, and I get bored of playing the genre pretty quick. But that's not the game's fault, just my personal gaming preferences.

I _did_ hit a couple bugs though (HTML5).

1. In some scene transitions it would do an annoying "stutter-freeze" for a few seconds.

2. Right before I stopped playing (on the mission after getting Artemis), I was supposed to have 5 of Artemis's archer girls, but the game was letting me place infinity of them! Maybe I just wasn't understanding something, but it seemed like a bug. (Edit: on second look, maybe the "5" is a cost - probably scratch this item)

Aside from those two things though, very well polished. Great entry!

anaxie-studio 2022-04-17 19:05

@ehon @saintchristopher777 Thank you both for your feedback and compliments!

teto 2022-04-20 22:28

An incredibly comprehensive game for a jam! I would be intrigued as to how many people worked on this since there's just so much content and it's polished to such a high level! I spent a good long time playing this which really sucks for the other games I was intending to play tonight haha.

The graphics look amazing and the style is consistent. I like the movement in the drawings and the game felt very dynamic with each enemy also having their own animations. The music was nice and didn't get annoying at any point although the sound/volume options were a very nice touch. Having all the sound effects from firing all different types made the game nicely immersive and gave good feeedback as to what was happening in the game.

Like previously mentioned, there was a bit of an annoying stutter/shudder in the game between most scenes although I assume this is something you would have sorted had there been more time. Also, I'm 99% sure those seagulls were multiplying... Only about 75% sure this was not intentional... This was more irritating given that it meant that I was often underprepared if seagulls started coming in as there would suddenly be loads more than walked onto my screen!

Again, like people mentioned before, the final level was far too difficult. I was woefully unprepared and had to redo the whole game to specifically level up, save points and prepare for that level. The levelling up mechanic could have been more obvious by maybe having a little level icon near on the deity either on the shop or the field. You could add a little up arrow type indicator for when each is able to be upgraded to avoid clicking on them all to check as I did accidentally fire some units doing this.

I did find it difficult to handle reading the stats of the new units whilst playing since I was trying to keep an eye on the map. It might be nice to be able to hover over them whilst paused. You could also make the stats clearer by laying the text out listed in the tooltip like "Power: High", "Attack Speed: Slow" (or something similar) in a uniform way which would make it easier to glance at the stats to compare while playing.

The storyline was very cute and the way you meet all the characters was natural and a nice build up in the gameplay. Having the option to go back to the different levels might be nice for a post jam version.

Overall, an absolutely amazing jam submission that is relatively bug free with so much content and polish! I really do hope you manage to release a full version. Good luck!

anaxie-studio 2022-04-21 15:01

@teto Woah, thanks for your detailed feedback and kind words! It's great to hear you enjoyed it :relaxed: There are two of us, the programmer and me, who does story and art. The music and sounds weren't made by us.

A seagull outside started screaming in a laugh-like manner as we read the part about the multiplying seagulls, haha! :laughing: It is indeed intended, although we will probably change it so the rats do it instead since that would make more sense (and give a bit more of a warning). The trick with them is to have units near the start to kill them early so they don't get to become a huge flock. :wink:

We're sorry about the wolves at the end, I was able to beat them during playtesting, but it seems a lot of people got stuck on them. We're taking notes on everyone's feedback. Thanks again!